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Platoon: Soviet Rifle Platoon Unit Name: Headquarters ... · Stats UnitLdr G R R A R R M 1 1 E 3 3...

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Stats Unit Ldr G R R A R R M 1 1 E 3 3 R 3 3 Platoon: Soviet Rifle Platoon Unit Name: Headquarters Ldr Name: ________________ Movement (1d10): Draw a card from the Action Deck for the unit. The blue arrow shows the maximum movement allowance for soldiers within the unit, based on Guts. Rough or woods: move x ½ Wounded (lower body): move x ½ Through doors, over walls, up slope, etc.: -2” Through windows: -4” Hand to Hand Combat Procedure: Both players draw card to get initial melee value Cumulative modifiers: o -1 if you are stunned o -1 if you are wounded o +2 if you outnumber enemy o +3 if you are defending cover Best only modifiers: o + weapon HtH value o + Melee attribute value High result wins hand-to-hand Draw a card for damage to enemy (no cover applies) Loser is pushed back two inches If the result is a tie, both are pushed back two inches TM World War II Skirmish Weapon S M L Pen HtH Rifle 12 24 48 1 0 Hand Grenade 1 2 4 -- -- Movement (1d10): Draw a card from the Action Deck for the unit. The blue arrow shows the maximum movement allowance for soldiers within the unit, based on Guts. Rough or woods: move x ½ Wounded (lower body): move x ½ Through doors, over walls, up slope, etc.: -2” Through windows: -4” Hand to Hand Combat Procedure: Both players draw card to get initial melee value Cumulative modifiers: o -1 if you are stunned o -1 if you are wounded o +2 if you outnumber enemy o +3 if you are defending cover Best only modifiers: o + weapon HtH value o + Melee attribute value High result wins hand-to-hand Draw a card for damage to enemy (no cover applies) Loser is pushed back two inches If the result is a tie, both are pushed back two inches TM World War II Skirmish Platoon leader (rifle), assistant platoon leader (rifle), and messenger (rifle) Stats Unit Ldr G R R A R R M 1 1 E 3 3 R 3 4 Platoon: Soviet Rifle Platoon Unit Name: 1 st Rifle Squad Ldr Name: ________________ Grenade uses small HE template Weapon S M L Pen HtH Rifle 12 24 48 1 0 SMG 3(2) 6(2) 12(1) 0 +2 Light Machinegun 12 (2) 24 (3) 48 (1) 1 -1 Grenades 1 2 4 -- -- Rifle Grenade 3 6 12 N/A N/A Squad leader (SMG), assistant squad leader (SMG), machine gunner (DP light machinegun and pistol), assistant (rifle), 2x submachine gunners (SMG), 4x riflemen (rifle)
Transcript

Stats

Unit Ldr

G R RA R RM 1 1E 3 3R 3 3

Platoon: Soviet Rifle PlatoonUnit Name: HeadquartersLdr Name: ________________

Movement(1d10):•DrawacardfromtheActionDeckfor

theunit.Thebluearrowshowsthemaximummovementallowanceforsoldierswithintheunit,basedonGuts.•Roughorwoods:movex½•Wounded(lowerbody):movex½•Throughdoors,overwalls,upslope,

etc.:-2”•Throughwindows:-4”

HandtoHandCombatProcedure:•Bothplayersdrawcardtoget

initialmeleevalue•Cumulativemodifiers:o-1ifyouarestunnedo-1ifyouarewoundedo+2ifyououtnumberenemyo+3ifyouaredefendingcover

•Bestonlymodifiers:o+weaponHtHvalueo+Meleeattributevalue

•Highresultwinshand-to-hand•Drawacardfordamageto

enemy(nocoverapplies)•Loserispushedbacktwoinches•Iftheresultisatie,bothare

pushedbacktwoinches

TM

World War IISkirmish

Weapon S M L PenHtHRifle 12 24 48 1 0HandGrenade 1 2 4 -- --

Movement(1d10):•DrawacardfromtheActionDeckfor

theunit.Thebluearrowshowsthemaximummovementallowanceforsoldierswithintheunit,basedonGuts.•Roughorwoods:movex½•Wounded(lowerbody):movex½•Throughdoors,overwalls,upslope,

etc.:-2”•Throughwindows:-4”

HandtoHandCombatProcedure:•Bothplayersdrawcardtoget

initialmeleevalue•Cumulativemodifiers:o-1ifyouarestunnedo-1ifyouarewoundedo+2ifyououtnumberenemyo+3ifyouaredefendingcover

