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Planet of the EepsBy Stephen R. Broadwell
STAR MUNCHKIN ADVENTURE FOR EVE !"# CHARACTERS
A $%&ple %n'e$tat%on t(rn$ %nto a &a)or heada*he a$ a +ra,e +and o' ad,ent(rer$ t(rned
e-ter&%nator$ &($t $a,e the *olony o' New B)or 'ro& a pla/(e o' eep$.
Th%$ ad,ent(re %$ 'or ($e w%th the Star M(n*h%n Roleplay%n/ 0a&e and %$ $pe*%ally
de$%/ned 'or +e/%nn%n/ &(n*h%n$ and M(n*h%n Ma$ter$. Conta%ned w%th%n are &ap$ o'
the $*ene$1 +a*/ro(nd %n'or&at%on1 and w%tty +anter that w%ll eep yo(r &(n*h%n$ onthe ed/e o' the%r $eat$.
2 3445 +y Stephen R. Broadwell1 All R%/ht$ Re$er,ed
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ContentsPLANET OF THE EEPS...............................................................................................................................1
CONTENTS.....................................................................................................................................................I
INTRODUCTION..........................................................................................................................................1PROLOGUE...................................................................................................................................................3
CHAPTER 1: GETTING THERE IS HALF THE FUN........... .............. .............. .............. ........ ...... ..... ...5
CHAPTER 2: KNEE-DEEP IN EEPS.............. .............. .............. ............... .............. .............. .............. ....10
CHAPTER 3: ESCAPE FROM NEW BJORK........... .............. .............. ............... .............. ........ ...... ..... .16
APPENDI 1: THE BRA!EN.......... .............. ............... .............. .............. .............. .............. ....... ...... ..... ..20
APPENDI 2: THE SHUTTLECRAFT........ ............... .............. .............. .............. .............. ....... ...... ..... ..21
APPENDI 3: THE NEW BJORK SEWERS............ .............. .............. ............... .............. ............ ...... ...22
APPENDI ": THE ARCHI#ES ROOM............ .............. .............. ............... .............. .............. ........ ......2"
APPENDI 6: THE OBSER#ATOR$..................... .............. ............... .............. .............. ............ ..... ......25
APPENDI %: NPCS...................................................................................................................................26
........................................................................................................................................................................2&
........................................................................................................................................................................30
%
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INTRODUCTION
Read no further
6(nle$$ yo( are a M(n*h%n Ma$ter
w%th an ea/er +and o' &(n*h%n$. Th%$
an*%ent to&e tell$ o' the &y$ter%e$ o' theNew B)or *olony1 and the%r re$pe*t%,e
$ol(t%on$. So %' yo(7re a &(n*h%n and
yo( read +eyond th%$ po%nt yo(7ll %ll allthe '(n.
P'()*+ , +* E*/%$ an ad,ent(re 'or
the +e/%nn%n/ M(n*h%n Ma$ter. The
ep%$ode *ontent %$ $eparated %nto&(n*h%n *ontent and M(n*h%n Ma$ter
*ontent. M(n*h%n *ontent appear$ %n
/reen +o-e$ and &ay +e read alo(d tothe &(n*h%n *hara*ter$. The re$t %$
M(n*h%n Ma$ter *ontent1 and $ho(ld
not +e $hared w%th the &(n*h%n$.
This is an example of munchkin content.You can read this to your munchkins to
give them a sense of the scene, the
characters, or the challenge at hand.More experienced Munchkin Masters
may choose to ignore this content and
supply their own. Its completely up to
you.In P'()*+ , +* E*/1 yo(r &(n*h%n$
w%ll e-plore the New B)or *olony on
the planet En%a*1 +(%ld%n/ (p e-per%en*epo%nt$ thro(/h the *allo($ $la(/hter o'
eep$1 wh%le /ather%n/ *l(e$ that w%ll help
the& $ol,e the &y$tery o' New B)or.The &ap$ %n P'()*+ , +* E*/pro,%de
plenty o' noo$ and *rann%e$ where yo(r
&(n*h%n$ w%ll d%$*o,er &on$ter$1 trap$1
or $t(''. 8o( *an e%ther ($e the de'a(lt
&ap *ontent pro,%ded %n the M(n*h%nMa$ter *ontent1 or $to* the &ap$ w%th
whate,er yo( l%e. Th%$ let$ yo(per$onal%9e the /a&e to $(%t yo(r
&(n*h%n$ and yo(r ta$te$. It al$o
en$(re$ that e,en %' $o&e na(/hty&(n*h%n$ ha,e read the *hapter +e'ore
play%n/ %t1 they w%ll not now e-a*tly
what %$ wa%t%n/ 'or the& aro(nd the ne-t
*orner.
P'()*+ , +* E*/%$ de$%/ned 'or
no,%*e &(n*h%n$. The n(&+er o'*hara*ter$ $ho(ld +e +etween two and
$%-. M(n*h%n$ &ay e%ther roll (p new
*hara*ter$ a$ de$*r%+ed %n the StarM(n*h%n Roleplay%n/ 0a&e /(%de1 or
($e the%r 'a,or%te *hara*ter$ :$o lon/ a$
$a%d *hara*ter$ are le,el # or le$$;.
