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Playbooks Sprawl v2

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  • 8/12/2019 Playbooks Sprawl v2

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    DrIVErbaSIC MOVES

    Hit the Street (Style) :When you go to a contact forhelp (including finding specialists, street doctors, new

    cyberware, buying gear and fencing hot items),

    roll+Style, on a 10+, choose 3, on at 7! choose "#

    $ %hey ha&e what you want, immediately'$ ou get a litt le something etra''' (+intel or +gear)

    $ *t doesnt attract unepected attention, complications or

    conseuences'

    $ %he price is fair'$ ou can pay them later'

    Fast Talk (Style):When you try to con&ince someone to

    do what you want with promises, lies or bluster,roll+Style' -or ./s# on a hit, theyll do it if you

    promise them something' 2n a 10+, they trust your

    promise you can brea4 it later' 2n a 7!, they need

    something solid immediately' -or /s# on a 10+, both ofthe following apply' 2n 7!, choose 1#

    $ if they do it, they mar4 eperience

    $ if they refuse, they must act under pressure to go

    against your stated wishes'

    Check it out (Edge) : When you closely study a person,

    place or situation, roll+5dge' 2n a 10+, as4 the 6 3

    uestions from the list below that your eamination

    could answer' 2n a 7! as4 1' %a4e +1 forward whenacting on the answers'

    $ What ust happened 8

    $ What is about to happen 8$ What does 999999 want 8$ :ow is 999999 &ulnerable to me 8

    $ What is my best way in;way out;way past'

    $ Who or what is my biggest threat 8

    Act Under Pressure (Cool) : When youre racing

    against the cloc4, or acting while in danger or to a&oiddanger roll+ool' 2n a 10+, you do it, no problem' 2n a

    7!, you stumble, hesitate, or flinch# the 6 will offer

    you a worse outcome, hard bargain, or ugly choice'

    Play Hardball (Edge):When try to get your way with

    threats of &iolence and you intend to carry through,roll+5dge' 2n a 10+, they ha&e to choose# do what youwant, or suffer the established conseuences' 2n a 7!,

    they can instead choose 1 as appropriate#

    $ bac4 down calmly

    $ bac4 down angrily$ bac4 down fearfully

    $ gi&e you what they thin4 you want

    Mi it U! (Meat): When you epose yourself to danger

    in an attempt to 4ill or neutralise an enemy, roll+6eat'

    2n a 10+,choose 3'

    2n a 7!, choose "'$ ou achie&e your obecti&e

    $ ou suffer little harm

    $ ou inflict terrible harm

    $ ou ma4e little noise

    Manoeu"re (Mind):When you attempt to gain a tacticalad&antage o&er an opponent, through ad&anced planning,careful

    positioning, or cle&er manoeu&ring, roll+6ind'

    2n a 10+ hold 3'

    2n a 7!, hold 1'ou may spend 1 hold per roll for#

    $ *nflict +1 harm'

    $ %a4e 1 harm'

    $

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    Name

    look

    hoose one from each line#Eyes# laughing, cool, hard, cold, distant, artificial

    Face # blan4, co&ered, attracti&e, decorated, rugged, thin

    Body# toned, lithe, compact, scarred, augmented, flabby,

    unfit'

    Wear # flashy, formal, casual, utility, scrounge, &intage,leathers, military, corporate'

    Stats# =ssign each stat one of these numbers# +", +1, +1,

    +0, +0, 1' our ool should be +" or +1'

    Cyberware# ou get ontrolSystems (" tags)'

    Stats

    Style Experience

    Edge Directions

    Cool

    Meat

    Mind

    Synth Creds

    links

    Your Moves

    'ou get these to:

    @ heels# ou start with a cyberlin4ed &ehicle'

    *f your &ehicle has /ower+", it may mount one weapon

    system> 6ilitary &ehicles may mount an additional

    weapon system'To build your "ehicle:

    Choose a Frame # Ai4e, car, ho&ercraft, boat, &ectored

    thrust, aircraft, helicopterChoose an appropriate Design # racing, recreational,transportation, cargo, military, luury, ci&ilian,

    commercial, courierChoose aProfile#

    $ /ower+" ?oo4s+1, 1=rmour, Wea4ness+1

    $ /ower+" ?oo4s+", 0=rmour, Wea4ness+1

    $ /ower+1 ?oo4s+", 1=rmour, Wea4ness+1$ /ower+" ?oo4s+1, "=rmour, Wea4ness+"

    -or each point ofPower, choose a strength'

    -or each point ofLooks, choose a loo4'

    -or each point of Weakness, choose a wea4ness'

    Strengths# -ast, uiet, rugged, aggressi&e, huge, offroad,responsi&e, uncomplaining, capacious, wor4horse, easily

    repaired'

    Looks# Slee4, &intage, pristine, powerful, luurious,flashy, muscular, uir4y, pretty, garish, armoured, armed,

    nondescript'

    Weaknesses # Slow, fragile, sloppy, laBy, cramped, pic4y,

    guBBler, unreliable, loud'Weapons# 6achine guns (3harm, close;far, area,

    messy), grenade launchers (Charm, close, area, messy),

    missile launcher (Dharm, far, area, messy, slow),

    autocannon (Charm, far, area, messy)@ Second Skin # When ac4ed in through your ontrol

    Systems to a cyberlin4ed &ehicle#

    $if you act under pressure, add your cars power to your roll'

    $ if you mi it up, add your cars power to your roll'$ if youplay hardball, add your cars loo4s to your roll'

    $ if you help or interferewith someone, add your cars

    power to your roll'

    $ ifsomeone interferes with you, add your cars wea4nessto their roll'

    Choose one more:

    @ *rone +ockey# you start with two drones' -or each #

    hoose a moti!e style #

  • 8/12/2019 Playbooks Sprawl v2

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    @ Seet #ide # when you hit the street in your car, add

    your cars loo4s to your roll'

    @ Hot shit dri"er # When youre dri&ing a lin4ed &ehicle

    in a highpressure situation, roll+5dge'

    2n a 10+ hold 3, one 7! hold 1'

    ou may spend your hold 1for1 on the following#$ =&oid one eternal danger (a roc4et, a burst of gunfire,

    a collision, etc)'

    $ 5scape one pursuing &ehicle'$ 6aintain control of the &ehicle'$ *mpress, dismay or frighten someone'

    @ #ight tool %or the -ob # you ha&e two additional cyberlin4ed &ehicles (build each in the same way as your

    custom &ehicle)'

    Gear

    ustom cyberlin4ed &ehicle (as described abo&e)'and either#

    =utomatic shotgun (3harm close messy autofire) and=rmour ac4et (1 armour)

    or$:ea&y pistol (3harm close loud), machette (3harm

    hand) and synth leathers (=rmour 0, discreet,

    subtract 1 when rolling the harm mo&e)'

    What's your job

    Wheelman, transporter, drone oc4ey' Whether its a

    slee4 coupe, a rumbling hog, a dronerigged panel &anor a radarbaffled emilitary whirlybird, when you ac4

    in and feel the wind rushing o&er your eterior panelling,

    you own the road and you are the car' When the ob goes

    smooth its the easiest gig there is li4e a Sunday dri&ewith grandma but when things turn sour and the team

    needs a uic4 eit, well, thats where you really earn your

    .ew en'

    !arm Clo"k

    15.00 Blattered

    18.00 Bruised

    21.00 Bloody

    22.00 Wounded

    2!.00 Seriously hurt

    00.00 "eeds an a#$ulance

    VE!IC#lES aND DrONES

    ba"k$roun%

    "onta"ts an% Obli$ations

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    &ierbaSIC MOVES

    Hit the Street (Style) :When you go to a contact forhelp (including finding specialists, street doctors, new

    cyberware, buying gear and fencing hot items),

    roll+Style, on a 10+, choose 3, on at 7! choose "#

    $ %hey ha&e what you want, immediately'$ ou get a litt le something etra''' (+intel or +gear)

