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Pokemon Hg Ss Legendary

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    ****************************************************************************** #@@@ #@ @ @@# @ @ #@ @@@@ #@@#@@# @@ #@ #####@@@@@

    @@@@@@@@@@@ #@@@#@@@@@@@ @@@@@@. #@@@@@@# @ @@@@@# #@ ##@ @@@ @@ @@@++@@@,#@ @ @ ##@@@@#

    @@ #@ ##@ @@ @@@@ @@#@ @ #@ #@ @@#@@#@@ @@ ##@@ # @ @@@ # @ #@@ #@@##@@@#@ @ ###@ @@ @@@@ #@@# # @ ##@#@ @@ @#@# @@@@ @ ##@ @@ @ @ #@#@@ @#@@@@@@ @@ @##@ @ @ @ @@@@@@ @ @ @@ @@@@@ @@ #@ @@ @@##@@@# @ @ @@@ @@ @ @ @ @@ @@ #@ @ @ @@ @##@@@ @@@@ @@ @ @@ @@@ @@ @ @@ @ @ @ @ ###@ @@ @@ @@ @ @ @ #@ # @ @@@@@ @ @@ ###@ @ #@# @@@@@ @ #@ @@@ @ # @@ @@@ @ @ ##@ @@@ @@@ @ @@ #@@@#@@@@@# @@ @ ## @@ @ #@@ #@#@ @@ @@@@ ##@@###@ @@ @ @ @ @@ ##@ @#@@ @@ @##@@@ #@ #@@@@#@@@@ @# @@@ @ #@@ @##@ @@ @ ##@@@ #@ ####@@#+@@@ @@#@@@@@ @ @ ##@ @@#@@ @@@ @ ##@@@#@ ## ##@# #@@@#@ @ @@ #@@ @###@@@@@@#@@@@@ ##@@@ ##@@@@@@ #@# @ @ ##@ @ #####` @@@## ##@ ######@@ ##@@@@ @

    #@# @ ## ## ##@ @@@ #@@@+@ ##@@@@# ####@@ ### -POKEMON HEARTGOLD/SOULSILVER LEGENDARIES FAQ-==============================================================================By: MKaykitkats==============================================================================

    ABOUT THIS FAQ:

    ==============================================================================

    This FAQ details catching the LEGENDARY POKEMON in POKEMON HEARTGOLD andSOULSILVER versions. It does not include event Pokemon (yet), but instead allthe legendaries that can be caught within the game, which itself is a largeamount.

    It talks about where they are, how to get to them, and some more informationregarding them.

    You can refer to the World Map I uploaded which displays Legendary Pokemonon it:

    http://www.gamefaqs.com/ds/960099-pokemon-heartgold/faqs/60129

    I tried to make it as straightforward as possible. I hope you find theinformation helpful and easy to understand.

    ==============================================================================

    TABLE OF CONTENTS [ToC]

    ==============================================================================

    Use Ctrl + F to skip to specific sections, simply search for the letters

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    within the brackets listed below.

    To make things simple, to find the Pokemon, search their name, all caps,within [ ]'s.

    They are listed in National Dex order. This list now includes Event Pokemon.

    1.) Table of Contents [ToC]2.) General Info/Format [GIF]3.) Catching The Legendary Pokemon [CTH] -#144 Articuno [ARTICUNO] -#145 Zapdos [ZAPDOS] -#146 Moltres [MOLTRES] -#150 Mewtwo [MEWTWO] -#243 Raikou [RAIKOU] -#244 Entei [ENTEI] -#245 Suicune [SUICUNE] -#249 Lugia [LUGIA] -#250 Ho-Oh [HO-OH] -#380 Latias [LATIAS] -#381 Latios [LATIOS] -#382 Kyogre [KYOGRE] -#383 Groudon [GROUDON] -#384 Rayquaza [RAYQUAZA]

    -#483 Dialga [DIALGA] -#484 Palkia [PALKIA] -#487 Giratina [GIRATINA]4.) Closing/Credits/Contact Information [CCC]5.) Version Info [VIN]6.) Authorized Websites [ADS]

    ==============================================================================

    GENERAL INFO/FORMAT [GIF]

    ==============================================================================

    To start: In this game, if you defeat a Legendary Pokemon (that is, you faintit), you are actually able to try again. You do this by defeating the EliteFour and the Champion once again, and the Pokemon will come back. You can tryagain with this. Some re-appear in different areas, and that will be noteddown.

    IV/EV/Natures all change each time you knock the Pokemon out. This is usefulif you are the type who wants something specific.

    There are some general strategies that will be repeated said, so I hope youdon't mind reptition!

    With each section, I will be using simillar formats:

    Where: Where this Pokemon is located

    Requirements: If there are any requirements for this Legendary to appear

    Walkthrough: How to get to the Pokemon. It will be a somewhat thorough guide,in the sense it will cover any Trainers that you fight, as well as how toget to the Pokemon itself. It will not, however, include wild Pokemonencounters. Note that the walkthroughs are not full cave explorations, buttake you straight to the Legendary Pokemon. Items grabbed are usually not

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    off the path, and are not found using the Dowsing Machine. For that info, lookat the Cave Exploration section in the FAQ.