•Bestonlymodifiers:o+weaponHtHvalueo+Meleeattributevalue

•Highresultwinshand-to-hand•Drawacardfordamageto

enemy(nocoverapplies)•Loserispushedbacktwoinches•Iftheresultisatie,bothare

pushedbacktwoinches

TM

World War IISkirmish

Platoonleader(rifle),assistantplatoonleader(rifle),andmessenger(rifle)

Stats

Unit Ldr

G R RA R RM 1 1E 3 3R 3 4

Platoon: Soviet Rifle PlatoonUnit Name: 1st Rifle SquadLdr Name: ________________

GrenadeusessmallHEtemplate

Weapon S M L PenHtHRifle 12 24 48 1 0SMG 3(2) 6(2) 12(1) 0 +2LightMachinegun

12(2)

24(3)

48(1) 1 -1

Grenades 1 2 4 -- --RifleGrenade 3 6 12 N/A N/A

Squadleader(SMG),assistantsquadleader(SMG),machinegunner(DPlightmachinegunandpistol),assistant(rifle),2xsubmachinegunners(SMG),4xriflemen(rifle)

Movement(1d10):•DrawacardfromtheActionDeckfor

theunit.Thebluearrowshowsthemaximummovementallowanceforsoldierswithintheunit,basedonGuts.•Roughorwoods:movex½•Wounded(lowerbody):movex½•Throughdoors,overwalls,upslope,

etc.:-2”•Throughwindows:-4”

HandtoHandCombatProcedure:•Bothplayersdrawcardtoget

initialmeleevalue•Cumulativemodifiers:o-1ifyouarestunnedo-1ifyouarewoundedo+2ifyououtnumberenemyo+3ifyouaredefendingcover

•Bestonlymodifiers:o+weaponHtHvalueo+Meleeattributevalue

•Highresultwinshand-to-hand•Drawacardfordamageto

enemy(nocoverapplies)•Loserispushedbacktwoinches•Iftheresultisatie,bothare

pushedbacktwoinches

TM

World War IISkirmish

Stats

Unit Ldr

G R RA R RM 1 1E 3 3R 3 4

Platoon: Soviet Rifle PlatoonUnit Name: 2nd Rifle SquadLdr Name: ________________ Weapon S M L PenHtHRifle 12 24 48 1 0SMG 3(2) 6(2) 12(1) 0 +2LightMachinegun

12(2)

24(3)

48(1) 1 -1

Grenades 1 2 4 -- --RifleGrenade 3 6 12 N/A N/A

Squadleader(SMG),assistantsquadleader(SMG),machinegunner(DPlightmachinegunandpistol),assistant(rifle),2xsubmachinegunners(SMG),4xriflemen(rifle)

Movement(1d10):•DrawacardfromtheActionDeckfor

theunit.Thebluearrowshowsthemaximummovementallowanceforsoldierswithintheunit,basedonGuts.•Roughorwoods:movex½•Wounded(lowerbody):movex½•Throughdoors,overwalls,upslope,

etc.:-2”•Throughwindows:-4”

HandtoHandCombatProcedure:•Bothplayersdrawcardtoget

initialmeleevalue•Cumulativemodifiers:o-1ifyouarestunnedo-1ifyouarewoundedo+2ifyououtnumberenemyo+3ifyouaredefendingcover

•Bestonlymodifiers:o+weaponHtHvalueo+Meleeattributevalue

•Highresultwinshand-to-hand•Drawacardfordamageto

enemy(nocoverapplies)•Loserispushedbacktwoinches•Iftheresultisatie,bothare

pushedbacktwoinches

TM

World War IISkirmish

Stats

Unit Ldr

G R RA R RM 1 1E 3 3R 3 4

Platoon: Soviet Rifle PlatoonUnit Name: 3rd Rifle SquadLdr Name: ________________ Weapon S M L PenHtHRifle 12 24 48 1 0SMG 3(2) 6(2) 12(1) 0 +2LightMachinegun

12(2)

24(3)

48(1) 1 -1

Grenades 1 2 4 -- --RifleGrenade 3 6 12 N/A N/A

Squadleader(SMG),assistantsquadleader(SMG),machinegunner(DPlightmachinegunandpistol),assistant(rifle),2xsubmachinegunners(SMG),4xriflemen(rifle)