Challenges
Ea*h *hapter %$ d%,%ded %nto $e,eral*hallen/e$ 'or yo(r &(n*h%n$ to
o,er*o&e. In add%t%on to pro,%d%n/ a/ood $topp%n/ po%nt when $o&eoneneed$ to $hae the wea$el1 th%$ /%,e$ yo(
a n%*e way to e,al(ate yo(r &(n*h%n$
at the end o' the $e$$%on when %t %$ t%&eto award tho$e pre*%o($ e-per%en*e
po%nt$.
Starting Stuff
E war
ha&&er o' e,%$*erat%on that /%,e$ the&
an e-tra =!4 a/a%n$t anyth%n/ &ade 'ro&ato&$. ?ell tell @e& too +ad1 +e*a($e
they a**%dentally le't all that *ool $t('' %n
the *ar.
U$e /ood )(d/e&ent a+o(t what yo(allow and what yo( re'($e. Don7t $tart
yo(r &(n*h%n$ o'' w%th anyth%n/ +%//er
than a noo+ weapon1 l%/ht ar&or1 and&ay+e one non"*o&ple- p%e*e o'
e
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$teal %t %n *hapter one :%t7$ /ood to +e the
M(n*h%n Ma$ter;.
Factions
Th%$ ad,ent(re &ae$ a whole he* o' alot &ore $en$e %' all yo(r *hara*ter$
+elon/ to the $a&e 'a*t%on. It doe$n7t
&atter what $a%d 'a*t%on %$1 +(t when yo($ee the word FACTION %n +ra*et$1
$(+$t%t(te 'or %t yo(r *hara*ter$7 *ho$en
'a*t%on.
Other Character Requireents
?h%le %t7$ not ne*e$$ary1 th%$ /a&e %$
&ore '(n %' there %$ at lea$t one *y+or/ %n
the party to ha,e h%$her +ody part$
$lowly ro++ed o,er the *o(r$e o' the
ad,ent(re.Choo$e one o' the &(n*h%n$ to +e the
*o&&ander o' the tea& the re$t w%ll +eh%$her l%e(tenant$.
!eep Trac" of Tie
Th%$ %$ a t%&ed ad,ent(re1 &ean%n/ that
the *hara*ter$ ha,e only 'orty"e%/ht
ho(r$ :ad,ent(re t%&e1 not play t%&e; to$ol,e the &y$tery. Keep tra* o' the
a&o(nt o' t%&e that the *hara*ter$ $pend
:or wa$te;1 $o that yo( *an +r%n/ the& toan a+r(pt end when the%r t%&e r(n$ o(t
:heh heh;.
Read#$ set
Now that yo( now what to e-pe*t1 p(t a+owl o' *h%p$ on the ta+le1 /et yo(r
&(n*h%n$ ready and t(rn the pa/e to
+e/%nG
3
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PRO%O&UE
The 'd(enture Concludes
O(r $tory +e/%n$ w%th a lot o' +or%n/
+a*/ro(nd &ater%al. And what +etter
way to del%,er +a*/ro(nd &ater%al thanw%th a /ood1 old"'a$h%oned *(t"$*ene.
Not to worry yo(r &(n*h%n$ w%ll $ee
plenty o' a*t%on %n the ne-t 'ew *hapter$.I' any o' the& *o&pla%n1 )($t to$$ the&
another Dr. epper.
Be/%n th%$ ad,ent(re +y read%n/ the
'ollow%n/ alo(d to yo(r &(n*h%n$
As you insert the final key, the last
door slides open with a loud h%$$. You
step inside the alien control room at theheart of the space station and en!oy amomentary reather. You should have
at least another couple of minutes efore
the space ama"ons reali"e that wasnt areal monkey wrench. #lenty of time to
find the self$destruct switch and get out
of here.
%&ot so fast,' echoes a voice.
You spin around, searching for the
source of the aritone. At the far end of
the control room a high$acked leatherchair spins silently around, revealing
your arch$nemesis (octor )ear. *e sits
calmly, stroking his fluffy white persian
+panky.
%You may have temporarily defeated my
space ama"ons,' he says, %ut you
wont escape this station alive.'
(octor )ear presses a utton on the armof his chair. +uddenly you are
surrounded y an energy field. As
(octor )ear laughs, the floor panelseneath you slowly slide apart,
revealing a water tank filled with man$
eating sharks elow.
-hat do you do
No &atter what yo(r &(n*h%n$ $ay1
read the 'ollow%n/
rilliant/
Minutes later you stand aoard the
ridge of your gargantuan$class
starfreighter, the Bra9en, watching(octor )ears space station urst into
atoms on the large viewscreen. +o much
for that evil genius plan for galacticdomination.
As the right last fades to the lackness
of space, the image on the viewscreen is
replaced y the face of FACTIONsown Admiral 0ipley.