    HM: The HM's you need.

    The Pokemon Itself: Below the Pokemon's stats will be displayed =

    [VERSION] - If it is version specific. If it appears in both with different stats, it will be noted.

    ### POKEMON NAME LV ## -Ability: The Ability -Type: The Type of Pokemon, usually dual -Moves: The moveset Move 1 [Type/Type] PP

    Tips: Any tips there are regarding the Pokemon and capturing it. This sectionmay be repetitive and state common knowledge, however.

    ******************************************************************************

    BASIC TIPS / STRATEGIES

    ******************************************************************************

    I got emailed quite a bit about what exactly I mean by "the usual" and such.So, this brief section covers the very question.

    Generally when capturing Pokemon, you want to aim for the highest chance ofa successful capture. Every Pokemon has a "Catch rate", with the lower thenumber, the lower the chance. This being a Legendary Pokemon FAQ, you canexpect most Pokemon listed below to have very low catch rates.

    There is a formula involved, but we do not need to get *too* involved withhow the system works. Just know this:

    -Pokemon HP (The lower, the better)-Any Status ailment (Sleep/Freeze/Poison/Sleep/Paralysis/etc)-The Ball being used (Poke Ball, Ultra Ball, etc)

    So, as they say in the game's Pokemon capture Tutorial (right before you getyour first Poke Balls), you want to aim to lower a Pokemon's HP as much aspossible, as well as inflict a status ailment. Throwing certain types of Ballscan help, too, such as a Dusk Ball in a cave or at night, as it will multiplythe chance quite significantly.

    You should bring Pokemon that have damage dealing moves, as well as highenough stats that the Legendaries you are battling won't do significant

    damage to, and if they do, then be sure to have plenty of recovery items.

    You can either skillfully aim to capture the Legendary really quickly, usingcorrect tactics and well executed moves and a lot of luck, or you can drawout a battle and just keep tossing away after you have lowered the opponent'sHP and inflicted status ailments. Be aware that if the Legendary runs out ofPP, then it will begin to harm itself, and it it's HP is low, then it's gone.

    I can't give an exact set of moves that I would advise you use, as there aremany, many ways to reduce Pokemon HP and inflict status changes, so instead

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    I give you only what to do, and let you figure out how to do it.

    Concerning the different Ball types;

    Say you want to use a Quick Ball, you should know it loses it's effectivenessa few turns after you begin. However, there is the Dusk Ball, which keeps it'seffectiveness so long as the place is dark (cave, time of day is night, etc).Some keep their rates no matter what (Poke Ball, Great Ball, Ultra Ball), butare lower than the others.

    A Master Ball ensures 100% catch, on the other hand.

    For in-depth information on Poke Balls and their types, what Apricorns theyare made from, etc, I advise you read this page:

    http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9_Ball

    For in-depth information concerning catch rate, I advise you visit:

    http://bulbapedia.bulbagarden.net/wiki/Catch_rate

    It's very self explanatory. I hope this section was helpful!

    ==============================================================================

    CATCHING THE LEGENDARY POKEMON [CTH]

    ==============================================================================

    ********************************** ARTICUNO **********************************

    [ARTICUNO]

    Where: Seafoam Islands, which is within Route 20. There are two ways to enter the Island, one from the Fuchsia side (right), and Cinnabar side (left).

    Requirements: *Reach the SEAFOAM ISLANDS

    WALKTHROUGH: Starts from SEAFOAM ISLAND CAVE, the entrance closer to the Cinnabar side. You get here by surfing east from Cinnabar Island.

    HM: SURF, STRENGTH

    ------------------------------- SEAFOAM ISLANDS ------------------------------

    1F:

    Go down the stairway, ignoring the ladder going up.

    B1F:

    Walk left and up, and use STRENGTH on the boulder. Do not push it up, rather,push it to the left until it hits the wall (three times). Push the left oftwo boulders above you up once, and then the remaining boulder left or right.

    Go left and up the stairway, grab the ICE HEAL, then go left and down theladder.

    B2F:

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    Go onto the ice to the left, simply go under and slide up, or just slide leftand up. The top left corner icicle has a PEARL hidden on it.

    Line yourself up with the Trainer you see standing there, and then slide rightinto them:

    SKIER CADY (1696P)

    -DELIBIRD LV 53 (F) 2077 EXP -Type: Ice/Flying

    Now slide down, so you're against the bottom wall. Then go right, to theTrainer sliding back and forth:

    BOARDER SHAUN (1600P)

    -CLOYSTER LV 55 (M) 2392 EXP -Type: Water/Ice

    -DEWGONG LV 50 (M) 1885 EXP -Type: Water/Ice

    Slide up, hitting the top wall, then slide down, hitting the bottom wall.

    Slide right out of the ice.

    Below is another sheet of ice. See that Trainer? Line up with him, then godown, so you're standing right above him:

    BOARDER BRYCE (1600P)

    -DEWGONG LV 55 (M) 2073 EXP -Type: Water/Ice -Moves: Dive [Water/Physical]

    -LAPRAS LV 50 (M) 2346 EXP

    -Type: Water/Ice -Moves: Hydro Pump [Water/Special] Brine [Water/Special]

    Slide directly to the right. Then, go down the ladder there.