Movement(1d10):•DrawacardfromtheActionDeckfor

theunit.Thebluearrowshowsthemaximummovementallowanceforsoldierswithintheunit,basedonGuts.•Roughorwoods:movex½•Wounded(lowerbody):movex½•Throughdoors,overwalls,upslope,

etc.:-2”•Throughwindows:-4”

HandtoHandCombatProcedure:•Bothplayersdrawcardtoget

initialmeleevalue•Cumulativemodifiers:o-1ifyouarestunnedo-1ifyouarewoundedo+2ifyououtnumberenemyo+3ifyouaredefendingcover

•Bestonlymodifiers:o+weaponHtHvalueo+Meleeattributevalue

•Highresultwinshand-to-hand•Drawacardfordamageto

enemy(nocoverapplies)•Loserispushedbacktwoinches•Iftheresultisatie,bothare

pushedbacktwoinches

TM

World War IISkirmish

Stats

Unit Ldr

G R RA R RM 1 1E 3 3R 3 3

Platoon:SovietRifleCompany1939-40

UnitName:Anti-TankSectionLdr Name:_________________

Weapon S M L PenHtHPistol 2 4 8 0 +2Rifle 12 24 48 1 0Anti-tank Rifle

20[4]

40[3]

80[2] -- --

Grenades 1 2 4 -- --

Sectionleader(rifle),2xanti-tankgunners(pistolandATR),assistant(rifle)

Stats

Unit Ldr

G R RA R RM 1 1E 3 3R 4 4

Platoon:SovietMachinePistolPlatoon,1942-5

UnitName:1st SquadLdr Name:_________________

Weapon S M L PenHtHSMG 3(2) 6(2) 12(1) 0 +2Light Machinegun

12(2)

24(3)

48(1) 1 -1

Grenades 1 2 4 -- --

Squadleader(SMG),assistantsquadleader(SMG),machinegunner(DPlightmachinegunandpistol),assistant(SMG),6xsubmachinegunner(SMG)

Movement(1d10):•DrawacardfromtheActionDeckfor

theunit.Thebluearrowshowsthemaximummovementallowanceforsoldierswithintheunit,basedonGuts.•Roughorwoods:movex½•Wounded(lowerbody):movex½•Throughdoors,overwalls,upslope,

etc.:-2”•Throughwindows:-4”

HandtoHandCombatProcedure:•Bothplayersdrawcardtoget

initialmeleevalue•Cumulativemodifiers:o-1ifyouarestunnedo-1ifyouarewoundedo+2ifyououtnumberenemyo+3ifyouaredefendingcover

•Bestonlymodifiers:o+weaponHtHvalueo+Meleeattributevalue

•Highresultwinshand-to-hand•Drawacardfordamageto

enemy(nocoverapplies)•Loserispushedbacktwoinches•Iftheresultisatie,bothare

pushedbacktwoinches

TM

World War IISkirmish

Vehicle Name: _________Vehicle Type: JS-II

Weapon S M L122mm/L43 125 [14] 250 [12] 500 [10]MMG (coax, bow, turret rear)

15 (3) 30 (3) 60 (3)

9

VehicleHitResolution

N/A

79

9

13

5

13

Draw acardtoseeifyouhitIfhit,draw hitlocationcard

Draw orrolltoseeifthehitpenetrates

Pene

tratingHit

Draw toseeifthevehicle“BrewsUp?”

If

Yes

Vehicle isDestroyedDraw acardforeach Crewman

Crewmanhit,draw foreffect

All survivorsbailout,stunned

ElseNo

Lookonhitlocation cardforeffects;all crewarestunned.Draw acardforeach crewman

Crewman hit,draw acardforeffect

Non

-Pene

trating Lookonhitlocation cardforeffects

Draw acard toseeifyouwoundasingle,randomcrewman

Crewmanhit,draw foreffect

L

S

L

S

15

14

5

FRONT BACK

-2topenetrationrollifapplicable.• Firstrolltopenetratecover.• Ifsuccessful,subtractcover’s

armorvaluefrompenetrationrollwhenrollingagainstvehicle.

13

7Cross Country Speed: 2Road Speed: 3Turret Speed: AverageMax Climb: 2 Ifhull-down,blockshitsonwheels,tracks,

lowerhull,and“yellow”hull.

