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OVERVIEWhe city of Marienlta of the River ands are connect
the main ararienburg’s islandcient Sea Elf porem).
HISTORY unded by the onnasc'namishat
uring the reign od a half was larger when in 1597 Ie Middenland arm
In 2150 IC thgned the Treaty em exclusive tradturning a portion
During the lastaacht, was slain mpeting claimane cessation of th
Westerland. An aarienburg was inFor over a hun
sidiously extendeivate fleets andemselves. Indepeassive transfer of rrupt Emperor arienburg and betonnia or the Emssuading the inv
uissant magics. dependent city-st
GEOGRAPHhe city’s position
trade. In fact, gnificant travel i
World. Almost all orough Marienbunter of almost ueir counting harienburg serve a
World. Much of thlf. The southern the city’s trade or congregate on
mall shacks built any of which serv
ne the shore. Thecated here.
Marienburg haassive walls of ttrance to Marien
W nburg occupies Reik as it flows
ted by a networkrteries of transds are the remnart of Sith Rionna
Juton warlord thir Marienburgf Emperor Sigismely overlooked inIC it was seized mies liberated it.
he high elves retof Amity and C
ding rights with tn of Sith Rionnast Incursion of Cand to prevent t
nts in 2305 IC Ehe Barony and fappointed counstalled to govern ndred years thised its powers, a
d militias and endence was finagold into the im
Dieter IV. bring it back witmpire have failedvading parties b
Thus today tate.
HY n at the mouth o
it has a poteinto and out ofof the Imperial, K
urg and the city unbelievable weaouses, the heaas creditors for he money of the half of the city iis done. There
n islands that areon stilts often juve as both homee most dangerou
as taken steps tothe Vloedmuur nburg is protect
the group of isls into the Sea ofk of bridges, thousportation for ants of the land asc'namishathir (
Marius upon g was later absmund II and forn the annals of Imby the Bretonnia turned to Old WCommerce withthe elves and thesc fortress to the eChaos Marienbuthe destabilisatioEmperor Magnuformally establish
ncil drawn from the Imperial pros council operatallowing merchaconduct the deally bought in 2
mperial coffers durSubsequent attthin rule of eithd, with the elves pby committing
Marienburg re
of the Reik makeential stranglehof the interior ofKislevian and Brmakes sure it g
alth. With surpluads of the memany nobles ancity is concentra
is where almost athe land is lowe
e little better thaut inconvenientlye and transportatus wards such as
o protect what surround the e
ted by the cann
lands that form f Claws. The mugh the canals semost inhabita
on which stood (Fortress of the S
the ruins of Ssorbed by Empr nearly a millenmperial history, sans for 5 years u
World. Marienbh the elves grante New World whelves. rg’s ruler. Graf
on of the empires the Pious decrhes the Province
m the burghers ovince. ted successfully ant princes to kefence of the 2429 IC througring the reign of tempts to subdher the Kingdomplaying a key roleforce of arms aemains a fierc
s it a natural cenld over almost
f the northern Oreottinan trade floets a cut makingus gold overflowrchant families d rulers of the Oated in the northall of the grunt wer and many of an sandy marshlay into canals. Boion to their ownthe Doodkanaal
it has earned. Tntire city. The ons of the fortr
the many
erve ants.
the Star
Sith pire nnia save
until
burg ting hilst
der e by reed e of
of
but keep city
gh a f the due
m of e in and cely
nter all
Old ows g it
wing of
Old hern work
the and. oats, ners,
are
The sea
ress-
prison watchedcatapulthuge chto all bNavy isthe Seasworn tMarienbthe Oldof treacother tMarienb TheDoodkaElfsgemGoudbeGuilderHandelKruiersNoordmOstmuuOuldgePaleisbugovernmRijkspoSchattinSuiddocthe presTempelVlaklanWinkelmiddle-
GOVMarienbsurrounlower hconsiststheoretihave beown trathe StacomposmerchanManaanselectedten weadirectorcommobarely mof the bloodshHouse the richmedicintrade. HRaemer
of Rijker’s Isle.d by the Strompts, these towers chains laid across tbut the largest o the largest and
a Elves, who are o come to the deburg’s militia is
d World, any invcherous marshlanthan the heaviburg time to rallycity is divided in
anaal: The worstmeete (Elftown):erg: Fashionable rveld: Rich area wlaarmarkt: A breemuur: An old wo
muur: Upper midur: Middle-class elwijk: Original huurt (Palace Dment. oort: Working-clanward: Mostly wck (South Docksence of the Impolwijk: Home of B
nd: Inhabited by lmarkt: Small -class, in decline.
