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Politics & Mercenaries here is little political strife between cities in the North. Rather than waste lives, gold, and energy on petty disagreements, most civilized folk in the North have banded to- gether against their true foes: the harsh northern climate and the cruel monsters who dominate their land. Even so, there are many groups who weave their influence in the North for good and ill. These are the secret societies, the political blocs, foreign fac- tionsthe political power groups of the North, each with its own leaders, goals, enemies and allies. Power Groups S ome of the most powerful forces in the North are those based out of Waterdeep, and the DM is directed to the City of Splendors accessory for information on those groups. Force Grey, The Lords of Waterdeep, and the Lords Alliance are all detailed in that accessory. Additional in- formation can be found in Volos Guide to the North. Arcane Brotherhood Leader: Archmage Arcane (Queltar Thaeloon). Base of Operation: Luskan. Goal: Political and economic control of the North. Allies: The Zhentarim, the High Captains of Luskan, and the Knights of the Shield. Chief Foes: The Lords Alliance, the Harpers, and the Kraken Society. The Arcane Brotherhood is a mercantile company and wizards guild. It maintains several safehouses in Luskan and in other cities of the North and at least one fortress somewhere in the mountains north and east of Luskan. The Host Tower of the Arcane, however, is the seat of its strength. Hard information on the upper echelons of the Arcane Brotherhood is very difficult to come by. Its clear, though, that some of the senior wizards have recently been destroyed or trapped in forms they cant escape, communicate, or work magic from. Some have been moved behind the scenes, and some have left the Brotherhood to pursue their own aimslichdom, mastery in other lands or planes of existence, and so on. Some of the names in this entry are new to most observers in Faerßn, but should be noted that current activities of the Zhentarim, the Cult of the Dragon, and the Red Wizards of Thay reveal they havent managed to place agents or even spies in any po- sitions of importance within the Brotherhood. The Brotherhood changes with menacing rapidity, as its internal feuds are deadly. Travelers are advised to avoid the attention of this evil, manipulative group. Beast Lord Leader: The Beast Lord. Base of Operation: Dekanter. Goal: Conquest of the North or part of the Deepearth. Allies: The Zhentarim. Chief Foes: The drow and the Harpers. While currently engaged in a war with the Underdark, the intentions of the Beast Lord of Dekanter cannot be ignored. Its suspected that the Beast Lord, an illithilich wizard who creates a variety of magically twisted creatures, is in league with the Zhentarim, perhaps even securing a passageway through the Deepearth for Zhent caravans. The illithilich has already managed to take control or eliminate a variety of different creatures who lived in the ruins, and it would be unwise to simply let him finish his war with the Underearth. The Harpers and the Lords Alliance have both posted a reward for information concerning the activities of the Beast Lord. The reward is based on the information unearthed, but reliable es- timates put the values starting out at 500 gp. 66
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Page 1: Politics & Mercenaries - Norwold, Royaume d'Algaricgobbi.free.fr/scenarii/Online/The North/North_69-101_politics-magic... · Politics & Mercenaries ... formation can be found in Volo™s

Politics &Mercenaries

here is little political strife between cities in the North. Rather than waste lives, gold,and energy on petty disagreements, most civilized folk in the North have banded to-gether against their true foes: the harsh northern climate and the cruel monsters whodominate their land. Even so, there are many groups who weave their influence in theNorth for good and ill. These are the secret societies, the political blocs, foreign fac-

tions�the political power groups of the North, each with its own leaders, goals, enemies and allies.

Power GroupsSS

ome of the most powerful forces in the North are those based out of Waterdeep, and the DMis directed to the City of Splendors accessory for information on those groups. Force Grey,

The Lords of Waterdeep, and the Lords� Alliance are all detailed in that accessory. Additional in-formation can be found in Volo�s Guide to the North.

Arcane BrotherhoodLeader: Archmage Arcane (Queltar Thaeloon).Base of Operation: Luskan.Goal: Political and economic control of the North.Allies: The Zhentarim, the High Captains of Luskan, and the Knights of the Shield.Chief Foes: The Lords� Alliance, the Harpers, and the Kraken Society.

The Arcane Brotherhood is a mercantile company and wizards� guild. It maintains several safehousesin Luskan and in other cities of the North and at least one fortress somewhere in the mountains northand east of Luskan. The Host Tower of the Arcane, however, is the seat of its strength.

Hard information on the upper echelons of the Arcane Brotherhood is very difficult to comeby. It�s clear, though, that some of the senior wizards have recently been destroyed or trapped informs they can�t escape, communicate, or work magic from. Some have been moved behind thescenes, and some have left the Brotherhood to pursue their own aims�lichdom, mastery in otherlands or planes of existence, and so on. Some of the names in this entry are new to most observersin Faerûn, but should be noted that current activities of the Zhentarim, the Cult of the Dragon,and the Red Wizards of Thay reveal they haven�t managed to place agents or even spies in any po-sitions of importance within the Brotherhood.

The Brotherhood changes with menacing rapidity, as its internal feuds are deadly. Travelers areadvised to avoid the attention of this evil, manipulative group.

Beast LordLeader: The Beast Lord.Base of Operation: Dekanter.Goal: Conquest of the North or part of the Deepearth.Allies: The Zhentarim.Chief Foes: The drow and the Harpers.

While currently engaged in a war with the Underdark, the intentions of the Beast Lord ofDekanter cannot be ignored. It�s suspected that the Beast Lord, an illithilich wizard who creates avariety of magically twisted creatures, is in league with the Zhentarim, perhaps even securing apassageway through the Deepearth for Zhent caravans. The illithilich has already managed to takecontrol or eliminate a variety of different creatures who lived in the ruins, and it would be unwiseto simply let him finish his war with the Underearth.

The Harpers and the Lords� Alliance have both posted a reward for information concerningthe activities of the Beast Lord. The reward is based on the information unearthed, but reliable es-timates put the values starting out at 500 gp.

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Captains� ConfederationLeader: High Captain Taerl of Luskan.Base of Operation: Luskan.Goal: Conquest of the Sword Coast and control of all tradenorth of Waterdeep.Allies: Luskan, Ruathym, Aurilssbarg, Uttersea on Illern, thePurple Rocks, the Whalebones, and the Host Tower of the Ar-cane. Zhentarim influence is definitely present.Chief Foes: Waterdeep and the Lords� Alliance.

With a treaty ending the Luskan/Ruathym conflict, thebrutal Northmen kings discovered that they had more in com-mon than they had as differences. They banded together toraid the coast in large numbers, disrupting trade and agricul-ture. The five captains are Baram (NE hm F15), Kurth (CE hmF18), Rethnor (LE hm F16/T7), Suljack (CE hm T13), andTaerl (LE hm F17).

Druid of the Tall TreesLeader: Uthgang Jyarl�Great Druid of the North.Base of Operation: Tall Trees in the High Forest.Goal: Protect the ancient elven wood of Tall Trees from harm.Allies: The Harpers and the treants of Turlang Wood.Chief Foes: Expansion

The Druids of Tall Trees are quite secretive and allow fewother than druids (and vouched-for companions) into this partof the wood. The Great Druid is the leader here, but formerGrand Druid (now an 18th-level Hierophant Adept) SinklayrGreenstroke resides here, as does the mysterious Gildenfire (agold dragon in human guise).

The HarpersLeader: Not Known.Base of Operation: Silverymoon.Goal: Protect the North, its peoples, and resources from gob-linkin and foreign influence or domination.Allies: Lords� Alliance, Druids of Tall Trees.Chief Foes: Orcs and other goblin races, the Zhentarim, andpolitical powers in Amn and Calimshan.

Though this group is discussed in detail in other products,the importance of the Harpers to the North deserves morethan a passing mention. Based in the Heartlands, the Harpersform a semi-secret organization of primarily good groups of ad-venturers who receive support from goodly churches, druidiccircles, and powerful neutral individuals with whom they sharea common foe. In the North, their mystique generates respect,not suspicion, particularly since two of the most powerful lead-ers of the North, Khelben �Blackstaff� Arunsun of Waterdeepand High Lady Alustriel of Silverymoon, are avowed Harpers.Even the savage Uthgardt, who have little respect for the trap-pings of civilization, treat those who know the secret signs ofthe Harpers as if they were chieftains.

Though their aims are mysterious, they�re known to workfor the causes of good and oppose the Zhentarim and the ag-gressive trading kingdoms�any who cut trade routes intowilderness areas, fell trees, and mine precious things with littleregard for nonhuman inhabitants. They work to maintainpeace between human kingdoms and to thwart at every turnthe burgeoning goblin-kin races in the North. Originally, itwas a loose society of bards and rangers created to provide

these wanderers with fellowship and shelter. Their fellowshipgrew, and with it came a desire to protect, preserve, and main-tain peace in the wilderness they loved, acting against all whowould despoil it. They�re arch foes of the burgeoning gob-linkin, and seek to thwart them at every turn.

The Harpers rarely work openly and never reveal their truegoals to those not highly initiated into the society. Those whowork at cross purposes to the Harpers often fail in their en-deavors. Other than in the North, those who are not their en-emies harbor a mild distrust of the Harpers for this.

The HeraldsLeader: Old Night (?).Base of Operation: Herald�s Holdfast.Goal: Maintain the status quo and preserving history.Allies: The Harpers.Chief Foes: Extremerewrite histories.

changes and those who would destroy or

These are perhaps the most neglected power group inFaerûn thus far�probably because few folks see them as anysort of active organization. There is one location of known ac-tivity, however, and this is the Herald�s Rest festhall.

This exclusive, luxurious, private home in the city ofBerdusk looks like a small castle. Inside it�s a haven of tapes-tries, carpeting, discreet veils, and polite, skilled lady and gen-tleman escorts. Reputed to be run by a former princess whogrew weary of the dictates of protocol and class, the Rest takesits name from a long-ago visit by three High Heralds, predeces-sors of the present-day holders of the offices, who were so de-lighted that one took his escort as wife, and all three offered tobuy the place.

The offer was refused, but the Heralds were allowed tosponsor the Rest through some lean times, and they now sharein its profits. There are rumors of documents, treasure, andeven Heralds and Harpers on the run being hidden in thedimly lit chambers and passages of the Rest�and some folk saymagical gates link it with Silverymoon, Ardeep Forest nearWaterdeep, and with nearby Twilight Hall. High fees are paidfor the discreet use of these portals.

The Kraken SocietyLeader: SlarkrethelBase of Operation: Ruins of Ascarle (?)Goal: Acquisition of information, particularly that which canbe sold or otherwise used to profit the society.Allies: None.Chief Foes: The Lords� Alliance, the Harpers.

The calling card of the Kraken Society, a purple squid withan incredible number of tentacles, is perhaps one of the mostrecognized and feared symbols in the North. It is synonymouswith kidnappings, torture, assassinations, and brute force.

For many years, the Kraken Society was thought to be yetanother organization that was a gatherer of information; someeven referred to its members as the �Heralds of the Sea.� Still,there was always something sinister in their dealings, an eeriesense of danger and intrigue in their mannerisms.

It�s known now that the Kraken Society serves the krakenSlarkrethel, an immense squid that lives near the ruins of As-carle. Over the years, the society�s activities have made them-

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selves known via the mass exodus of aquatic races from theirhomelands. While the society still seeks to gather knowledgeto sell or barter, it also seeks to drive other sea creatures fromits surrounding waters.

What is not known about the organization�s leader is thathe has been gifted with spellcasting ability. In undersea folk-lore, such a creature would be called �Umberlee�s spawn,� apowerful servant of the dark mistress of the oceans.

Slarkrethel, kraken of Umberlee: AC -4; SW 3, Jet 21;H D 2 0 ; h p 1 6 0 ; T H A C 0 5 ; # A T 9 ; D m g3d6(x2)/2d6(x6)/7d4; SA casts spells as a 20th-levelwizard, constriction, crush ships; SD immune to theconch horn of a triton, poison ink cloud, airy water(continuously), faerie fire, control temperature, controlwinds (at will, once per round), weather summoning(once/day), and animal summoning III (fish only, threetimes/day); MR 25%; SZ G (125� long), ML fearless(19); Int supra (20); AL NE; XP 25,000.

SA: After striking, tentacles automatically inflict 3d6points of constriction damage, and can drag ships of upto 70 feet in length underwater.

SD: Ink cloud is 80¥80¥120 feet and causes 2d4points of damage per round for creatures within it.

Spells: Slarkrethel normally has the following spellsmemorized: 1st Level: charm person, color spray, detectmagic, magic missile, shield; 2nd Level: detect good, detectinvisibility, invisibility, mirror image, ray of enfeeblement;3rd Level: dispel magic, hold person, slow, vampiric touch,wraithform; 4th Level: confusion, dimension door, poly-morph other, shadow monsters, stoneskin; 5th Level:Bigby�s interposing hand, chaos, hold monster, transmuterock to mud, wall of force; 6th Level: antimagic shell, deathspell, disintegrate, project image; 7th Level: forcecage, massinvisibility, teleport without error; 8th Level: Bigby�sclenched fist, maze, trap the soul; 9th Level: imprisonment,time stop.

Slarkrethel is never encountered alone; in all instances hehas a retinue of bodyguards that are always within striking dis-tance of any attacker. His bodyguards consist of 1d4 were-sharks, an eye of the deep (beholder-kin), 1d4 nereid, and upto four killer whales. From time to time, Slarkrethel has addi-tional charmed servants, and he doesn�t hesitate when sendingminions to their doom. The kraken is also quite thorough; hehas no intentions of being forced to fight anyone a secondtime.

The kraken has a variety of special magical items, roughlythe equivalent of regular magical items that he can use nor-mally. He can�t be located through the use of detection spellsor scrying, and he is protected by a 9th-level contingency spellsimilar to Elminster�s evasion. Undoubtedly, Slarkrethel hasother innate abilities that have to be discerned.

The KrakengatesBuilt an untold number of years ago, these immense sea gateswere built to allow magical transport for the kraken. There arefour arches known to exist, and these gates are always func-tioning.

The gates appear as immense arches of stone hundreds offeet in diameter. Each has arcane carvings upon its surface and

can�t be detected by magical means. Likewise, the krakengatesare immune to spells.

The four gates are located at the ruins of Ascarle, theWhalebones, 60 miles south of the Ice Peak, and 150 mileswest of Leilon. These krakengates transport creatures frompoint to point based on the whim of Slarkrethel, allowing thekraken to marshal his forces at specific locations.

The Lords� AllianceLeader: Lord Piergeiron of Waterdeep.Base of Operation: Waterdeep.Goal: Unified defense of northern cities and promotion oftheir economic interests.Allies: The Harpers.Chief Foes: The Zhentarim, Luskan, Amn, and Calimshan.

Also known as �The Council of Lords,� or �the Lords�Council,� it should not be confused with the Lords of Water-deep. This lawful and essentially good economic and militaryalliance of the rulers of cities in the North and along theSword Coast works to keep overland trade routes along theCoast and across the North as safe as possible and free fromZhentarim influence or annexation.

Treants of Turlang WoodLeader: Turlang the Thoughtful.Base of Operation: Woods of Turlang (High Forest).Goal: Protect the High Forest from harm, cultivate and ex-pand forests in the North.Allies: The Druids of the Tall Trees.Chief Foes: Orcs and trolls.

The Treants of Turlang Wood are secretive and allow fewother than druids and rangers into their midst. They�re cur-rently working to reforest the ruins of Hellgate Keep and bringin the outlying forest, reforging the High Forest into its paststate.

The Harpers are reportedly trying to get the attention ofTurlang in an effort to offer their assistance should the needarise. Unfortunately, getting the old treant�s attention hasproven quite a task, and the Harpers are currently discussingtheir offer with Quarreleaf, Turlang�s second-in-command, inHellgate Dell.

ZhentarimLeader: Mythkar Leng.Base of Operation: Llorkh.Goal: Domination of all trade routes in the North and alongthe Sword Coast.Allies: Llorkh and the Beast Lord.Chief Foes: The Harpers and the Lords� Alliance.

Mythkar Leng (LE hm P9 [Cyric]) acts as an advisor to LordGeildarr of Llorkh (LE hm M7) who�s a member of the Zhen-tarim. With the aid of the beholder Rakaxalorth, Mythkarkeeps Geildarr in line with the Zhentarim goals for the North.Llorkh was chosen as a foothold due to its distance from thepowers in Waterdeep and Silverymoon. The Zhentarim al-ready monopolize trade between Loudwater and Llorkh, has afirm base in Secomber, and well-placed agents in Waterdeep,Zundbridge, Yartar, and Triboar.

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MercantileCompaniesTTthrived. The keys to this trade are the numerous merchantcompanies that carry, protect, and store goods.

he lifeblood of the kingdoms in Faerûn is trade, and it�sthrough trade that many of the nations have grown and

Most trade goods travel in caravans for safety, and the greatmajority of caravans are run by independent caravan masterswho display no badge or colors at all. A few caravans are spon-sored or directly manned by a city or country, typically bearingthe sigils of that place. The caravans of Amn and the Zhen-tarim are clearly marked.

Large companies, or priakos, are created by the permanentamalgamation of smaller caravan companies, usually to controla trading route. Alliances of small, independent companiesinto caravans for safety alone are costers.

Merchant PricingWhen using a merchant company, there are several things onemust consider: the courier charges, the relative security of thetransport, the chance of loss, and the amount of that loss in thecase of an ambush. Table 3 (inside front cover) delineatesthese chances.

Cost Parameter: This is just an easy way of determining therelative cost for using a merchant company.

Average Price/Day: This is the charges for moving cargo.The longer the trip, the more it costs the manufacturer of thegoods to move the freight. This also helps explain why thingscost more on the fringe of civilization than near the manufac-turing point.

Daily Chance for Ambush: Unless the caravan is in a heavilypatrolled area (generally near a city), there�s a chance brigandsattempt to steal part of the cargo.

Chance of Loss: Each time there�s an ambush, a chance ex-ists the brigands make off with some of the cargo.

Percentage Loss: Each time there�s an ambush, and a loss ofcargo is determined, the DM rolls the appropriate �percentageloss� die, and that�s the percentage of the cargo that�s stolen. Ifa caravan suffers from multiple losses, the percentage of cargotaken is figured from the original cargo size, thus, if a caravansuffers three attacks from thieves, and the percentage losses are50%, 10%, and 15%, the caravan lost 75% of its total cargo.

Perfectone MercantileBase of Operation: LongsaddleCost Parameter: Extremely costlySigil: Two circles connected by an upwardly arcing arrowpointing to the rightmost circle

Perfectone is the brainchild of an adventurer-turnd-mer-chant named Grengoral Whelshire (NG hm F15) who grewtired from the constant barrage of bandits and raiders. All heever wanted was to get the cargo under his care from point Ato point B with as few hassles as possible. Traveling with theSeven Suns Trading Coster for six years, he saw at least 30% ofhis cargo depart into brigand hands. Since part of the loss cameout of his paycheck, he left the company. The wages definitelywere not worth the risk of his life and limbs.