    B3F:

    Head to the bottom left of the room, ignoring the left ice sheet near theladder you came from.

    There is an ice sheet to the left with ice blocks on it. Push two of them out

    of the way, either up, or down. Just not right or left. Then push whicheverone is remaining to the left (slide into it from the right). It will go left,and then slide left again, and then go up, and left.

    Go down the ladder that is in this new area, ignoring the ice sheet above you.

    B4F:

    Go down the stairs, and SURF on the water. Follow the slightly winding pathto a stairway above where you just were. Go up, then turn right, then down

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    those stairs, and SURF again.

    Go down, right, and up the next stairway, then up the ladder near the stairs.

    B3F:

    Go up the only other ladder here.

    B2F:

    Go right, down, and cross the wooden bridge, taking you to yet another ladder.

    B3F:

    Go down the only other ladder here.

    B4F:

    Go down, and SURF on the water, go left, and then up, onto the stairway. Youare now face to face with Articuno. Save, prepare, and then push A on it tobegin! That is pretty much all of Seafoam. You can exit quickly by going tothe water, surfing, then going left, and up, then following the linear paththat takes you out, on the Fuchsia Side.

    [HEARTGOLD/SOULSILVER]

    #144 ARTICUNO LV 50 -Ability: Pressure -Type: Ice/Flying -Moves: Reflect [Psychic/Status] 20/20 Agility [Psychic/Status] 30/30 Ice Beam [Ice/Special] 10/10 AncientPower [Rock/Special] 05/05

    Tips: Articuno has various weaknesses. Rock, Fire, Electric, etc. Be wary of that when doing your attacks. It has stat boosting moves, and only

    a total of 15 PP of offensive moves. Dusk Balls are your best bet for catching it, as the time of day does not matter within caves. Do the usual statis ailments/HP drain. If you KO it, it will be here again after you defeat the Champion.

    *********************************** ZAPDOS ***********************************

    [ZAPDOS]

    Where: Outside the Power Plant. The Power Plant is located in Route 10, by surfing down the L-shaped body of water. Route 10 is easily accessed by leaving Cerulean City east and crossing Route 9.

    Requirements: *Defeat BLUE at Viridian Gym; receiving the Earth Badge

    WALKTHROUGH: None, as it's out in the open with no obstacles in the way.

    HM: SURF (To reach the PowerPlant)

    [HEARTGOLD/SOULSILVER]

    #145 ZAPDOS LV 50 -Ability: Pressure

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    -Type: Electric/Flying -Moves: Agility [Psychic/Status] 30/30 Charge [Electric/Status] 20/20 Discharge [Electric/Special] 15/15 AncientPower [Rock/Special] 05/05Tips: Zapdos has two offensive moves, both of relatively low PP. The rest are stat boosters, which can keep it going for awhile, but gives you a lot of time to catch it. If you exhaust it of it's two offensive moves, you will have at least 50 turns to capture it, before it begins to succumb to Struggle. This is assuming you're not applying pressure. Try coming at night, so you can utilize Dusk Balls to capture the Pokemon; increasing your chances by a fairly large amount. There is no need to worry about it running away. Zapdos will appear again if you defeat it by accident/on purpose, after you defeat the Champion again.

    *********************************** MOLTRES **********************************

    [MOLTRES]

    Where: Mt. Silver's interior. Specifically on the west side. You can access Mt. Silver by heading west from the Reception Gate, which takes you

    to Route 28, eventually to Mt. Silver. If you have been to Mt. Silver before, you can FLY there.

    Requirements: *Defeat BLUE at Viridian Gym; receiving the Earth Badge *Gain access to Mt. Silver from Professor Oak

    WALKTHROUGH: The Walkthrough starts from the entrance to Mt. Silver Cave.

    HM Requirements: SURF, WATERFALL, ROCK CLIMB

    ------------------------------- MT. SILVER CAVE ------------------------------

    1F:

    Go left, and SURF on the water. Use WATERFALL on the waterfall that is aboveyou.

    2F:

    Feel free to go up the stairway to the right and into the entrance tograb the EXPERT BELT. Go back out and use SURF again if you did so.

    Now surf left, up, and you can get off on the thin layer of ground againstthe top wall. Use ROCK CLIMB on the climable wall to get up there.

    3F:

    Go left. If you examine that rock, you'll get an ULTRA BALL. Go up, thenclimb down the next climbable wall that goes to the right.

    2F:

    SURF on the water there, and then use WATERFALL to go up.

    3F:

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    Go forward, and up the stairway, through the only exit/opening there.

    And there it is, if you ROCK CLIMB down either wall, you can fight it. Fromthe Pokemon Center outside Mt. Silver to here, it should take less than250 steps, costing you only one MAX REPEL, if you were using one.

    ROCK CLIMB down, and battle it!

    [HEARTGOLD/SOULSILVER]

    #146 MOLTRES LV 50 -Ability: Pressure -Type: Fire/Flying -Moves: Air Slash [Flying/Special] 20/20 Safeguard [Normal/Status] 25/25 Flamethrower [Fire/Special] 15/15 AncientPower [Rock/Special] 05/05

    Tips: It has more moves than Zapdos for offense, making it slightly more difficult. However, being in a cave, regardless of time of day, Dusk Balls should be very effective against it. Do the usual HP drain and status ailment, then start tossing away. If you defeat it by accident/ on purpose, it will reappear here after defeating the Champion.