VERNMENTburg is in theory
nding towns areouse of the parli
s of priests, deansically passes lawseen passed to theades. Also in realiadsraad) who hsed of fourteen nt families in thn, Verena, Haend by the clergy oalthiest families rate. A secularodity and the ecomembers of the DDirectorate is
hed. The current van de Kuypers
hest man in the nes from distant House van de Krswijk, van Sche
Inland side thepoort towers. In contain mechanithe bottom of theof ships coming finest of any in tallied with the
efence of the cityneither the large
vading army will nd to come at thely defended gay and strike backnto buroughs andof slums, feared Self-governed seaupper-class neigh
with major commeding-ground fororking class distrddle class districtarea with a cham
home for nobilityDistrict): Offic
ass and fishermenwarehouses and co
): Original port ort-Export ExchaBaron Henryk's Cpoor fishermen aboat-building a
T AND LAWy a democracy. Trepresented in Bament) while the and surviving nos for the city, mguilds, who mak
ity it is the Direcold the reins o
members, the he city and the ndryk and Morrof their various t
buy their way seat on the Dnomic struggle aDirectorate and often marked bten families are:-: Led by the 57 known world,
Cathay and the Kuypers has stroeldt, den Euwe
e Reik flows intaddition to the
isms which allowe channel to blocdown the Reikthe world, save f Directors of My in times of warest nor the most
have to strugglehe walls of the citates, giving thek. d wards, includin
d and shunned. a elf enclave. hbourhood.
mercial and bankr sharp businessmrict, in decline. t.
mpionship water by, now in genteelcial centre of
n. ounting houses. area. Busy, but
ange. College and its stand others. Oftenand famous sa
W The various war
Burgerhof of the e Rijkskamer (thobility. Though
many of its law-make regulations coctorate (the execuof power. The
heads of the head priests of
rr. The religioustemples. Represe
into the seculaDirectorate is suamongst those fathose who are n
by deceit, treach- year old Jaan vathe family speciHouse dominat
ong alliances witand Rothemuu
to Marienburg eir cannon and w the raising of ck the entrance . Marienburg’s for the fleets of
Marienburg and . Finally, while experienced in
e through miles ty at any point e defences of
ng:-
king houses, men.
ball team. poverty.
Marienburg's
a slum despite
tudents. n flooded. usages. Lower
rds, guilds and Stadsraad (the e upper house)
h the Stadsraad making powers oncerning their utive council of Directorate is ten wealthiest the temple of
s members are entatives of the ar seats of the uch a valuable amilies who are nearly members hery and even
an de Kuypers, ializes in corn, es the Lustrian th Houses van
ur. Among the
Player's Guide to Marienburg
1
permanent seats, the High Priests of Haendryk and Verena appreciate his pious gifts to the cults. Jaan van de Kuypers has never lost a vote on the Directorate. House van Haagen: Led by 67 year old Leo van Haagen the house brokers in everything eccentric, luxurious and common. House van Haagen and Onderzoeker are in direct completion on many of their trading concerns. House van Haagen is the second largest Merchant Family and their rumoured ties to smuggling provide a great deal of latitude and influence when necessary but they have few allies. Clan Fooger: The dwarven Fooger Clan controls several highly productive mines in the hills west of the Bitter Moors. Arkat Fooger, its head, is the Master of the Dwarven Engineers Guild. He has excellent relations with the labour guilds throughout the city and extensive connections both business and familial with the remaining dwarf holds. Recently he has started a new business - insurance, providing protection from losses such as fire, ship wrecks and other manmade and some natural disasters. Recent loses to wreckers and the storm have caused the new venture to be strapped for cash and it is rumoured that Arkat is offering a sizable amount of coin for information regarding those involved in the loses. Clan Fooger and de Roelf are in alliance and with Foogers influence they are a power to be reckoned with when it comes to voting in the Directorate. House van Onderzoeker: Led by the 27 year old Thijs van Onderzoeker the family specializes in continental trade with the Empire, Kislev and Northern Bretonnia. About a year ago Thij's father Rembrandt was found dead from a Black Lotus overdose (though his son claims he did not even indulge in alcohol). Of late the House has been building relations with various communities of Imperial Dwarves in hopes of expanding into a lucrative market of Dwarven manufactured goods and raw ores. This expansion is causing animosity with House Fooger. House van Haagen and Onderzoeker are in direct completion on many of their trading concerns.