He traveled to Longsaddle, where an old friend he met inhis adventuring days�or as Grengoral calls them: his adven-turing daze�retired. This friend, Samuel Longspeak (NG hmTra17), was a long-winded, highly talented mage who special-ized in teleportive magic who had the creation of at least sevenmagical items under his belt. Since his retirement, Samuellocked himself away in a 62-room mansion (paid for by theproceeds from the adventures of his youth), studying spells, re-searching more efficient semantics, and buying and tradingspells with wizards from across Faerûn, including a few fromthe planes.

Grengoral was immediately welcomed in the huge, emptyhome and was given a bed, meal, and a bath to rub the road-wear off his body. The two then sat down before the warmhearth and discussed the business proposition that Grengoraldreamed up a year previous.

Grengoral�s proposal, in short, was a new merchant com-pany that would deliver products from one city to another.Theirs, however, would have a different angle. Grengoraldidn�t want to rely on hazardous roadways or precarious seas tomove his cargo. He wanted to use the power that wizards andclerics worldwide used every day: magic. If the goods could bemoved from one city to another without having to passthrough the intervening territory, all the goods would get totheir destination, providing the company with an impeccablereputation, a 100% customer return base, and an immediatefoothold in the �new era of commerce commution.�

He proposed this idea to his friend Samuel, who liked it im-mediately. Samuel contacted six friends in as many differentcities and started setting up the magical network. Grengoral,meanwhile, went to each of these six cities and passed out fliersand pamphlets that proclaimed the existence of the newcoster. The people balked at the prices, but the promise of re-turn was worth the up-front cost and at least a trial run.

Perfectone Mercantile has nine cities in its delivery sched-ule, and promises twice as many by the close of next year. Cur-rently, Perfectone services Arabel, Caer Corwell (on theMoonshea Isles), Calimport, Longsaddle, Luskan, Neverwin-ter, Ordulin, Silverymoon, and Westgate, with the operationsheadquartered in Longsaddle (in Samuel Longspeak�s man-sion).

In order to make sure that two shipments are not teleportedonto or into each other (which happened a few times), Gren-goral set up a specific schedule for deliveries so an individualfacility receives goods from only one facility during a one-hourperiod of time. Meanwhile, each facility, in one-hour blocks oftime, transport goods to each of the other facilities.

At the end of the day, in order to make sure everyone in thebusiness is happy and well-paid, the daily take is split accord-ing to the amount of shipping each of the nine facilities madeduring the day. Everyone involved is paid for their work shortlybefore closing time. This leads to the unfortunate happen-stance when a single facility doesn�t get any work that day andcannot share in the profits (which is a common affair at theLongsaddle Headquarters office, but thus is the risk for settingup shop in a frontier city).

Table 4 (inside back cover) shows when each of the ninedepots are able to teleport packages. For lack of better terms,and the need to explain things easily, real-time clock measuresin one-hour blocks are used.

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Perfectone ServicesPerfectone Mercantile offers a number of services�seven to beexact. These are listed and explained below.l The Nobleman�s Funeral (NF) is a very expensive service

that �sends the deceased into the heavens.� Literally, thismeans that the carcass is teleported into the Tears of Selûne�the asteroids near Toril�s moon�where it drifts for an eter-nity without decomposing (unless eaten by the denizens ofwildspace, of course). This service includes the fanfare,mourners, music, singers, flowers, the cleric of the family�schoice, and other typical funeral accompaniments. It costs1,250 gp per cadaver. The mage performing the service gen-erally uses a teleport without error spell, though on occasion, anormal teleport spell is used. Of course, if it doesn�t work cor-rectly, no one knows. Creatures �buried� in this way can stillbe brought back to life through the use of a resurrection spell,assuming they haven�t been eaten and the body can befound.

l Personal Teleport (PT) is simply that: transporting a personfrom one city to another. If the teleport spell fails, the unfor-tunate passenger is subject to the penalties stated in the spelldescription. Perfectone Mercantile takes no responsibilityfor accidents. Personal Transport costs 400 gp per individualand has a 5% chance of failing.

l Personal Teleport Without Error (PTE) is error-free trans-portation from one city to another. This service costs 600 gpper individual and utilizes the teleport without error spell toinsure accuracy.

l The Shadow Caravan is a service that transports cargothrough the Ethereal Plane in order to arrive at the destina-tion safely. Unfortunately, there�s always a chance for am-bush in the ether. Regardless of distance traveled, the servicecosts 225 gp per load (equating to approximately one ton).There is a 15% chance of ethereal ambush, and if ambushed,the caravan loses 1d100% of its cargo. Perfectone Mercantiletakes no responsibility for lost cargo.

l Shadowport (SP) is advertised as �an experience for the ad-venturer in all of us.� This is a trip into the Ethereal Planefor the traveler at the cost of 375 gp per individual, or 300 gpper person in a group of three or more. The trip takes onehour of real time for every day�s travel by caravan, thoughthe traveler feels only one minute (per hour real time) pass.There�s a 15% chance the traveler does not arrive at the des-tination for 1d4 weeks, though the traveler doesn�t feel thetime differentiation.

l Teleport Cargo (TC) is a service that instantly teleportscargo from one city to another. The service costs 325 gp perload (one ton). There�s a 5% that the cargo is partially dam-aged in transport. If so, 5d10% of the cargo is shattered be-yond recognition or teleported into solid ground, lost beyondsalvage. Perfectone Mercantile takes no responsibility forlost cargo.

l Teleport Cargo Without Error (TCE) is a service that un-erringly teleports cargo. The service costs 400 gp per load(one ton). There is no chance for lost or damaged cargowhen this service is used.

Perfectone Price GuideDelivery Error PercentService Price Percent LossNF 1,250 gp 0% -PT 400 gp 5% -PTE 600 gp 0% -S C 225 gp 15% 1d100%SP 375 gp 15% -T C 325 gp 5% 5d10%TCE 400 gp 0% 0%

The following table dictates the number of services availableper day per city, listed as the following: shadow, teleport, or tele-port without error. Because there are only a certain number ofslots available per day, many speculators purchase one or two ofthe slots, hoping the demand and need for cargo transport ishigh enough to scalp the slots for a much higher price.l Shadow walk is used to perform the Shadow Caravan (SC)

and Shadowport (SP) services.l Teleport is required for the Personal Transport (PT), and

Teleport Cargo (TC) services; Nobleman Funeral (NF) usesteleport only in emergencies or special cases.

l Teleport without error is used in the Nobleman�s Funeral (NF),Personal Teleport without Error (PTE), and Teleport Cargowithout Error (TCE) services.

Perfectone Service Schedule

City Shadow TeleportArabel1 3 5Caer Corwell 1 3CalimportLongsaddle

8 104 5

Luskan 2 13Ordulin2 7

Neverwinter 2 3Silverymoon 1 3Westgate 2 4

Teleportw/o Error

317333222

1All wizards employed by Perfectone Mercantile in Arabel are war wizards.Since they’re at the beck and call of the King, there’s a 5% chance per day thatservice is shut down for 2d4 days without prior notice. There is a 5% chance perhour that a scheduled shipment is bumped to the next day in order to make roomfor a shipment for the King.

2Recently, the Zhentarim have been buying land around Ordulin in apparenthopes of sieging the city. With the recent arrival of Perfectone Mercantile, thecity leaders are hoping this mode of cargo transport can save them from certaindisaster. They’re also demanding more daily services which, at this point, cannotbe handled by the company. Please note: Cargo transporting has priority over per-sonal transport and cannot take place until all cargo is first delivered.

Recently, a few merchant companies have voiced negativeopinions about Perfectone Mercantile. They think Perfec-tone�s business ethics are corrupt, their tactics monopolistic,and their exclusivity illegitimate. The larger companies, how-ever, are �looking into� the new way of moving cargo, but themargin of profit is much lower than conventional methods.

As a side note, Perfectone Mercantile�s always looking foremployees and arcane objects. The company buys scrolls, rings,staves, wands, artifacts, and any magical item that possessesteleport capability. Unless the item is offered for less, PerfectoneMercantile pays 5% more for such an item than the pricestated in the ENCYCLOPEDIA MAGICA accessory.

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They�re always looking to hire mages and wizards who spe-cialize in or have access to teleport, teleport without error, andshadow walk spells. The more spells in their arsenal, the moregoods that can be moved in a day, and the more money every-one makes in the process. Mages are paid between 100 and 200gp per day for their work�far more than the average earningsof an adventurer�which makes employment in this companyhighly advantageous.

Another hot commodity for Perfectone Mercantile isguards. They�re always looking for additional help in protect-ing their buildings. They don�t care if a merchant gets robbed ablock from their facility; all they care about is that the goods,once they enter their compound, are not damaged or stolen.

Adventurers looking for something to do may consider hir-ing themselves out to Perfectone Mercantile. Rumors of thisor that teleportive item are always on the lips of those withany dealings with Perfectone, and these rumors are alwayslooked into. One rumor that Perfectone is very interested inverifying: The Zhentarim have hired wizards to investigatethe use of metamagic spells in intercepting teleported goodsand people. If they should prove successful, both Perfectoneand a lot of wizards that rely on teleportation magic could bein dire straits.

Other Trading CompaniesThe FORGOTTEN REALMS Campaign Setting provides a listing ofother trading companies in the North. If your players are look-ing for caravan duty in the North, they might want to checkout one of the following mercantile companies: The FirehandsGroup, Highmoon Trading Coster, Red Shields, Seven SunsTrading Coster, Six Coffers Market Priakos, Surefeet Trade-masters, Thousandheads Trading Coster, Trail Lords, or Win-driders Trading Coster. These are all detailed in A Grand Tourof the Realms (pages 100-101).

PersonalitiesTTmeans a complete list of all the important or powerful folk ofthe northern wilderness. They may become sources of informa-tion, allies, mentors and tutors, or even bitter enemies. Pleasenote that characters living in the city of Daggerford (in theDelimbiyr area) are not listed here. Everything regarding Dag-gerford is included in Book 3.

he following �movers and shakers� of the North areNPCs for the DM to use in encounters and are by no

The NPCs are separated by locale in order to make themeasier to locate. The back interior cover includes a small indexallowing the DM to locate a specific individual quickly. For amore detailed description of many of these individuals, refer toVolo�s Guide to the North.

AmphailBriiathor Alougarr (LN hm F3) is the Lord Warder of Amphail,a man who speaks quietly but whose level eyes see much. He�s atrim-bearded man who dislikes armor and ceremony, and hemakes a practice of wandering Amphail on foot at all hours. Bri-iathor is a member of Waterdeep�s city guard, though officiallyhe�s retired to take up the post of Lord Warder.

Dlara (LN hf M7) is the second-in-command of MotherGothal�s festhall in Amphail. This eight-foot-tall, dusky-skinned warrior from Chult enjoys watching and participatingin tumbling and acrobatics, and she has a delightful sense ofhumor. She�s very popular among the young noblemen ofWaterdeep for her willingness to wrestle, a sport she does onstage at the festhall. She can easily pick up and throw an aver-age human male across a room.

Mother Gothal (NG hf T10) is the elderly proprietor of afesthall in Amphail. Once a beautiful dancer famous in Bal-dur�s Gate, she tried to retire to Waterdeep but ran afoul of agroup of slavers. The events surrounding her defeat of theslavers are what prompted her to move to Amphail and open afesthall, surrounding herself with the energy and excitement ofpeople on the move. She delights in hearing people�s dreamsand schemes, and many folk come to the festhall just to talkwith her. Her sage advice has set many a young Waterdhavianon the road to destiny.

Krivvin Shamblestar (NG hm F8) is the tavernmaster ofthe Stag-Horned Flagon. The stocky, soft-spoken man�andexpert knife-thrower�has seen 67 winters and tends to beeconomical in his movements. Krivvin has an excellent mem-ory for faces and the favored drinks that go with them. He hasa far keener ear than most think he does; he knows most of thebusiness of those who drink in his bar, whether they realize itor not. Because of this, he serves as a watchman for both theHarpers and the Lords of Waterdeep. Mirt the Moneylender isa regular visitor and old friend.

Phelansheene (CG hf M14): Phelansheene is a sorceressunder a curse. She�s fully present in Faerûn only on nightswhen the moon is full. She�s tied to Amphail by a link to herspell books, which contain ancient and powerful Netheresespells. The curse was laid on Phelansheene by a Red Wizard ofThay whom she has since trapped in a crystal ball hidden inAmphail. Phelansheene is in love with Thorn Tlassalune, arogue who owns the Stone Stallion.

Thorn Tlassalune (NE hm T9) is the keeper of the StoneStallion. He�s a long-haired, engaging, would-be minstrel whoplays the lute badly. He claims to be a former luthier�s appren-tice from Amn, though he�s obviously from Tethyr.

His wife, Khalarra, died recently in childbirth, leaving himwith five daughters. Thorn grows restless and is willing tosponsor and fence for adventurers, dealing with contacts hedeveloped in Waterdeep. Thorn isn�t quite ready to ride awayfrom the inn into adventure, but that day is not too distant.

Bargewright InnBaerlatha Luruin (CG hf M9): Baerlatha�s the wife of thehealer Chanczlatha Luruin. She spends her time concoctingpotions, mothering a large family of adopted children, andtending sick animals in Chanczlatha�s paddock. She�s a slim,soft-spoken woman with steel-gray eyes and ash-blond hair.

Chanczlatha Luruin (NG hm P11 [Lathander]) is a locallyrevered animal healer and physic (a doctor given to usingherbs and medicinal broths) whose life is devoted to healingand caring for the sick. He is a quiet, stammering, unassumingman with gentle hands and a secret delight in bawdy songs andjokes. Chanczlatha is often called on to heal those who�vefallen afoul of danger and been brought to him.

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The faithful of Lathander are always healed for free, butChanczlatha charges fees for all other spellcasting. This helpshim cover the high costs of his medicines and of feeding theanimals he keeps. He often keeps alive beasts that otherswould leave to die. Like his wife Baerlatha, Chanczlatha neverleaves sight of Bargewright Inn.

Ruldarr (CG hm F3) is the owner of Ruldarr�s Pipes, Locks,Tobacco, and Fine Furniture. He is a man of smooth mannersand subtle jests, with a small, pointed beard and oiled mus-tache. Ruldarr is an avid gardener whose house and shop arefull of hanging plants that grow in large, levitating pots.

Tabra (NG hf M22) is the proprietor of a rooming houseand festhall. She was once an apprentice of Ioulaum, one ofthe few Netherese sorcerer-kings to live through the fall ofNetheril. Ioulaum was ultimately slain in a spell battle with acabal of a dozen alhoon (illithiliches), but by then he�d per-fected his greatest spell: Ioulaum�s longevity.

Tabra cast the spell on herself and then destroyed all recordof it. She had no wish for it to fall into the hands of evil mages,because its casting requires the death of one mage for each yearof life the caster desires to attain. Tabra exterminated a colonyof mind flayers over 2,000 strong who were about to sacrificeher to some dark god. So far, she has only used about half thetime her magic bought her. She has no plans to recreate thespell to further prolong her own life, however.

Tabra keeps her mastery of magic as secret as possible butalways carries a full complement of spells. Notably, she bearsthe powerful Netherese spell dragonshape. She uses it when ingreat personal danger or to defend Bargewright Inn againstpowerful attackers.

There are rumors that Tabra is really a gold dragon inhuman shape to guard a hoard hidden under her house. Whenone wonders why she�s never seen in dragon form, the usualanswer is she�s hiding from a more powerful dragon who wouldsweep down and destroy her and Bargewright Inn if her trueidentity was revealed.

Calling HornsTosker Nightsword (LN hm F7) is the owner and keeper ofthe remote inn known as Calling Horns. He�s a retired guideand hunter who knows the Evermoors and the westernfringes of the High Forest as well as any person alive. How-ever, he doesn�t know where to find the main treasure cacheof the Bored Swords, the adventuring group who gave himthe inn.

Aborana Startoucher (NG hf Div16) is a former resi-dent in the city of Memnon in Calimshan and was famousfor telling a person�s fortune with incredible accuracy. Sheoften had ideas that allowed people to bypass the woes offates-to-come, though these didn�t always work. A mer-chant of ill repute and vile temperament came to her to askher aid in a business deal. All she saw was a black, unholy,and bloody death. She couldn�t come up with a way for theman to sidestep his fate, for it seemed to come from theNether Regions.

He cursed her and her family and vowed a thousand re-venges on her. Several days later, members of her familywere found slain in their bedchambers, and more were dyingevery day. She left her shop through a secret passageway

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under her divining table, entered the sewers of the city, andescaped to the North. She soon heard of the merchant�shorrid death, rumored to involve a multi-limbed abomina-tion from the depths of the earth, made wholly of lava andflame.

Since her arrival in Calling Horns, she�s turned intoquite a collector of unusual and exotic items, books, stuffedmonsters, and jars of unidentifiable contents. She buys any-thing that possesses a dweomer and tries to determine itsfunction. Once every spring, when she�s collected a numberof items (usually on the order of 30 or more), she has awidely publicized estate auction. She hires guards (usuallygood-aligned adventurers or soldiers) to guard the patronsand the goods.

Recently, she�s collected a 12-page book bound in scalyred leather, each page consisting of a single rune-carvedmetal seal: seven gold, five lead. The Kraken Society inYartar seem to be on the prowl for the novelty item, andshe�s been keeping it under lock and key, though the agentshave been seen snooping around her property, peering intowindows, digging fresh holes every night, and being basicpests.

ConyberryMartin von Mensch (CN hm F4) is the owner of ConyberryArms. Martin is an ex-adventurer looking only for a way to in-crease his hoard of treasure.

Treahugh Greiko (CN hm F6) was a ranger who trackedlarge monsters that ran loose and untamed throughout theNorth. He was generally hired by big-city, well-to-do menwho wanted to prove their physical prowess by killing some-thing big, nasty, and venomous. Most of the time, he was suc-cessful in keeping his employers alive in spite of themselves,but not always. About 10% of his customers never made itback to their well-to-do lives.

He once helped a merchant from Mirabar hunt down thefabled Mielikkar in the High Forest. He had never heard ofthe creature, but for some reason, he felt slightly uneasy aboutthe excursion. The money was good�too good, for he ignoredhis gut feeling. The two (as well as the seven bearers) trackedthe footsteps of the beast until their target was in sight. Themerchant aimed at the beast with a crossbow that should havebeen called a ballista and let go a bolt. The concussion fromthe discharge knocked the small man to the ground. The boltwhistled through the air, piercing the Mielikkar in the heart,killing it.

As the beast quivered in its death throes, Treahugh real-ized the wrong he had committed against Mielikki and fell tothe ground. He ripped off his clothes, yanked the hair from hishead, and sobbed. No longer did he possess a close tie to hisdeity, and no longer did he possess the powers granted by hernearness. After lamenting for seven days, the ragged, half-starved and dehydrated Treahugh walked from the High For-est to Conyberry, where he bought an empty storefront.

His love for animals still causes the broken heart in hischest to beat, and not having them near him would have shat-tered what is left of his spirit. He opened the store as a clinicfor ailing creatures, and he still has an incredible rapport withall the animals that enter his door.