%-ell done,' the Admiral smiles,
%(octor )ears giant orital laser$daser$ra"or has een destroyed. Thegalaxy can now rest easy, safe once
again from the forces of adness. 1r,'
he adds, %You didnt actually have tolow him up, did you Its !ust that2
well if you could !ust once ring a
madman to !ustice2 you see we spentall that money on the galactic courtroom
and all. ig monitors that make the
!udges faces look all large and scary,
and those three large spinning rings thatthe engineers worked so hard to
alance2.
%3h well,' 0ipley concludes, %Theimportant thing is that the 4alaxy is
safe.'
0%,e yo(r &(n*h%n$ a &o&ent to
roleplay the%r re$pon$e to the Ad&%ral7$pra%$e1 then *ont%n(e
%-ell no time to rest on your laurels,'
the Admiral replies, %I have another
mission for you. I think youll find it anice change of pace from all the action
and, er, running aout youve done
during this (octor )ear affair.5)A6TI3&7 has received an emergency
distress call from the &ew !ork colony
on planet 1niac in the Moius system. Itseems theres some kind of eep plague
#
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there. The details are sketchy, ut
5)A6TI3&7 is counting on you to sort it
all out. 0ipley out.'
0%,e yo(r &(n*h%n$ the thr%ll o'
order%n/ the%r na,%/at%on o''%*er to plot a
*o(r$e to planet En%a*1 where the realad,ent(re w%ll +e/%n.
J
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C)'PTER*+ &ETTIN&T)EREIS)'%FT)EFUN
8o( $ho(ld de,elop a t%tle $e
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Option '+ Transporter
Ta%n/ the tran$porter %$ +y 'ar the &o$t
d%re*t ðod1 and w%ll del%,er the*hara*ter$ to the ante*ha&+er o' the
New B)or Senate *o(n*%l +(%ld%n/1
where they w%ll +e &et +y N%&ro%d1 who%$ aelro%d7$ ro+otro%d atta*h. The
down$%de o' ($%n/ the tran$porter %$ the
propen$%ty 'or tran$porter a**%dent$ a$de$*r%+ed %n Ta+le !.! :re&e&+er that
yo( *an ($e th%$ a$ an e-*($e to $tr%p the
&(n*h%n$ o' the%r la$er"da$er"+o+a$er
or any other euious rootroid as you step off the
transporter pad, %Im &imroid, specialattach? to +upreme @eader aelroid.
#lease follow me.'
&imroid leads you out of the transporterroom, through a doorway, down an
elevator, and along a layrinthine
corridor to the antechamer of the &ew
!ork +enate council uilding.
U$e (p ten &%n(te$ o' /a&e t%&e. Theparty &ay tran$port +a* to the $h%p :to
'%- a tran$porter a**%dent;1 pro,%ded$o&eone ha$ a *o&l%n or other &ean$
o' *o&&(n%*at%on to re
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&%$$%n/ *%r*(%t. See Append%- 3 'or a
&ap o' the $h(ttle*ra't.
At the +e/%nn%n/ o' ea*h ro(nd1 roll ad34. On a re$(lt /reater than !31 one o'
the eep$ w%ll $(+tly e&er/e 'ro& a $&all
d(*t or ,ent near the 'loor and w%llatta* the party d(r%n/ the $(rpr%$e
ro(nd. Per'or& a Spot *he* a/a%n$t the
eep7$ H%de *he* 'or ea*h &(n*h%n
anyone who 'a%l$ the$pot *he* *annot a*t
d(r%n/ the $(rpr%$e
ro(nd. At the end o'the ro(nd1 the eep
w%ll retreat %nto
another ,ent1 $o the
party ha$ only one$(rpr%$e ro(nd o'
*o&+at to try and %ll
the eep +e'ore %te$*ape$. D(r%n/ th%$
ro(nd o' *o&+at1 the
eep *an e%ther atta* a&e&+er o' the party1
or atte&pt to $teal
$o&e p%e*e o' &(n*h"te*h 'ro& a &e&+er
o' the party :th%$%n*l(de$*y+or/net%*$; or $o&e
other (nattended
p%e*e o' e
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you are aruptly introduced to the
afterlife. The last thing that goes
through your mind is the instrumentpanel.
Thank you for playing B#lanet of the
1eps. &ext time you might even try6hapter C.
On the other hand1 %' the party &ana/e$
to %ll or *apt(re the eep$ and repla*e the
&%$$%n/ *%r*(%t +e'ore #4 &%n(te$ ha$elap$ed1 read the 'ollow%n/
The shuttle aruptly lurches ack on
course. -ell that wasnt such a chore
now was it
%1xcellent work,' says &imroid,
reattaching his leg and resuming his
seat in the cockpit, %&ow if you will allplease return to your seats and fasten
your seatelts, we
should arrive on &ew
!ork soon.
The rest of the
lengthy !ourney is as
uneventful as a-alter Eoenig
screenplay. The
shuttle arrives overthe domed city anddescends gracefully
through a large,
circular openingefore coming to a
rest on a landing pad
atop a tall structure.&imroid leads you
out of the shuttle,
through a doorway,
down an elevator,and along a layrinthine corridor to the
the antechamer of the &ew !ork
+enate council uilding.