House de Roelf: Led by the only female House leader, Clotilde de Roelf is 47 years old and unmarried. The House specializes in luxury goods, exotic trade from Araby, Tilea and Estalia. The House exports Imperial cloths, liquors, and Wasteland lace. Her niece and the heir to the House is 15 year old Clara de Roelf who is always accompanied by a large swarthy Arab man rumoured to have been an assassin for a distant Araby King or some such. Arkat Fooger and Clotilde have strong business ties. Houses Rothemuur and de Roelf are in direct competition in many of their concerns. House van Sheldt: Led by Wessel van Scheldt, a suspicious and paranoid old man with no heir who has survived to age 80. The House dominated the fishing industry controlling a vast fleet of fishing vessels and the largest packing houses in the city. They are the exclusive exporter of liquamen to Kislev and Tilia. House van den Nijmenk: Sasha van den Nijmenk, at age 43 runs a banking and money lending organization. The house is also heavily involved in the fur, amber, gems and unique items trade from Kislev and Norsca. Their household staff are from the local Indie ghetto. The family hires almost exclusively Kislevite for their militia. The Kislevite community of Marienburg works almost exclusively for the van den Nijmenk family. These people are known for their drinking and fighting the family has established a relationship with the Black Hats to cover any damages or fines “in advance” so the watch will make sure their Kislevite employees are processed quickly through the legal system. House dan Ewue: The House led by Karl dan Ewue, age 59, specializes in gems, precious metals, rare alchemical ingredients, diamonds, gold, rubies, jade, powders, and liquids of occult power. The House is closely affiliated with the wizards of Baron Henrik's College. House Rothemuur: Maximillian Rothemuur specializes in trade from Araby and the New World. They are strong allies of the Sea Elves in
the city. Houses Rothemuur and de Roelf are in direct competition in many of their concerns. House van Raemerswijk: Led by Luitpold, age 62, this house is more of an investment company having bought interests in many minor merchant and shipping concerns throughout the city. Luitpold is also the Staadtholder (effectively the head of state) of the Directorate - selected mostly because he is not as powerful in the city as some of the other Houses. So passive is the House on the Directorate that some wits have renamed it "House Raemerkuypers" as the Staadtholder has always cast his tiebreaking vote in Jaan's favour.
RELIGION Manaan: Marienburg's patron god is Manaan and thus the Old World's largest temple to the God of the Seas is on the shores of the city. The temple, or Great Cathedral, is highly influential in the city's politics and trade, offers priest-navigators to ships, and oversees much of the city's nautically-related guilds and unions. The Arch-Priest of the temple is a ranking, permanent member of the Directorate. The cult of Stromfels, a violent aspect of Manann, is forbidden, while the church has absorbed the cult of Holy Olovald. Handrich: Marienburg is also home to a great temple to Handrich, or Haendryk, as the locals call him, the god of merchants, prosperity, and trade. Marienburg is completely reliant on trade, and this god is quite popular with the upper and middle classes. The god's temple is ornate and gilded, and also operates as a bank and financial center. Verena: The cult of Verena is powerful in Marienburg, owning many assets, primarily for the knowledge it holds and its influence over the Wasteland's legal system. Under its High Priestess, Director Leontine Tolenaar, Verena's cult has come to exert a subtle but powerful role in the city. It influences education at all levels, including Baron Henryk's College of Navigation and Sea Magicks, Marienburg's world-renowned university. The cult maintains a private collection in the Great Temple, a restricted library to which only those trusted by the hierarchy (or with a great deal of influence) may have access. Shallya: The goddess of mercy is a popular goddess in Marienburg. The poor and the working classes pray to her for healing and the wealthy salve their consciences by donating money to her charities or spend time working in her almshouses... or at least they instruct their servants to. The rulers of the city value the cult, for its teachings of peace and acceptance of one's lot in life have often kept the lid on the volatile anger of the lower classes. The High Priestess of Shallya is a Director. Ranald: The lower classes tend to look to Ranald, the god of traders and sharp dealers, for aid in their transactions. Marienburg has spawned the sub-cult of the dealer. This aspect of Ranald embraces ruthless businessmen who will do almost anything to get to the top. Half-truths, lies, stolen information and outright swindling - all these things are fine by the cult, as long as there is no violence. Lesser Cults: An unusual and very small cult to Olovald, god of the delta, remains in Marienburg and the Wasteland. The cult has a small church on the southside of the city. Morr, the God of Dreams and death is worshipped and his followers administer the overcrowded graveyards of the city. Tilean mercenaries have brought the worship of Myrmidia to Marienburg and a small temple has been erected to her. Lastly Sigmar's cult has lost much of its influence following an attempt to open the gates of the city for the invading Imperial army. The cult has shattered into two factions - those who accept Marienburg's independence and the orthodox church based in Kalkaat that are still loyal to the Grand Theogonist.
Player's Guide to Marienburg
2