    $ *t doesnt attract unepected attention, complications or

    conseuences'

    $ %he price is fair'$ ou can pay them later'

    Fast Talk (Style):When you try to con&ince someone to

    do what you want with promises, lies or bluster,roll+Style' -or ./s# on a hit, theyll do it if you

    promise them something' 2n a 10+, they trust your

    promise you can brea4 it later' 2n a 7!, they need

    something solid immediately' -or /s# on a 10+, both ofthe following apply' 2n 7!, choose 1#

    $ if they do it, they mar4 eperience

    $ if they refuse, they must act under pressure to go

    against your stated wishes'

    Check it out (Edge) : When you closely study a person,

    place or situation, roll+5dge' 2n a 10+, as4 the 6 3

    uestions from the list below that your eamination

    could answer' 2n a 7! as4 1' %a4e +1 forward whenacting on the answers'

    $ What ust happened 8

    $ What is about to happen 8$ What does 999999 want 8$ :ow is 999999 &ulnerable to me 8

    $ What is my best way in;way out;way past'

    $ Who or what is my biggest threat 8

    Act Under Pressure (Cool) : When youre racing

    against the cloc4, or acting while in danger or to a&oiddanger roll+ool' 2n a 10+, you do it, no problem' 2n a

    7!, you stumble, hesitate, or flinch# the 6 will offer

    you a worse outcome, hard bargain, or ugly choice'

    Play Hardball (Edge):When try to get your way with

    threats of &iolence and you intend to carry through,

    roll+5dge' 2n a 10+, they ha&e to choose# do what youwant, or suffer the established conseuences' 2n a 7!,

    they can instead choose 1 as appropriate#

    $ bac4 down calmly

    $ bac4 down angrily$ bac4 down fearfully

    $ gi&e you what they thin4 you want

    Mi it U! (Meat): When you epose yourself to danger

    in an attempt to 4ill or neutralise an enemy, roll+6eat'

    2n a 10+,choose 3'

    2n a 7!, choose "'$ ou achie&e your obecti&e

    $ ou suffer little harm

    $ ou inflict terrible harm

    $ ou ma4e little noise

    Manoeu"re (Mind):When you attempt to gain a tacticalad&antage o&er an opponent, through ad&anced planning,careful

    positioning, or cle&er manoeu&ring, roll+6ind'

    2n a 10+ hold 3'

    2n a 7!, hold 1'ou may spend 1 hold per roll for#

    $ *nflict +1 harm'

    $ %a4e 1 harm'

    $

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    Name

    look

    Choose one %ro, each line:

    5yes# trustworthy, focused, artificial, cool

    -ace# attracti&e, scarred, hidden, friendly'Aody# small, thin, toned, muscular, lithe'

    Wear# corporate, formal, street, military, utility'

    Stats' =ssign each stat one of these numbers# +", +1, +1,

    +0, +0, 1' our Style should be +" or +1'yberware# hoose one# ybereyes (3 tags), cybercoms

    (" tags), data storage and interface (1 tag)'

    Stats

    Style Experience

    Edge Directions

    Cool

    Meat

    Mind

    Synth Creds

    links

    Your Moves

    'ou get these to:

    @ %ustling # ou ha&e people who wor4 for you in&arious ways' ou start with "crew' Aetween missions,

    choose a number of obs eual to or less than your crew,

    describe what each ob is, and roll+5dge' 2n a 10+, you

    profit from each of your obs' 2n a 7!, one of them is adisaster and you profit from the rest' 5ach ob you profit

    from gi&es you 1 cred' 2n a miss, e&erythings -EA= the

    6 will as4 some uestions'

    Choose one ,ore #

    @ /acku!# ou ha&e a group of GassociatesH who

    pro&ide security' %his is a small gang of D10 hired

    thugs (" harm small employees 1 armour)' our gang isan obligation' /ic4 "#

    $ our associates are well armed # add 1 harm'

    $ our associates are well armoured# add 1 armour and+ob&ious'$ our associates are e'military# add +disciplined'

    $ our associates are more than (ust muscle to you#

    replace +employees with +loyal'

    $ our associates ha!e bikes or a couple of other!ehicles# add +mobile'

    $ ou ha!e a large group of associates (1D30) # replace

    small with medium'

    $ our associates are self'sufficient # %hey are not anobligation, but they may not be a&ailable when you need

    them' %o contact your gang you must hit the street'

    @ /alls in the air# +1 crew and choose a new ob'@ Chro,ed# choose another piece of cyberware'@ *eal o% a li%eti,e # When you hit the street to sell

    something, choose one etra result, e&en on a miss'@ Hard to Find# ou ne&er roll at more than +" when

    you ma4e the obligations mo&e'

    @ #e!utation # when you meet someone of conseuence

    who might ha&e heard of you, roll+5dge' 2n ahit, say what they 4now about you' 2n a 10+, ta4e +1

    forward with them' 2n a miss, the 6 will decide what

    they&e heard about you, if anything' 5ither you or the

    6 can say whether someone is Gof conseuenceH, butonce you&e made the reputation mo&e on someone,

    theyre Gof conseuenceH and will be a recurring part of

    the story'

    @ S,ooth # when you help or interfere with someone,roll+Style instead of +?in4s'

    @ Street king!in# +1 crew and choose a new ob'

    @ ord on the Street # when you research by listening

    to or recalling street le&el gossip, choose one etra result,e&en on a miss'

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    Gear

    =rmoured lothing (armour 0, discreet, subtract 1 when

    rolling the harm mo&e), holdout pistol ("harmhand;close discreet uic4 reload loud), encrypted

    communications gear'

    or

    =rmoured coat (armour 1), Semiauto pistol ("harmclose loud uic4) and flashy ride'

    What's Your (ob

    .o matter what people may want to belie&e, its a

    personal world down here in the shadows' *f someonewants something, its not so important what it is, what

    matters is who you ha&e to pay to get it' =nd someones

    always going to get paid one way or another' oure a

    matchma4er> you ma4e sure the right people get themerchandise and the right people get paid' 6ega

    corporate culture is full of middlemen, and sometimes

    those middlemen want to deal with a middleman of their

    own in the shadows' 6a4ing the suits feel important isone of the many ser&ices you offer'

    Cre) an% asso"iates

    !arm Clo"k

    15.00 Blattered

    18.00 Bruised

    21.00 Bloody

    22.00 Wounded

    2!.00 Seriously hurt

    00.00 "eeds an a#$ulance

    ba"k$roun%

    "onta"ts an% Obli$ations

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    !a"kerbaSIC MOVES

    Hit the Street (Style) :When you go to a contact forhelp (including finding specialists, street doctors, new

    cyberware, buying gear and fencing hot items),

    roll+Style, on a 10+, choose 3, on at 7! choose "#

    $ %hey ha&e what you want, immediately'$ ou get a litt le something etra''' (+intel or +gear)

    $ *t doesnt attract unepected attention, complications or

    conseuences'

    $ %he price is fair'$ ou can pay them later'

    Fast Talk (Style):When you try to con&ince someone to

    do what you want with promises, lies or bluster,roll+Style' -or ./s# on a hit, theyll do it if you

    promise them something' 2n a 10+, they trust your

    promise you can brea4 it later' 2n a 7!, they need

    something solid immediately' -or /s# on a 10+, both ofthe following apply' 2n 7!, choose 1#

    $ if they do it, they mar4 eperience

    $ if they refuse, they must act under pressure to go

    against your stated wishes'

    Check it out (Edge) : When you closely study a person,

    place or situation, roll+5dge' 2n a 10+, as4 the 6 3

    uestions from the list below that your eamination

    could answer' 2n a 7! as4 1' %a4e +1 forward whenacting on the answers'