U$e (p e%/ht ho(r$1 pl($ the total t%&e
$pent *ha$%n/ the eep$1 and *ont%n(e to
Challen/e 3.
Challenge ,2+ Sa# the Right Thing
Read the 'ollow%n/ to yo(r &(n*h%n$
The antechamer is a small room
furnished in oak, with uncomfortale yetattractive hardwood chairs along the
walls. &imroid has you cool your heelsin there for only a few minutes efore asmall leeper in his head egins
leeping.
%Ah, the 6ouncil will see you now,' he
informs you and opens the large douledoors.
*e ushers you into a large, circular
chamer with rows and rows of seats,each occupied y a pretentious$looking
rootroid. In the center of the room is a
raised dais with an expansive desk and apodium. ehind this desk sits an
important$looking
rootroid.
%My fellow councilmemers,'
announces the
rootroid, %I,aelroid, am pleased
to present
FACTIONssolution to ourinfestation prolem.'
aelroid gestures for
you to approach thepodium. You reali"e
you are oligated to
make a speech.
Mae a ?%$do&*he* 'or ea*h player
a/a%n$t a DC o' > Q
on a $(**e$$1 theplayer w%ll +e/%n to $($pe*t that th%$
*olony %$ pop(lated ent%rely +y
ro+otro%d$.
Altho(/h the $%t(at%on ha$ &ade the&de$perate1 aelro%d and the re$t o' the
ro+otro%d$ %n New B)or do not ha,e
&(*h *on'%den*e %n FACTION7$
>
Ta0le *12+ In the 'ror#
d29roll
3al" out-ith a
'nd lose all of#our
1-5 10-cellflashlight
=elee weapons
-2 ain stick =elee weapons
9-6 o-brainer anged weapons
#-% @ree4e ray anged weapons
*-10 Aold meshbikini
$rmor
11-15 Energy armor $rmor
1-12 Bathrobe,taupeterrycloth
$rmor
19-16 ightlightgoggles
8eadgear
1#-1% onicmonkeywrench
=iscellaneous stuff
1*-50 Ball of yarn =iscellaneous stuff
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a+%l%ty to el%&%nate the eep %n'e$tat%on1
$o th%$ %$ the party7$ *han*e to &ae an
%&pre$$%,e $pee*h and /a%n the%r tr($t.It7$ al$o the%r opport(n%ty to loo l%e a
+(n*h o' +(''oon$. No pre$$(re6 )($t
%&a/%ne all o' the ro+otro%d$ %n the%r(nderwear. Ha,e wh%*he,er &(n*h%n
$tep$ (p to the pod%(& &ae a
D%plo&a*y!*he* a/a%n$t a DC o' !L1$%n*e the ro+otro%d$ are 'a%rly *on,%n*ed
o' the party7$ %n*o&peten*e.
I' the party %$ $(**e$$'(l1 read the
'ollow%n/
)ollowing your speech the room is
silent. Then from somewhere egins a
slow clap, followed y another. +oon
the whole room is standing in applause.%-ell said,' aelroid thunders, shaking
your hand vigorously, %-ell said
indeed. I admit that many of us wereskeptical of FACTIONs aility to deal
with our prolem, ut clearly you are
the right team for this !o. &imroid/'
%Yes, aelroid,' &imroid shufflesose>uiously to the podium.
%+ee that our friends are given
verything they re>uire efore showingthem into the sewers. The infestationmust e eliminated within 5TIM1
01MAI&I&47 hours.'
%3f course, +upreme @eader,' &imroidows and ushers you ack into the
antechamer.
Ha,e N%&ro%d lead the tea& to the
Ar&ory.
!
That7$ r%/ht &(n*h%n$ Q D%plo&a*yG The'or/otten $%ll1 r%/ht (p there w%th Sw%& and
Pro'e$$%on. That7ll tea*h yo(r &(n*h%n$ towa$te the%r $%ll po%nt$ on ($ele$$ th%n/$ l%e
Mo,e S%lently or Sear*h.
I' the party *o&e$ a*ro$$ a$ le$$ than
a(thor%tat%,e on eep$1 read the 'ollow%n/
)ollowing your speech the room issilent. You hear an electronic cough
coming from somewhere.
%1r, yes,' aelroid clears hismechanical throat, %-ell that prettymuch lives up to what we expected.
3nce again FACTIONhas sent us a
team of clowns to waste our time. ut ofcourse our contract with FACTION
re>uires us to let them try, or they wont
send us the supplies we need.&imroid/'
%Yes, aelroid,' &imroid shuffles
ose>uiously to the podium.
%(ispatch these fools into the sewersimmediately. Time is shortF there are
only 5TIM1 01MAI&I&47 hours left.'
%3f course, +upreme @eader,' &imroid
ows and ushers you ack into theantechamer.
Needle$$ to $ay1 $%p the Ar&ory.
The 'ror#
The Ar&ory %$ a lar/e1 re,ol,%n/ door.
