Date post: | 24-Jan-2017 |
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Education |
Upload: | sylvester-arnab |
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Play, Games, GBL, Serious Games, Gamification?
A quick introduction
GBL is the use of games (analog or digital) in teaching a subject matter.
The idea is to get students to play with already made games
to fulfill a learning objectives.
“This shouldn’t be construed as a claim that “everything is a game.” Games are a particular
manifestation of play, not its totality. They happen to be a good starting point for an
investigation of play because the formality of their rules makes the machinery of play easier to
observe and analyse” Upton, 2015
Serious GamesDigital Games + Serious purpose(s)
“Gamification market to grow at 48% by 2019 worldwide”
RnR Market Research 2015
PERVASIVE AND HYBRID EXPERIENCE
GAMING CROSSING WITH GAMIFICATION?
: with TaleBlazer (MIT)
How many Wallys were
there?
8 !!!http://elearninginfographics.com/games-vs-game-based-learning-vs-gamification-infographic/
https://www.youtube.com/watch?v=2lXh2n0aPyw