EverlundRuldorn, �the Storm Ranger,� (CG hm R13) is a guide anddefender of Everlund nicknamed for his unerring ability to findhis way in even the worst winter snowstorms. He�s a gauntgiant of a man, standing almost seven feet tall, weighing only alittle more than 220 pounds. He�s a Harper and longtime com-munity leader in Everlund. His home is hidden somewherewest of the city, but he can usually be found at the BatteredHat where guides tend to gather when not on the trail.

Griffon�s NestKralgar Bonesnapper (CN hm F12) is the chief of the Uth-gardt Griffon tribe and rules Griffon�s Nest. He works tire-lessly to conquer and rule one of the great cities of the North.His warriors and hired agents are of all sorts. They includeorcs hungry for plunder, civilized wizards who hold personalgrudges against certain city-dwellers, and agents of distantempires seeking to sow strife in the region for their own pur-poses.

Kralgar would be happiest enthroned in Silverymoon, buthe would be pleased to rule Everlund if it were larger and morefortified. He would even settle for Neverwinter, Mirabar, orSundabar. If he remains frustrated for long, he plans to eradi-cate smaller settlements and holds to draw the armies of thecities out into the open. There, he�s confident he can over-whelm them.

Kralgar doesn�t really believe that magic can be powerfulenough to overcome groups of determined Griffon warriors,but just in case, he�s interested in acquiring enchanted itemsfor his own personal use. He�s already amassed a small heap ofmagical items and carries the more useful ones at all times.

GrunwaldGundar Brontoskin (LN hm F11) is the king of the UthgardtThunderbeast tribe and the ruler of Grunwald. He�s a heavy-set, handsome man who is never without a broadsword, a handaxe, and various hidden daggers.

Gundar is the wise and tolerant leader of the most-civilizedUthgardt tribe. He�s traveled the Sword Coast lands and is apolite listener who is both fair and a good judge of character.His recall of slights and misdeeds carries clear down the years.Gundar�s people worship him, and even rival Uthgardt tribesrespect him. Gundar can call the barbarians together in abattle horde at any time; they hurry to his summons in a mat-ter of days. He makes friends quickly, but he is a bad enemy tohave. In battle he is as cold as stone, always thinking and plan-ning, and never giving in to rage or recklessness.

KheldellDelgara �The Slim� Dauntsword (CN hf dual class: T4/F14)is the monstrously fat proprietor of the Stag at Rest. This gray-haired, puffing, tottering woman was once a pirate of some in-famy on the Sword Coast. She captained a boat called theWitch of the Waves and loved to lead her crew onto the decks ofother ships while waving a meat cleaver.

Ghelkyn Stormwind (CG hm M7) is a hard-working, soft-spoken wizard who spends his days with the loggers ofKheldell. He�s a man who has turned his back on adventuring

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and on the intrigues and ambitions of the cities. He was oncean apprentice of Khelben �Blackstaff� Arunsun. Today,Ghelkyn is a stout man who spends his evenings studying andexperimenting with magic. He always has his most prized spell,vampiric touch, memorized.

Tchandrae Euinwood (NG hf F1) is a quiet, 12-year-oldgirl with long, brown hair, a calm, fearless manner, and a nat-ural spell-like power akin to legend lore or the psionic ability ofobject reading. Elminster says that she is �touched by Mystra�and is no doubt intended by the goddess for great things. TheOld Mage has examined her at work and reports that Tchan-drae has no psionic abilities as they are generally understood inFaerûn.

Tchandrae simply handles an object for at least four rounds,and then speaks what comes into her head about the item. Likethe legend lore spell, such information is often cryptic, but it is alsooften more than could possibly be understood from mere visionsof people, surroundings, and events concerning the item. In prac-tice, the information is as complete as the DM wishes.

LongsaddleAlastra Hathwinter, �The Night Cloak,� (CG hf M21) isthe proprietor of a festhall and rooming house in Longsaddlethat bears her nickname. She was the companion of old Aug-lyth Harpell, a man many years her senior. Since his death 12winters ago, she has remained in the village and runs herbusiness. She�s rumored to be a Harper or at least a Harperally.

Her adventuring career took her from Nimbral to Malatra(in Kara-Tur) and from Zakhara in the distant south to thecastles of the giants of the clouds above the endless ice of theNorth. Alastra is content to stay in one place now, but herknowledge of the farthest reaches of Toril surpasses that ofmost in the North.

Malavos Drunn (NE hm F10) is the owner of the Horn andHoof and has considerable treasure hidden in its cellars.Malavos fences stolen goods, but he takes care that none of hisneighbors know. Of course, some know anyway, and theHarpells have privately warned him what they�ll do if they dis-cover him working with agents of the Zhentarim.

Malchor Harpell (NG hm M18) dwells in the Tower ofTwilight east of Neverwinter Wood. He was a student of Khel-ben Arunsun and now trains other mages, but he still spendsmost of his time researching the creation of magical items, po-tions, and elixirs. He has mastered the arts of making stoneguardians, staves of the magi, wands of magic missiles, rings offeatherfalling, and rings of warmth. He carries these items on hisperson when traveling along with a lurker cloak and a ring ofprotection +3. Malchor dislikes interruptions�which oftenmeans that magical training takes twice as long as it should�but richly rewards good students, loyal friends, and faithfulfollowers with praise, shelter, gifts, and magic.

LuskanArklem Greeth (LE hm M18) is a hateful, old man, bent withage and infirmity who exudes a vile odor (many believe he ispreparing himself for lichdom). He�s the master of the HostTower of the Arcane, though he rarely leaves his chambersatop that tower. High Captain Taerl secretly takes orders from

Greeth, though he hates and fears the ancient wizard (theHigh Captains are under geas to prevent the Host Tower andits wizards from coming to harm). Greeth doesn�t trust othermages, especially after the murder of his aide-de-camp, Morkaithe Red. He�s always guarded by four charmed 6th-level war-riors, and many suspect that one or more abishai are boundinto his service.

Dendybar the Mottled (CE hm P4 [Xvim]/M12) is a frail-appearing mage who takes his nickname from the unusual pat-terns dyed into the fabrics of his customary robes. Dendybar isa former priest of Myrkul who felt he could better serve his godas a mage. The hood shadowing Dendybar�s features hides aface like a skin-covered skull, Myrkul�s mark upon his mostloyal servants. When Myrkul fell during the Godswar, Dendy-bar turned to the worship of Xvim, though he retains Myrkul�smarking.

Dendybar�s a wizard of the Host Tower of the Arcane. Severalyears before, Dendybar, Eldeluc, and several others arranged thedeath of Morkai the Red in distant Icewind Dale, allowingDendybar and Eldeluc to move into key positions in the guild.Dendybar is jealous of Eldeluc�s easy rise to power and hates thefat, jovial mage. He secretly plans to eliminate both Eldeluc andthe archmage. Thereafter, the North is his to claim.

Dendybar the Mottled serves as Master of the North Spire,which was Akar Kessell�s school when he apprenticed underMorkai the Red. The current Master of the North Spire wasable to trick Kessell into murdering his master, thus leaving thevacancy to be filled by Dendybar.

In addition to his magical spells, Dendybar the Mottled cananimate 1d6 skeletons or 1d3 zombies each round of combat ifbodies are available.

Eldeluc (LE hm M14): Big and burly, Eldeluc�s amiable exte-rior disguises a soul thoroughly tainted with evil. Along withDendybar the Mottled, he�s an heir-apparent to the position ofarchmage in the Host Tower of the Arcane. Though they workedtogether to eliminate rival Morkai the Red years ago on an ex-cursion to the Ten Towns, they are at odds with each other in theguild, and Eldeluc hates Dendybar with a passion. He plans toeliminate Dendybar soon. Eldeluc�s connection with the godBane brought him contacts with the Zhentarim, and now he usesthose contacts in the church of Cyric.

Inther Blackfeather (NE hm T13) is the sinister, cinna-mon-skinned trader generally found in his curtained booth inCutlass tavern. His catlike, yellow eyes flash in the gloom, andhis softly menacing voice is only a mutter. Inther is a fence forstolen goods and the largest slave trader north of Amn. Hedoes well fronting for a dozen or more slavers who operate outof Luskan and reach as far south as Kelazzan and Esbresh nearthe Utter East.

Jalboun of the Two Blades (CE hm F8) is a brawling fenceand mercenary working his dual trade from Luskan�s Cutlass.He often roars out drinking songs and joins in fights that breakout in the taproom with joy. Jalboun customarily fights withtwo scimitars, both swords of dancing, and he�s also an expert athurling axes, daggers, and tavern tables.

Pureheartman (CG, hm M13/Sha7) wanders with theGreat Raven tribe. Tall, slender, and of noble bearing, hedresses in a cape of black feathers. He was once a member ofthe Host Tower of the Arcane, but was forced to flee the orga-nization when Dendybar�s attentions focused on his �peculiarvalues.�

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�Red� Aruph Thunderfist (CN hm F9) is a red-haired,burly Luskanite who looks like he could punch a hole in a stonewall. Red is often in a corner booth in the Cutlass, where hedoes business on a daily basis. He�s a fence for stolen goods, aship cargo arranger, and a barter master for scarce gear or un-usual payments. He also acts as a contact for captains searchingfor replacement crew. He�s a cheerfully grunting, snarling, orgrowling man who drinks copious amounts of spirits and seemsimmune to poison or the effects of drink. Red is liked and re-spected all over Luskan. For a gold piece, he arranges a con-tact�and he never betrays a trust. Those who owe him moneycan sometimes pay by doing a service instead.

Whisper (LE hf T12) is a beautiful woman with a vile reputa-tion, known for having her larcenous companions follow herwhenever she makes a contact. This is done to assure that her con-tact doesn�t attempt to kill, cast controlling spells, or swindle her.She has excellent fence contacts for those who are trying to unloadunquestionable goods. In addition, she also has sources for those at-tempting to get in or out of the city unnoticed, and she knowsmore than a few captains who can book passage for �cargo� (cargobeing a person attempting to escape to the south in a hurry withoutthe notice of the Arcane Brotherhood or the Luskar militia).

MirabarElastul Raurym (LN hm F14), the Marchion of Mirabar, rulesthe Council. His 64 bodyguards all sport platinum-plated armorand are commanded by four �Hammers:� Djassar, Hulmm, Kri-iador, and Turvon (all hm F6). They�re veteran generals who areunshakably loyal to Elastul and Mirabar. He�s a fat, lusty, red-bearded man who loves pleasure and money.

Zespara Alather (CG hf F7) is the owner of the House of theBright Blade; she�s also one of the finest human swordsmithsworking in Faerûn today. A part-time adventurer, Zespara hasmade some powerful friends, notably, a number of anonymousmages. She�s a Harper, and sometimes operates as a Lords� Al-liance agent. As such, she�s slain dangerous agents of the Zhen-tarim, the Red Wizards, and the Arcane Brotherhood.

Mornbryn�s ShieldBeldora Thiiruin (CG hf P6 [Lathander]), the owner of theMaid of the Moors, is a quiet woman who invests heavily inany venture mounted by her neighbors. She�s well liked be-cause of this and her open, friendly personality.

Flanagus Gnarlybone (CN gm F6) is a gruff-voiced and ro-tund gnome tavernmaster of the Troll in Flames tavern. He hasbeen known to stock up on a wine or brew favored by travelerswho stop by regularly.

NesméNistlor �The Undying� Lothlyn (CN hm M10) is the smooth-spoken, immaculate, goateed proprietor of the House of the WiseUnicorn. He�s a mage who�s turning to necromancy and workingquietly toward lichdom. He�s already mastered the art of creatingseveral lesser undead types and keeping himself youthful throughmagic. He�s carefully collecting potions of longevity and purchasessuch potions at every opportunity. He has three apprentices andprefers to use them, as well as hired adventurers, to gain spellcomponents and accomplish tasks for him.

Tessarin �Longtresses� Alaraun (NG hf M13) is currentlyFirst Speaker of the Council and the ruler of the increasinglypowerful town. She�s an attractive woman known for her ash-blond hair, quick wit, powerful spells, and small arsenal of magi-cal items. Lately, she�s become close friends with her formerrival, the one-time high priestess of Waukeen, Jygil Zelnathra.Jygil is now her apprentice. Tessarin dreams of building Nesméinto a powerful, secure city of culture and learning. She intendsfor her city to rival Silverymoon and to join the Lords� Alliance.

NeverwinterLord Nasher Alagondar (NG hm F12) is an amiable, balding,and fearless former adventurer who keeps his city firmly in theLords� Alliance. He enjoys music and hearing tales of otherlands and peoples.

He�s laid many intrigues and magical preparations againstattacks from Neverwinter�s warlike rival town, Luskan. Nasherdoesn�t allow maps of the city to be made to keep the spies ofLuskan busy and add a minor measure of difficulty to anyLuskanite invasion plans. Lord Nasher is always accompaniedby his bodyguard, the Neverwinter Nine. They have manymagical items Nasher accumulated over a very successfuldecade of adventuring.

The Harpers and many good-aligned mages make Never-winter their home, including the Many-Starred Cloak, a bandof wizards who are the real power in the city. These groups sup-port Lord Nasher�s rule with their spells.

Ophala Cheldarstorn (NG hf M14) is the covert ownerand resident of the Moonstone Mask. She�s an important, re-spected member of the Many-Starred Cloak. She regards theHarpers and Elminster of Shadowdale as friends and the Ar-cane Brotherhood of Luskan as deadly foes. Her apprenticesspend most of their time magically spying on the Brotherhoodso its spies and agents can be intercepted and thwarted.Ophala had a brief�but perilous�career adventuring onother planes, but she�s returned to stay.

Rhalaglingalade (CG hm M19), a soft-spoken, beardedarchmage who recently settled in Neverwinter, announced animportant new creation: the sphere of summer. This enchant-ment is a series of complicated spells that creates a sphere oftranslucent force where plants can be grown in warmth andcontrolled moisture throughout the winter. Such spheres alsoallow the farming of tropical fruits and flowers in northernclimes.

Since announcing his discovery, the archmage has thricebeen attacked by Calishite assassins�notably Thyruin of theWhite Flowers, who escaped and is thought to be roaming theNorth in a savage mood�and survived capture attempts spon-sored by merchants of Amn, Luskan, and Thay. Rhalaglin-galade appealed to the Lords� Alliance for protection, and hehas been assigned a bodyguard of hired adventurers (each paid2,000 gp/month). Several guards were slain while repulsingthree separate attacks, but there seems no shortage of ready ap-plicants, even from the noble families of Waterdeep.

Vandathra Paleme (CG hf P14) is an avid devotee ofTymora known for her reckless, prankish, happy-go-lucky be-havior. Perhaps the most chaotic of the servants of Lady Luck,Vandathra has always wandered Faerûn (and other planes)alone or with a few companions acquired along the way. Big-shouldered and shapely, Vandathra is readily recognized by her

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huge mane of curly, waist-length, copper-with-silver hair, saidto be a family trait originating in long ago elven marriages intoher Neverwintan family.

Heir to rich holdings in Neverwinter and the lands around,Vandathra has not been home since she was 13. Last seen inAglarond, Vandathra said she was going to explore Rashemenand Thay to see if the magic she heard of exists there and totake her closer to the Great Goddess by leading her to otherplanes than this. She may well have found what she sought, forVandathra�s luck has always been good.

Port LlastFirst Captain Haeromos Dothwintyl (LN hm F0) is a retiredstonemason and the current ruler of Port Llast. He carries him-self proud, wearing only the finest clothing and the shiniestarmor and broadsword his money can buy. He keeps the taxeslow, but they�re high enough to keep him in good food, goodspirits, and dashing clothes.

Haljal Throndor (CG dm F2) is the smith who runs theCracked Anvil Blacksmith. He was a miner north of Mirabarin his youth, but a terrible cave-in that crushed his right legand arm and his chest, followed closely by an almost-lethalsickness, forced him to retire. He moved around for almost acentury before stopping here and creating this storefront. He�shappier in the safety of the close walls of mines, but his lungscan no longer take the heavy fumes of underground smeltering.For the time being, he is content with his shop. Should he everfind a cleric who can undo the damage caused by the cave-in,he plans a return to Mirabar.

Red LarchYather Indaglol (NG hm M13) is the owner of the Helm atHighsun. He�s a recluse who keeps to his locked and wardedrooms at the back of the tavern. No magical item can enter thewarded area unless Yather himself touches it while he utters asecret password. Otherwise, the ward seems to be a solid stonewall to the bearer.

Yather runs the tavern by means of wizard eye spells. He ap-pears only if the building or the staff are endangered. Should thishappen, he comes forth wielding powerful rods, wands, and a fullroster of battle spells. Yather has a pseudodragon familiar and anadventuring past that includes visits to other planes.

Yather is very rich. Some of his wealth is invested in Water-deep and various trading companies operating in the Heart-lands. Much of it is hidden�unguarded�in Red Larch, some-where near the Helm.

SecomberAmelior Amanitas (CG hm M21), the Sage of Secomber, is amaster alchemist and busy-body, which is a kind way of sayingthat he isn�t welcome in most places. Although he doesn�t appearso, he is a powerful wizard and a learned sage whose major area ofstudy is the physical universe (Chemistry & Physics) and whoseminor field is the study of the supernatural & unusual (giving himnightmares). He comes across as a bumbling, good-natured ec-centric who has an unreasoning fear of evil.

Tall, chunky, gray-bearded and bespectacled, Amelior has onegood eye and wears a variety of handsome patches over the

socket of the other�some silk, some tasseled, some vividly pat-terned, and one bearing his sigil. He dresses as a common crafts-man and is a poker-about-after-secrets. These character traitshave made him unwelcome in many places, though not in Sil-verymoon, where he�s a close friend of High Lady Alustriel.

Amelior is straight in his dealings, though he may actuallyforget he�s hired someone. Amelior constantly hires adventurersto carry out odd tasks for him, often paying more than the task isworth. His current interest is the High Forest and legends of anenchanted wood within it. He rarely fights with spells, relying onErek (LN hm F4), his irritable, sharp-tongued bodyguard�withequally sharp swords�of mixed northern blood.

He dwells in a cavelike home rather like a cluttered halflingdelving. It�s connected to a tiny, leaning stone tower locatedhigh up amid gardens on one of the hills in Secomber. His res-idence is home to several golems and a dozen, brightly col-ored�red, green, fuchsia, flame-orange, mint blue, sun yellow,and so on�cats.

Traskar Selarn, Lord of Secomber (CG hm R11), is aregal, handsome, tall, good-natured man who agreed to watchover Secomber for the Lords� Alliance. He does this by keepingan eye on�and descending swiftly upon when necessary�thelawless, but otherwise leaving the people to their own business.He knows the High Moor well and often sends adventurerswho come to him to areas he knows hold promising ruins thathaven�t been plundered bare yet.

SilverymoonAlustriel (CG hf M24), the High Lady, is the ruler of Silvery-moon�as well as a powerful force in the North and a seniormember of the Harpers. Alustriel is a spellcaster but her greatertalents are her natural kindness and graceful diplomacy, talentsthat serve her well in preserving her city against the ravages ofthe North.