Chara*ter$ $tep %n1 $p%n aro(nd1 and*o&e o(t w%th a rando& p%e*e o' &(n*h"
te*h1 a$ pred%*ted %n Ta+le !.3 howe,er
the Ar&ory w%ll re&o,e all e
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C)'PTER2+ !NEE8DEEPINEEPS
Challenge ,*+ !ic" Soe Eep.utt
Allow the &(n*h%n$ to roleplay a
*on,er$at%on w%th N%&ro%d on the way tothe $ewer entran*e. Here are $o&e 'a*t$
to help yo( &oderate
Planet En%a* %$ a ro+otro%d *olony %n
the Mo+%($ $y$te&1 appro-%&ately44 l%/ht year$ 'ro& Earth. It %$ a
/eolo/%$t7$ (top%a o' raw &ater%al$.
E$ta+l%$hed L4 year$ a/o1 the
ro+otro%d$ on En%a* ha,e +(%lt New
B)or %nto a &e/a*%ty that e-port$
&(n*h"te*h to world$ a*ro$$ the/ala-y.
Be'ore the pla/(e1 there were
appro-%&ately $%- &%ll%on ro+otro%d$l%,%n/ %n New B)or. Now only
a+o(t a th%rd o' the& ha,e $(r,%,ed.
The pla/(e %$ a pla/(e o' eep$. The
eep$ arr%,ed 'ro& $pa*e a+o(t three&onth$ a/o1 and are &(lt%ply%n/ and
ta%n/ o,er. No one now$ why
they7,e *o&e.
Eep$ $teal part$ 'ro& &a*h%ne$1
wh%*h &ae$ the& lethal to
ro+otro%d$.
S%- wee$ a/o1 th%n/$ /ot $o +ad that
the Co(n*%l o' New B)or $ent a
d%$tre$$ *all to FACTION1 whohold$ the%r te*hn%*al $(pport
*ontra*t. Howe,er FACTION ha$
+een ha,%n/ $o&e
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See Append%- # 'or a &ap o' the $ewer
:the entry po%nt %$ %n the northwe$t
*orner o' Map A;. The *hara*ter$ w%ll+e (na+le to &o,e the $ewer /rate on*e
%t %$ %n pla*e. Sewa/e water 'low$
thro(/h the $ewer and enter$e-%t$thro(/h hor%9ontal /rate$ that the
*hara*ter$ w%ll +e (na+le to +(d/e.
Chara*ter$ &ay atte&pt to )(&p a*ro$$the r%,er o' $ewa/e 'ro& one led/e to the
other ($%n/ the%r (&p $%ll a/a%n$t a DC
o' !4 howe,er on a 'a%l(re the *hara*ter
w%ll 'all %nto the $ewa/e and $%n.S%n%n/ *hara*ter$ &($t re&o,e all o'
the%r ar&or and e
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Challenge ,=+ 'pproach Unseen
A$ yo(r &(n*h%n$ open the door1 read
the 'ollow%n/
You open the doorand discover a large
oservatory with ahigh$domed ceiling.A huge device that
looks like a cross
etween a radiotelescope and an ion
cannon stretches up
through the ceilingtoward the stars
aove. There are a
numer of rootroids
working here,shuffling ack and
forth etween
computer terminals,silently comparing
figures. You see
aelroid sitting in alarge throne near the
center of the activity,
staring at a huge monitor. 3n the
monitor is a map of the galaxy, with all
human colonies marked out in redcircles with tiny, white, rotating skulls
and crossones, all fully rendered Jnicegraphics/K. &o one seems to have
noticed you yet.
In the roo& %$ aelro%d1 N%&ro%d1 andten ro+otro%d$1 $er,%*%n/ the ?a,e Fl(-
O+l%terator1 aelro%d7$ $(per weapon
that w%ll %n$tantly w%pe o(t all l%'e %n the
/ala-y. The ?a,e Fl(- O+l%terator ($e$the (n%
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the tran$&%tter power %n*rea$e$. Th%$
w%ll $(&&on all the eep$ %n New B)or
to the O+$er,atory. At the $tart o' ea*hro(nd that the eep %$ o(t$%de the '%eld1
roll a d34 on a ! or h%/her %ntrod(*e
!dJ eep$ %nto the roo& thro(/h ,ar%o($&ean$ :,ent$1 the door1 *l%&+%n/ %n
thro(/h the *e%l%n/1 et*.;. The eep$ w%ll
atta* ro+otro%d$ and *hara*ter$ al%e. I'the *hara*ter$ lea,e the roo& w%th the
d%a&ondo%d eep1 *ont%n(e to $pawn
wander%n/ eep$ %n the ,%*%n%ty o' the
art%'a*t.
Destro# the Equipent
Any atte&pt to $a+ota/e the e
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the per'e*t 'o*($%n/ len$ %n the ?a,e
Fl(- O+l%terator.
The ?a,e Fl(- O+l%terator %$ a /%ant
*apa*%tor that +(%ld$ (p a p$y*h%*
*har/e. ?hen d%$*har/ed thro(/h
the d%a&ondo%d eep1 th%$ *har/e w%ll%n$tantaneo($ly de$troy all $ent%ent
l%'e %n the /ala-y.
