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Playtesting

Date post: 23-Feb-2016
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Playtesting. Playtesting Sessions. Three playtesting sessions Players between 10 and 30 years old Participants had to fill out Questionnaire and also gave oral Feedback. Graphics. Mostly positive feedback regarding cars and lighting effects - PowerPoint PPT Presentation
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22.03.2010 Game Programming Lab 2010 1 Playtesting
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Page 1: Playtesting

22.03.2010Game Programming Lab 2010 1

Playtesting

Page 2: Playtesting

22.03.2010Game Programming Lab 2010 2

Playtesting Sessions

Three playtesting sessionsPlayers between 10 and 30 years oldParticipants had to fill out Questionnaire and also gave oral Feedback

Page 3: Playtesting

22.03.2010Game Programming Lab 2010 3

Graphics

Mostly positive feedback regarding cars and lighting effectsDifferent people remarked that the overall impression is a bit to monotonousPossible Improvements:

Color civilian traffic in the shaderColor parts of the buildings in the shader

Page 4: Playtesting

22.03.2010Game Programming Lab 2010 4

Sound

Background music repetitive or boringBackground music too quiet compared to the effect volumePossible Improvments:

Menu entry to adjust sound volumesBalancing of the soundsBackground music still not final

Page 5: Playtesting

22.03.2010Game Programming Lab 2010 5

Input

Driving physics proved to be good„pickup and play“ experienceIngame player introduction requestedPlayers confused because of missing progress feedback

Page 6: Playtesting

22.03.2010Game Programming Lab 2010 6

AI

General impression of police AI was good

Do not make them strongerDifficulty therefore rated ok

Civilian car AI was rated unequallyPossible Improvements:

Collision Avoidance System

Page 7: Playtesting

22.03.2010Game Programming Lab 2010 7

Drunk‘O‘Meter

Graphical effect commented as „pretty cool“ and „realistic“Slight effect on steering not noticed by most of the playersExperienced players are drunk quite fastUnclear why you get drunk

Page 8: Playtesting

22.03.2010Game Programming Lab 2010 8

Drunk‘O‘Meter

Possible Improvements:Minimal & maximal distance between pickup and deliveryReduce drunkeness fasterAdd introduction to loading screen

Page 9: Playtesting

22.03.2010Game Programming Lab 2010 9

Conclusion

Acceptance for the game is highFeedback mostly as expectedCreate as much content as possible


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