Vehicle Name: _________Vehicle Type: JS-II

Weapon S M L122mm/L43 125 [14] 250 [12] 500 [10]MMG (coax, bow, turret rear)

15 (3) 30 (3) 60 (3)

9

VehicleHitResolution

N/A

79

9

13

5

13

Draw acardtoseeifyouhitIfhit,draw hitlocationcard

Draw orrolltoseeifthehitpenetrates

Pene

tratingHit

Draw toseeifthevehicle“BrewsUp?”

If

Yes

Vehicle isDestroyedDraw acardforeach Crewman

Crewmanhit,draw foreffect

All survivorsbailout,stunned

ElseNo

Lookonhitlocation cardforeffects;all crewarestunned.Draw acardforeach crewman

Crewman hit,draw acardforeffect

Non

-Pene

trating Lookonhitlocation cardforeffects

Draw acard toseeifyouwoundasingle,randomcrewman

Crewmanhit,draw foreffect

L

S

L

S

15

14

5

FRONT BACK

-2topenetrationrollifapplicable.• Firstrolltopenetratecover.• Ifsuccessful,subtractcover’s

armorvaluefrompenetrationrollwhenrollingagainstvehicle.

13

7Cross Country Speed: 2Road Speed: 3Turret Speed: AverageMax Climb: 2 Ifhull-down,blockshitsonwheels,tracks,

lowerhull,and“yellow”hull.

Movement(1d10):•DrawacardfromtheActionDeckfor

theunit.Thebluearrowshowsthemaximummovementallowanceforsoldierswithintheunit,basedonGuts.•Roughorwoods:movex½•Wounded(lowerbody):movex½•Throughdoors,overwalls,upslope,

etc.:-2”•Throughwindows:-4”

HandtoHandCombatProcedure:•Bothplayersdrawcardtoget

initialmeleevalue•Cumulativemodifiers:o-1ifyouarestunnedo-1ifyouarewoundedo+2ifyououtnumberenemyo+3ifyouaredefendingcover

•Bestonlymodifiers:o+weaponHtHvalueo+Meleeattributevalue

•Highresultwinshand-to-hand•Drawacardfordamageto

enemy(nocoverapplies)•Loserispushedbacktwoinches•Iftheresultisatie,bothare

pushedbacktwoinches

TM

World War IISkirmish

Movement(1d10):•DrawacardfromtheActionDeckfor

theunit.Thebluearrowshowsthemaximummovementallowanceforsoldierswithintheunit,basedonGuts.•Roughorwoods:movex½•Wounded(lowerbody):movex½•Throughdoors,overwalls,upslope,

etc.:-2”•Throughwindows:-4”

HandtoHandCombatProcedure:•Bothplayersdrawcardtoget

initialmeleevalue•Cumulativemodifiers:o-1ifyouarestunnedo-1ifyouarewoundedo+2ifyououtnumberenemyo+3ifyouaredefendingcover

•Bestonlymodifiers:o+weaponHtHvalueo+Meleeattributevalue

•Highresultwinshand-to-hand•Drawacardfordamageto

enemy(nocoverapplies)•Loserispushedbacktwoinches•Iftheresultisatie,bothare

pushedbacktwoinches

TM

World War IISkirmish

Stats

Unit Ldr

G G G

A R R

M 1 1

E 3 3

R 3 3

Platoon:Volksgrenadier RiflePlatoonUnitName:1st RifleSquadLdr Name:_________________Weapon S M L PenHtH

Rifle 12 24 48 1 0SMG 3(2) 6(2) 12 0 +1MG-42(LMG) 12(2) 24(3)48(2) 1 -2MG-42(MMG) 15(3) 30(3)60(3) 2 -2StG-44 9(2) 18(1)36(1) 1 1Panzerfaust60

3[20]

6[20]

12[20] [] N/A

Grenades 1 2 4 -- --Squadleader,assistantsquadleader,machinegunner,loader,ammobearer,3riflemen,1submachinegunner.Panzerfaust usessmallHEtemplate.

Stats

Unit Ldr

G G G

A R R

M 1 1

E 2 3

R 3 3

Platoon:HitlerYouthUnitName:SquadLdr Name:_________________

Weapon S M L PenHtHSMG 3(2) 6(2) 12 0 +1Panzerfaust60

3[20]

6[20]

12[20] [] N/A

Grenades 1 2 4 -- --

Squadleader,4Hitleryouth,allarmedwithSMGs.Panzerfaust usessmallHEtemplate.