The High Lady of Silverymoon can legitimately be involvedin adventures in the vicinity of Silverymoon, though she�s a�stay-at-home� ruler, not an adventurer. Additional informationconcerning Alustriel can be found in the Seven Sisters accessory.

Esklindrar (LN hm M6 [sage]) is a sage whose knowledgeof human writings in the Sword Coast area is unequaled out-side of Candlekeep. Several potent protective magics havebeen laid on him by his friend, Alustriel of Silverymoon, whowishes to preserve his lore.

He�s apt to be sharp-tongued, but he is a keen student ofknowledge with an awesome memory. Esklindrar lives to ac-quire knowledge. He has befriended several groups of adven-turers who go off to follow up leads he has given them. If anyharm befalls him, the Harpers and one or more of the adven-turing bands would seek revenge.

Orjalun (CG hm M18), the white-haired, kind, and justHigh Mage of Silverymoon in the early days of that city, eventu-ally left his staff and the defense of the city to a treacherous ap-prentice and disappeared. Perhaps he went to seek his death or aquiet retirement somewhere in the wilderness�or perhaps hetook to exploring the planes. Orjalun was one of the most politeand cultured mages ever known.

He�s believed to be dead, but recently, rumors of a kindmage fitting Orjalun asking the whereabouts of a tome calledThe Arbatel have circulated. Alustriel has been very interestedin these rumors, asking everyone who�s mentioned the rumor

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for any information they may have. Alustriel believes there isno way the old mage could still be alive, and thus, believes hisapparition or spirit has come back to make sure the tome andSilverymoon are once again united.

Xara Tantlor (NG hf M12) is a young, rising star amongmages in the North. She�s an energetic explorer of tombs andruins in the Interior and is always seeking new spells. She fundsher activities by casting spells for hire and selling potions fromher shop in Silverymoon, the Shining Scroll. She has a loyalfaerie dragon companion named Villynk who considers herselfthe true owner of the Shining Scroll.

The Ten TownsCassius (LN hm F7), with his short, iron-gray hair and brightblue eyes, is the Spokesman of Bryn Shander in The Ten Townsand head of the ruling council. Though he rarely speaks of hispast, most suspect he was once a military commander for somepetty kingdom in the Inner Sea�his ability with a sword andmilitary leadership skills are legendary in the Ten Towns. He�s askilled diplomat, willing to use strong-arm tactics and has a rep-utation for getting what he wants, even at another�s expense.

Ilshara �Longnails� Naerthskul (NE hf T9), a catlike, dex-terous thief, specializes in creeping around rooftops, minarets,and chimneys in large cities of Faerûn, stealing diamonds, coins,magical items, and weapons of all sorts. This infamous profes-sional procurer is short and very slim, and is thought to havelong, thick chestnut hair and ash eyes. This is her description,various lords recall, at a ball in Waterdeep some years back whereshe adroitly stole a great deal from the nobility.

Cornered last winter by the angry mage Orlmar of Baldur�sGate, she escaped by using a ring she wore to open a color poolin midair, and leaped through it. Her fate and present where-abouts were unknown for many years. Recently she was re-ported residing in Caer-Konig, living the luxurious life of thewife of a fishmonger, enjoying the benefits of wealth and pros-perity. She now goes by the name Istara and is well-studied inmagecraft, presumably even to the 6th level of experience.

Pilot Demitrick of Targos (NG hm F13/T13) was born inthe Ten Towns fishing village of Targos to parents who ownedthree small boats that netted a good bounty that was shippedas far south as Triboar and Leilon. During the battle ofIcewind Dale, the forces commanded by Akar Kessel encir-cled and seized Targos. Many of the inhabitants laid low, de-ciding, instead, to allow the weather and the passage of timeto be their defender. Some, however, took up arms and foughttheir oppressors.

Pilot�s father was one such hero. He and his three best com-panions took to the wilds and laid in wait for supply caravansand patrols to get careless before striking. After three days ofterrorist activities, Kessel tortured several citizens and foundwho was responsible for the assaults. Akar captured Pilot�smother and threatened her life unless the Old Scout surren-dered, which he did. Once Pilot�s mother and father were incustody, Kessel killed them both as an example to the otherTargosans. This left Pilot with no parents, and being an onlychild, it also left him alone in the world.

This desolated feeling forces him to be very open and hon-est with everyone he meets, in hopes of affording him closefriends. Once he has made a friend, that person can be secure

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in the fact that they are friends for life�and there�s nothingPilot wouldn�t do for a friend. Pilot now travels the northernreaches, hiring himself out as tourist guide, caravan leader,hunter, sage, and all-around mercenary. Pilot has become arenowned guide in the northern territories, leading bands ofadventurers, miners, and survivalists into the more treacherouslocations in the Savage Frontier.

Regis (NG ham T6) was formerly a guild thief in Calim-shan who came north to escape his past. Short even for a half-ling (his claim to three feet tall includes his curly brown hair),�Rumblebelly� makes up for his short height with ample girthbrought on by years of �retirement.� He carries a gem of sugges-tion, an enchanted ruby that allows Regis to cast suggestion onothers once a day. While he now wanders with the Fellowshipof the Hall, his idea of adventure is forgetting to take enoughworms on a fishing trip. He passes the time nowadays as ascrimshaw carver.

ThundertreeAnsal Bloodshoulder (LG hm R9) serves as Thundertree�s in-formal leader. He works with the town�s woodcutters to ensurethat new trees are planted wherever timber is felled. He�s also aHarper and one of the few humans who knows his way aroundthe Neverwinter Woods.

TriboarBorth Jhandelspar (NG hm F13), a noted Triboar guide, is ajovial barbarian who often goes berserk in battle. When he wasa youth, he was cast out of his tribe and adopted by a family ofTriboar. He�s famous for striding through a blizzard one winterclad only in boots, loincloth, and sword, singing lustily, tobring news from Yartar to a snowed-in Triboar.

His nighttime fires are infamous throughout the North.When a normal fire is burning well, with a lot of fuel set asidefor later, he covers it with damp sections of turf cut up from theground. The fire burns underneath all night long. (The turfstops giving off white smoke when it has dried out.)

Gondyl Ilitheeum (a doppleganger; see the MONSTROUS

MANUAL) appears to be a snobbish, urbane, and slim humanmale proprietor of Everwyvern House who keeps his true na-ture secret to avoid being slain by outraged humans. He alwaysmoves at a slow, leisurely pace, with his languid speech andmanners. He seldom preys, attacking only lone guests whocan�t pay or whom he thinks can vanish unnoticed.

Gondyl plans to infiltrate Triboar with more of his ownkind and dreams of someday ruling the entire town. As thingsstand, he feels safe. If Triboar is ever overrun by orcs or trolls,he can simply adopt their shape and avoid the slaughter.

Ilrin Sharadin (CN hm F9), a renowned guide and trackerfrom Triboar, has acquired a sinister reputation; some thinkhim allied with drow and worse.

Morth Fartheen (NG hm F12), one of the most famous ofthe guides in Triboar, is well known in the area for his uncannydirection-sense.

Skulner Wainwright (LN hm F3), the most famous wagonmaker in all the North, is a design genius who spends his lifecrafting new wagons and trying out design ideas in his work-shop. He�s wealthy and content and dreams of crafting a wagonthat flies. He wants to come up with it himself, not just buy or

seize one of the skyships of Halruaa or Evermeet, or use themagic he�s heard of in use in Nimbral. One day he�d like to tourLantan and sit down to chat about designs with Lantanna arti-ficers. For now, though, there�s hardly time enough to do thework lined up in front of him, and every day folk come clamor-ing to him for more wagons.

Zandever �Nighteyes� Eyredanus (CG hm F8), a famousguide, is most noted for guiding warbands through deep woodsat night to strike back at raiding orcs. He deals with a lot ofwealthy and powerful Waterdhavians.

WestbridgeHelisa Ithcanter (LN hf T6/P4 [Azuth]) is a cheerfully shortwoman who is constantly on the move. Slightly less thanplump, she�s always rushing around her establishment, clean-ing this, mindlessly adjusting a chair there, or running a fingeralong any small or thin horizontal flat surface. She heraldsfrom Baldur�s Gate and is always thirsty for information abouther hometown, especially if the stories involve someone sheknows there, which is almost no one.

She�s threatened by Ghaliver�s rise to wealth and prosperity,fearing that he�ll either force her out of business or bring thewrath of the Zhentarim to the neighborhood. Anyone whobrings information that she can eventually use�either to pro-tect her from the Zhent or to bring down Ghaliver�can earna free dessert.

Ghaliver Longstocking (CN ham F5/T5), the charmingmanipulator of merchants, always has a dozen schemes andmoneymaking dodges on the go at any one time. He�s a shrewdjudge of folk. Ghaliver is so successful at scheming that he nowowns a farmers� market, a stockyard, a walled grain warehousecomplex, an inn in Westbridge, and a few houses in Waterdeepwhose whereabouts he keeps secret.

Ghaliver dreams of becoming a real power in the North,but he knows that he�s only just becoming powerful enough tocome to the notice of the Zhentarim and other groups whowish him ill. Currently, he�s trying to think of ways to protecthimself in the years ahead.

Xantharl�s KeepHelder Mornstone (NG hm R9) is the 60-year-old protectorof Xantharl�s Keep (the leader of its garrison and tutor of itsmilitia). He dreams of seeing the Keep expand into a bustlingfarming and craft town before he dies, a settlement divided bywooded parks sacred to Mielikki. He knows this will nevercome about, but he�s content to try to defend the Keep whilehe still has the strength.

Helder doesn�t look kindly on troublemakers but knowsthat visiting adventurers can be his best allies against persis-tent foes. He�s sure that both the Zhentarim and the Cult ofthe Dragon have agents in Xantharl�s Keep, and he�s deter-mined to discover just who they are.

Y a r t a rBeldabar Yarryn (LN hm F9) is the owner and innkeeper ofthe underground Beldabar�s Rest. He once led an adventuringband called the Hawks of the North, but the company wasshattered when they raided Hellgate Keep. Only three of the

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16 survived, and they came to Yartar to run the inn together.The other two eventually returned to adventuring and werepromptly slain by agents of Hellgate Keep. Only Beldabar re-mains, guarded by magical items he always wears.

Belleethe Kheldorna (LG hf Pal7 [Tyr]) was recently electedas the Waterbaron of Yartar. Dedicated to justice and fairness,this gives her a full-time job handling the customary deceit inthe trading town where she dwells and policing worshippers ofTymora coming to the local temple. She works relentlessly todiscover and eliminate agents of the Kraken Society, which herpredecessor headed, as well as finding the well-hidden Zhen-tarim, Cult of the Dragon, and Thayan agents.

Belleethe was trained and schooled in Neverwinter, andshe learned from Piergeiron of Waterdeep. She was the candi-date put forward by the Lords� Alliance as the person theywanted to rule Yartar. If she survives, she�ll do very well. Herfairness has impressed nearby Uthgardt tribes, and they�re tak-ing a second look at civilized folk because of her.

Tanataskar Moonwind (CN hm F7) is the quiet, pleasantmaster of the Cointoss tavern. He loves to hear tales of adven-ture and aches to be an adventurer again, but he cannot lethimself do that.

Once a devout servant of Tempus, he offended the god byhis boastful pride and fell under a curse. Whenever he drawsblood in a fight, he goes berserk, blinking (as the spell) ran-domly, moving thrice per round�always emerging near a liv-ing creature and getting an attack�for 12 rounds. He makesthree attacks per round, all at +3 to hit, when under effect ofthe curse. Two or even all three of the attacks in a round may

be against the same creature if the situation limits his targets.During this time, a continuous rain of broken weapons poursfrom Tanataskar�s body; these manifestations vanish a roundafter they appear and fall to the ground. None of the fragmentsbelong to the tavernmaster, nor does he seem to be harmed bythem. During the manifestation of the curse, he�s protected asif by a protection against normal missiles spell.

Tanataskar wants free of the curse, but he doesn�t want toendanger friends or fellow adventurers with him. So, hedoesn�t dare adventure. Still, he�s always eager to talk to travel-ing wizards or priests of Tempus, hoping to learn some way tobe freed from the malady. In many dreams, Tempus presentshimself to Tanataskar as a talking sword, always has the samemessage: �A great task awaits ye, if ye can master thyselfagain.�

Velantha Waerdar (CG hf P10 [Tymora]) is the high priest-ess of the Happy Hall of Fortuitous Happenstance. She�s a quick-witted, gracious leader, skilled in dealing with Yartarans, visitingadventurers, and merchants alike. She tries not to make enemiesor appear capricious or uncaring, but she delights in stirring upchaos, forcing others to trust in their luck, take chances, andotherwise unwittingly follow the way of the Lady.

Those who embrace the worship of Tymora can quickly andeasily become her friends. She�s on an intimate basis with morethan one band of adventurers. Many come to visit her regularlyand lavish gifts on the temple, but a year rarely passes withoutVelantha weeping on her knees before the Lady�s altar for theloss of yet another good friend.

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Magiche following magical items and spells are present in the North. Some of these itemsand spells may be available for sale from local sages and wizards; others may requirean adventure to attain. As always, the DM is the final arbiter in such matters.

New Magical ItemsSS everal new items were mentioned in this product. They are listed below for the DM�s pe-

rusal. The DM is encouraged to change the items as needed in order to fit into his campaign.

ChardalynXP Value: 4,000 GP Value: 20,000These rare, black stones are found only in the northern Sword Coast. They occur naturally and arenot specially enchanted stones. Each stone can entrap a single spell cast into it, releasing the spell�seffects when the stone is later shattered.

For example, a chardalyn hurled at an enemy could become the focal point of a fireball spell thatwas cast into it years earlier. A chardalyn absorbs only one spell. Once full, other magic has no effect.

These stones always absorb spells deliberately cast into them. They can also absorb incomingspells on a roll of 7 or less on a 1d12. This is useful when the incoming spell is hostile and directed atthe stone-bearer. Chardalyn can absorb lightning bolts and fireball flames that have already manifested(preventing damage from occurring), but the bearer of a stone can�t choose when this power works�and only �empty� chardalyns have the possibility of absorbing such spells.

Several veteran Riders of Nesmé wear rings of fire resistance coupled with shields studded withchardalyns that hold fireballs into battle. A foe who shatters a chardalyn with a weapon blow suffersimmediate damage from the exploding flames.

FirepotXP Value GP Value

Firepot: - 20Fireball Pot: 600 3,000Self Striking Pot: 200 1,000Tracer Pot: 1,000 5,000

A firepot is a clay jug filled with flammable oil and carried in a leather sling. The weapon is lit, spunaround the head, and flung up to 30 yards. Upon striking a hard surface, the jug breaks, inflicting 1d6hit points of fire damage to all within five feet of the impact. The oil continues to burn for 1d10rounds or until it�s extinguished, inflicting 1d4 points of damage each round.

Recently, an incredibly sadistic mage, Chigliak the Uthgardt, set to perfecting the firepot. Bycasting a variety of invocations on nearly as many pots, he set to creating a few magical varieties. Ofall his experiments, he managed to build three types before his somewhat untimely death.l The fireball pot is a lethal weapon that contains an altered version of the fireball spell. When the pot

breaks, the fireball is released, blasting the victim and all within a 10-foot radius with 6d6 points ofmagical fire damage. The spell used in the incantation was adjusted with a smaller kill radius, butthus far, mages have been unable to reproduce the effect because his notes, as well as his house,dog, and most of his limbs, were destroyed in a laboratory accident.

l The self-striking pot is much safer than the mundane version. When launched, it magically ignites.Other than this, it�s identical to the nonmagical firepot. Please note a dispel magic spell cast on theself-striking pot after it�s lit has no effect: The magic that caused the actual ignition has already beenexpended, and the fuel that burns is nonmagical in nature.

l The tracer pot was designed for use in nighttime or underground combat. By launching the pot,wind friction ignites a delicate fuse and burns a magical compound in the pot. As it arcs throughthe air, everything within 100 yards of the pot is bathed in light as bright as daylight. The areas af-fected by the light continue to be illuminated for one full hour. Once the pot hits the ground, itsflame is immediately extinguished; only the light created by its flight remains.

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The farther the device is thrown, the more area it illumi-nates. If simply dropped on the ground, only a 100-yard radiusarea is illuminated; if thrown 100 yards, a 300-yard strip, 100yards wide, is illuminated.

Chigliak told a tale of an adventuring company who used anover-taut ballista to launch the item. The tracer pot was lost overa hill about a mile and a half away. This illuminated area wasused as a front-line of defense against a senseless drow invasion.

The last time Chigliak was found whole, he was working ona firepot to utterly incinerate whatever it touched by creating acontained sphere of heat so intense it would, in effect, disinte-grate (as the spell) everything within a 15-foot sphere of the im-pact point. He was playing with the idea of calling the deviceChigliak�s Hotpot (it fed his expanding ego). One day, reports ofan unusually hot and short-lived heatwave near Quaervaarreached Silverymoon, and a team of adventurers were dis-patched to investigate the phenomenon. They trudged throughtwo feet of midwinter snow and found a 200-foot-diameter areacompletely devoid of snow, trees, and grass.

As the adventurers neared the center of the blast, walking onglazed sand, they found the remains of a building. The roof wasgone, and what remained of the walls were scattered as far as 200yards. All that was found in the wreckage was a perfectly pre-served foot adorned with an anklet. The piece of jewelry wasstudied and found to be magical. It was an anklet of immunityfrom fire, though a flaw in its creation caused the device to pro-tect only the foot and ankle, affording Chigliak�s most importantbody parts no protection whatsoever. A lesson can be learnedfrom this, even though it�s too late for Chigliak.

Jewels of NeverwinterXP Value: 10,000 GP Value: 18,000These nine facetless gemstones are fist-sized and polished, each of adifferent type and hue. They were enchanted long ago by a cabal ofwizards who sought to rule Neverwinter as lords and ladies. Thestones were soon used against each other and were then hidden.

The gems are AC 1 with 70 hp; they shatter if reduced to zeroor fewer hit points. They make all item saving throws as if theywere leather, except that their saving throw vs. disintegration is 10.A jewel randomly loses one of its powers for every 10 hp of currentdamage. Each jewel regenerates one hp per day, regaining lost pow-ers in the process. This self-regeneration is the only way a gem canbe �cured� of damage; healing spells don�t affect them.

Each jewel has a secret word engraved in tiny script on its sur-face. If this word is spoken by a being touching the stone, enoughhit points are instantly drained from the stone to exhaust it entirelyor to completely heal the being�whichever occurs first. A totallydrained stone crumbles into dust, forever gone. It�s not possible tocontrol the drain so as to leave just a few hit points in a jewel.

The nine enchanted gems share some common powers.They create food and water (1/day) and feather fall (automati-cally, whenever needed by stone or bearer). Each can teleportone being touching or wearing it per day, between power points.These power points are specific spots, usually chambers deepwithin old keeps or important buildings, in the ruins of Ascore,Hellgate Keep, Karse, and Illusk as well as the cities of Luskan,Mirabar, Neverwinter, Silverymoon, and Sundabar.