    *********************************** MEWTWO ***********************************

    [MEWTWO]

    Where: Cerulean Cave. It is accessed by going to Route 25, then go south to the far left grass, taking you into Route 24, and SURF on the linear waterway, taking you to the cave entrance.

    Requirements: *Defeat BLUE at Viridian City; receiving the Earth Badge

    WALKTHROUGH: It will start from the Cerulean Cave entrance.

    HM Requirements: SURF, STRENGTH, ROCK CLIMB, ROCK SMASH and FLASH (Not an HM,but cave is dark, and it would be very helpful).

    -------------------------------- CERULEAN CAVE -------------------------------

    1F:

    Go up, and SURF on the water. Go straight up, then left.

    Keep going left until it forces you to turn down. Go up the nearest stairwayto the left, here. Grab the NUGGET, then Go down the stairs below you,and past the rocks. Go up the stairway, and go right, and down, and right.

    Ignore that ladder.

    Go down the stairway to the left of the ladder, then up the next one. Go down,down the next stairway, following the winding path, which will lead you to alarger stairway with a ladder at the top.

    Go up this ladder.

    2F:

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    Back here, slightly more maze like this time. Go up the first chance you get,Then take the right, and follow the very long, yet linear, path to the end,where there is another ladder down a stairway. Go down.

    1F:

    Go to the only other ladder in this room.

    B1F:

    Go down the stairs, and follow the linear path as it winds. Take the firstright, and go up, grabbing the MAX REVIVE. Backtrack to the fork, then godown, right, and follow this path, it will take you to a stairway that goesinto the water. SURF here.

    Go right, then up, and you will run into land. Go straight up, up the stairs,down the stairs on the right, and straight down you will run into more water.

    Ignore the first right, and go down and to the right, grab the BLACK SLUDGE.Now backtrack to the first right, and take it.

    On land, go up the stairs, and there is Mewtwo. Save, prepare, and thenpress A to get started! That's it for Cerulean Cave. The ladder behind Mewtwogives quick access to the exit.

    [HEARTGOLD/SOULSILVER]

    #150 MEWTWO LV 70 -Ability: Pressure -Type: Psychic -Moves: Psycho Cut [Psychic/Physical] 20/20 Amnesia [Psychic/Status] 20/20 Power Swap [Psychic/Status] 10/10 Guard Swap [Psychic/Status] 10/10

    Tips: This is easier than it looks. Mewtwo in this game seems to have three

    status moves and just one offensive move, of which it has 20 uses. If you apply pressure, than it's just 10 turns of being under fire. Then you have 40 unpressured turns of capturing. Use Dusk Balls, as time of day does not matter within the cave. Do the usual HP reduction/status inflictment, this shouldn't be too hard.

    ******************************** RAIKOU/ENTEI ********************************

    [RAIKOU] [ENTEI]

    Like Latias/Latios, these two get their own section as they are almost thesame in terms of requirements and finding them.

    Where: Everywhere! These Pokemon roam around, going into different Routes assoon as you do. You can check your PokeGear for their current location, tosee if they're in your area or not. I believe they stay within Johto routes,only, however.

    Requirements: *Complete the Burned Tower, so the Legendary Beasts scatter

    -Note: You will do this in the midst of the story

    WALKTHROUGH: There is no walkthrough, as they can be anywhere. Instead, just

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    follow the tips presented above to eventually find them.

    HM: No HM requirements.

    [HEARTGOLD/SOULSILVER] [HEARTGOLD/SOULSILVER]

    #243 RAIKOU LV 40 #244 ENTEI LV 40-Ability: Pressure -Ability: Pressure-Type: Electric -Type: Fire-Moves: -Moves:Roar [Normal/Status] 20/20 Roar [Normal/Status] 20/20Quick Attack [Normal/Physical] 30/30 Fire Spin [Fire/Special] 15/15Spark [Electric/Physical] 20/20 Flamethrower [Fire/Special] 15/15Reflect [Psychic/Status] 20/20 Stomp [Normal/Physical] 20/20

    A common tactic is to find two Routes that are connected without interruption,and have fields of grass. You can keep moving back and forth between theseRoutes, checking the grass and PokeGear to see if any are near you. Thisway, you basically wait until they happen to be in the same Route as you.

    Repel is a good way to keep wild Pokemon from getting in the way, as youwill only encounter the Legendary as a result--just watch out for it's level.

    Once encountered, they will run on the first chance they get. For this, you

    will have to keep them in the battle. Most people prefer to use Wobuffet;due to it's ability that prevents Pokemon from escaping. However, the move"Roar" can cause problems, as that in turn scares your Pokemon away anyway.

    Any damage you cause will remain on that Pokemon. Any status ailment willlikewise. If they faint, then you can find them roaming again after youdefeat the Champion.

    Fast Balls are a nice chance catch, as they are built mostly for this purpose.You can get Fast Balls by presenting WHT APRICORNS to Kurt, in Azalea Town.