?%th $ent%ent l%'e /one1 there w%ll +e
noth%n/ to $top aelro%d and h%$
ro+otro%d$ 'ro& *olon%9%n/ the/ala-y and e$ta+l%$h%n/ a new /olden
a/e o' ro+otro%d$.
aelro%d doe$n7t now what a
dol&en %$ e%ther.
The ?a,e Fl(- O+l%terator %$ nearly*har/ed to '(ll. There %$ noth%n/ the
&(n*h%n$ *an do to $top h%&.
They wo(ld ha,e +een done &(*h
$ooner1 %' not 'or the eep %n'e$tat%on.
aelro%d ha$ no %dea where the eep$
ha,e *o&e 'ro&.
aelro%d and the other ro+otro%d$ w%ll /o+a* to wor1 %/nor%n/ the party and
pro,%d%n/ an e-*ellent opport(n%ty to
e$*ape. There are any n(&+er o' way$to /et o(t o' the *ha%n$ :E$*ape Art%$t
$%ll1 A*%d%* Up*h(* on the *ha%n$1
(/head M%nd Tr%*1 et*.;. et yo(r
&(n*h%n$ /et *reat%,e here and rewardthe& 'or the%r o(t"o'"the"+o- th%n%n/
w%th $o&e e-tra P. On*e they do
e$*ape1 &o,e onto Chapter #.
!L
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tran$porter a**%dent$1 a$ de$*r%+ed %n
Ta+le !.! o' the Star M(n*h%n
Roleplay%n/ 0(%de;.
I' the party le't the d%a&ondo%d eep on
En%a*1 read the 'ollow%n/
-ell done. You swagger ack up to theridge and order your red shirts to set acourse for your next adventure. And
while youre at it, you order champagne
for all crewmemers to celerate yourrilliant escape.
+adly you only get to en!oy a few sips
efore the human race is destroyed and
replaced y rootroids. ut you diewith the grim satisfaction of knowing
that the champagne was ought on
credit.
I' the &(n*h%n$ +r%n/ the d%a&ondo%d
eep on +oard1 read the 'ollow%n/
-ell done. You swagger ack up to the
ridge and take your seats.
%+hir,' announces your tactical red
shirt, %+henshors indicate a shwarm of
shmall life formsh approaching.
Theyre attaching themshelves to thehull.'
%+hir,' interrupts your communicationsred shirt, %Incoming meshage from &ew!ork.'
0%,e yo(r &(n*h%n$ the thr%ll o'
order%n/ the &e$$a/e on the &a%n ,%ew
$*reen1 then *ont%n(e
aelroids rootroidic face fills the
screen, his eyes glowing crimson with
rage.
%0eturn the diamondoid eep
immediately/' he demands, %Allplanetary defenses are locked on your
position. You have thirty seconds tocomply.'
%+hir,' announces your engineering red
shirt as aelroids livid image fades
from the screen, %0eportsh of eepsh arecoming in from all over the ship. The
little eggarsh are shtealing all shorts of
e>uipment. (amage control cant keep
up/'
%+hir,' your navigation red shirt
declares, %&avigation computer ish
down. Ive losht control of the ship/'0%,e yo(r &(n*h%n$ #dJ ro(nd$ to'%/(re o(t what to do +e'ore $la&&%n/
thera"en%nto the neare$t &oon. They
*an /et *reat%,e1 +(t the%r opt%on$%n*l(de
Tran$port the d%a&ondo%d eep +a*
to the New B)or *olony :%' $o1 )(&p
+a* to the +%t a+o(t the*ha&pa/ne;.
Tran$port the d%a&ondo%d eep$o&epla*e el$e :%nto deep $pa*e1
onto the neare$t &oon1 et*.;.
A$$(&%n/ the &(n*h%n$ d%$po$e o' theeep1 read the 'ollow%n/
%+hir,' your tactical red shirt informs
you, %+hensorsh indicate the eepsh are!umping off the hull and floating off in
the direction of the artifact. Internal
shensorsh indicate all eepsh have left
the Bra9en.'
%+hir,' says your navigation red shirt,%I have navigation control ack/'
%+hir,' adds your engineering red shirt,
%(amage control has found andreplaced the missing navigation
componentsh. Ma!or shyshtems,
including weaponsh, shieldsh, andhyperdrive, are shtill offline.'
%+hir,' announces your
communications red shirt, %Incoming
message from &ew !ork.'0%,e yo(r &(n*h%n$ the thr%ll o'
order%n/ the &e$$a/e on the &a%n ,%ew
$*reen1 then *ont%n(e
aelroid declares, %Your time is up.Are you prepared to give me the
diamondoid eep'
!5
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I' the &(n*h%n$ do not order otherw%$e1
the da&a/e *ontrol tea& w%ll '%- the
$h%eld$ '%r$t1 the hyperdr%,e $e*ond1 andthe +la$ter$ th%rd. Ea*h $y$te& w%ll tae
!dJ ro(nd$ to /et operat%onal. Howe,er
aelro%d w%ll not wa%t to a*t%,ate theplanetary de'en$e$1 wh%*h w%ll o+l%terate
thera"en. I' the &(n*h%n$ atte&pt to
$tall aelro%d1 ha,e the& do a Bl(''*he* oppo$ed +y aelro%d7$ Sen$e
Mot%,e *he* :aelro%d /et$ a =L
&od%'%er;. The $h%eld$ w%ll not prote*t
thera"en'ro& the planetary de'en$e$.The player$ *an e%ther e$*ape thro(/h
hyper$pa*e1 or ($e the%r +la$ter$.