Movement(1d10):•DrawacardfromtheActionDeckfor

theunit.Thebluearrowshowsthemaximummovementallowanceforsoldierswithintheunit,basedonGuts.•Roughorwoods:movex½•Wounded(lowerbody):movex½•Throughdoors,overwalls,upslope,

etc.:-2”•Throughwindows:-4”

HandtoHandCombatProcedure:•Bothplayersdrawcardtoget

initialmeleevalue•Cumulativemodifiers:o-1ifyouarestunnedo-1ifyouarewoundedo+2ifyououtnumberenemyo+3ifyouaredefendingcover

•Bestonlymodifiers:o+weaponHtHvalueo+Meleeattributevalue

•Highresultwinshand-to-hand•Drawacardfordamageto

enemy(nocoverapplies)•Loserispushedbacktwoinches•Iftheresultisatie,bothare

pushedbacktwoinches

TM

World War IISkirmish

Movement(1d10):•DrawacardfromtheActionDeckfor

theunit.Thebluearrowshowsthemaximummovementallowanceforsoldierswithintheunit,basedonGuts.•Roughorwoods:movex½•Wounded(lowerbody):movex½•Throughdoors,overwalls,upslope,

etc.:-2”•Throughwindows:-4”

HandtoHandCombatProcedure:•Bothplayersdrawcardtoget

initialmeleevalue•Cumulativemodifiers:o-1ifyouarestunnedo-1ifyouarewoundedo+2ifyououtnumberenemyo+3ifyouaredefendingcover

•Bestonlymodifiers:o+weaponHtHvalueo+Meleeattributevalue

•Highresultwinshand-to-hand•Drawacardfordamageto

enemy(nocoverapplies)•Loserispushedbacktwoinches•Iftheresultisatie,bothare

pushedbacktwoinches

TM

World War IISkirmish

Stats

Unit Ldr

G R E

A R R

M 1 1

E 3 3

R 3 3

Platoon:Panzergrenadier PlatoonUnitName:1st RifleSquadLdr Name:_________________Weapon S M L PenHtHRifle 12 24 48 1 0SMG 3(2) 6(2) 12 0 +1MG-42(LMG) 12(2) 24(3) 48(2) 1 -2MG-42(MMG) 15(3) 30(3) 60(3) 2 -2

Panzerfaust60

3[20]

6[20]

12[20] [] N/A

Grenades 1 2 4 -- --

• Squadleader,assistantsquadleader,2xmachinegunner,2xloader,2xammobearer,2or3riflemen.

• PanzerfaustusessmallHEtemplate.

Stats

Unit Ldr

G R E

A R R

M 1 1

E 3 3

R 3 4

Platoon:Panzergrenadier PlatoonUnitName:PlatoonHQLdr Name:_________________

Weapon S M L PenHtHRifle 12 24 48 1 0

SMG 3(2)

6(2) 12 0 +1

Pistol 2 4 8 0 +1Grenades 1 2 4 -- --

PlatoonLeader(withrifleorSMG),2xmessengers(withrifles),1xmessenger(withsniperrifle),and1xmedic(withapistol)

Movement(1d10):•DrawacardfromtheActionDeckfor

theunit.Thebluearrowshowsthemaximummovementallowanceforsoldierswithintheunit,basedonGuts.•Roughorwoods:movex½•Wounded(lowerbody):movex½•Throughdoors,overwalls,upslope,

etc.:-2”•Throughwindows:-4”

HandtoHandCombatProcedure:•Bothplayersdrawcardtoget

initialmeleevalue•Cumulativemodifiers:o-1ifyouarestunnedo-1ifyouarewoundedo+2ifyououtnumberenemyo+3ifyouaredefendingcover

•Bestonlymodifiers:o+weaponHtHvalueo+Meleeattributevalue

•Highresultwinshand-to-hand•Drawacardfordamageto

enemy(nocoverapplies)•Loserispushedbacktwoinches•Iftheresultisatie,bothare

pushedbacktwoinches

TM

World War IISkirmish

Movement(1d10):•DrawacardfromtheActionDeckfor

theunit.Thebluearrowshowsthemaximummovementallowanceforsoldierswithintheunit,basedonGuts.•Roughorwoods:movex½•Wounded(lowerbody):movex½•Throughdoors,overwalls,upslope,

etc.:-2”•Throughwindows:-4”

HandtoHandCombatProcedure:•Bothplayersdrawcardtoget

initialmeleevalue•Cumulativemodifiers:o-1ifyouarestunnedo-1ifyouarewoundedo+2ifyououtnumberenemyo+3ifyouaredefendingcover