    Raikou does not have much on the offensive side, as expected for a runningPokemon. It has quick moves, all Physical, none Special.

    Entei on the other hand has offensive moves, both Special and Physical. Thesetwo points are points of caution.

    It should not be too bad. You can try again if you mess up, after all.

    ********************************** SUICUNE ***********************************

    [SUICUNE]

    Where: Route 25, specifically Cerulean Cape. You can get there by exiting Cerulean City north, across Route 24, then east, through Route 25, past Bill's Cottage, and up the stairs. You will have to have defeated

    Cerulean City's Gym Leader Misty before it appears.

    If you make it faint, it will reappear in the Burned Tower, located in Ecruteak City, after you defeat the Champion again.

    Requirements: *Complete the Burned Tower, so the Legendary Beasts scatter *Encounter Suicune at Cianwood City *Encounter Suicune at Route 42 *Encounter Suicune at Vermilion City *Encounter Suicune at Route 14

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    *Earn the Cascade Badge (Defeat Misty; you have to find her on Route 25 first to make her go back to her Gym, then defeat her before Suicune appears here)

    -Note: The majority of these you will cross during the Pokemon League quest; that is, the story of the game. Route 14 is optional, but is the prime factor.

    WALKTHROUGH: There is no Walkthrough required, as it is in an accessible area.

    HM: No HM requirements.

    [HEARTGOLD/SOULSILVER]

    #245 SUICUNE LV 40 -Ability: Pressure -Type: Water -Moves: Rain Dance [Water/Status] 05/05

    Aurora Beam [Ice/Special] 20/20 Gust [Flying/Physical] 35/35 Mist [Water/Status] 30/30

    Tips: Well, this battle can last quite awhile, seeing as it has a total of

    55 PP for offensive moves. The lower level helps though, as by this point inthe game you are expected to have a much higher level, supposedly meaningyour Pokemon can take quite a few hits. Gust isn't particulary powerful,either is Aurora Beam. Be sure to bring a Pokemon that is resistant, andbegin the process of bringing down the HP. Mist may present problems when itcomes to stats inflicting, and it's ability, in a drawn out battle, may causeproblems regarding your Pokemon and their PP. You could try this battle atnight time and use Dusk Balls, which would certainly help you out. Remember:If you defeat it, it will reappear at Burned Tower after you fight theChampion once again.

    Update: According to a reader, Net Balls will work quite well regardless of itbeing day or night, so feel free to use them too!

    Update 2: A reader emailed me and bought the fact that Misty MUST be defeatedBEFORE you will encounter Suicune here!

    *********************************** LUGIA ************************************

    [LUGIA]

    Where: Whirl Islands, within Routes 41 and 40; east of Cianwood City and south of Olivine City.

    Requirements:

    HEARTGOLD: *Receive the Silver Wing from the man in Pewter City

    SOULSILVER: *Receive the Silver Wing from the Radio Power president after you save it from Team Rocket *Acquire the last Johto Badge *Defeat the Kimono Girls to receive the Tidal Bell

    Note - In order to proceed in the story, you will have to have done this event anyway.

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    WALKTHROUGH: The walkthrough starts from Cianwood City to help you get to the correct entrance of Whirl Islands; as it has four entrances. The top right/northeast one is what we are aiming for.

    HM: SURF, WHIRLPOOL, FLASH (Not an HM) would be helpful, as the cave is dark.

    -------------------------------- CIANWOOD CITY -------------------------------

    Go to the northern part of the city, face east, and SURF. We are aiming toenter the WHIRL ISLANDS from the NORTHEAST (Top RIGHT) side. So we are lookingfor the WHIRLPOOL closest to OLIVINE CITY.

    ----------------------------------- ROUTE 41 ---------------------------------

    Basically, if you SURF from north CIANWOOD, skip the first WHIRLPOOL you see,keep going right, then down, and it will be that one.

    Once you cross over it, make your way into the entrance.

    -------------------------------- WHIRL ISLANDS -------------------------------

    1F:

    Use FLASH to illuminate the cave. Now proceed forward and hop off the ledge.

    The path splits in two, take the upper path, hop the ledge, go up, and godown the ladder at the end of the passageway.

    B1F:

    Go down, and follow the linear path until you reach a ladder, go down thisladder.

    B2F:

    Grab the MAX REVIVE to your left, then go down, and take the right path down.You will see a man standing there. Speak to him!

    He moves aside, now go down the series of ramps, ignoring the tunnel. There isa cave entrance at the bottom of all the ramps. Enter it.

    WATERFALL BASIN:

    You will enter to see a scene with the Kimono Girls, they will briefly talk,then begin a ceremony.

    LUGIA will appear! Don't worry if you didn't save, you won't battle rightaway. After she's done talking, I advise you save, and get ready to battleLUGIA.

    Go up to the water, SURF, head to the LUGIA, and press A to begin the battle!

