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PLAYING FOR KEEPS GAME DESIGN AND IMPLEMENTATION FOR LONG-TERM LEARNING CATHERINE FAHEY, MLIS SALEM STATE UNIVERSITY MARCELA Y. ISUSTER, MLIS MCGILL UNIVERSITY
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Page 1: Playing for keeps: Game design and implementation for long-term learning - Catherine Fahey & Marcela I Isuster

PLAYING FOR KEEPS

G A M E D E S I G N A N D I M P L E M E N T A T I O N F O R L O N G -T E R M L E A R N I N G

C A T H E R I N E FA H E Y, M L I SS A L E M S T A T E U N I V E R S I T Y

M A R C E L A Y. I S U S T E R , M L I SM C G I L L U N I V E R S I T Y

Page 2: Playing for keeps: Game design and implementation for long-term learning - Catherine Fahey & Marcela I Isuster

READY, SET...

Page 3: Playing for keeps: Game design and implementation for long-term learning - Catherine Fahey & Marcela I Isuster

GAMES AND INFORMATION LITERACY

Learning through gamesVS

Games that teach mechanics or test knowledge (scavenger hunts, library

Jeopardy)

Page 4: Playing for keeps: Game design and implementation for long-term learning - Catherine Fahey & Marcela I Isuster

THE GREAT INFORMATION LITERACY GAME AT SSU• Designed for Summer Bridge Academy 2015

○ Program for Students on Conditional Acceptance (6 weeks)○ Information Literacy Course (1.15 hs a week x 5 weeks) taught by

librarians.• No class prep between classes• Teams investigate a topic or “mystery” in depth, gaining access to

research tools as they advance levels.

Page 5: Playing for keeps: Game design and implementation for long-term learning - Catherine Fahey & Marcela I Isuster

CHOOSING YOUR AUDIENCE• Who is your

audience?• What kind of skills do

they have?• What is their

attention span?• What are their

needs?

Page 6: Playing for keeps: Game design and implementation for long-term learning - Catherine Fahey & Marcela I Isuster

SETTING LEARNING OBJECTIVES• What is the overarching

goal?• What do you expect

participants to learn?

Keep it simple and realistic

Page 7: Playing for keeps: Game design and implementation for long-term learning - Catherine Fahey & Marcela I Isuster

THE NEW ACRL FRAMEWORKSix Frames:• Authority Is Constructed and Contextual• Information Creation as a Process• Information Has Value• Research as Inquiry• Scholarship as Conversation• Searching as Strategic Exploration

Page 8: Playing for keeps: Game design and implementation for long-term learning - Catherine Fahey & Marcela I Isuster

CHOOSING THEMES• Vehicle for learning skills • Makes the game

interesting• Stay current• Look for links with your

institution and/or audience

Page 9: Playing for keeps: Game design and implementation for long-term learning - Catherine Fahey & Marcela I Isuster

WRITING THE RULES• Inspiration from casual games

(Angry Birds, Solitaire, Candy Crush)

• Mechanics to reinforce learning, not to learn game mechanicso Level basedo Collaborative/Co-operative

(player with player, not player vs. player)

o Harry Potter House Cup Rules for classroom management

Page 10: Playing for keeps: Game design and implementation for long-term learning - Catherine Fahey & Marcela I Isuster

DEVISING A SCORING SYSTEMInspiration from existing source

evaluation models: CRAAP, SMELL• Adaptable• Scalable• Winnable

Page 11: Playing for keeps: Game design and implementation for long-term learning - Catherine Fahey & Marcela I Isuster

CHOOSING YOUR MEDIA AND PREPARING MATERIALS• Public domain images

o Google Images - Usage Rights filtero Flickr - Creative Commons filtero Wikimedia Commonso https://pixabay.com/o http://www.publicdomainpictures.net/o http://search.creativecommons.org/

• MS Publisher is your friend• Google Docs is also your friend• Stationery stores

Page 12: Playing for keeps: Game design and implementation for long-term learning - Catherine Fahey & Marcela I Isuster

.. .GO!