    $ What ust happened 8

    $ What is about to happen 8$ What does 999999 want 8$ :ow is 999999 &ulnerable to me 8

    $ What is my best way in;way out;way past'

    $ Who or what is my biggest threat 8

    Act Under Pressure (Cool) : When youre racing

    against the cloc4, or acting while in danger or to a&oiddanger roll+ool' 2n a 10+, you do it, no problem' 2n a

    7!, you stumble, hesitate, or flinch# the 6 will offer

    you a worse outcome, hard bargain, or ugly choice'

    Play Hardball (Edge):When try to get your way with

    threats of &iolence and you intend to carry through,

    roll+5dge' 2n a 10+, they ha&e to choose# do what youwant, or suffer the established conseuences' 2n a 7!,

    they can instead choose 1 as appropriate#$ bac4 down calmly

    $ bac4 down angrily$ bac4 down fearfully

    $ gi&e you want they thin4 you want

    Hel! or $nter%ere (&inks): When you help or hindersomeone, roll+?in4s with them' 2n a 10+ they ta4e +1 or

    ", your choice' 2n a 7! you also epose yourself to

    danger, retribution, or cost'

    Mi it U! (Meat): When you epose yourself to danger

    in an attempt to 4ill or neutralise an enemy, roll+6eat'

    2n a 10+,choose 3'

    2n a 7!, choose "'$ ou achie&e your obecti&e

    $ ou suffer little harm

    $ ou inflict terrible harm

    $ ou ma4e little noise

    Manoeu"re (Mind):When you attempt to gain a tacticalad&antage o&er an opponent, through ad&anced planning,careful

    positioning, or cle&er manoeu&ring, roll+6ind'

    2n a 10+ hold 3'

    2n a 7!, hold 1'ou may spend 1 hold per roll for#

    $ *nflict +1 harm'

    $ %a4e 1 harm'

    $

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    Name

    look

    hoose one from each line#

    Eyes# impatient, twitching, smug, young, moc4ing, cool'

    Face# scarred, sneering, smooth, decorated, hidden'/ody# small, thin, aw4ward, flabby, young'

    ear# worn, corporate, pun4, street, scrounged'

    Stats#' =ssign each stat one of these numbers# +", +1,+1, +0, +0, 1' our Synth and 6ind should be +"or +1'

    Cyberare# ou get Fata Storage and *nterface (" tags)'

    Stats

    Style Experience

    Edge Directions

    Cool

    Meat

    Mind

    Synth Creds

    links

    your moves

    'ou get these ,o"es#

    @ +ack in# When youre ac4ed into the matri you ha&e

    access to the matri mo&es# control systems, brea4

    systems, and ac4 out'

    @ Console Coboy# When you begin a matri run

    against a secure location, roll+6ind' 2n a 10+, hold

    3, on a 7!, hold 1' While on the run, spend your hold 1for1 for the following effects#$ /re&ent a construct from triggering an alert'

    $ =&oid an *5 routine eecuted against you, your dec4,

    or your programs'

    $ =cti&ate a routine controlled by a system you ha&e holdon (see ontrol Systems)'

    $ ancel a command gi&en by a human operator to a

    system you ha&e hold on (see ontrol Systems),

    Choose one ,ore #

    0 /lack $CE 1et# ou may ac4 out in response to

    Alac4 *5'

    0 Chro,ed# hoose another piece of cyberware'

    0 $CE /reaker# ou 4now how to disable *5 uic4ly

    and uietly' 2nce per 6atri run you may cancel

    a routine eecuted against you, your dec4, or yourprograms'

    0 2eural Scars# you ha&e 1armour against Alac4 *5'

    0 Progra,,ing on the Fly# ou can adapt your

    programs to the specific wea4nesses of matri constructs

    as you encounter them' When you succeed at controlsystems, hold +1'

    @ #e! # When you appear in the 6atri with a

    recognisable a&atar, roll+Synth instead of +Style for fast

    tal4 and instead of +5dge for play hardball' When your

    reputation gets you into trouble, mar4 eperience'

    @ Search 3!ti,isation # when you research a topic in

    the 6atri, as4 one additional uestion, e&en on a miss'

    @ Tech Su!!ort # when you help a team member while

    ac4ed into the matri, roll+6ind instead of +?in4s'

    M*+rI, MOVES

    Control Syste,s (Synth) : When you attempt to

    manipulate a computer system into doing what you want,roll+Synth' 2n a 10+ hold 3, on a 7!, hold 1' ou may

    spend your hold, 1for1 to do the following#

    $ =cti&ate a routine controlled by the system'$ /re&ent the system from triggering an alert'$ ancel a command to the system gi&en by another

    human operator'

    2n a miss, you trigger an alert, which may ha&e

    additional conseuences'

    /reak Syste,s(Mind): When you use an attac4

    program to destroy, disable, or shut down a computersystem by brute force, roll+6ind'

    2n a hit you destroy or temporarily disable the system,

    your choice'

    2n a 7!, the system successfully eecuted an routinebefore you could disable it'

    +ack 3ut (Cool) :When you are about to ta4e harmfrom *5, you can try to ac4 out'

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    Gear

    = yberdec4 with D points of ratings and a number of

    programs eual to its /rocessor rating+1' and either #@ -lechette pistol (3harm close uic4 flechette) and

    =rmoured clothing (=rmour 0, +discreet, subtract 1

    when rolling the harm mo&e) and 6icrotronics

    wor4station'

    )r#

    @ =rmoured coat (armour 1), 6achine pistol ("harmclose autofire loud) and flashy bi4e'

    Memo-System routines

    &ogin .ates(go&ern entry into a 6atri system)

    $ =dmit or deny a login'

    $ %rigger an alert'$ =cti&ate *5'

    Security 2odes (monitor physical security systems)$ =cti&ate or deacti&ate a camera networ4

    $ =cti&ate or deacti&ate a physical alarm'

    $ =cti&ate or cancel a physical facility loc4down'

    $ %rigger an alert'$ =cti&ate *5'

    /uilding Ser"ices 2odes(control the &arious mundaneoperations of the physical building or compound)

    $ ?oc4 or unloc4 a door or set of doors'

    $ =cti&ate or deacti&ate a building system

    (air conditioning, lights, power)'$ %rigger an alert'

    $ =cti&ate *5'

    #oot (controls the entire system)$ *solate or reintegrate a subordinate system'

    $ Se&er all logins (eternal only, internal only, or both)'

    $ Shut down the &irtual en&ironment' %his will often ha&emaor conseuences for the operation of physical

    systems'

    $ %rigger an alert'

    $ =cti&ate or deacti&ate *5 in any subordinate system'

    *atabases

    $ Search (When you search for paydata in a Fatabase,

    roll+6ind' 2n a hit you find something

    you can sell' 2n a 10+, when you hit the streetto sell it, choose one etra option, e&en on a miss')

    $ %rigger an alert'

    $ =cti&ate *5'

    Matri &ogin $nstances(representation of a hac4ers

    physical connection to the 6atri)'6atri security assets, including counterhac4ers and*5, will often attempt to trace a hac4ers connection and

    control it

    memo-ICE

    /lue $CE

    $ %rigger an alarm (internate corporate or local police)

    $ %race an intruders location

    $ *dentify intruder$ Se&er an intruders connection

    $ all for counterhac4er bac4up'#ed $CElocates intruders, raises the alarm, traces their

    location, then engages them to damage their cyberdec4

    with feedbac4 algorithms'

    $ %rigger an alarm$ %race an intruders location

    $ *dentify an intruder

    $ Se&er an intruders connection

    $ orrupt an intruders program$ Famage a cyberdec4s /rocessor'

    /lack $CE locates intruders, raises the alarm, traces their

    location, then engages them to harm the intruder herselfwith lethal feedbac4 algorithms'