Each gem can also emit water breathing once per day, for up tonine hours at a time, when grasped and ordered. Each can allowwater walking for the same frequency and duration.

Each stone allows the bearer to make one attack per day witha +5 bonus on the attack (not damage) roll. (Players announcethe use�then make the attack.) This power functions onlyonce in 24 hours, regardless of how many bearers a gem maytechnically have during that time.

A jewel can emit a specific spell twice a day (only once perround). It can also block a specific spell. Blocked spells are de-flected to a target chosen by will of the deflector; if the stonebearer chooses no target, blocked spells are reflected back 100%at the source. Spells not directly targeted at the gem-bearer can-not be deflected.

Only the specific spells (and identical item discharges) listedare affected. Where applicable, emitted magic functions as ifwielded by a caster of 20th level:

Jewel ColorAmethyst Purple

Spell EffectEmits ray of enfeeblement; blocks chainlightning

Carnelian Red-Brown Emits blade barrier; blocks wall of fireDiamond Clear Emits magic missile (five missiles per

spell); blocks magic missile.Emerald Green Emits color spray; blocks lightning bolt.Fire Opal Fiery Red Emits flame strike; blocks cone of cold.Onyx White Emits chain lightning; blocks blade bar-

rier.RubySapphire

Deep Red Emits fireball; blocks wall of ice.Blue Emits cone of cold; blocks fireball.

Topaz Yellow Emits flaming sphere; blocks flame strike.

Nether ScrollsXP Value: 2,500 GP Value: 7,500These magical scrolls were created by mages of the creatorraces. Later, they became the foundation of ancient Netheril,disappearing long before Netheril fell. The entire collectionnumbers 100 scrolls, inscribed in exotic runes on sheets of puregold. The contents are unknown but many are suspected tocontain exotic spells more powerful than any known today, re-quiring components no longer existing. The scrolls are an op-portunity to introduce new spells into the DM�s campaign.

Spellbattle RingXP Value: 2,500 GP Value: 4,000This ring gives the ability to dispel certain spells. The wearer ismade aware of any release, casting, or exercise of any magic orspell-like psionic power occurring within a 120-foot spherical ra-dius of the ring. The general effects of all such power releases(fiery-attacking spell or shape-transforming spell, for example)are identified to the ring-wearer.

The wearer can choose to dispel a spell cast within range orto change its target. When the ring is told to change targets,the new target gets the chance to save vs. spell at -2 to avoidthe ring�s effects. Failure means the new target takes full spelleffects. (This does not change control of the spell to the ring-wearer; if the spell allows the caster to influence others, thecaster is still in control�they just affect the wrong being.)Success means the ring dispels the magic instead. This is alsowhat occurs if a charm person or a similar spell is hurled back atits caster. A caster can�t be made to turn himself or herself tostone or addle his own thoughts, but the spell cast is instead

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wasted. Combat spells, such as fireball and lightning bolt, can beturned back at their caster.

The ring can affect only cast spells, including spells thathave been activated by a contingency or other trigger. The ringhas no effect on magical item discharges or psionics. Other-wise, the ring always successfully dispels magic when com-manded to do so. A maximum of one spell per round can be af-fected. The ring gives its wearer no protection against addi-tional spells, it only identifies all spells cast in the area of ef-fect. This allows the wearer to choose the most harmful to dealwith.

Storm Star

PageOneTwoThreeFourFiveSixSevenEightNineTenElevenTwelve

ColorGoldGoldGrayGoldGoldGrayGrayGoldGoldGoldGrayGray

Summons16-HD air elemental8-HD fire elemental-

12-HD earth elementalDragon horse--

Gibbering moutherJannMarid.--

XP Value: 1,000 GP Value: 15,000This magical weapon is a morning star of ancient design,thought to have been devised in Netheril. Various specimensexist, and most of them are cast in electrum-plated steel. Theytend to be as long and heavy as the biggest morning stars. Theyare +1, +2, or +3 weapons, crackling with spectacular, thoughharmless, arcs of lightning when wielded.

Once per turn, the wielder of a storm star can unleash a battlebolt of lightning. This chain lightning strikes for 8d6 points ofdamage in addition to physical weapon damage (after a success-ful attack roll). After the chain lightning strikes the first target, itarcs up to 70 feet away in a direction chosen by the weaponwielder. It can even arc toward a moving target chosen by thewielder. Beings endangered by this first �hop� must save vs. spellor suffer 6d6 points of damage. Success means they take no dam-age at all; the bolt missed them.

After the first hop, the bolt hops three more times, arcing upto 20 feet at a time toward the nearest concentration of metal. Ifno metal is present, it seeks the largest concentration of life andmovement. The bolt does 4d6 points of damage on the first ofthese three hops, 3d6 on the next, and 2d6 on the last. In allcases, there is no damage if a save is made. If the weapon missesstriking its first intended target, the target takes no physicaldamage but must still save vs. spell or suffer the full 8d6 points oflightning damage. The magic of this weapon can never harm itswielder, though the bolt can hop back to that person and thenaway again.

A storm star does 2d4+1, 2d4+2, or 2d4+3 points of physicaldamage per strike, depending on the strength of its enchant-ment.

Tome of Twelve SealsXP Value: 2,200 GP Value: 22,000This thick book�with its cover made of red dragon underbellyhide�contains twelve pages of thick, black leather. Each pagecontains a single, rune-inscribed metal disk, like a seal of somekind. Seven of the seals are gold and shiny, five are made of dull,charred, and tarnished lead.

The runes on the seals are command words that activate themagic of the seal. When activated, the scroll summons a magicalentity which the wielder may command for 3d6 turns. Each ofthe seven (gold) remaining seals summons a different being (theproper element need not be available for elemental beings). Ac-tivating a seal causes it to become lead in a blinding flash, itspower depleted.

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This index compiles information from all three books of TheNorth boxed set. Normal text indicates that information onthe subject can be found in Book 1: The Wilderness, bold-faced text refers to Book 2: Cities, and colorized text is a refer-ence to Book 3: Daggerford.

AAborana Startoucher . . . . . . . . . . . . . . . . . . . . . . . . . . 72Adalfus Stormgatherer . . . . . . . . . . . . . . . . . . . . . . 18, 31Adalwulf Longfang . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18Adanac Harpell. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11Adbar, Citadel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .55Adbarrim. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60, 58Aegis-fang . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40-41Agatha�s Lair. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10Agrath Dundai . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62Agrathan Hardhammer . . . . . . . . . . . . . . . . . . . . . . . . . 27Ahghairon of Silverymoon . . . . . . . . . . . . . . . . . . . . . . . 9Akar Kessell . . . . . . . . . . . . . . . . . . . . . . . . . . . 15, 74, 29Akrosz Ulvinhand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7Alabuth Helfy. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .57Alaglath Chansyrl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Alahar Khaumfros . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38Alaric the Strong . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60Alastra Hathwinter . . . . . . . . . . . . . . . . . . . . . . . . . 74, 13Alatha Riversword . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37Aldon Bargewright . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34Alglyn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30All Faiths Altar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .62Alrik Tenstone . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17-18Alukk Dannath. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40Alustriel . . . . . . . . . 11-12, 19, 32, 48, 51, 56, 67, 76-77

40, 45-48, 50-56, 59, 14, 31Alustriel�s Palace . . . . . . . . . . . . . . . . . . . . . . . . . 4 5 , 5 1Amalkyn the Black. . . . . . . . . . . . . . . . . . . . . . . . . . . . .36Amcathra . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4Amelior Amanitas . . . . . . . . . . . . . . . . . . . . . . . . 76, 63-64Ammakyl Farms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5Ammakyl Flowers and Foods . . . . . . . . . . . . . . . . . . . . . 4Amphail . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71, 4-8, 29Amphail Grays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4Amphail the Just . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4Anar Shyndle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .57Anauroch . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-4, 62-63, 63Andalbruin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31Animal Handlers� Affiliation . . . . . . . . . . . . . . . . . . . . .27Anvilfist Banner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24Ao . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 21Arabel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69-70Arachar Calatharr . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36Araldyk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Arbatel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76Arcane Brotherhood . . . . . . .66, 75, 15, 22-24, 43, 45Archiloque . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15Ardanac Harpell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11

Ardeep Forest . . . . . . . . . . . . . . . . . . . . 13, 46-47, 49, 67Arendoum the Archmage . . . . . . . . . . . . . . . . . . . . . . .28Arken�s Invocatorium . . . . . . . . . . . . . . . . . . . . . . . . 51, 55Arklem Greeth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74Arvyn Umbryl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62Ascalhorn . . . . . . . . 8, 15, 44-45, 53, 55, 48-49, 52, 56Ascarle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .42, 67-68A s c o r e . . . . . . . . . . . . . . . . . . . . . . . .31, 61, 81, 55, 28Asklar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41Aswansea . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29Athalantar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .52, 63Auglathla . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10Auglyth Harpell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74Aumark Lithyl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .42A u r i l . . . . . . . . . . . . . . . . . . . . . . .6, 17, 21, 29, 31, 25Aurilssbarg . . . . . . . . . . . . . . . . . . . . . . . . . . . .40, 67, 19Authrar Harpell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11Axe of Mirabar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27-28Axe of Thunder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47

BBaergon Bluesword . . . . . . . . . . . . . . . . . . . 9, 16-17, 22Baerlatha Luruin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71Bahgtru . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14, 25Balbannon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47Baldiver�s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56Baldur�s Gate . . . . . . . .9, 50, 71, 77-78, 16-17, 38, 41

2, 20, 27Baliver�s House of Horses . . . . . . . . . . . . . . . . . . . . . . . 22Ballad of the Dream Weaver . . . . . . . . . . . . . . . . . . . . . 64Bamall Ostever . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13Bando the Lame . . . . . . . . . . . . . . . . . . . . . . . . 9, 22, 30Baram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67, 22Baram�s Palace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22Bard�s Hill . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .57Bargewright Inn . . . . . . . . . . . . . . . .48-49, 71-72, 8, 34Barglun Blackbutter . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Basmel Torlstar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57Battered Hat . . . . . . . . . . . . . . . . . . . . . . . . . . 73, 43Battle of Many Arrows . . . . . . . . . . . . . . . . . . . . . . . . 61Battlehammer, Buenor . . . . . . . . . . . . . . . . . . . . . . . 46Bay of Mists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16Bear and Black Buckler . . . . . . . . . . . . . . . . . . . . . . . . 18Beast Cult . . . . . . . . . . . . . . . . . . . . 19, 21-22, 30, 32, 37Beast Lord . . . . . . . . . . . . . . . . . . . . . . . . . . . . .63, 66, 68Beast Power . . . . . . . . . . . . . . . . . . . . . . 15, 22-24, 33-34Behring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31Beldabar Yarryn. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78Beldabar�s Rest . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78, 39Beldora Thiiruin . . . . . . . . . . . . . . . . . . . . . . . . . . .75, 31Beldorm. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41Beliard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36Bell Market . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43Belleethe Kheldorna . . . . . . . . . . . . . . . . . . . . . . . 79, 38Belvyn�s House of Good Cheer . . . . . . . . . . . . . . . . . . . 35

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Bent Bow Bowyer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43Beorunna . . . . . . . . . . . . . . . . . . 16-18, 21, 29-31, 58, 60Beorunna�s Well . . . . . . . . . . . . . . . . . . 17-18, 31, 58, 60Berdusk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ..67Berranzo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40Berun. . . . . . . . . . . . . . . . . . . . . . . . . . .31, 38, 58, 10, 23Berun�s Hill . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38Bey of Runlatha . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31Biggrin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41Bjorn�s Hold . . . . . . . . . . . . . . . . . . . . . . . . . . . 16, 40, 19Black Bone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Black Lion Tribe . . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 31Black Network . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61Black Raven River . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42Black Raven Tribe . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17Black Slasher . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Black Stone Inn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17Blackbutter Inn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Blackrabbas Khuulthund . . . . . . . . . . . . . . . . . . . . . . . . 36Blacksmiths� Guildhouse . . . . . . . . . . . . . . . . . . . . . . . 17Blackstaff Tower . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52Blasko Halamar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36Bleached Bones Pass . . . . . . . . . . . . . . . . . . . . . . . . . . .63Bleak Sky at Morning . . . . . . . . . . . . . . . . . . . . . . . . . . 21Bleeding Eye . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Blodhlar�s Wares . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5Blood Island . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22, 25Bloodaxe Mercenary Company . . . . . . . . . . . . . . . . . . . 56Bloodril�s Snug . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29Bloodrun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24Bloody Eye. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 25Bloody Hunt. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44Blue Bear Tribe . . . . . . . . . . . . . 11-12, 18, 29, 31-32, 54Boar With Black Tusks . . . . . . . . . . . . . . . . . . . . . . . . . . 42Board Laid Bare . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15Bogohardt Blackmane . . . . . . . . . . . . . . . . . . . . . . 17, 31Bohle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23Bored Swords . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47, 72Borth Jhandelspar . . . . . . . . . . . . . . . . . . . . . . . . . . .78, 37Bremen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ... 29Bridge Gate. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43-44Bridge Town . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33Bright Blade Held High . . . . . . . . . . . . . . . . . . . . . . . . .47Briiathor Alougarr . . . . . . . . . . . . . . . . . . . . . . . . . . 71, 4Bronwyn Daggerford . . . . . . . . . . . . . . . . . . . . . . . . . . . 12Bruenor Battlehammer . . . . . . . . . . . . . . . . . 46, 50, 55Bruenor�s Climb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41Bryn Shander . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77, 29Bukbukken . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46

CCadogan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28Cadrasz . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12Caer Corwell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69-70Cairn Road . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8

Calauthra Morgyr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28Caldreth Wyvernlyng . . . . . . . . . . . . . . . . . . . . . . . . . . 31Caldreth�s Cobbling . . . . . . . . . . . . . . . . . . . . . . . . . . . 31Calimport . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4, 69-70Calimshan . . . . . . . . . . . . . . . . . .9, 15, 40, 67-68, 72, 78

5, 14, 22, 31, 40, 44, 12, 19, 28Calling Horns . . . . . . . . . . . . . . . . . . . . . . . . . . .47, 72-73Calling of the Beast . . . . . . . . . . . . . . . . . . . . . . . . . . . 36Candlekeep . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76, 40Captain Reaper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23Captains� Close . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22, 25Captains� Confederation . . . . . . . . . . . . . . . . . . . . .67, 15Captains� Court . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23Caravan Gate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31Caravan Quarter . . . . . . . . . . . . . . . . . . . . . . . 10, 29, 32Carpenters� League . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31Carrl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16Cart and Coin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37Cassius . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77, 29, 47Castle Naerytar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35Castle Never . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16Castle of Illusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45Castle Waterdeep . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9, 8Cat on the Post . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33Chamber of Man . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60Chanczlatha Luruin . . . . . . . . . . . . . . . . . . . . . . . . .71, 35Chanthra . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16Chardalyn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .80, 31Chardansearavitriol . . . . . . . . . . . . . . . . . . . . . . . . . . . 36Chateau Elite Inn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18Chauntea . . . . . . . . . . . . . . 20-22, 25, 31-32, 47-48, 28

3, 9, 14, 22-24, 26, 29-30Cherissa Mintareil . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52Chief Priest Watger Brighthair . . . . . . . . . . . . . . . . . . 16Chigliak the Uthgardt . . . . . . . . . . . . . . . . . . . . . . . . 80Chigliak�s Hotpot . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 1C h u l t . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 71, 5, 64, 19Chungred Ghostheart . . . . . . . . . . . . . . . . . . . . . . . 19, 31Citadel Adbar . . . . . . . . . . . . . . . . 13-14, 60, 55, 58, 30Citadel of Many Arrows . . . . . . . . 10-13, 61, 43, 55, 59Citadel of Old Night . . . . . . . . . . . . . . . . . . . . . . . . . . 60Citadel of the Mists . . . . . . . . . . . . . . . . . . 11-12, 52-53City of Splendors . . . . . . . . . . . . . 5, 25, 47, 49, 66, 9, 46Clank. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43-44Claws of the Crag Cat . . . . . . . . . . . . . . . . . . . . . . . . . 5 7Clean Chin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18, 21Clearing of the Rock . . . . . . . . . . . . . . . . . . . . . . . . . . 20Clever Oomio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22-24Cloaktower . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15Closeguard Island . . . . . . . . . . . . . . . . . . . . . . . . . 23-24Clovis Greenteeth . . . . . . . . . . . . . . . . . . . . . . 17-18, 31Cointoss . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .79, 40Cold Run . . . . . . . . . . . . . . . . . . . . 13-14, 38-39, 19, 21Coldwood . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .58, 61Company of Crazed Venturers . . . . . . . . .38, 47, 11, 16Company of the Feystag . . . . . . . . . . . . . . . . . . . . . . . 5 7

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Company of the Howling Wolf . . . . . . . . . . . . . . . . . .35Conyberry . . . . . . . . . . . . . . . . . . . . . . . . .36, 73, 10-11Copper Cup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38Cork. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 9Cormyr. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 2Council of Guilds . . . . . . . . . . . . . . . . . . . . . 3, 16, 18, 29Council of Lords . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68Cracked Anvil Blacksmith. . . . . . . . . . . . . . . . . . . 76, 17C r a g s . . . . . . . . . . . . . . . . . . . . . . . . . .5, 38, 43, 11, 21Cromach�s Smithy . . . . . . . . . . . . . . . . . . . . . . . . . 17, 21Crowing Cockatrice . . . . . . . . . . . . . . . . . . . . . . . . . . . 44Crown Wars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7Crumbling Stair . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47Cult of Ghaunadar . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25Cult of the Dragon . . . . . . . . . .63, 66, 78-79, 8, 12, 28

30, 50, 27Cyric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10, 68, 74, 61Czszudleaux . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-9, 29

DDaermon N�a�shezbaernon . . . . . . . . . . . . . . . . . . . . . . 46Daggerdale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64Daggerford . . . . . . . . . . . . 4, 10, 13, 20, 50, 65, 71, 9, 63Daggerford Castle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12Daggerford Inn . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24, 30Dalagar�s Dagger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .61Dalath�s Span . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2Dalrosz Kothont . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5Dancing Place . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8Danivarr�s House . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43Dannar�s Mechanical Marvels . . . . . . . . . . . . . . . . . . . 15Dannath�s Pickles, Nuts, & Foods . . . . . . . . . . . . . . . 4, 40Darfin Longwalker�s Residence . . . . . . . . . . . . . . . . . . . 18Dark Arch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23-24Dark Disaster . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7Darkhold . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61Darkness in Light . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57Darkwalk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24Darnell the Unfearing . . . . . . . . . . . . . . . . . . . . . .44-45Darryl Orcslayer . . . . . . . . . . . . . . . . . . . . . . . . . . . 19, 21Dawn Pass Trail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62Dawndancer House . . . . . . . . . . . . . . . . . . . . . . . . . . . 51Dawntreader Gap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63Daykeeper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24Days of Thunder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7-8Dead Cat Cut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39Dead Horse Ford . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47Dead Orc Pass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61Deadsnows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55, 59Deep Realm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58Deepearth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38, 51, 66Dekanter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-4, 63, 66Dekoran Boatwright . . . . . . . . . . . . . . . . . . . . . . . . 13, 16Delfen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8, 11-12, 23Delimbiyr River . . . . . . . . . . . .63, 65, 3, 63, 2-3, 10-11