Page 13: Playing for keeps: Game design and implementation for long-term learning - Catherine Fahey & Marcela I Isuster

REACTIONS

Page 14: Playing for keeps: Game design and implementation for long-term learning - Catherine Fahey & Marcela I Isuster

SCORING• Using a rubric, students rank sources

o Good sources get more points• Scoring done by other teams

o Peer assessmento Student-led learningo Flipped classroom

• Teams had to be able to justify why their scoringo Accountabilityo Knowledge of materials

Page 15: Playing for keeps: Game design and implementation for long-term learning - Catherine Fahey & Marcela I Isuster

PRIZES• DO NOT make it all about

the prizes• They do not need to be

expensive• The next level is the

reward

Page 16: Playing for keeps: Game design and implementation for long-term learning - Catherine Fahey & Marcela I Isuster

SUCCESSES• Game was implemented by three other

librarians• Game can be easily used in subsequent

years (just change the themes)• High levels of student engagement• Ownership over learning• Serendipitous learning led to valuable

lessons• Covered the entire curriculum• Immediate assessment

Oh, I get why we are doing

this!

I can't use my cellphone, I'm in the library

class!

Page 17: Playing for keeps: Game design and implementation for long-term learning - Catherine Fahey & Marcela I Isuster

LESSONS LEARNED• Playtest. Playtest. Playtest. • Describe the mystery scenarios

more fully• More focused themes• Monitor time carefully• Coordinate rules and prizes with

other librarians

Page 18: Playing for keeps: Game design and implementation for long-term learning - Catherine Fahey & Marcela I Isuster

BONUS ROUND

Page 19: Playing for keeps: Game design and implementation for long-term learning - Catherine Fahey & Marcela I Isuster

CREATE YOUR OWN GAMEPlanning • Who are your players? • What do you want to accomplish?

– What is Winning? – What are they Learning?

• How much time do you have?– One-shot class vs. semester?

Constraints: • No Trivia Games• Playable with pencil & paper (and library computer)

Page 20: Playing for keeps: Game design and implementation for long-term learning - Catherine Fahey & Marcela I Isuster

QUESTIONS? COMMENTS? CONCERNS?

Page 21: Playing for keeps: Game design and implementation for long-term learning - Catherine Fahey & Marcela I Isuster

COLLABORATIVE GAMES• Pandemic

https://boardgamegeek.com/boardgame/30549/pandemic• Escape the Room Games

https://en.wikipedia.org/wiki/Real-life_room_escape

Page 22: Playing for keeps: Game design and implementation for long-term learning - Catherine Fahey & Marcela I Isuster

CASUAL GAMES• Solitaire/Patience

https://en.wikipedia.org/wiki/Patience_(game)• Candy Crush Saga

http://candycrushsaga.com/

Page 23: Playing for keeps: Game design and implementation for long-term learning - Catherine Fahey & Marcela I Isuster

CLASSIC LIBRARY GAMES• Scavenger hunts – e.g. Library Amazing Race

http://www.geneseo.edu/~costello/website/Amazing%20Race_lesson.pdf

• MLA Jeopardyhttp://web.arc.losrios.edu/~library/mla_jeopardy.ppt

• The Library Game (gamification of library usage and services)http://librarygame.co.uk/

Page 24: Playing for keeps: Game design and implementation for long-term learning - Catherine Fahey & Marcela I Isuster

GAMIFICATION IN LIBRARIES• Designing Gamification in the Right Way. (2015). Library

Technology Reports, 51(2), 29-35.• Gamification in Education and Libraries. (2015). Library

Technology Reports, 51(2), 20-28.• Walsh, A.(2014). The potential for using gamification in academic

libraries in order to increase student engagement and achievement. Nordic Journal of Information Literacy in Higher Education 6(1): 39-51.

Page 25: Playing for keeps: Game design and implementation for long-term learning - Catherine Fahey & Marcela I Isuster

GAMES IN EDUCATION• Faiella, F., & Ricciardi, M. (2015). Gamification and learning A

review of issues and research. Journal Of E-Learning & Knowledge Society, 11(3), 13-21.

• Holmes, J. B., & Gee, E. R. (2016). A framework for understanding game-based teaching and learning. On The Horizon, 24(1), 1-16. doi:10.1108/OTH-11-2015-0069

Page 26: Playing for keeps: Game design and implementation for long-term learning - Catherine Fahey & Marcela I Isuster

THANK YOU!C AT H E R I N E FA H E YC FA H E Y @ S A L E M S TAT E . E D U

M A R C E L A Y. I S U S T E RM A R C E L A . I S U S T E R @ M C G I L L . C A


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