Escape through )#perspace
I' yo(r &(n*h%n$ de*%de to &ae a r(n'or %t1 read the 'ollow%n/
%+hir,' your engineering red shirt
announces, %*yperdrive is ack
online/'
Allow yo(r &(n*h%n$ the $%&ple
plea$(re o' order%n/ the retreat1 and then
*ont%n(e
You take off into hyperspace like a atout of Lersey, leaving aelroid and the
rest of those rootroid chumpswondering at what point they lost theupper hand.
%+hir,' your communications red shirt
informs you, %Message from Admiral
0ipley.'
0%,e yo(r &(n*h%n$ the thr%ll o'
order%n/ the &e$$a/e on the &a%n
$*reen1 and then *ont%n(e
%-ell done indeed,' 0ipleys face
eams from the viewscreen, %aelroidsent us an ultimatum two hours ago. -e
had no time to scramle a team. @uckything you were there to put a stop to his
evil scheme. Youve saved the galaxy
once again.
%1r, theres !ust one thing however,'the Admiral continues, %3ur long range
scanners indicate the entire colony of
&ew !ork, every last rootroid, has left
for deep space. Tactical 6ommandreckons aelroid is holding a grudge,
and has turned his colony of rootroids
into an assassin force. @ooks like youllhave to watch your ack for a while.'
0ipley nods one final time efore his
image fades from the screen. As you fly
off into the stellar e>uivalent of a sunset,it occurs to you that, although the forces
of 1vil are still aout their sinister
usiness, the forces of 4oodness arewarm and co"y eside the fire of
Triumph tonight. 4et the
marshmallows.
That7$ %t. D%$h o(t tho$e pre*%o($ P $oyo(r player$ *an wa$te another e,en%n/
de*%d%n/ how to ($e the%r new $%ll
po%nt$. And re&e&+er that %n '(t(read,ent(re$ yo( *an add Ro+otro%d
A$$a$$%n to the l%$t o' wander%n/
&on$ter$ that &%/ht pop (p at the &o$t%na($p%*%o($ &o&ent to threaten yo(r
&(n*h%n$.
.last the .ac" to the Stone 'ge
I' yo(r &(n*h%n$ de*%de to $tay and'%/ht1 read the 'ollow%n/
%+hir,' your engineering red shirt
announces, %laster control is ack
online/'
Allow yo(r &(n*h%n$ the $%&pleplea$(re o' order%n/ the atta*1 and then
*ont%n(e
%Targeting &ew !ork power plant,'
your tactical red shirt says, %)iring
lasters.'3n the viewscreen you see the magnified
image of the &ew !ork fusion powerplant. You hold your reath as your
tactical red shirt pushes the fire control.
I' yo( l%e1 yo( *an &ae a $how o'
roll%n/ d%*e here.
!>
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Moments later the power plant explodes
in a lue$white all of plasma that
>uickly consumes the entire colony andsends shockwaves across the entire
planet. -hen the smoke clears, you see
a crater the si"e of 6onnecticut wherethe colony used to e.
-hoops.
%+hir,' your communications red shirt
reaks the silence, %Message fromAdmiral 0ipley.'
0%,e yo(r &(n*h%n$ the thr%ll o'
order%n/ the &e$$a/e on the &a%n
$*reen1 and then *ont%n(e
%-ell done indeed,' 0ipleys face
eams from the viewscreen, %aelroid
sent us an ultimatum two hours ago. -ehad no time to scramle a team. @ucky
thing you were there to put a stop to his
evil scheme. Youve saved the galaxy
once again.
%1r, it would have een nice if youd
managed to ring him to !ustice, instead
of lowing the entire colony ofrootroids to smithereens,' the Admiral
coughs, %It makes it hard to maintain
our image as the good guys. Hm. Afterall, what will the kids think'
0ipley nods one final time efore his
image fades from the screen. As you fly
off into the stellar e>uivalent of a sunset,it occurs to you that the forces of 1vil
have once again een lown to kingdom
come y the forces of 4oodness, and in
your ook, thats a$ok.
That7$ %t. Hand o(t P and then /o to
the $tore and +(y another e-*%t%n/
ad,ent(re 'or yo(r party1 pre'era+ly oneo' o(r$1 and hope'(lly at a h%/h pro'%t
&ar/%n.
!