    [HEARTGOLD] [SOULSILVER]

    #249 LUGIA LV 70 #249 LUGIA LV 45 -Ability: Pressure -Ability: Pressure -Type: Psychic/Flying -Type: Psychic/Flying -Moves: -Moves: Punishment [Dark/Physical] 05/05 Rain Dance [Water/Status] 05/05 AncientPower [Rock/Special] 05/05 Hydro Pump [Water/Special] 05/05 Safeguard [Normal/Status] 25/05 Aeroblast [Flying/Special] 05/05

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    Aeroblast [Flying/Special] 05/05 Extrasensory [Psychic/Special] 25/25

    Tips: Lugia overall has very low PP Tips: The lower level, as well as low for any offensive moves. You can use PP concerning offensive moves may this to your advantage, if you have give you an easier time capturing it. a strong Pokemon with Pressure, it Do the standard lower HP and give-a- will drain the PP quickly, leaving status-ailment. Remember that if it only Safeguard. However, Safeguard does faint, you can come back and can still hinder your efforts to try again later. Being the version capture it with a status ailment. mascot, most use their Master Ball Be careful not to let it run all the here, too. Do as you wish, though, way out of PP, otherwise, the it should not be too difficult. expected low HP of capture, with the Struggle, will cause it to faint. The high level may cause it to be more descructive than for SoulSilver players, but by this time you may have Pokemon that can withstand the attacks. Use any ball you wish, it may take some persistence with a low catch rate.

    Update: According to a reader, Heavy Balls (made by Kurt in Azalea Town

    from Black Apricorns) add +20 to the catch rate, so will be effective when trying ot capture this Pokemon.

    *********************************** HO-OH ************************************

    [HO-OH]

    Where: The Bell Tower. Accessible from Ecruteak City.

    Requirements:

    HEARTGOLD: *Receive the Rainbow Wing from the Radio Tower president after you save it from Team Rocket

    *Acquire the last Johto Badge *Battle the Kimono Girls toreceive the Clear Bell.

    Note - In order to proceed in the story, you will have to have done this event anyway.

    SOULSILVER: *Receive the Rainbow Wing from the man in Pewter City

    WALKTHROUGH: The Walkthrough starts from the entrance of Bell Tower. You can get here by leaving Ecruteak City through the north, crossing the Barrier Station, and the Bellchime Trail.

    HM: No HM requirement.

    --------------------------------- BELL TOWER ---------------------------------

    1F:

    Go left and up, toward a man standing next to a ladder. He will interrupt,and will then let you through. Go up the ladder.

    2F:

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    Another straightforward floor, go down and there is a ladder at the bottom. Goup.

    3F:

    On this floor, you will notice ramps on the sides. You can only cross overone-way. So first, go to the ramp to the left of you, facing left. Hop acrossand get the FULL HEAL.

    Now hop back using the ramp above that. Now go right and hop across thatramp. Go up, and hop left across two ramps. Make your way around the centralpillar, and hop across two more ramps. Go up, and hop across three ramps goingto the right.

    You can't see the ramp with the pillar in the way, go all the way up, touchingthe wall, then go down one step, and then head right and you will hop acrossa ramp. Now go down and hop across two more ramps. Go up the ladder.

    4F:

    There...are a lot of ramps in this room. I will just name the directions youshould hop to avoid confusion.

    First, hop down, left, down, left, down, down, and grab the item to the right,it's an ULTRA BALL. Now go right, down, left, down, down. You should be on aplatform with an item and a ladder. Grab the PP UP. This ladder serves nopurpose, so ignore it.

    Go left, left, then up the platform. Now, hop left, left, left, down, right,right, down, left, left, down, left, left. You should be at the bottom leftof the room, with another platform with an item and a ladder. Grab theESCAPE ROPE. This ladder, like the last one, is also a "return ladder." Soignore it for now.

    Go up this platform, and hop right twice. Go up again, and hop left twice.There is another ladder. Go up this one.

    5F:

    If you want a RARE CANDY, then follow the directions below. It will cause youto go down a floor and come back around, however. If you want to skip it, thenignore the paragraph below.

    Hop right twice, go all the way to the right side, then down a bit. Hop leftacross twice, then down twice. You should be at the center of the room, grabthe RARE CANDY. Now hop right, then down, and go down the ladder. On thefourth floor, follow the instructions from the bottom right ladder (the onethat serves no purpose) and make it back to the fifth floor.

    Ignoring the RARE CANDY, or if you picked it up; follow below:

    Hop right twice (from the starting ladder), then take the first hop down. Goleft, then hop left once, then down once. Take the left path, hopping downtwice. Then, take the right path, hopping downward four times.

    Go up this ladder.

    6F:

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    Sacred Fire [Fire/Physical] 05/05 Sacred Fire [Fire/Physical] 05/05

    Tips: The level is lower than that of Tips: The level is higher than that SOULSILVER, however, the move set is of HEARTGOLD players, lowering the still menacing. The PRESSURE will chances of a capture, as well as cause your Pokemon to use twice the increasing it's power against you. PP amount, so be wary. Sunny Day However, it's PP is very low, with will up the fire attacks, which the status move Safeguard as the already deal great damage on their only move with a PP higher than 5. own. The common tactic is to give it You can drain it's attacks in the a status ailment, take the HP down process applying your own Pokemon as close to 1 as possible, as is with with Pressure. Be careful not to other Pokemon you catch. Any ball let it faint from struggling, is fine, the minimum chance of though. As with other Pokemon, get capture is 0.4%. It's PP may take the HP as close to 1 as possible, a while to deplete, and when it does, and give it a status ailment; be careful it doesn't use Struggle preferrably one that will stop it until it faints. from a possible Struggle [Sleep, Paralysis, etc.] Do not Poison or Burn it, as that will cause it to faint quickly.