    %rigger an alarm'

    $ %race an intruders location'

    $ *dentify an intruder'$ Famage to a cyberdec4s /rocessor'

    $ *nflict physical harm to a ac4ed in intruder'

    $ /re&ent an intruder from ac4ing out and trap their

    mind'

    What's your job

    onsole owboy, .etrunner, Fec4er> theyre ust words'

    Who gi&es a shit about words8 .umbers arewhat matters now' Ieros and ones, baby, and when it

    comes to paydata, the more Beros the better'

    oure the shadow in the networ4s of cyberspace, going

    where you please and ta4ing what you want'.o megacorporate system is safe from your icebrea4ers'

    Alac4 *ce8 Well, that ust ma4es it fun'

    !arm Clo"k

    15.00 Blattered

    18.00 Bruised

    21.00 Bloody

    22.00 Wounded

    2!.00 Seriously hurt

    00.00 "eeds an a#$ulance

    ba"k$roun% an% avatar

    "onta"ts an% Obli$ations

  • 8/12/2019 Playbooks Sprawl v2

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    !unterbaSIC MOVES

    Hit the Street (Style) :When you go to a contact forhelp (including finding specialists, street doctors, new

    cyberware, buying gear and fencing hot items),

    roll+Style, on a 10+, choose 3, on at 7! choose "#

    $ %hey ha&e what you want, immediately'$ ou get a litt le something etra''' (+intel or +gear)

    $ *t doesnt attract unepected attention, complications or

    conseuences'

    $ %he price is fair'$ ou can pay them later'

    Fast Talk (Style):When you try to con&ince someone to

    do what you want with promises, lies or bluster,roll+Style' -or ./s# on a hit, theyll do it if you

    promise them something' 2n a 10+, they trust your

    promise you can brea4 it later' 2n a 7!, they need

    something solid immediately' -or /s# on a 10+, both ofthe following apply' 2n 7!, choose 1#

    $ if they do it, they mar4 eperience

    $ if they refuse, they must act under pressure to go

    against your stated wishes'

    Check it out (Edge) : When you closely study a person,

    place or situation, roll+5dge' 2n a 10+, as4 the 6 3

    uestions from the list below that your eamination

    could answer' 2n a 7! as4 1' %a4e +1 forward whenacting on the answers'

    $ What ust happened 8

    $ What is about to happen 8$ What does 999999 want 8$ :ow is 999999 &ulnerable to me 8

    $ What is my best way in;way out;way past'

    $ Who or what is my biggest threat 8

    Act Under Pressure (Cool) : When youre racingagainst the cloc4, or acting while in danger or to a&oid

    danger roll+ool' 2n a 10+, you do it, no problem' 2n a

    7!, you stumble, hesitate, or flinch# the 6 will offer

    you a worse outcome, hard bargain, or ugly choice'

    Play Hardball (Edge):When try to get your way with

    threats of &iolence and you intend to carry through,roll+5dge' 2n a 10+, they ha&e to choose# do what you

    want, or suffer the established conseuences' 2n a 7!,

    they can instead choose 1 as appropriate#

    $ bac4 down calmly$ bac4 down angrily

    $ bac4 down fearfully

    $ gi&e you what they thin4 you want

    Mi it U! (Meat): When you epose yourself to danger

    in an attempt to 4ill or neutralise an enemy, roll+6eat'

    2n a 10+,choose 3'

    2n a 7!, choose "'$ ou achie&e your obecti&e

    $ ou suffer little harm

    $ ou inflict terrible harm

    $ ou ma4e little noise

    Manoeu"re (Mind):When you attempt to gain a tacticalad&antage o&er an opponent, through ad&anced planning,careful

    positioning, or cle&er manoeu&ring, roll+6ind'

    2n a 10+ hold 3'

    2n a 7!, hold 1'ou may spend 1 hold per roll for#

    $ *nflict +1 harm'

    $ %a4e 1 harm'

    $

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    Name

    look

    hoose one from each line#

    Eyes# searching, restless, artificial, penetrating, resigned,

    aded, obscured'Face# scarred, impassi&e, friendly, nondescript,

    weathered'

    /ody# muscular, lithe, augmented, wiry, compact,

    o&erweight'ear# worn, faded, corporate, casual, street, scrounged'

    Stats# =ssign each stat one of these numbers# +", +1, +1,

    +0, +0, 1' our 5dge should be +" or +1'

    Cyberare # hoose one# yberears (" tags), cybereyes(3 tags), cybercoms (" tags), data storage J interface (1

    tag), s4illwires (" slots)'

    Stats

    Style Experience

    Edge Directions

    Cool

    Meat

    Mind

    Synth

    links

    Your Moves

    'ou get these to ,o"es#

    @ 2etork o% Fa"ours # 2nce per mission you may

    declare and describe a new contact without incurring an

    obligation' =dd the new contact to your list as normal'

    @ Eye %or detail# =t the start of a mission, roll+5dge'

    2n 10+ # hold 3' 2n 7!, # hold 1'

    Furing the mission, spend hold 1 for 1 to as4 oneadditional uestion from whate&er mo&e youre currentlyma4ing, e&en if you missed' 2n a miss, your opponent

    has predicted your e&ery mo&e' %he 6 will hold this

    o&er your head until the worst possible moment'

    And one ,ore :

    @ /ig .a,e Hunter# When you mi it up with a target

    you ha&e in&estigated, roll+5dge instead of +6eat'

    @ Chro,ed# choose another piece of cyberware'

    @ *eadbeat# When you roll for obligations, yourmaimum bonus is +3'

    @ $n"estigation# When you research to find a specificperson or piece of information, roll+5dge instead of

    +6ind'

    @ 3n the Tail# When you tail a target, roll+5dge'

    2n a 10+, you tail them until they go somewhere you

    cant or wont and they dont notice you'

    2n a 7! either they notice you or you lose them, yourchoice'

    @ Play the Angles# When you -ast %al4 someone,roll+5dge instead of +Style'

    @ Stake 3ut # When you sta4e out a location, roll+ool'2n a 10+, hold 3> on a 7!, hold 1'

    $ ou dont attract attention'

    $ ou detect a pattern of beha&iour'

    $ ou find a person of interest'$ ou gain an opportunity'

    Gear

    @ :ea&y re&ol&er (3harm, close, loud), holdout pistol

    ("harm hand;close discreet uic4 reload loud),armoured clothing (armour 0, +discreet, subtract 1 when

    rolling the harm mo&e) and nondescript sedan'

    or$

    @ -lechette pistol (3harm, close, uic4, flechette),armoured coat (armour 1), light amplification glasses

    and recording euipment'

    ba"k$roun%

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    What's your job

    %here are millions of people in this sprawl, and millionsof secrets' =n immense cloa4 of glass, ferrocrete, plasteel

    and flesh> its the perfect place to hide' our contacts,

    s4ills, and eperience, gi&e you plenty of handholds to

    grip that cloa4 and ease it bac4' What happens then, well,that depends how much theyre paying, doesnt it 8

    "onta"ts an% obli$ations

    !arm Clo"k

    15.00 Blattered

    18.00 Bruised

    21.00 Bloody

    22.00 Wounded

    2!.00 Seriously hurt

    00.00 "eeds an a#$ulance

    &amous !unts

    more "onta"ts .