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'PPENDIB*+ T)EBRAZEN
J500# by tephen . Broadwell
Top :ie-
.ridge
0 50m 20m 60m %0m
cale3Side :ie-
.lasters
Starthrusters
Cargo .a#
Shuffle0oard Shield &enerator
&rapplers Sensor 'rra#
Suor Cre- uarters
Fore'ft
Cr#ofridgerators T: 'ntenna
Cha$$%$ Spa*e"worthy M. VIII :hp !1J> SV =>J "J Ro*et o*ey &od;
Starthr($ter$ M. VII :'ly J44 &.;H(ll M. VII :AC 3! to(*h DR !L";
Sh%eld$ M. VII :!44!1444;1 pl($ M. VI +a*(p :3L3L4;
Co&p(ter M. VI :=!L;
S(--or M. VI :0rap =!J;
0rappler$ M. VI :0rap =331 rea*h &.;
Sen$or$ M. VI :=!;
Co&part&ent$ J M. VII$ :*rew
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'PPENDIB2+ T)ES)UTT%ECR'FT
J500# by tephen . Broadwell
Engineering
O(er8-ing Eit
Coc"pit
Coputer Terinals
0 1m 5m m 2m
cale3
'isle8path %ighting
Passenger copartent @coachA
3!
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'PPENDIB;+ T)ENE3.?OR!SE3ERS
Se-er entrance
To 5ap .
To 5ap .
J 500# by tephen . Broadwell
To 5ap .
=ap $
D oor
S ecret door
Chemical spill
Eep treasure stash
cale3
0 1m 5m m 2m
33
8/13/2019 Planet of the Eeps
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Eit
To 5ap '
To 5ap .
J 500# by tephen . Broadwell
To 5ap '
=ap B
D oor
S ecret door
Chemical spill
Eep treasure stash
cale3
0 1m 5m m 2m
3#
8/13/2019 Planet of the Eeps
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8/13/2019 Planet of the Eeps
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'PPENDIB+ T)EO.SER:'TORaelroid
haracter Name
Race haracter Level
AbilityScore
AbilityModifier
TempScore
TempModifier
STRStrength ! "
DE XDexterity ! "#
$N on%tit&tion )) ))
(NT(ntelligence # "*(S*i%dom , )
+A hari%ma : "
STXStat X N-A N-A
Speed #m
.ortit&de/ on%tit&tion0
Total
"#
1a%eSave
"#
AbilityModifier
'"Mi%c
Modifier
'
Reflex/Dexterity0 ": " "#" '*ill/*i%dom0 ) ' )" '
3eapon
Metallic fi%t
Total 'ttac" .onus
":
Daage
d,
Critical
x#
Range
#m
3eight
N-A
T#pe
bl&dgeon
Si6e
Small
Special Properties
N-A
Star MunchkinNon)3layer Character Record Sheet J500# tephen . Broadwell.ermission grantedto photocopy for personaluse only.
Total Attac41on&%
AbilityModifier
Si5eModifier
Mi%cModifier
6&nnerAttac4 1on&% "# ' "#" ' '
MeleeAttac4 1on&% ": " "#" ' '
3%ychicAttac4 1on&% N-A N-A N-A" N-A N-A
Credit%7
@ree4e ay
(tem
+it 3oint%Maxim&m
&rrent
88
(nitiative ModifierDEX Modifier
Mi%c 1on&%
Total #
'
"#
"
M&nch)Tech
Total '
(NT Modifier "
*(S Modifier )
+A Modifier "
&rrent
"
"
3%ychic 3o9er
la%% Levella%%
Si5e Med
Defen%eTotal
8
la%%1on&%
'
DEXModifier
"#
Si5eModifier
'
Mi%c1on&%
":
Armor3enalty
'' " " " "
S4ill%S"ill
Nae
!e#
'0ilit#
'0ilit#
5odifier Ran"s
5isc
5odifier
S"ill
5odifier
KKKKKKKKKKKKKKKKKKKKKKKKKKKK 7 7 L
KKKKKKKKKKKKKKKKKKKKKKKKKKKK 7 7 L
KKKKKKKKKKKKKKKKKKKKKKKKKKKK 7 7 L
KKKKKKKKKKKKKKKKKKKKKKKKKKKK 7 7 L
KKKKKKKKKKKKKKKKKKKKKKKKKKKK 7 7 L
KKKKKKKKKKKKKKKKKKKKKKKKKKKK 7 7 L
KKKKKKKKKKKKKKKKKKKKKKKKKKKK 7 7 L
KKKKKKKKKKKKKKKKKKKKKKKKKKKK 7 7 L
.eat%
yborgnetic%
Fnli4e the other robotroid% on Eniac> Gaelroid i% armed 9ith a
la%er b&ilt into hi% forearm= Sho&ld he be defeated> hi% la%er
may be removed &%ing the proper tool% after d! ro&nd% and
&%ed a% a t9o)handed 9eapon=
Note%
Gaelroid
Robotroid #
#Diplomat
Craft 6i5mo
Di%able Device
"H
"8
" ",
" "!
3eapon
La%er
Total 'ttac" .onus
"#
Daage
:dB
Critical
x#
Range
Bm
3eight
#4g
T#pe
fire
Si6e
Med
Special Properties
See note%
no9ledge @Domination "8" "!
Li%ten ") "#
3rofe%%ion @Evil 6eni&% "8" "!
Search "8" "!
Spot ") "#
Technobabble "H" ",
Choot first