    ******************************** LATIAS/LATIOS *******************************

    [LATIAS] [LATIOS]

    Like Raikou and Entei, these two roam around. What separates them, however,is that they are version exclusive. Latias appears in HeartGold, while Latiosappears in SoulSilver.

    Where: Everywhere! These Pokemon roam around, going into different Routes assoon as you do. You can check your PokeGear for their current location, tosee if they're in your area or not. I believe they stay within Kanto routes,only, however.

    Requirements: *Recover the Machine Part, and return it to the Power Plant to return the Power Plant to a functioning state

    *Talk to the Copycat girl in Saffron City *Receive the Poke Doll from the man inside the Pokemon Fan Club in Vermilion City *Run into Steven when coming out of the Pokemon Fanclub in Vermilion City *(For the Opposite Pokemon; Latios in HG and Latias in SS; you need to have the event item "Enigma Stone," and take it to the Pewter City Museum)

    WALKTHROUGH: There is no walkthrough, as they can be anywhere. Instead, just follow the tips presented above to eventually find them.

    HM: No HM requirements.

    [HEARTGOLD][SOULSILVER]* [HEARTGOLD]*[SOULSILVER]

    #380 LATIAS LV 35 (F) (LV 40)* #381 LATIOS LV 35 (M)-Ability: Levitate -Ability: Levitate-Type: Dragon/Psychic -Type: Dragon/Psychic-Moves: -Moves:DragonBreath [Dragon/Special] 20/20 DragonBreath [Dragon/Special] 20/20Water Sport [Water/Status] 15/15 Protect [Normal/Status] 10/10Mist Ball [Psychic/Physical] 05/05 Luster Purge [Psychic/Special] 05/05

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    Refresh [Normal/Status] 20/20 Refresh [Normal/Status] 20/20

    * - Requires Enigma Stone

    A common tactic is to find two Routes that are connected without interruption,and have fields of grass. You can keep moving back and forth between theseRoutes, checking the grass and PokeGear to see if any are near you. Thisway, you basically wait until they happen to be in the same Route as you.

    Repel is a good way to keep wild Pokemon from getting in the way, as youwill only encounter the Legendary as a result--just watch out for it's level.

    Once encountered, they will run on the first chance they get. For this, youwill have to keep them in the battle. Most people prefer to use Wobuffet;due to it's ability that prevents Pokemon from escaping. They do not have amove to scare your Pokemon, however, unlike the Legendary Beasts and Roar.

    Any damage you cause will remain on that Pokemon. Any status ailment willlikewise. If they faint, then you can find them roaming again after youdefeat the Champion.

    Fast Balls are a nice chance catch, as they are built mostly for this purpose.You can get Fast Balls by presenting WHT APRICORNS to Kurt, in Azalea Town.

    But if you're keeping them in the battle, then you can use the standardBalls and try your best to catch them, lowering HP and giving Statusailments. Their levels are relatively low, so this should allow for an easiercatch.

    Refresh will heal them of status ailments, so you may have to be wary ofthis. However, if put to Sleep, or constantly Paralyzed, then there is noworry, as they will be unable to use it.

    It should not be too bad. You can try again if you mess up, after all.

    USING THE ENIGMA STONE

    UPDATE: With the event item, "Enigma Stone", you do not have to worry aboutcapturing the Pokemon while it roams--it will be in one place.

    The event runs from July 31 2010 to August 27 2010 (For North America), andran November 27 2009 to January 11 2010 for Japan.

    You will need to have defeated the Elite Four and acquired the National Dexfor this event to happen.

    Simply go to Pewter City Museum and the event will unfold itself. I believethe stats are the same if you look above, but I have not followed through theevent yet so let me know if there are differences!

    ******************************** KYOGRE/GROUDON ******************************

    [KYOGRE] [GROUDON]

    These two are in the same place, the difference being they are versionexclusive. KYOGRE is for HEARTGOLD, GROUDON is for SOULSILVER.

    Where: The Embedded Tower. It is within Route 47, which is west of Cianwood City, on your way to the Safari Zone.

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    Requirements: *Defeated RED atop Mt. Silver *Receive a starter Pokemon from Professor Oak *Visit Mr. Pokemon in Route 30 to receive the BLUE ORB and RED ORB [HEARTGOLD/SOULSILVER]

    WALKTHROUGH: The walkthrough will actually start at Cianwood City, to guide you to the Embedded Tower.

    HM Requirements: SURF, ROCK CLIMB

    -------------------------------- CIANWOOD CITY -------------------------------

    Head up, and left into the cave that leads to the Safari Zone.

    ------------------------------- CLIFF EDGE GATE ------------------------------

    You will meet Chuck in here. He will talk a little bit, then leave. Leave toRoute 47 by going up the stairs, and following all the stairs up, and outinto Route 47.