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    k

    hoose one from each line#

    Eyes# dar4, focused, blac4, artificial, cunning, restless'Face# hidden, decorated, nondescript, sneering, calm,

    weathered'

    /ody# lithe, augmented, wiry, muscular, slim'

    Style # utility, military, corporate, street, scrounged'Stats# =ssign each stat one of these numbers# +", +1, +1,

    +0, +0, 1' our ool and 6eat should be +" or +1'Cyberare# hoose one# ybereyes (3 tags), cyberears

    (" tags), data storage and interface (1 tag), synthetic

    ner&es, s4illwires (" slots)'

    Stats

    Style Experience

    Edge Directions

    Cool

    Meat

    Mind

    Synth Creds

    links

    Your Moves

    'ou get this ,o"e:

    @ Cat /urglar# When you attempt to infiltrate a secure

    area alone, roll+6eat'

    2n a 10+ you get in unobser&ed and without raising thealarm'

    2n a 7!, you get in but something (or someone) youbro4e to do so was detected' %he 6 will ad&ance the

    mission cloc4' 5ach person infiltrating must ma4e this

    roll separately'

    Choose to ,ore:

    @ Assassin# When you attac4 from hiding, choose one

    option from the 6anoeu&re list for free'

    @ /y!ass# When you attempt to bypass secured

    electronics, roll+ool'

    2n a 10+, you successfully bypass the system without

    lea&ing a trace'

    2n a 7!, you bypass the system, but its a mess and willbe ob&ious to anyone who sees it'

    @ Chro,ed# hoose another piece of cyberware'

    @ +ack in# When youre ac4ed into the matri you ha&eaccess to the matri mo&es # control systems, break

    systems, and(ack out'

    *ote# ou need data storage and interface cyberware and

    a cyberdec4 to ma4e the most of this mo&e'

    @ Mother *uck# When you use at Aurglar, you can get

    other people in with you' %a4e 1 forward on your 6eat

    roll for each additional person beyond the first' ou donot gain any bonuses forward from gear unless e&eryone

    in the group is euipped in the same way'

    @ Sni!er# When you ta4e aim and shoot at an enemy

    from a GsafeH distance, roll+ool'

    2n a 10+ you ha&e a clear shot inflict your weaponsharm'

    2n a 7!, you inflict your weapons harm, but your fire

    attracts attention to your location'

    O0tional - matri moves

    Control Syste,s (Synth) : When you attempt to

    manipulate a computer system into doing what you want,roll+Synth' 2n a 10+ hold 3, on a 7!, hold 1' ou may

    spend your hold, 1for1 to do the following#

    $ =cti&ate a routine controlled by the system'

    $ /re&ent the system from triggering an alert'$ ancel a command to the system gi&en by another

    human operator'2n a miss, you trigger an alert, which may ha&e

    additional conseuences'

    /reak Syste,s(Mind): When you use an attac4

    program to destroy, disable, or shut down a computer

    system by brute force, roll+6ind'

    2n a hit you destroy or temporarily disable the system,your choice'

    2n a 7!, the system successfully eecuted an routine

    before you could disable it'

    +ack 3ut (Cool) :When you are about to ta4e harm

    from *5, you can try to ac4 out'

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    Gear

    @ Sniper rifle (3harm far;e loud), 6achine pistol ("

    harm close autofire loud), Stealth suit (+1 ongoing toa&oid being detected while alone and hidden), hand taser

    (sharm hand reload), and recording euipment

    or

    @ Silenced S6K ("harm close autofire), silenced semiauto pistol ("harm close uic4), monofilament whip (C

    harm hand messy area dangerous) and a yberdec4 withC points of ratings and a number of programs eual to its

    /rocessor rating'

    )hat's your job

    !arm Clo"k

    15.00 Blattered

    18.00 Bruised

    21.00 Bloody

    22.00 Wounded

    2!.00 Seriously hurt

    00.00 "eeds an a#$ulance

    ba"k$roun%

    "onta"ts an% obli$atioNS

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    1illerbaSIC MOVES

    Hit the Street (Style) :When you go to a contact forhelp (including finding specialists, street doctors, new

    cyberware, buying gear and fencing hot items),roll+Style, on a 10+, choose 3, on at 7! choose "#

    $ %hey ha&e what you want, immediately'

    $ ou get a litt le something etra''' (+intel or +gear)$ *t doesnt attract unepected attention, complications orconseuences'

    $ %he price is fair'

    $ ou can pay them later'

    Fast Talk (Style):When you try to con&ince someone to

    do what you want with promises, lies or bluster,roll+Style' -or ./s# on a hit, theyll do it if you

    promise them something' 2n a 10+, they trust your

    promise you can brea4 it later' 2n a 7!, they need

    something solid immediately' -or /s# on a 10+, both of

    the following apply' 2n 7!, choose 1#$ if they do it, they mar4 eperience

    $ if they refuse, they must act under pressure to go

    against your stated wishes'

    Check it out (Edge) : When you closely study a person,

    place or situation, roll+5dge' 2n a 10+, as4 the 6 3uestions from the list below that your eamination

    could answer' 2n a 7! as4 1' %a4e +1 forward when

    acting on the answers'

    $ What ust happened 8$ What is about to happen 8

    $ What does 999999 want 8$ :ow is 999999 &ulnerable to me 8

    $ What is my best way in;way out;way past'$ Who or what is my biggest threat 8

    Act Under Pressure (Cool) # When youre racingagainst the cloc4, or acting while in danger or to a&oid

    danger roll+ool' 2n a 10+, you do it, noproblem' 2n

    a 7!, you stumble, hesitate, or flinch# the 6 will offer

    you a worse outcome, hard bargain, or ugly choice'

    Play Hardball (Edge):When try to get your way with

    threats of &iolence and you intend to carry through,roll+5dge' 2n a 10+, they ha&e to choose# do what you

    want, or suffer the established conseuences' 2n a 7!,they can instead choose 1 as appropriate#

    $ bac4 down calmly

    $ bac4 down angrily

    $ bac4 down fearfully$ gi&e you want they thin4 you want

    Mi it U! (Meat): When you epose yourself to danger

    in an attempt to 4ill or neutralise an enemy, roll+6eat'

    2n a 10+,choose 3'

    2n a 7!, choose "'$ ou achie&e your obecti&e

    $ ou suffer little harm

    $ ou inflict terrible harm

    $ ou ma4e little noise

    Manoeu"re (Mind):When you attempt to gain a tacticalad&antage o&er an opponent, through ad&anced planning,careful

    positioning, or cle&er manoeu&ring, roll+6ind'

    2n a 10+ hold 3'

    2n a 7!, hold 1'ou may spend 1 hold per roll for#

    $ *nflict +1 harm'

    $ %a4e 1 harm'

    $

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    Name

    look

    Choose one from each line$

    Eyes # hard, dead, mirrored, artificial, cunning, craBy'

    Face# scarred, impassi&e, friendly, nondescript,weathered, decorated'

    /ody# muscular, lithe, augmented, wiry, compact'

    ear# military, corporate, pun4, street, scrounged'

    Stats : =ssign each stat one of these numbers# +", +1,+1, +0, +0, 1' our 6eat or Synth should be +" or +1'

    Cyberare # hoose one# yberarm, dermal plating,

    implant weaponry, muscle grafts, synthetic ner&es,

    targeting suite'

    Stats

    Style Experience

    Edge Directions

    Cool

    Meat

    Mind

    Synth Creds

    links

    Your Moves

    'ou get these to #

    0 Chro,ed # choose another piece of cyberware'

    @ Custo, ea!on # hoose a base and two options' ou

    may customise an implanted weapon > use the stats of theweapon as the base and add two options'

    Base(choose 1) #$ handgun (" damage close loud uic4)

    $ shotgun (3 damage close messy)

    $ rifle (3 damage near;far;e loud)

    $ blade or head (" damage hand)$ chain or wire (1 damage hand area)

    )ptions(choose ") #

    $ ornate (+&aluable)

    $ antiue (+&aluable +reload)$ 3round burst (close;far)

    $ automatic (+autofire)

    $ silenced (loud)

    $ hipowered or weighted (+1 damage)

    $ big or dangerous (+1 damage)

    Choose one ,ore #

    @ Hard# When you ma4e the harm mo&e, subtract your

    meat from your roll'