•Bestonlymodifiers:o+weaponHtHvalueo+Meleeattributevalue

•Highresultwinshand-to-hand•Drawacardfordamageto

enemy(nocoverapplies)•Loserispushedbacktwoinches•Iftheresultisatie,bothare

pushedbacktwoinches

TM

World War IISkirmish

Stats

Unit Ldr

G E E

A R R

M 1 1

E 3 3

R 3 3

Platoon:SSPanzergrenadier PlatoonUnitName:1st RifleSquadLdr Name:_________________Weapon S M L PenHtHRifle 12 24 48 1 0SMG 3(2) 6(2) 12 0 +1MG-42(LMG) 12(2) 24(3) 48(2) 1 -2MG-42(MMG) 15(3) 30(3) 60(3) 2 -2

Panzerfaust60

3[20]

6[20]

12[20] [] N/A

Grenades 1 2 4 -- --

• Squadleader,assistantsquadleader,2xmachinegunner,2xloader,2xammobearer,2or3riflemen.

• PanzerfaustusessmallHEtemplate.

Stats

Unit Ldr

G E E

A R R

M 1 1

E 3 3

R 3 4

Platoon:SSPanzergrenadier PlatoonUnitName:PlatoonHQLdr Name:_________________

Weapon S M L PenHtHRifle 12 24 48 1 0

SMG 3(2)

6(2) 12 0 +1

Pistol 2 4 8 0 +1Grenades 1 2 4 -- --

PlatoonLeader(withrifleorSMG),2xmessengers(withrifles),1xmessenger(withsniperrifle),and1xmedic(withapistol)

Vehicle Name: _________Vehicle Type: King Tiger

Weapon S M L88mm/L71 125 [18] 250 [16] 500 [13]MMG (coax, bow, AA)

15 (3) 30 (3) 60 (3)

10

VehicleHitResolution

N/A

710

10

12

7

12

Draw acardtoseeifyouhitIfhit,draw hitlocationcard

Draw orrolltoseeifthehitpenetrates

Pene

tratingHit

Draw toseeifthevehicle“BrewsUp?”

If

Yes

Vehicle isDestroyedDraw acardforeach Crewman

Crewmanhit,draw foreffect

All survivorsbailout,stunned

ElseNo

Lookonhitlocation cardforeffects;all crewarestunned.Draw acardforeach crewman

Crewman hit,draw acardforeffect

Non

-Pene

trating Lookonhitlocation cardforeffects

Draw acard toseeifyouwoundasingle,randomcrewman

Crewmanhit,draw foreffect

L

S

L

S

25

22

7

FRONT BACK

-2topenetrationrollifapplicable.• Firstrolltopenetratecover.• Ifsuccessful,subtractcover’s

armorvaluefrompenetrationrollwhenrollingagainstvehicle.

11

7Cross Country Speed: 2Road Speed: 3Turret Speed: AverageMax Climb: 2 Ifhull-down,blockshitsonwheels,tracks,

lowerhull,and“yellow”hull.

Vehicle Name: _________Vehicle Type: Borgward

Wanze

Weapon S M L6x Panzerschreck 12 [22] 24 [22] 48 [22]

4

VehicleHitResolution

N/A

44

4

5

4

N/A

Draw acardtoseeifyouhitIfhit,draw hitlocationcard

Draw orrolltoseeifthehitpenetrates

Pene

tratingHit

Draw toseeifthevehicle“BrewsUp?”

If

Yes

Vehicle isDestroyedDraw acardforeach Crewman

Crewmanhit,draw foreffect

All survivorsbailout,stunned

ElseNo

Lookonhitlocation cardforeffects;all crewarestunned.Draw acardforeach crewman

Crewman hit,draw acardforeffect

Non

-Pene

trating Lookonhitlocation cardforeffects

Draw acard toseeifyouwoundasingle,randomcrewman

Crewmanhit,draw foreffect

L

S

L

S

6

N/A

4

FRONT BACK

-2topenetrationrollifapplicable.• Firstrolltopenetratecover.• Ifsuccessful,subtractcover’s

armorvaluefrompenetrationrollwhenrollingagainstvehicle.

N/A

4Cross Country Speed: 2Road Speed: 2Turret Speed: N/AMax Climb: 2 Ifhull-down,blockshitsonwheels,tracks,

lowerhull,and“yellow”hull.

• Panzerschreck usessmallHEtemplate.• AllsixPanzershecks mustfireatthesame

timeatthesametarget.


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