    ---------------------------------- ROUTE 47 ----------------------------------

    Follow the path, in case you didn't fight the Hiker before:

    HIKER DEVIN (608P)

    -DUNSPARCE LV 19 (M) 508 EXP -Type: Normal -Moves: Yawn [Normal/Status]

    -DUNSPARCE LV 19 (M) 508 EXP -Type: Normal

    -DUNSPARCE LV 19 (M) 508 EXP -Type: Normal

    Go into the first entrance you come across, right past this Hiker.

    --------------------------------- CLIFF CAVE ---------------------------------

    1F:

    Go down the ladder on the right.

    B1F:

    Go out the exit here.

    ---------------------------------- ROUTE 47 ----------------------------------

    Face left, and SURF. Keep surfing left, past all the rocks, until you reacha shore with a climbable wall on it. Use ROCK CLIMB twice, then enter thecave entrance.

    ------------------------------- EMBEDDED TOWER -------------------------------

    And there they are. KYOGRE if you're playing HEARTGOLD, and GROUDON if you'replaying SOUL SILVER. Go forward, and push A to begin.

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    [HEARTGOLD/SOULSILVER]

    #384 RAYQUAZA LV 50 -Ability: Air Lock -Type: Dragon/Flying -Moves: Rest [Normal/Status] 10/10 Air Slash [Flying/Special] 30/30 AncientPower [Rock/Special] 05/05 Outrage [Dragon/Physical] 15/15

    Tips: So Air Lock prevents the effects of weather, in case you were wondering. It has a lot of offensive power, a total of 50 PP of offense, and 10 PP of status/HP healing. You could wait for it to sleep with Rest, but you would need to be able to take it's HP back down to near death in less than two turns to try the low HP + sleep trick. Once again, use Dusk Balls to capture it. You will need both good special and normal defense to last.

    Update: According to a reader, Heavy Balls (made by Kurt in Azalea Town from Black Apricorns) add +20 to the catch rate, so will be effective when trying ot capture this Pokemon.

    *************************** DIALGA/PAKIA/GIRATINA ****************************

    [DIALGA] [PALKIA] [GIRATINA]

    These three are technically event Pokemon, as they require Arceus (fromDiamond, Pearl, and Platinum), whether it be via event or just trade.

    Where: Sinjoh Ruins, accessed via the Ruins of Alph.

    Requirements: *Have Arceus as your partner Pokemon (following you)

    WALKTHROUGH: There really isn't a walkthrough, it's pretty straightforward.

    HM Requirements: None

    So transfer in your Arceus, and set it to be the first in your party. Headto the Ruins of Alph, and enter the building with the scientists. This shouldtrigger an event where one talks to you, and this will lead to a chain ofevents that will eventually get you to Sinjoh Ruins.

    Leave the room, and you will trigger another event, leading you to a cabin.Inside, there is a PC, and a man with an Abra in case you want to go back.Ignore the Abra guy, and deposit all your Pokemon except Arceus into thePC.

    Speak to Cynthia (You may recongize her if you played Diamond/Pearl/Platinum),and just follow along with the game as she talks.

    Eventually you will be led to three panels. These three panels determine whichPokemon you will get!

    Top = Giratina (Learns Shadow Sneak) Holding: Griseous OrbBottom Left = Dialga (Learns Metal Burst) Holding: Adamant OrbBottom Right = Palkia (Learns Hydro Pump) Holding: Lustrous Orb

    Each comes with their respective orb at level 1. However, you can onlychoose one! You will appear back in the Ruins of Alph afterwards.

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    You can apparently go to Sinjoh Ruins again by using a different Arceus. Ifyou used an event Arceus, that means you have to use an Arceus that wasacquired by using the Azure Flute (and capturing it in the Hall of Origin).There will be no Cynthia, but you can still get a second Dragon Legendary.

    ==============================================================================

    CLOSING/CREDITS/CONTACT INFORMATION [CCC]

    ==============================================================================

    I hope it was an easy read and helpful at the same time.

    Please send any corrections, comments, suggestions, etc, to my address below!I am bound to make mistakes, and so I would appreciate any corrections, evenas small as a typo!

    Also, if you think I should include event Pokemon (Spikey-Eared Pichu, etc),let me know.

    Thanks for reading, cheers!

    -MKay

    CREDITS:

    To gameFAQs for hosting, as usual!

    To various sources, namely Bulbapedia for detailed information of theLegendaries!

    To a certain unnamed person for giving me details on the Arceus(Dialga/Palkia/Giratina) event.

    To Ric Hampar for sending in a correction. Apparently, you can catchArticuno before getting the Earth Badge--before fighting Blaine, even! And

    they also reminded me that you do indeed need SURF to reach the PowerPlant!Thanks!

    To a reader who emailed me years later telling me that you need to defeatMisty BEFORE Suicune appears on Route 25! I went to confirm it, and theywere right! Thank you very much!

    To a reader for sending in tips for catch rates regarding Heavy Balls, as wellas how it applies specifically to the different legendaries!

    You! You've probably seen this so many times, but we really mean it! Thanks!Where would we be if no one was reading?

    CONTACT:

    Email me at: [email protected]

    I read all emails, and respond if necessary. :)

    ==============================================================================

    VERSION INFO [VIN]

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