    0 $ce Cold #When you play hardball, roll+Synth'

    @ &oaded %or /ear# choose another custom weapon'

    @ More ,achine than ,eat# choose another piece of

    cyberware'

    @ Cor!orate Secrets# ou used to be a ompany 6an'When you research a corporation, choose one additional

    uestion to as4'

    @ Military /ackground # ou still ha&e contacts in the

    military' When you hit the street for military gear, choose

    one etra option'

    @ Mil S!ecs # When you mi it up, roll+Synth instead of

    +6eat'

    @ Serious /adass # when you enter a charged situation,

    roll+Style'

    2n a 10+, hold "' 2n a 7!, hold 1'

    Spend your hold 1 for 1 to ma4e eye contact with an./ present, who freeBes or flinches and cant ta4e

    action until you brea4 it off' 2n a miss, your enemies

    identify you immediately as their foremost threat'

    @ Trained Eye# When you e&aluate a target, roll+ool'

    2n a hit, as4 the target L:ow are you &ulnerable to me8L2n a 10+ gain +1 forward when acting on the answer'

    Gear

    ustom Weapon (as described abo&e)'

    and either@ Silenced machine pistol ("harm close autofire),

    =rmoured ac4et (armour 1) and powerful motorcycle'

    or

    @ =utomatic shotgun (3harm close messy autofire) andAody armour (armour ")'

    "ustom )ea0on

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    2usherbaSIC MOVES

    Hit the Street (Style) :When you go to a contact forhelp (including finding specialists, street doctors, new

    cyberware, buying gear and fencing hot items),roll+Style, on a 10+, choose 3, on at 7! choose "#

    $ %hey ha&e what you want, immediately'

    $ ou get a litt le something etra''' (+intel or +gear)$ *t doesnt attract unepected attention, complications orconseuences'

    $ %he price is fair'

    $ ou can pay them later'

    Fast Talk (Style):When you try to con&ince someone to

    do what you want with promises, lies or bluster,roll+Style' -or ./s# on a hit, theyll do it if you

    promise them something' 2n a 10+, they trust your

    promise you can brea4 it later' 2n a 7!, they need

    something solid immediately' -or /s# on a 10+, both of

    the following apply' 2n 7!, choose 1#$ if they do it, they mar4 eperience

    $ if they refuse, they must act under pressure to go

    against your stated wishes'

    Check it out (Edge) : When you closely study a person,

    place or situation, roll+5dge' 2n a 10+, as4 the 6 3uestions from the list below that your eamination

    could answer' 2n a 7! as4 1' %a4e +1 forward when

    acting on the answers'

    $ What ust happened 8$ What is about to happen 8

    $ What does 999999 want 8$ :ow is 999999 &ulnerable to me 8

    $ What is my best way in;way out;way past'$ Who or what is my biggest threat 8

    Act Under Pressure (Cool) # When youre racingagainst the cloc4, or acting while in danger or to a&oid

    danger roll+ool' 2n a 10+, you do it, noproblem' 2n

    a 7!, you stumble, hesitate, or flinch# the 6 will offer

    you a worse outcome, hard bargain, or ugly choice'

    Play Hardball (Edge):When try to get your way with

    threats of &iolence and you intend to carry through,

    roll+5dge' 2n a 10+, they ha&e to choose# do what youwant, or suffer the established conseuences' 2n a 7!,

    they can instead choose 1 as appropriate#

    $ bac4 down calmly

    $ bac4 down angrily$ bac4 down fearfully

    $ gi&e you what they thin4 you want

    Mi it U! (Meat): When you epose yourself to danger

    in an attempt to 4ill or neutralise an enemy, roll+6eat'

    2n a 10+,choose 3'

    2n a 7!, choose "'$ ou achie&e your obecti&e

    $ ou suffer little harm

    $ ou inflict terrible harm

    $ ou ma4e little noise

    Manoeu"re (Mind):When you attempt to gain a tactical

    ad&antage o&er an opponent, through ad&anced planning,careful

    positioning, or cle&er manoeu&ring, roll+6ind'

    2n a 10+ hold 3'

    2n a 7!, hold 1'ou may spend 1 hold per roll for#

    $ *nflict +1 harm'

    $ %a4e 1 harm'

    $

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    Name

    look

    hoose one from each line#

    Eyes# shining, &ulnerable, dri&en, passionate, intense,

    trustworthy, art ificial'Face# attracti&e, friendly, stri4ing, alluring, serene,

    sculpted'

    /ody# toned, muscular, relaed, lithe, slim, augmented'

    ear# corporate, high fashion, a&antgarde, street,flashy, pun4'

    Stats# =ssign each stat one of these numbers# +", +1, +1,

    +0, +0, 1' our Style and 5dge should be +" or +1'

    Cyberare# hoose one# ybereyes (3 tags), cybercoms(" tags), control systems (1 tag), implant weaponry'

    Stats

    Style Experience

    Edge Directions

    Cool

    Meat

    Mind

    Synth Creds

    links

    your moves

    'ou get these to #

    @ *ri"en# When you begin a mission that furthers your

    &ision, roll+5dge' 2n a 10+ hold 3> on a 7! hold 1'

    ou may spend your hold before rolling a mo&e to ta4e+1 or " forward to the mo&e'

    @ 1ision Thing# when you ha&e time and space for a

    oneonone con&ersation with someone in whichyou passionately ad&ocate for your &ision, roll+Style'2n a 10+, hold "' 2n a 7!, hold 1'

    Spend your hold o&er ./s to ha&e them #

    $ gi&e you something you want'

    $ do something you as4 them to'$ fight to protect you or your cause'

    $ disobey an order gi&en by someone with authority or

    le&erage o&er them'

    When you use this mo&e on a /, spend your hold tohelp or interfere as if you had rolled a 10+ (i'e' gi&e them

    +1 or ")' *f you miss against a /, they hold " o&er you

    which they can use in the same way'

    Choose one ,ore #

    @ /elie"ers# ou are part of a gang, tribe, band,

    corporation or similar group' ou can go to them for aid,

    for resources or to hide out until the heat dies down' =s a

    group, theyre pretty trustworthy, but they will ma4edemands on you in return (your gang is an obligation)'

    Ay default this group has a core of about "0 people as

    well as &arious associates and groupies

    What kind of gang is it +hoose one# Street, orporate,

    6edia, 6ilitary, /olitical%ow big is your gang +hoose a siBe and choose two

    tags'

    $ Small# 10 or fewer (loyal, mobile, wellarmed)$ 6edium# "0C0 (mobile, wellarmed)

    $ ?arge# D0100 (wellconnected, resources, self

    sufficient)

    $ :uge# "00+ (wellconnected, resources, spread out,selfsufficient)

    Define your gang,s territory' Fo they control a few

    bloc4s of the streets8 Fo they operate out of a compound

    or an arcology8

    Choose one # poor, wanted, hard to find, unreliable,&iolent, hated

    Who leads your gang +*f your gang is small, you may be

    the leader' 2therwise, choose 1 # immoral, demanding,

    grasping, a real fuc4er, useless, absentWhat are your gang,s main gigs +hoose " # commerce,

    crime, parties, muscle, deli&eries, infiltration,sca&enging, acti&ism, politics

    @ Chro,ed # hoose another piece of cyberware'

    @ Fa,ous# your face is well 4nown beyond the narrow

    scope of your people' Enless you disguise yourself, you

    will be recognised by many people you meet' *f someone

    recognises you, you ta4e +1 forward against them, butthey theyll tell people that they met you' Aoth you and

    the 6 can declare that someone recognises you'

    @ Peo!le Person# When you hit the street among your

    own people, choose one etra option, e&en on a miss'

    @ 3!!ortunistic# when you help or interfere with

    someone, roll+5dge'

    @ Sil"er Tongue# When you fast tal4 someone, choose

    one etra result, e&en on a miss'