Delimbiyr Route . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38, 38Delimbiyr Vale . . . . . . . . . . . . . . . . . . . . . . . . . 46, 63, 38Delisle. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4Delzoun . . . . . . . . . . . . . . . . . . . . . 7-8, 38, 45, 49, 61-62

51, 54, 56, 58Demetira Landscraper . . . . . . . . . . . . . . . . . . . . . . 24, 30Dendybar the Mottled . . . . . . . . . . . . . . . . . . . . . . . . . 74Derf�s Skin Art . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23Derval Ironeater . . . . . . . . . . . . . . . . . . . . . . 4, 6, 17, 20Derval�s Bright Blade . . . . . . . . . . . . . . . . . . . . . . . . . . 20Derwin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17Dessarin River . . . . . . . . . . . . . . . . . . .37, 3, 34, 36-38Destril Longtracker . . . . . . . . . . . . . . . . . . . . . . . . . . . .47Dhelosk Quelbeard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Dickon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27Dire Wood. . . . . . . . . . . . . . . . . . . . . . . 52-53, 55-56, 58Djassar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75Dlara . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71, 5D o c k s . . . . . . . . . . . . . . . . . . . . . . . .61, 20, 33, 45, 17Dolphin Bridge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16Downriver Gate . . . . . . . . . . . . . . . . . . . . . . . . . . . 43-44Dragon Beach . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23-25Dragon Turtle Inn . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40Dragonback Inn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28Dragonspear Castle . . . . . . . . . . . . .4, 65, 9, 2, 4, 13, 16Dreaming Dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44Drill Field . . . . . . . . . . . . . . . . . . . . . . . . . . 16, 22, 31-32Dripping Spear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Drizzt Do�Urden . . . . . . . . . . . . . . . . . . . . . . . . .9, 46, 10Drover�s Cup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61Druidic Circles . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20, 67Druids of Tall Trees . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67Drulleck. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 8Drunken Dwarf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20Ducal Castle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12Duke and the Hunter . . . . . . . . . . . . . . . . . . . . . . . . . . 33Duke�s Way. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27Dumal Erard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 16Dumathoin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27, 60Duneden. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18, 24Dungeon of Death . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45Dungeon of the Hark . . . . . . . . . . . . . . . . . . . . . . . . . . 64Dungeon of the Ruins . . . . . . . . . . . . . . . . . . . . . . .45, 31Durnan of Waterdeep . . . . . . . . . . . . . . . . . . . . . . . . . . . 8Dusk Circle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7Dust Desert of Raurin . . . . . . . . . . . . . . . . . . . . . . . . . . 62Dwarves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2, 4-5, 7Dzoulin�s Cradle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43

EEaerlann . . . . . . . . . . . . . . 7-8, 13, 52-53, 55-58, 61, 61Eagleshield Fine Horse Leathers . . . . . . . . . . . . . . . . . . 5Eastgate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27Easthaven . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29Eastway . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29

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Ebondeath . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6Eigersstor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15Eilistraee . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51, 60Elaith Craulnobur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49Elastul Raurym . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75Eldeluc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74Elder Reader Salyndra Shaern . . . . . . . . . . . . . . . . . . . 16Eldoul . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Elk Tribe . . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 21, 29, 46Elladuth Myristar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40Elminster . . . . . . . . . . . . . . . . . . . . . . . . 12, 68, 74-75, 49Elorfindar Floshin . . . . . . . . . . . . . . . . . . . 13, 4-5, 13, 32Elorshin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32Elraghona Selember�s Ranch . . . . . . . . . . . . . . . . . . . . . 5Elrem the Wise . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11, 31Elthond Vvarit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42Elturel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 26Elven Castle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38, 60Elven Court . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7Elven Exodus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8Elysium . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44Elyth Talboskh . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27Embattled Dwarf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33Emmert Ranch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2Empire of the North . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Emser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23Enchanted Wood. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 6Enchanter�s Ecstasy . . . . . . . . . . . . . . . . . . . . . . . . . . . 62Endless Caverns . . . . . . . . . . . . . . . . . . . . . . . . . . 4, 51, 53Endless Ice Sea . . . . . . . . . . . . . . . . . . . . . . .4, 39, 43-44Eroan. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49Erssler Thamm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52Esbresh. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74Esklindrar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76, 40Esklindrar�s Maps, Books, & Folios . . . . . . . . . . . . . . . 40Everdusk Hall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50-51Evereska . . . . . . . . . . . . . . . . . . . . . . . .7, 13, 53, 56, 58Everfire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61Everlund . . . . . . . . . . . . . . . . . . . . . . 8, 14, 51-52, 57, 73

31, 38, 43-44, 50-51, 53-56Evermeet . . . . . . . . . . 8, 13, 47, 53, 56, 78, 47, 49, 64, 4Evermelt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39-40Evermoor Way . . . . . . . . . . . . . . . . . . . . . . . . 36, 43, 54Evermoors . . . . . . . . . .4, 8, 11-12, 14, 17, 45-47, 65, 72. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11, 30-32, 45Everwyvern House . . . . . . . . . . . . . . . . . . . . . . . . . 78, 37Eyegad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14

FFaernden Laurauth . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57Fairfortune Hall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22Falconer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29Fallen Kingdoms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7Fallen Lands . . . . . . . . . . . . . . . . . . 12, 14, 54, 58, 62-63Fallen Man . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18

Fallen Temple . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33Fallen Tower . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15Falling Orc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18Fang Island. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23Far Forests . . . . . . . . . . . . . . . . . . . . . . . . . . .53-54, 57-58Far Peak. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57Far Star . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 7Fardrimm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .61, 56Farmer�s Quarter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29Farmers� Gate . . . . . . . . . . . . . . . . . . . . . . . . . . 11, 16, 24Farmers� Society . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26Farrel�s Fine Jewelry . . . . . . . . . . . . . . . . . . . . . . . . 19, 22Faurael Blackhammer . . . . . . . . . . . . . . . . . . . . . . 12, 36Felassal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41Felbarr . . . . . . . . . . . . . . . . . . . 11, 13, 61, 54-55, 59-60Feldar�s Wheels and Wagons . . . . . . . . . . . . . . . . . . . . 56Fell Pass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45, 18Fellowship of the Hall . . . . . . . . . . . . . . . . . . . . . . . . . 78Fences� Syndicate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23Feston Bargewright . . . . . . . . . . . . . . . . . . . . . . . . 48, 34Fhzmilliyun Sparkledrim . . . . . . . . . . . . . . . . . . . . . . . 45Field of Wolves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59Fighting Frogs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12Filarion Filvendorson . . . . . . . . . . . . . . . . . . . . . . . . . . 29Filvendor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24-25, 29Firehammer Hold . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64Firelust Fabrics & Tailoring . . . . . . . . . . . . . . . . . . . . . 40F i r e p o t . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80-81Fireshear . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4, 37, 19-22Firestar Chariot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56First Below . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27First Captain . . . . . . . . . . . . . . . . . . . . . . . . . . 40, 76, 17First Flowering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7Fishyard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40Five Gold Crowns . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33Five Ready Blades . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6Fizmorayen Fitzmoran . . . . . . . . . . . . . . . . . . . . . . . . . . 43Flame Fault . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43Flaming Fist Mercenary Company . . . . . . . . . . . . . . . . 56Flaming Flagon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42Flanagus Gnarlybone . . . . . . . . . . . . . . . . . . . . . . . . . .75Flintrock . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 17, 31, 46Floshin . . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 4-5, 13, 32Flying Fish . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16Foehammer�s Forge . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37Foraging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .48Force Grey . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66Forgotten Forest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63Fork, The . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62, 56Fortress Eyegad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Fortune Hall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51Fourthpeak . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 6Freezefire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 0Frost Keep . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40Frost Maiden . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25Frost-Touched Frog . . . . . . . . . . . . . . . . . . . . . . . . . . . 37

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Frozenfar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39, 19, 27Fulbar Hardcheese . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 27Furjur the Flippant . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56Fuzzy Quarterstaff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13

GGallad�s Garden . . . . . . . . . . . . . . . . . . . . . . . . . . . 43-44Gambling Golem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12Ganatharas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64Gardolfsson . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16, 29, 39Garick Honestone . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18Garinen the Maker . . . . . . . . . . . . . . . . . . . . . . . . . 18, 31Garrick . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21Garth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21Garumn�s Gorge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46Gate of Perdition . . . . . . . . . . . . . . . . . . . . . . . . . . 43-44Gateway Port . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40Gauntlgrym . . . . . . . . . . . . . . . . . . . . . . . . . 17, 38, 44-45Gaurlar Darym . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57Geildarr Ithym . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61-62Geildarr of Llorkh . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68Geldenstag�s Rest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29Gem of the North . . . . . . . . . . . . . . . . . 26, 45-46, 54Ghaliver Longstocking . . . . . . . . . . . . . . . . . . . . . 78, 38Ghaunadar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25Ghaurin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62Ghelkyn Stormwind . . . . . . . . . . . . . . . . . . . . . . . . . . . 73Ghost of Neverwinter Wood . . . . . . . . . . . . . . . . . . . . 10Giant Fist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3Gildamesh . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17Gilded Horseshoe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12Gildenfire. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67Goblet and Gems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28God of Guardians . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16Golden Eagle . . . . . . . . . . . . . . . . . . . . .21, 29, 31-32, 60Golden Hand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24Goldenfields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47-50G o n d . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25, 43Gondyl Ilitheeum . . . . . . . . . . . . . . . . . . . . . . . . . .78, 37Gothal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71, 5-6Granary of the North . . . . . . . . . . . . . . . . . . . . . . . . . .47Grand Playhouse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26Grandfather Tree . . . . . . . . . . . . 19, 22, 31-32, 54-55, 57Grandfather Walrus . . . . . . . . . . . . . . . . . . . . . . . . 22-24Graul . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 61Grax Rekaxx. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53Great Desert . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62Great Druid of the North . . . . . . . . . . . . . . . . . . . . . . .67Great Goddess . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76Great Ice Sea . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4Great Mother . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24Great Raven Tribe . . . . . . . . . . . . . . . . . . . . . . . . . 42, 74Great Shalarn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6Great White Bear . . . . . . . . . . . . . . . . . . . . . . . . . .22-24Great Worm . . . . . . . . . . . . 11, 16, 18, 21, 29-34, 38, 45

Great Worm Caverns . . . . . . . . . . . . . . . . . . . . . . . 38, 45Great Worm Tribe . . . . . . . . . . . . . . . . . . . . . . 11, 18, 33Green Garden . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20Green Rooms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42Greeth. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74Grengoral Whelshire . . . . . . . . . . . . . . . . . . . . . . . . . . 69Greypeak Mountains . . . . . . . . . . . . . . . . . . . . . . . . . . 63Greyvale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63Griffon Tribe . . . . . . . . . . . . . . . . . . . . . . . 17-18, 73, 30Griffon�s Nest . . . . . . . . . . . . . . . . . . . . 18, 73, 30, 32-33Griffonposts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12Grunwald . . . . . . . . . . . . . . . . . . . . . . . . . . 19, 73, 20-21Gruumsh One-Eye . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25Guenhwyvar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46Guildmasters� Hall . . . . . . . . . . . . . . . . . . . . . . . . . 29-30Gullaxe�s Stairs . . . . . . . . . . . . . . . . . . . . . . . . . . . 40, 56Gundar Brontoskin . . . . . . . . . . . . . . . . . . 17-19, 73, 20Gundarlun . . . . . . . . . . . . . . . . . . . . .8, 15, 40, 42-43, 22Gundbarg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40Gunther Longtooth . . . . . . . . . . . . . . . . . . . . . . . . . . . 19Gwaeron Windstrom . . . . . . . . . . . . . . . . . . . . . . . . . . 37Gwydion Pen Dafwyd . . . . . . . . . . . . . . . . . . . . . . . . . . 13

HHadrion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 9Haeleth�s Horseshoes . . . . . . . . . . . . . . . . . . . . . . . . . . 35Haeromos Dothwintyl . . . . . . . . . . . . . . . . . . . . . . 76, 17Haladan. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62Halamar�s Horses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36Halana Shauluth . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-5Halassa�s Waterwell & Fine Wines . . . . . . . . . . . . . . . 40Halavar�s Universal Pantograph . . . . . . . . . . . . . . . . . . 15Half Moon Street . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23Haljal Throndor . . . . . . . . . . . . . . . . . . . . . . . . . . .76, 17Hall of Black Waves . . . . . . . . . . . . . . . . . . . . . . . . . . . 42Hall of Everlasting Justice . . . . . . . . . . . . . . . . . . . . . . 56Hall of Four Ghosts . . . . . . . . . . . . . . . . . . . . . . . . . . .55Hall of Justice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 16Hall of Mists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55Hall of Sparkling Stones . . . . . . . . . . . . . . . . . . . . 27-28Hall of the Elders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43Hall of Vigilance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56Hall of Warriors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23Halls of Hammer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64Halls of Hunting Axe . . . . . . . . . . . . . . . . . . . . . . . . . . 49Halls of Inspiration . . . . . . . . . . . . . . . . . . . . . . . . 14, 51Halruaa . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78, 16Halueth Never . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16Hammaver House . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27Hammer Hall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64Hammerlar�s Fine Floors . . . . . . . . . . . . . . . . . . . . . . . . 56Hand of Justice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20Hand of Yartar . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39, 41Happy Halfling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38Happy Hall of Fortuitous Happenstance . . . . . . . . 79, 40

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Harazos Thelbrimm . . . . . . . . . . . . . . . . . . . . . . . . . . . 62Harbor Cross . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22Harbromm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55, 58Harnessmakers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Harpell . . . . . . . . . . . . . . . . 12, 19, 39, 48, 74, 11-14, 54Harpstars Wars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Harvest House . . . . . . . . . . . . . . . . . . . . . . . . . 18, 24, 26Hasklar�s Arms & Armor . . . . . . . . . . 10, 24, 28-31, 36

39-41, 44, 57-59Haven Faelfaril�s Inn . . . . . . . . . . . . . . . . . . . . . . . . . . 29Hawks of the North . . . . . . . . . . . . . . . . . . . . . . . . . . . 78He-Who-Never-Sleeps . . . . . . . . . . . . . . . . . . . . . . . . . 25Headless Troll . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42Heafstagg Fourfinger . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 0Healing House . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35Heartblood River. . . . . . . . . . . . . . . . . . . . . . . .52, 56-57Heartlands . . . . . . . . . . . . . . . . . . . . . . . .5, 9, 67, 76, 9Helder Mornstone . . . . . . . . . . . . . . . . . . . . . . . . .78, 18Helduth Flamespell . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36Helisa Ithcanter . . . . . . . . . . . . . . . . . . . . . . . . . . . 78, 38Hellgate Dell . . . . . . . . . . . . . . . . . . . . . . . . .55, 57, 68Hellgate Keep . . . . . . 8, 10-13, 31-32, 51-58, 62-63, 68

78-79, 81, 49, 52, 54-55, 61, 5, 30Helm . . . . . . . . . 10-11, 17, 21, 25, 29, 31, 38, 52, 56, 76

6, 9, 14, 16, 28, 35, 40, 44, 52, 55-56, 32Helm at Highsun . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76, 9Helm Dwarf-Friend . . . . . . . . . . . . . . . . . . . . . . . . 55-56Helm�s Hold . . . . . . . . . . . . . . . . . . . . . . . . . . . 38, 14, 16Helm�s Stead. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38Her Majesty�s Reconnaissance Team . . . . . . . . . . . . . . 28Herald�s Holdfast . . . . . . . . . . . . . . . . . . . . . . . . 5, 60, 67Herald�s Rest festhall . . . . . . . . . . . . . . . . . . . . . . . . . . 67Heralds of Faerûn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Heralds� and Runners� Union . . . . . . . . . . . . . . . . . . . . 16Hethmeir�s Highboots Corvisor . . . . . . . . . . . . . . . . . . 44Heverseer Windfeather . . . . . . . . . . . . . . . . . . . . . . . . 64High Captains . . . . . . . . . . . . . . . 66, 74, 12, 22-23, 25High Forest . . . . . 3-5, 7-8, 11-14, 19-20, 32, 38, 46-48

50-58, 67-68, 72-73, 76, 1231, 42, 54, 64, 4, 15

High Guards of Waterdeep . . . . . . . . . . . . . . . . . . . . . . . 7High Heralds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60, 67High Lady Alustriel . . . . . 48, 56, 67, 76, 45, 52-53, 55High Lord�s Hall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62High Moon Mountains . . . . . . . . . . . . . . . . . . . . . . . . . 8High Moors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37, 47, 7High Palace . . . . . . . . . . . . . . . . . . . . . . . . . 46, 48, 51-54High Priestess Velantha Waerdar . . . . . . . . . . . . . . . . . 40High Road . . . . . . . . . . . . . 35-36, 50, 15, 22, 38, 6, 10High Tower of Thalivar . . . . . . . . . . . . . . . . . . . . . . . . . 8High Wood . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47Highmoon Trading Coster . . . . . . . . . . . . . . . . . . . . . . 71Highstar Lake . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .64, 6Hill Road . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16, 27Hiring Fair . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39Hlam. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16

Hoch Miraz of Calimshan . . . . . . . . . . . . . . . . . . . . . . 40Holgerstead . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42Holk House . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35Home of the Wood Rulers . . . . . . . . . . . . . . . . . . . . . . 52Home of Uruth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36Hooked Knucklehead . . . . . . . . . . . . . . . . . . . . . . . . . 29Horn and Hoof . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74, 13Horned Lord . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Horse Pond . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5Horse Ranches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33Host Tower of the Arcane . . . . . . . 19, 66-67, 74, 22-23Hotenow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 8House Invincible . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52House of Knowledge . . . . . . . . . . . . . . . . . . . . . . . . . . . 16House of Stone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49House of the Bright Blade . . . . . . . . . . . . . . . . . . . 75, 28House of the Wise Unicorn . . . . . . . . . . . . . . . . . . 75, 33Howler. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 9Hulmm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 5Hundarr Blackraven. . . . . . . . . . . . . . . . . . . . . . . . . . . 56Hundel Hurler-of-Hammers . . . . . . . . . . . . . . . . . . . . . 21Hundelstone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4, 21-22Hunt Lords . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42Hunter�s Gate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45Hunterhorn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57Huntmaster . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24

IIbrandul. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25Ice Hunters . . . . . . . . . . . . . . . . .8, 14-15, 22, 24, 40, 43Ice Lakes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40, 15Ice Mountains . . . . . . . . . . . . 7-8, 13-14, 60-61, 58, 19Ice Peak Island . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40, 19Ice Warriors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19Icefang Point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21Icewind Dale . . . . . . . . . . . .4-5, 8, 15, 18, 22, 39-41, 43

