22.03.2010Game Programming Lab 2010 1
Playtesting
22.03.2010Game Programming Lab 2010 2
Playtesting Sessions
Three playtesting sessionsPlayers between 10 and 30 years oldParticipants had to fill out Questionnaire and also gave oral Feedback
22.03.2010Game Programming Lab 2010 3
Graphics
Mostly positive feedback regarding cars and lighting effectsDifferent people remarked that the overall impression is a bit to monotonousPossible Improvements:
Color civilian traffic in the shaderColor parts of the buildings in the shader
22.03.2010Game Programming Lab 2010 4
Sound
Background music repetitive or boringBackground music too quiet compared to the effect volumePossible Improvments:
Menu entry to adjust sound volumesBalancing of the soundsBackground music still not final
22.03.2010Game Programming Lab 2010 5
Input
Driving physics proved to be good„pickup and play“ experienceIngame player introduction requestedPlayers confused because of missing progress feedback
22.03.2010Game Programming Lab 2010 6
AI
General impression of police AI was good
Do not make them strongerDifficulty therefore rated ok
Civilian car AI was rated unequallyPossible Improvements:
Collision Avoidance System
22.03.2010Game Programming Lab 2010 7
Drunk‘O‘Meter
Graphical effect commented as „pretty cool“ and „realistic“Slight effect on steering not noticed by most of the playersExperienced players are drunk quite fastUnclear why you get drunk
22.03.2010Game Programming Lab 2010 8
Drunk‘O‘Meter
Possible Improvements:Minimal & maximal distance between pickup and deliveryReduce drunkeness fasterAdd introduction to loading screen
22.03.2010Game Programming Lab 2010 9
Conclusion
Acceptance for the game is highFeedback mostly as expectedCreate as much content as possible