    Gear

    ou get Synth leathers or=rmoured clothing (armour 0,

    +discreet, subtract 1 when rolling the harm mo&e)

    Choose one of $Slee4 bi4e, simsense recording euipment, instruments,

    encrypted communications relay'

    and one of# holdout pistol ("harm hand;close discreet

    uic4 reload loud), flechette pistol (3harm close uic4

    flechette), semiauto pistol ("harm close loud uic4)'

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    What's your (ob

    *deology is e&erywhere' *f you dont see it and try tocontrol it, youre ust a puppet of those who do'

    ou belie&e in something bigger than the daily grind of

    life in the sprawl' ou ha&e a cause, a &ision, or a

    mission''' /erhaps its a higher ideal# political change,social ustice, re&olutionN 6aybe its simply to be the top

    dog in the un4yard' Whate&er it is, when you start

    tal4ing, people listen'

    /ushers are gang members, re&olutionaries, acti&ists,synth stars, roc4ers, politicians, or corporate climbers'

    Your $an$

    "a#e %

    &ind %

    Si'e %

    (erritory %

    )eputation %

    *eader+s, %

    Main gigs %

    -nd #ore %

    !arm Clo"k

    15.00 Blattered

    18.00 Bruised

    21.00 Bloody

    22.00 Wounded

    2!.00 Seriously hurt

    00.00 "eeds an a#$ulance

    ba"k$roun%

    "onta"ts an% obli$ations

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    re0orterbaSIC MOVES

    Hit the Street (Style) :When you go to a contact forhelp (including finding specialists, street doctors, new

    cyberware, buying gear and fencing hot items),roll+Style, on a 10+, choose 3, on at 7! choose "#

    $ %hey ha&e what you want, immediately'

    $ ou get a litt le something etra''' (+intel or +gear)$ *t doesnt attract unepected attention, complications orconseuences'

    $ %he price is fair'

    $ ou can pay them later'

    Fast Talk (Style):When you try to con&ince someone to

    do what you want with promises, lies or bluster,roll+Style' -or ./s# on a hit, theyll do it if you

    promise them something' 2n a 10+, they trust your

    promise you can brea4 it later' 2n a 7!, they need

    something solid immediately' -or /s# on a 10+, both of

    the following apply' 2n 7!, choose 1#$ if they do it, they mar4 eperience

    $ if they refuse, they must act under pressure to go

    against your stated wishes'

    Check it out (Edge) : When you closely study a person,

    place or situation, roll+5dge' 2n a 10+, as4 the 6 3uestions from the list below that your eamination

    could answer' 2n a 7! as4 1' %a4e +1 forward when

    acting on the answers'

    $ What ust happened 8$ What is about to happen 8

    $ What does 999999 want 8$ :ow is 999999 &ulnerable to me 8

    $ What is my best way in;way out;way past'$ Who or what is my biggest threat 8

    Act Under Pressure (Cool) # When youre racingagainst the cloc4, or acting while in danger or to a&oid

    danger roll+ool' 2n a 10+, you do it, noproblem' 2n

    a 7!, you stumble, hesitate, or flinch# the 6 will offer

    you a worse outcome, hard bargain, or ugly choice'

    Play Hardball (Edge):When try to get your way with

    threats of &iolence and you intend to carry through,

    roll+5dge' 2n a 10+, they ha&e to choose# do what youwant, or suffer the established conseuences' 2n a 7!,

    they can instead choose 1 as appropriate#

    $ bac4 down calmly$ bac4 down angrily

    $ bac4 down fearfully

    $ gi&e you what they thin4 you want

    Mi it U! (Meat): When you epose yourself to danger

    in an attempt to 4ill or neutralise an enemy, roll+6eat'

    2n a 10+,choose 3'

    2n a 7!, choose "'$ ou achie&e your obecti&e

    $ ou suffer little harm

    $ ou inflict terrible harm

    $ ou ma4e little noise

    Manoeu"re (Mind):When you attempt to gain a tactical

    ad&antage o&er an opponent, through ad&anced planning,careful

    positioning, or cle&er manoeu&ring, roll+6ind'

    2n a 10+ hold 3'

    2n a 7!, hold 1'ou may spend 1 hold per roll for#

    $ *nflict +1 harm'

    $ %a4e 1 harm'

    $

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    What's your job

    %heres dirty business going down all o&er this city' *m

    not tal4ing about se scandals and drun4en escapades'

    %hats what they want you to focus on' ?ea&e the tabloid

    stuff for the hac4s' *ts the real secrets you want# rightsare being trampled> families are being separated> li&es are

    being destroyed' ou hear about the building collapse on

    se&enth the other day8 Se&entytwo people died' Word is,

    that wasnt an accident'

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    Sol%ierbaSIC MOVES

    Hit the Street (Style) :When you go to a contact forhelp (including finding specialists, street doctors, new

    cyberware, buying gear and fencing hot items),roll+Style, on a 10+, choose 3, on at 7! choose "#

    $ %hey ha&e what you want, immediately'

    $ ou get a litt le something etra''' (+intel or +gear)$ *t doesnt attract unepected attention, complications orconseuences'

    $ %he price is fair'

    $ ou can pay them later'

    Fast Talk (Style):When you try to con&ince someone to

    do what you want with promises, lies or bluster,roll+Style' -or ./s# on a hit, theyll do it if you

    promise them something' 2n a 10+, they trust your

    promise you can brea4 it later' 2n a 7!, they need

    something solid immediately' -or /s# on a 10+, both of

    the following apply' 2n 7!, choose 1#$ if they do it, they mar4 eperience

    $ if they refuse, they must act under pressure to go

    against your stated wishes'

    Check it out (Edge) : When you closely study a person,

    place or situation, roll+5dge' 2n a 10+, as4 the 6 3uestions from the list below that your eamination

    could answer' 2n a 7! as4 1' %a4e +1 forward when

    acting on the answers'

    $ What ust happened 8$ What is about to happen 8

    $ What does 999999 want 8$ :ow is 999999 &ulnerable to me 8

    $ What is my best way in;way out;way past'$ Who or what is my biggest threat 8

    Act Under Pressure (Cool) # When youre racingagainst the cloc4, or acting while in danger or to a&oid

    danger roll+ool' 2n a 10+, you do it, noproblem' 2n

    a 7!, you stumble, hesitate, or flinch# the 6 will offer

    you a worse outcome, hard bargain, or ugly choice'

    Play Hardball (Edge):When try to get your way with

    threats of &iolence and you intend to carry through,

    roll+5dge' 2n a 10+, they ha&e to choose# do what youwant, or suffer the established conseuences' 2n a 7!,

    they can instead choose 1 as appropriate#

    $ bac4 down calmly

    $ bac4 down angrily$ bac4 down fearfully

    $ gi&e you what they thin4 you want

    Mi it U! (Meat): When you epose yourself to danger

    in an attempt to 4ill or neutralise an enemy, roll+6eat'

    2n a 10+,choose 3'

    2n a 7!, choose "'$ ou achie&e your obecti&e

    $ ou suffer little harm

    $ ou inflict terrible harm

    $ ou ma4e little noise

    Manoeu"re (Mind):When you attempt to gain a tactical

    ad&antage o&er an opponent, through ad&anced planning,careful

    positioning, or cle&er manoeu&ring, roll+6ind'

    2n a 10+ hold 3'

    2n a 7!, hold 1'ou may spend 1 hold per roll for#

    $ *nflict +1 harm'

    $ %a4e 1 harm'