46, 74, 77, 21, 28-29, 12Icewolf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40, 21Icingdeath�s Lair . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39Iirkos Stoneshoulder . . . . . . . . . . . . . . . . . . . . . . . . . . 61Ildar Feldar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56Ildur Arntar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62Illefarn . . . . . . . . . . . . . . . . . . . . . . . . . . 7-9, 47, 63, 6, 17Illusk . . . . . . . . . . . . . . . . 7, 9, 15-16, 81, 16-17, 23-24Illuskan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 29, 39Ilmater . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 21, 29, 31Ilneval . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 25Ilrin Sharadin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78, 37Iltmul . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52Ilzimmer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4Imbryl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5Imbryl�s Cloaks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5Impiltur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20Ines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23Ingeloakastimizilian . . . . . . . . . . . . . . . . . . . . . . . . . . . 40

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Iniarv . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35Iniarv�s Tower . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35Inn of the Dripping Dagger . . . . . . . . . . . . . . . . . . . . . 48Inner Sea. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50, 77Inthar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .42Inther Blackfeather . . . . . . . . . . . . . . . . . . . . . . . . 74, 23Ioulaum. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72Iquar�Tel�Quessir . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7Iriaebor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61, 11-12Ironeater Clan . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63, 18Ironford . . . . . . . . . . . . . . . . . . 36, 46, 48-49, 34, 36, 63Ironford Bridge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36Ironmaster . . . . . . . . . . . . . . . . . . . . . . . 4, 13, 21, 27, 29Istara . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77Ivy Mansion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11-13

JJack and Saber . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17Jaesor Ryndyl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16Jaesor�s Fineware Porcelain Works . . . . . . . . . . . . . . . . 16Jalanthar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 55Jalboun of the Two Blades . . . . . . . . . . . . . . . . . . . 74, 23Janssen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15Jarth Oneshield . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Jaster Redshar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13Jaszur of Tethyr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49Jaunda . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37Jesse. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29Jewel of the North . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5Jewelers� Congress . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20Jewels of Neverwinter . . . . . . . . . . . . . . . . . . . . . . . . . 81Jhansczil . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4Jonstal Haerdrun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57Jundar�s Hill . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49Jygil Zelnathra . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75, 32Jyordhan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

KKalahar Twohands . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62Karse . . . . . . . . . . . . . . . . . . . 8, 51-53, 55-56, 58, 81, 12Karsus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52Kaulbach . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13Kazardun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50Keep of Lord Never . . . . . . . . . . . . . . . . . . . . . . . . . . . 16Keep Woods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8Keeper�s Dale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46Kelazzan. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .74Kelson Darktreader . . . . . . . . . . . . . . . . . . . . . . 8, 24, 29Kelvin Nikkelbane . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49Kelvin�s Cairn . . . . . . . . . . . . . . . . . . . . . . . . . . 15, 41, 29Kessell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15, 74, 29Khahan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10Khalarra. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71

Khaumfros . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38Khedell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35Khedrun. . . . . . . . . . . . . . . . . . . . . . . . . . .38-39, 45, 18Khedrun Vale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18Khelben . . . . . . . . . . .9, 12, 19, 35-36, 39, 48, 51, 67, 74

50, 52, 14Kierkrad Seventoes . . . . . . . . . . . . . . . . . . . . . . . . . 18, 31King Adbar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58King Graul . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14King Harbromm . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55, 58King of the Woods. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65King Ogrash . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14King Ugra Ngarl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14King�s Lodge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21Kingdom of the Stag . . . . . . . . . . . . . . . . . . . . . . . . . . 63Kira�s Residence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1Kissing Court . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39Kizzap Morueme . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62Knights in Silver . . . . . . . . . . . . . . . . . . . . . . . . . . 52-53Knights of the Shield . . . . . . . . . . . . . . . . . . . . . . . . . . 66Korbus Brightjewel . . . . . . . . . . . . . . . . . . . . . . 8, 19, 25Korin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 , 17Kothont . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5Kraken Society . . . . . . . . . . 20, 42, 45, 66-67, 73, 79, 38Kralgar Bonesnapper . . . . . . . . . . . . . . . . . . . . 18, 73, 30Kriiador . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 5Krivvin Shamblestar. . . . . . . . . . . . . . . . . . . . . . . . . 71, 6Kromlor Ranch. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13Kryptgarden Forest . . . . . . . . . . . . . . . . . . . . . . . . . 35-36Kryptgarden Scrolls . . . . . . . . . . . . . . . . . . . . . 17, 20, 23Krystryn�s Shelves . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56Kurth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67, 22-24Kuthil. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .49Kyrie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28

LLac Dinneshere . . . . . . . . . . . . . . . . . . . . . . . . . 40, 28-29Lady in a Mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16Lady Luck Tavern . . . . . . . . . . . . . . .75, 6, 15, 19, 21-22Lady of the Forest . . . . . . . . . . . . . . . . . . . . . . . 6, 31, 53Lady of the Harvest . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Lady�s College . . . . . . . . . . . . . . . . . . 48-49, 51-53, 55Lady�s Tree . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44Laera l . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57, 50Lake of Dragons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62Lake of Steam. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57Lamet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30Lances of Leilon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8Lantan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15, 78, 22Lantanna . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78, 15, 22Larantarn�s Chairs and Stools . . . . . . . . . . . . . . . . . . . 56Last Place . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64Last Port. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17Lathander�s Temple . . . . . . . . . . . . . . . . . . . . . 13, 24, 32Lathander�s Workshop . . . . . . . . . . . . . . . . . . . . . . . . . 59

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Lathiril Shrune . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64Laughing Bandit Inn . . . . . . . . . . . . . . . . . . . . . . . . . . . 5Laughing Hollow . . . . . . . . . . . . . . . . . . . . . . 65, 3-5, 24Lawflame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13Leaping Hooves Trade Stables . . . . . . . . . . . . . . . . . . . 13Leaping Leucrotta . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20Leatherworkers� Conglomerate . . . . . . . . . . . . . . . . . . 22L e i l o n . . . . . . . . . . . . . . . . . . 4-5, 35-36, 68, 77, 8, 15Liam Sunmist . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 13, 24Lightfoot. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25Lizard Marsh . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65, 2, 9Llewellyn Longhand . . . . . . . . . . . . . . . . . . . . . 8, 12, 24Llorkh . . . . . . . . . . . . . . . . 8-9, 46, 56, 62-63, 68, 61-62Loagrann River . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62Lonely Moor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63Lonely Tower . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 60Lonelywood . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29Long Creep . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39Long Road . . . . 4-5, 8, 11, 13, 18, 22, 30, 34, 36, 38Longriders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11-13Longsaddle . . . . . . . . . . . . . . 9, 12, 19, 39, 46, 69-70, 74

11-14, 54Longstocking Yards . . . . . . . . . . . . . . . . . . . . . . . . . . . 38Lord Clanmaster Strogue Sstar . . . . . . . . . . . . . . . . . . . 21Lord Geildarr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68, 61Lord Halueth Never . . . . . . . . . . . . . . . . . . . . . . . . . . 16Lord Nasher Alagondar . . . . . . . . . . . . . . . . . . . . .75, 15Lord Never . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16Lord of Battles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16Lord of the Peak and Depths . . . . . . . . . . . . . . . . . . . 46Lord of Waterdeep . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Lord Pelindar Filmarya . . . . . . . . . . . . . . . . . . . . . . . . . . 8Lord Protector of Triboar . . . . . . . . . . . . . . . . . . . . 12, 36Lord Warder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71, 4Lord�s Alliance . . . . . . . . . . . . . . . . . . . . . 19, 50, 11, 17Lord�s Court . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12Lord�s Decrees . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36Lord�s Keep . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61Lord�s Men . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63, 61Lords of Waterdeep . . . . . . . 9, 66, 68, 71, 9, 34, 49, 3, 7Lords� Alliance . . . . . . . . . . 9, 19, 35, 40, 48, 58, 66-68,

75-76, 79, 8, 15, 17, 19, 22, 26-2738, 43, 45, 56, 61, 63, 27

Lords� Council . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68Lords� Rule . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10Lost Peaks . . . . . . . . . . . . . . . . . . . . . . . . . .32, 51-53, 55Loudwater . . . . . . . . . . 5, 8-9, 13, 20, 25, 52, 68, 61-62Loviatar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62, 33Lurkwood . . . . . . . . . . . . . . . . 4, 35, 45-46, 60, 20, 31L u r u e . . . . . . . . . . . . . . . . . . . . . . . . 37, 46, 49, 53, 56Luskan . . . . . . . . . . . . . . 3-4, 9, 12, 15, 17, 19, 36-38, 40

42, 66-70, 74-75, 81, 11-12, 15, 1719-26, 45, 15-16

MMacBec Maclyon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45MacClure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28Maelwyn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21, 27, 29Maer Dualdon . . . . . . . . . . . . . . . . . . . . . . . . . 40, 28-29Maerlbar Eggs & Fresh Fowl . . . . . . . . . . . . . . . . . . . . . 5Maern Hammaver . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27Maerovyna . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 24, 26Magisters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Maid of the Moors . . . . . . . . . . . . . . . . . . . . . . . . . 75, 31Maiden at Midnight . . . . . . . . . . . . . . . . . . . . . . . . . . . 57Maiden King . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5Maiden�s Tomb Tor . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49Malanderways . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6Malar . . . . . . . . . . . . . . . . . 14, 21, 29, 31-32, 33, 35, 14Malatra . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74Malaugrym . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Malavos Drunn . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74, 13Malchor Harpell . . . . . . . . . . . . . . . . . 39, 48, 74, 11, 14Malchor�s Museum . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39Malshym�s House . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57Mammlar Ranch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13Manycoins Moneylending . . . . . . . . . . . . . . . . . . . . . . 16Manyheads Merchant Collective . . . . . . . . . . . . . . . . 27Map House . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50, 53Maranta . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Marchion of Mirabar . . . . . . . . . . . . . . . . . . . . . . . . . . 75Marcus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30Marketplace . . . . . . . . . . . . . . . . . . . . .Marketplace Storage. . . . . . . . . . . . . . . . . . . . . . . . . .

3, 16, 23, 31-3231

Marsh of Chelimber . . . . . . . . . . . . . . . . . . . . . . . . . . . 63Marthammor Finder-of-Trails . . . . . . . . . . . . . . . 55, 59Marune . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36Maskado�s Maps & Legends . . . . . . . . 16, 25, 39, 63-64Master of Sundabar . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56Master of the Hunt . . . . . . . . . . . . . . . . . . . . . . . 14, 8, 24Master of the North Spire . . . . . . . . . . . . . . . . . . . . . . 74Master�s Hall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56Master�s Take . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56Mellomir . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Memnon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72Men of Hammer Hall . . . . . . . . . . . . . . . . . . . . . . . . . 64Men of the Tundra . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15Menzoberranzan . . . . . . . . . . . . . . . . . . . . . . . . . . . 46, 51Merchants� Guild . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20Mere of Dead Men . . . . . . . . . . . . . . . . . . . . . . . . . 14, 35Merovy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13Merry Mer-She . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62Mhandyvver�s Poultry . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Middens . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5Mielikkar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73Mielikki . . . . . . . . . . 20, 25, 38, 52, 54, 57-58, 63, 73, 78

6-7, 31, 37, 46, 48-49, 53, 55-56

9 0

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Mielikki�s Glade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53Mieyritar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7Might of Men . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Mikitan Shipwrighting . . . . . . . . . . . . . . . . . . . . . . . . . 16M i l i l . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25, 51Milliyun�s Mirror Maze . . . . . . . . . . . . . . . . . . . . . . . . . 45Milshoun�s Stronghouses . . . . . . . . . . . . . . . . . . . . . . . 36Mindulspeer Lane . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39Mines of Dekanter . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63Mines of Leilon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8Mines of Mirabar . . . . . . . . . . . . . . . . . . . . . . 41, 43, 27Mintarn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7, 22Mintiper Moonsilver . . . . . . . . . . . . . . . . . . . . 49, 45, 50Mirabar . . . . . . . . . . . . . . 5, 13, 20, 25, 36, 39, 41, 43-44

73, 75-76, 81, 11, 19, 21-2224-29, 32, 55, 58, 15

Mirabar District . . . . . . . . . . . . . . . . . . . . . . . . . . . 24-25Mirabar Shield . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24Mirar River . . . . . . . . . . . . . . . . . . . . . . . . . . . 22-25, 27Mirar Road . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22Miresk�s School of Thaumaturgy . . . . . . . . . . . . . . . . . 53Mirt the Moneylender . . . . . . . . . . . . . . . . . . . . . . . 71, 6Mistmaster. . . . . . . . . . . . . . . . . . . . 11-12, 51-53, 58, 45Misty Forest . . . . . . . . . . . . . . . . . . . . . . . . 65, 2, 4, 9, 24Mith Tlalant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57Mith�s Carved Whimsies . . . . . . . . . . . . . . . . . . . . . . . 57Monastery of Loviatar . . . . . . . . . . . . . . . . . . . . . . . . . . 62Moneylenders� Coalition . . . . . . . . . . . . . . . . . . . . . . . 18Moonbridge . . . . . . . . . . . . . . . . . . . . 45-46, 49, 53, 55Moondark Mountains . . . . . . . . . . . . . . . . . . . . . . . . . . 46Moondarks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46Moongleam Tower . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44Moonglow Tower . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 24Moonstone Mask . . . . . . . . . . . . . . . . . . . . . . . . . . 75, 16Moonwood . . . . . . . . . . . . . . . . . 4, 10, 18, 35, 60, 45, 47Moorgate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45Moradin the Soulforger . . . . . . . . . . . . . . . . . . . . . . . . 50Morgred Gardolfsson . . . . . . . . . . . . . . . . . . . . . . . 29, 39Morgur�s Mound . . . . . . . . . . . . . . . . . . 18-19, 29, 31, 39Morkai the Red . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74Mornbryn�s Shield . . . . . . . . . . . . . . . . . . . . . .75, 30-31Mornhaven Towers . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35Morth Fartheen . . . . . . . . . . . . . . . . . . . . . . . . . . . 78, 37Morueme�s Cave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62Mosque of Tyr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32Mother Gothal . . . . . . . . . . . . . . . . . . . . . . . . . . . 71, 5-6Mount Helimbrar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36Mount Hlim . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64Mount Hotenow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38Mount Journey . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57Mount Vision . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57Mount Waterdeep . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4Mountain Gate . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43-44Mute Lute . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17Myklryn�s Sorrow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44

Mystra . . . . . . . . . . . . . . . . . . . . 10-11, 20, 25, 74, 49, 53Myth Drannor . . . . . . . . . . . 7, 47, 53, 61, 45-46, 48-49

51-52, 54Mythkar Leng . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68, 61

NN�landroshien . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57Naeth Robilar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57Naeth�s Nails . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57Nalathar Druyn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13Nalathar�s Fine Stirrups & Spurs . . . . . . . . . . . . . . 12-13Nameless Dungeon . . . . . . . . . . . . . . . 51, 53, 56, 12, 38Nanathlor Greysword . . . . . . . . . . . . . . . . . . . . . . . . . . 62Nander Gultree . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43Nanteuil . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6, 14Narrow Sea . . . . . . . . . . . . . . . . . . . . . . . . . . . 7-8, 61-62Nartan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19Nartan�s Fine Foods . . . . . . . . . . . . . . . . . . . . . . . . . . . 19Nchaser�s Legacy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45Needle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24Nesmé . . . . . . . . . . . . . . . . 12, 14, 25, 75, 80, 30-33, 54Nether Mountains . . . . . . . . . . . . . . . 7-8, 50, 61-63, 55Nether Scrolls . . . . . . . . . . . . . . . . . . . . . . . . . . . 8, 62, 81Netheril 7-9, 12, 15, 36, 38, 50, 53, 56, 61-63

72, 81-82, 7, 17-18, 36, 42, 46, 54, 28Neverwinter . . . . . . . . . . . 2-6, 13, 15-16, 20, 38-39, 48

69-70, 73-76, 78-79, 81, 10, 14-1719, 22, 57, 15, 27

Neverwinter Nine . . . . . . . . . . . . . . . . . . . . . . . . . 75, 15Neverwinter River . . . . . . . . . . . . . . . . . . . . . . . . . 14-17Neverwinter Trail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17Neverwinter Wood . . . . . . . 5, 16, 38-39, 74, 10, 14, 17Nicomantis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30Night Cloak . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74, 13Nighteyes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78, 37Nighthunt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62Nightkeeper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24N i m b r a l . . . . . . . . . . . . . . . . . . . . . . . . . . 15, 61, 74, 78Nimoar�s Hold . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-9, 15Nistlor the Undying . . . . . . . . . . . . . . . . . . . . . . . . 75, 33Noanar�s Hold . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51, 42Nobleman�s Funeral . . . . . . . . . . . . . . . . . . . . . . . . . . . 70Norheim . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15Norland. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15North Bank . . . . . . . . . . . . . . . . . . . . . . . . . . . 24, 45, 62North Gate . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50, 24-25North Tower . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35Northern Means . . . . . . . . . . . . . . . . . . . . . . . . . . . 40, 21Northlook . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29Northmen . . . . . . . . . . . . .8-9, 14-15, 19-21, 40, 43, 67

19, 21-22Northreckoning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Northwind Arms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33

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OOblayna Stormrider . . . . . . . . . . . . . . . . . . . . . . . . . . . 12Oghma . . . . . . . . . . . . . . . . . . . . . . . . . 25, 14, 16, 51, 54Ogmoth Tarnlar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Ohm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4Old Anvil Smithy Blacksmith . . . . . . . . . . . . . . . . . . . 57Old Block . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57Old Dead Rowan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6Old Fireblower . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57Old Ornar�s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57Old Owl Well . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36Old Road . . . . . . . . . . . . . . . . . . . . . . . . . 8, 52-53, 55-56Old Scout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44, 77Old Sword Sheathed . . . . . . . . . . . . . . . . . . . . . . . . . . 44Oleff Uskar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 16Oleg�s Weaponforge . . . . . . . . . . . . . . . . . . . . . . . . 21-22Olen Hammerlar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56Olger Redaxe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40Olin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Olorin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44Olosk Thimm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57Olostin�s Hold . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42Ommagol Larantarn . . . . . . . . . . . . . . . . . . . . . . . . . . . 56Ondabar Gullaxe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56One Stone . . . . . . . . . . . . . . . . . . . . . . . 18, 22, 31-32, 60Oneshield Quarries . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Open Shore . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24Ophala Cheldarstorn . . . . . . . . . . . . . . . . . . . . . . . . . . 75Orc Gods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Orc�s Tusks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8Orcs of the Severed Tongue . . . . . . . . . . . . . . . . . . . . . 14Ordulin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69-70Orjalun . . . . . . . . . . . . . . . . . . . . . . . . 76, 46, 49, 52-53Orlbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .56, 63, 62Orlmar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77Orlumbor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22Ornar Myntul . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57Oryv�s Cloth Emporium . . . . . . . . . . . . . . . . . . . . . . . . 23Oskler Mhandyvver . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Ostagar Tenfeather . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17Ostever�s Slaughterhouse . . . . . . . . . . . . . . . . . . . . . . . 13Owenden . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19, 22