    $

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    Name

    look

    hoose one from each line #

    Eyes# :ard, searching, artificial, cunning, penetrating'Face#

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    ba"k$roun%

    !arm Clo"k

    15.00 Blattered

    18.00 Bruised

    21.00 Bloody

    22.00 Wounded

    2!.00 Seriously hurt

    00.00 "eeds an a#$ulance

    +eammates

    "ON+*C+S *ND OblIG*+IONS

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    +e"hbaSIC MOVES

    Hit the Street (Style) :When you go to a contact forhelp (including finding specialists, street doctors, new

    cyberware, buying gear and fencing hot items),roll+Style, on a 10+, choose 3, on at 7! choose "#

    $ %hey ha&e what you want, immediately'

    $ ou get a litt le something etra''' (+intel or +gear)$ *t doesnt attract unepected attention, complications orconseuences'

    $ %he price is fair'

    $ ou can pay them later'

    Fast Talk (Style):When you try to con&ince someone to

    do what you want with promises, lies or bluster,roll+Style' -or ./s# on a hit, theyll do it if you

    promise them something' 2n a 10+, they trust your

    promise you can brea4 it later' 2n a 7!, they need

    something solid immediately' -or /s# on a 10+, both of

    the following apply' 2n 7!, choose 1#$ if they do it, they mar4 eperience

    $ if they refuse, they must act under pressure to go

    against your stated wishes'

    Check it out (Edge) : When you closely study a person,

    place or situation, roll+5dge' 2n a 10+, as4 the 6 3uestions from the list below that your eamination

    could answer' 2n a 7! as4 1' %a4e +1 forward when

    acting on the answers'

    $ What ust happened 8$ What is about to happen 8

    $ What does 999999 want 8$ :ow is 999999 &ulnerable to me 8

    $ What is my best way in;way out;way past'$ Who or what is my biggest threat 8

    Act Under Pressure (Cool) # When youre racingagainst the cloc4, or acting while in danger or to a&oid

    danger roll+ool' 2n a 10+, you do it, noproblem' 2n

    a 7!, you stumble, hesitate, or flinch# the 6 will offer

    you a worse outcome, hard bargain, or ugly choice'

    Play Hardball (Edge):When try to get your way with

    threats of &iolence and you intend to carry through,roll+5dge' 2n a 10+, they ha&e to choose# do what you

    want, or suffer the established conseuences' 2n a 7!,

    they can instead choose 1 as appropriate#$ bac4 down calmly

    $ bac4 down angrily

    $ bac4 down fearfully

    $ gi&e you what they thin4 you want

    Mi it U! (Meat): When you epose yourself to danger

    in an attempt to 4ill or neutralise an enemy, roll+6eat'

    2n a 10+,choose 3'

    2n a 7!, choose "'$ ou achie&e your obecti&e

    $ ou suffer little harm

    $ ou inflict terrible harm

    $ ou ma4e little noise

    Manoeu"re (Mind):When you attempt to gain a tactical

    ad&antage o&er an opponent, through ad&anced planning,careful

    positioning, or cle&er manoeu&ring, roll+6ind'

    2n a 10+ hold 3'

    2n a 7!, hold 1'ou may spend 1 hold per roll for#

    $ *nflict +1 harm'

    $ %a4e 1 harm'

    $

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    Name

    look

    hoose one from each line#

    Eyes# focused, ecited, artificial, suinty, impatient,

    calm, appraisingFace# plain, friendly, nondescript, weathered, epressi&e

    /ody# muscular, wiry, compact, thin, flabby

    Style# utility, military, corporate, street, scrounged

    Stats# =ssign each stat one of these numbers# +", +1, +1,+0, +0, 1' our ool and 6ind should be +" or +1'

    Cyberare# ybercoms (" tags), ybereyes (3 tags)

    yberarm with implant tools, ontrol Systems (" tags),

    Fata Storage and *nterface (1 tag)'

    Stats

    Style Experience

    Edge Directions

    Cool

    Meat

    Mind

    Synth Creds

    links

    your Moves

    @ E!ert# hoose one area of epertise#

    $ Pehicles J Frones (ou ha&e two drones)$ ybernetics J Aiomodification (ou may begin with

    one etra piece of cyberware)

    $ omputers J 5lectronics (ou ha&e a cyberdec4 with D

    points of ratings and a number of programs eual to its/rocessor rating+1')

    $ =rmaments (ou begin with a custom weapon, see theMiller playboo4 mo&e')

    $ 6edicine J /harmaceuticals (When you apply first aid,

    roll+6ind')

    $ hemistry and 5plosi&es (*gnore the dangerous tag foreplosi&es')

    2ou start with workshops appropriate to your areas ofepertise 3e4g4 surgery5 electronics workshop5 garage64

    At the start o% each ,ission> roll?Mind'

    2n a 10+ hold three +gear rele&ant to your chosen

    area(s) of epertise'

    2n a 7! hold one +gear rele&ant to your chosen area(s)of epertise'

    @ Custo,iser# ou can identify and eamine new or

    complicated technology related to your area of epertise,

    and modify technology which with you are familiar'

    When you try to modify a piece of tech, tell the 6 whatyou want to do and discuss what tags or game effect that

    modification will ha&e' %he 6 will tell you the

    reuirements in terms of#

    $ time$ tools

    $ parts$ help from contacts

    $ more research

    Choose one ,ore#

    @ Analytic# When you chec4 it out, roll+6ind instead of+5dge'

    @ /lend $n #When you try to loo4 inconspicuous,

    roll+ool'2n a 10+ no one thin4s twice about your presence until

    you do something to attract attention'

    2n a 7!, youll be fine as long as you lea&e right now, as

    soon as you do anything else, your presence wil l besuspicious'

    @ /y!ass# When you attempt to bypass securedelectronics, roll+ool'

    2n a 10+, you successfully bypass the system without

    lea&ing a trace'

    2n a 7!, you bypass the system, but its a mess and willbe ob&ious to anyone who sees it'

    @ Chro,ed# hoose another piece of cyberware'

    @ *i"erse $nterests# hoose one more area of epertise'

    @ $t all %its together@=t the start of a mission,roll+6ind' 2n a 10+ hold 3, one a 7!, hold 1' Spend

    your hold 1 for 1 at any time to as4 the following

    uestions#

    $ What does 99999 really want out of this8$ :ow do 99999 and 99999 relate to each other8

    $ What does 999999 ha&e to do with all this8

    @ +ack o% All Trades# hoose one more area of

    epertise'

    @ 3bsessi"e# When you shut yourself away with aproblem or piece of cutting edge tech, ma4e a research

    mo&e' ou may spend 1 hold to as4 any uestion about

    the problem'

    @ 3n it# When you help a teammate, roll+ool instead

    of +?in4s' *f your areas of epertise were central to thehelp you ga&e, mar4 eperience'

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    Gear

    %ool4it and gear appropriate to your areas of epertise,

    goggles (" tags), &an (1 strength, 1 wea4ness)Either #

    @ =rmoured clothing (armour 0, +discreet, subtract 1

    when rolling the harm mo&e), holdout pistol (" harm

    hand;close discreet uic4 reload loud), encryptedamming communications relay'

    )r#@ =rmoured ac4et (armour 1), =ssault rifle (3harm

    near;far loud autofire), -ragmentation Krenades (Charm

    hand area reload messy), Kas Krenades (sharm hand

    area reload gas)'

    What's Your job

    :ac4ers get all the glory, but youre the one who actually

    gets things done' Fec4 too4 a couple of pellets from thatsecurity team8 all the %ech' .eed a bus wired to blow8

    all the %ech' .eed to lay twentytwo 4lic4s of hardline

    from the grid to your desert hide8 all the effin %ech' =t

    least the obs pay better than crawling around ductwor4in a Sprawl tenement'

    Des"ribe Your lab

    !arm Clo"k

    15.00 Blattered

    18.00 Bruised

    21.00 Bloody

    22.00 Wounded

    2!.00 Seriously hurt

    00.00 "eeds an a#$ulance

    ba"k$roun%

    CON+*C+S *ND OblIG*+IONS


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