PPaine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29Palisade . . . . . . . . . . . . . 9, 52, 64, 8, 12, 27, 30, 38, 12Papa Blekandssen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18Pascal�s Tenements . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26Patreveni Onehand . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17Pauldine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Pelindar Filmarya . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8Pelost Galathaer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6Perfectone Mercantile . . . . . . . . . . . . . . . . . . . . . . 69-71

Phandalin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36Phandelver�s Pact . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36Phantom Knight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44Phelansheene . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71Pheln Aldtorth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27Pheszeltan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63Phintarn Redblade . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61Physicians� Order . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21Piergeiron . . . . . . . . . . . . . . . . . . . . 9-10, 48, 68, 79, 4, 8Pilot Demitrick of Targos . . . . . . . . . . . . . . . . . . . . . . . 77Pit of Angry Vipers . . . . . . . . . . . . . . . . . . . . . . . . . . . 39Place of the Unicorn . . . . . . . . . . . . . . . . . . . . . . . . . . . 37Pleasing Platter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37Port Llast . . . . . . . . . . . . .3-5, 15, 37, 76, 15, 17, 19, 30Potter�s Wheel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30Pride of the North . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33Print�s Floe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43-44Prior Hlam . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16Pryden . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 24Pureheartman . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 31, 74Purple Rocks . . . . . . . . . . . . . . . . . . . . . . . . 15, 41-42, 67Pwyll . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-3, 12-13, 24

Q-RQuaervaar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81, 44, 55Quarenghi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21Queltar Thaeloon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66Quietstrike . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27Radoc. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52, 58Rakaxalorth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68Ramusio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15Ransaran . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15, 24-25Rashemen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76, 57Rat Hills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49, 6Raurin . . . . . . . . . . . . . . . . . . . . . . . . . . 57, 62, 45-47, 19Raurlor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Rauvin River . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44Raven Rock. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42Ravenrock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 31, 42Reavers� Run . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22, 25Rebeth Laereeryn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17Red Aruph Thunderfist . . . . . . . . . . . . . . . . . . . . . 75, 23Red Dragon Trading Post . . . . . . . . . . . . . . . . . . . . . . . 24Red Flayers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62Red Larch . . . . . . . . . . . . . . . . . . . . . . . . . 35, 76, 7-9, 38Red Larch Rambler . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Red Murderer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Red Pony tribe. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32Red Rune Inn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50Red Sails . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25Red Shields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71Red Tiger Tribe . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17-18Red Wizards of Thay . . . . . . . . . . . . . . . . . . . .66, 11, 30Red eye. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65, 5Redwaters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40, 28-29

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Reghed Glacier . . . . . . . . . . . . . . . . . . . . . 15, 39-40, 28Reghedmen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15, 22Regis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78, 29Reindeer Mother . . . . . . . . . . . . . . . . . . . . . . . . . . 22-24Reluraun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47Rethgaard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42Rethnor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .67, 22, 25Reverend Judge Oleff Uskar . . . . . . . . . . . . . . . . . 14, 16Revjak. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15Rhalaglingalade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75Riders of Nesmé . . . . . . . . . . . . . . . . . . . . . . . . . 80, 31-33Ringing Anvil . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33Rinthar�s Wagonworks . . . . . . . . . . . . . . . . . . . . . . . . . 35Ripped Gut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62Risen Moon Market . . . . . . . . . . . . . . . . . . . . . . . . . . . 62Rite of the Stag Lass . . . . . . . . . . . . . . . . . . . . . . . . . . 6River Gate . . . . . . . . . . . . . . . . . . . 27-28, 11, 13, 16, 30River Shining Tavern . . . . . . . . . . . . . . . . . . . . 5, 18, 30Rivergate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57Rivermen�s Quarter . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10Roaringhorn Family . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4Rock Ranch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Rolling Wheel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13Rorth Baldasker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4Rose and Hammer . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59Ruathym . . . . . . . . 7-9, 15-16, 29, 39, 42, 58, 67, 22, 12Ruckert . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25Ruldarr�s Pipes . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72, 35Ruldorn the Storm Ranger . . . . . . . . . . . . . . . . . . 73, 43Rumblebelly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78Runehunt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18, 31Runemeet . . . . . . . . . . . . . . 14, 17, 22, 31-32, 34, 39, 46Runner of the Rocks . . . . . . . . . . . . . . . . . . . . . . . . . . 25

SSacred Grove of Silvanus . . . . . . . . . . . . . . . . . . . . 20-21Saerloonian Glowfire . . . . . . . . . . . . . . . . . . . . . . . . . . 31Safesails . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24Sage of Secomber . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76Salyndra Shaern . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16Samous the Rapturous Songster . . . . . . . . . . . . . . . . . . 26Samuel Longspeak . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69Sandrew the Wise . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Sarcrag . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49Scarlet Shield . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62Scattershields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12Sceptrana . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27-28Schlegel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4Scribes� Friendship . . . . . . . . . . . . . . . . . . . . . . . . . 20, 23Sea of Endless Ice . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 44Sea of Moving Ice . . . . . . . . . . . . . . . . 4, 15, 40, 43, 21Sea of Swords . . . . . . . . . . . . . . . . . . 35, 37, 40, 16, 19, 6Sea Tower. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23-24Secomber . . . . . . . . . . . . 9, 25, 50, 53, 68, 76, 38, 63-64. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-5, 10, 12, 30

Seeking Arrow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44Self-Striking Pot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80S e l û n e . . . . . . . . . . . . . . . . . . . . . . . . 25, 70, 39, 53, 26Serpent Hills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65Settlestone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46Seven Sails Inn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24Seven Suns Trading Coster . . . . . . . . . . . . . . . . . . . 69, 71Seven-Stringed Harp . . . . . . . . . . . . . . . . . . . . . . . . . . 64Severed Fist. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Severed Hand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25Shadow Caravan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70Shadow Thieves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36, 9Shadowcloak . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45Shadowdale . . . . . . . . . . . . . . . . . . . . . . . . 12, 75, 49-50Shadowpeak. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57Shadowport . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70Shadowskulk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39Shadrar Thundersar . . . . . . . . . . . . . . . . . . . . . . . . . . . 27Shaengarne River . . . . . . . . . . . . . . . . . . . . . . . . . . 21, 29Shala Thaeral . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7Shalarn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6Shalendra Dare-all . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26Shandalara Sindertal . . . . . . . . . . . . . . . . . . . . . . . . . . 51Sharandar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10Shargul . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25Sharnshield Ranch . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13Sharpspike . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Shauluth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-5Sheeba . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28Sherlen Spearslayer . . . . . . . . . . . . . . . . . . . . . 6-7, 9, 27Shiallia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25, 52, 49Shieldmeet . . . . . . . . . . . . . . . . . . . .8, 10, 19, 32, 51, 39Shields of Yartar . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38, 40Shimmergloom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46Shinglefell Gnome Burrow . . . . . . . . . . . . . . . . . . . . . 45Shining Creek . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30Shining River . . . . . . . . . . . . . . . . . . . . . . . . . . . 63, 64, 2Shining Scroll . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77Shining Sea . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7, 15Shining Serpent Inn . . . . . . . . . . . . . . . . . . . . . . . . . . 17Shining South . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 56Shining White . . . . . . . . . . . . . . . . . . . . . . . . . . 18, 31, 46Shrine of Mielikki . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38Shrunedalar�s Secrets . . . . . . . . . . . . . . . . . . . . . . . . . . . 6Shyndle�s Lutes & Pipes . . . . . . . . 5, 35, 56-57, 62, 64Sighing Sylph . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57Sign of the Forgehammer . . . . . . . . . . . . . . . . . . . . . . . 28Sigurd Gandolfsson . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18Silvanus . . . . . . . . . . 18-19, 25, 31, 52, 54, 7, 20-21, 49Silver Moon Pass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7Silvermoon Gate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43Silverymoon . . . . . . . . . . 3-4, 7-9, 11-14, 19-20, 25, 32

48, 51-52, 56-57, 60-61, 67-7073, 75-77, 81, 11, 14, 32

40, 43-56, 59, 15, 31Singing Manticore . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20

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Singing Sprite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64Sinklayr Greenstroke . . . . . . . . . . . . . . . . . . . . . . . . . . 67Sisters Who Serve . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31Six Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37Sixhorns Select Wares . . . . . . . . . . . . . . . . . . . . . . . . . 14Skimmerhorn of Secomber . . . . . . . . . . . . . . . . . . . . . . 53Sklaen Jhavander . . . . . . . . . . . . . . . . . . . . . . . . . . .9Skortchclaw . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Skreetch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Skull-Grin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25Skullripper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Skulner Wainwright . . . . . . . . . . . . . . . . . . . . . . 78, 37-38Sky Pony . . . . . . . . . . . . . . . . . . 16, 18, 21, 29-31, 33-34Slarkrethel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42, 67-68Slashers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Sleeping Dragon . . . . . . . . . . . . . . . . . . . . . . 5, 8, 14, 16Sleeping Dragon Bridge . . . . . . . . . . . . . . . . . . . . . . . . 16Sly Fox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64Smiling Satyr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62Sniden Elkslodge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23Snow Cat . . . . . . . . . . . . . . . . . 6, 18, 21, 29-31, 33, 60Sorceller�s Encapsulate . . . . . . . . . . . . . . . . . . . . . . . . . 23Sordar�s Cup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44Soumet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14South Bank . . . . . . . . . . . . . . . . . . . . . 16-17, 22, 24-25South Gate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25South Tower . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35South Wood . . . . . . . . . . . . . . . . . . . . . . . . . 58, 63, 62Southkrypt . . . . . . . . . . . . . . . . . . . . . . . . . 35, 37, 60, 8Southkrypt Garden . . . . . . . . . . . . . . . . . . . . . . . . 37, 60Southwood . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60, 62Sparkledrim . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45Specialty Priests . . . . . . . . . . . . . . . . . . 20, 22, 24, 30, 32Spellbattle Ring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81Spellcasters� Guild . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23Spine of the World . . . . . . . . . . . 4-5, 7-8, 10, 14, 17, 22

24, 35, 39-40, 43, 45, 21, 28-29, 19Spread of Humankind . . . . . . . . . . . . . . . . . . . . . . . . . . 8Ssessibil Istahvar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60Stag at Bay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44Stag at Rest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73, 7Stag-Horned Flagon . . . . . . . . . . . . . . . . . . . . . . . . 71, 6Standing Stone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8Star Court . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53Star Mounts . . . . . . . . . . . . . . . . 7, 12, 50-51, 53, 56-58Statue of the Great Shalarn . . . . . . . . . . . . . . . . . . . . . . 6Stinking Claw . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 25Stone Bow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20-21Stone Bridge . . . . . . . . 16, 36, 46, 48-50, 36, 46-47, 49Stone Stallion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71, 6StoneStand. . . . . . . . . . . . . . . . . . . . . . . . . . . . 31, 54, 57Storm Silverhand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50Storm Star . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82Stormrider Family . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12Strogue Sstar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21Stronghold of the Nine . . . . . . . . . . . . . . . . . . 53, 56-58

Structural Saving Throws . . . . . . . . . . . . . . . . . . . . . . . 3Stump Bog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50, 8Suldivver Ranch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Suljack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67, 22, 25Suljack�s Lodge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25Summon Ancestor . . . . . . . . . . . . . . . . . . . . . . . . . . 31, 34Sundabar . . . . 8, 11-14, 20, 25, 47, 56-57, 60-62, 73, 81

12, 45, 54-57Sundabar Gate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 5Sundered Shield . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33S u n e . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25, 39, 51Sunset Gate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27Surbrin Highlands . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18Surbrin River . . . . . . . . . . . . . . . . . . . . . . . 31-33, 36, 40Surefeet Trademasters . . . . . . . . . . . . . . . . . . . . . . . . . . 71Swinging Sword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Sword Bridge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24Sword Coast . . . . . . . . . 4, 7, 9, 20, 30, 35-38, 42, 67-68

73, 76, 80, 3, 8, 15-16, 19, 22, 3137, 40, 44, 63, 27

Sword of Leilon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8Sylune . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50

TTabard &Tankard . . . . . . . . . . . . . . . . . . . . 7, 15, 57, 62Table of the Sword . . . . . . . . . . . . . . . . . . . . . . . . . 16, 22Tabra. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72, 36Taerl. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67, 74, 22, 25Tailors� Federation . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20Talanthe Truesilver . . . . . . . . . . . . . . . . . . . . . . . . . . . 64Talboskh House . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27Talbut Minshar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57Talking Troll . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37Tall Trees . . . . . . . . . . . . . . . . . . 20, 51-53, 55-57, 67-68Talonmists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12Talos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 21, 31Tanataskar Moonwind . . . . . . . . . . . . . . . . . . . . . . 79, 40Tanglethorn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Tanners� Council . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20Tanta Hagara . . . . . . . . . . . . . . . . . . . . . . . . . . . 11, 31, 54Tantarn�s Inn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61Tappan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52, 55Targos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77, 29Tarm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4Tarne . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Tashalar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 57, 19Taverners� Confederation . . . . . . . . . . . . . . . . . . . . . . . 21Tchandrae Euinwood . . . . . . . . . . . . . . . . . . . . . . . . . . 74Temple of Red Sails . . . . . . . . . . . . . . . . . . . . . . . . . . . 25Temple of Silver Stars . . . . . . . . . . . . . . . . . . . . . . . . . 53Temple of Tyr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 16Temple of Waukeen . . . . . . . . . . . . . . . . . . . . . . . . . . . 31Tempus . . . . . . . . . . . . . 15, 18, 20-22, 25, 29-31, 41, 79

23, 35, 39, 9, 16, 22, 24, 29

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Tempusfugue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22Ten Bells . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61Ten Oaks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25Ten Towns . . . . . . . . . . . . . . 9, 15, 40-41, 74, 77, 28-29Tenison . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16Termalaine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29Thalagh Tarn of Tethyr . . . . . . . . . . . . . . . . . . . . . . . . . . 5Thalivar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8Thalorin�s Manymetals . . . . . . . . . . . . . . . . . . . . . . . . 24Thay . . . . . . . . . . . . . . . . . . . . 66, 71, 75-76, 5, 11, 30The Money Quarter . . . . . . . . . . . . . . . . . . . . . . . . . . . 10The Rose and Hammer . . . . . . . . . . . . . . . . . . . . . . . 59The Stone Bow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21Thelorn of Red Larch . . . . . . . . . . . . . . . . . . . . . . . . . 38Thelorn�s Safe Journeys . . . . . . . . . . . . . . . . . . . . . . . . . 9Thieves� Brotherhood . . . . . . . . . . . . . . . . . . . . . . . . . . 29Thimm�s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57Thinkers� Fraternity . . . . . . . . . . . . . . . . . . . . . . . . . . . 20Thorn Tlassalune . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71Thornhammer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20Thousand Fists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62Thousandheads Trading Coster . . . . . . . . . . . . . . . . . . 71Three Rivers Festhall . . . . . . . . . . . . . . . . . . . . . . . . . . 38Threlked Ironfist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43Throne Rock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43Thrun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8Thuger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42Thukmuul Teleshann . . . . . . . . . . . . . . . . . . . . . . . . . . 53Thunderbeast Tribe . . . . . . . . . . . . . . . . . . 18-19, 73, 20Thundertree . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78, 17Thuorn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1Thyruin of the White Flowers . . . . . . . . . . . . . . . . . . . 75Tianna Skyflower . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52Time of Troubles . . . . . . . . . . . . . . . 9-10, 25, 50, 53, 52Tlassalune . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71Tolgar Anuvien . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47-48Tomb of the Maiden King . . . . . . . . . . . . . . . . . . . 5Tome of Twelve Seals . . . . . . . . . . . . . . . . . . . . . . . . . . . 82T o r m . . . . . . . . . . . . . . . . . . . . . . . . . 17, 21, 25, 29, 31Torst Stormrider of Sundabar . . . . . . . . . . . . . . . . . . . . 12Tosker Nightsword . . . . . . . . . . . . . . . . . . . . . . . . . 47, 72Tower of Balance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53Tower of the Lord Protector . . . . . . . . . . . . . . . . . . . . . 37Tower of Twilight . . . . . . . . . . . . . . . . 39, 48, 74, 11, 14Town Where Only Gwaeron Sleeps . . . . . . . . . . . . . . 37Tracer Pot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80-81Tracker Who Never Goes Astray . . . . . . . . . . . . . . . . 37Trackless Sea . . . . . . . . . . . . . . . . . . 5, 14-15, 37-40, 42Trade Way . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65, 3Trail Lords . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71Tranjer Rolsk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40Trappy Snulgers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12Traskar Selarn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76, 63Traveler�s Star . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57Treahugh Greiko . . . . . . . . . . . . . . . . . . . . . . . . . . 73, 10Treants of Turlang Wood . . . . . . . . . . . . . . . . . . . . 67-68

Tree Ghost Tribe . . . . . . . . . . . . . . . . . . . . . . . . 19, 31, 54Tribe of the Bear . . . . . . . . . . . . . . . . . . . . . . . . . . . 15, 22Tribe of the Elk . . . . . . . . . . . . . . . . . . . . . . . . . . 15, 22Tribe of the Tiger . . . . . . . . . . . . . . . . . . . . . . . . . . 15, 22Tribe of the Wolf . . . . . . . . . . . . . . . . . . . . . . . . . . 15, 22Triboar . . . . . . . . . . . . 9, 12, 36, 68, 77-78, 10, 36-38, 6Triboar Arms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37Triboar Cutoff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36Triboar Travelers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38Trisk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42Triumvirate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19Troll in Flames . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75, 31Trollmoors . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46, 46, 55Trommen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15Trothgar Grunald . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17Trumpet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .57Tuern . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 38, 43, 22Tulrun�s Tent . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58, 60Turgo Ironfist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49Turlang the Thoughtful . . . . . . . . . . . . . . . . . . . . . 52, 68Turlang Wood . . . . . . . . . . . . . . . . . . . . . . . . . . . 67-68Turnstone Pass . . . . . . . . . . . . . . . . . . 12, 57, 44, 50, 54Turvon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75Twilight Hall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67Twin Teeth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25Two Hap Fort Hall . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40Tymora . . . . . . . 20, 25, 52, 75, 79, 8, 12, 28, 39-40, 51

9, 19, 21-22, 24, 29-30Tyndal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2Tyr . . . . . . . . . . . . . . 17-19, 21, 25, 29, 31, 79, 8, 14, 16

20, 38, 13, 29, 32

UUgra Ngarl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Uilkens . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26Uldinath�s Arms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37Ulf of Thuger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42Ulreth Shrunedalar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6Uluvin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38Ulvinhand Smithy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7Umberlee . . . . . . . . . . . . . . . . . . . 15, 21, 31, 42, 68, 25Undercity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46, 27Underdark . . . . . . . . . . 51, 55, 61, 63, 66, 14-16, 21, 24

26-27, 37, 39, 56, 58-59Underground River . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4Undermountain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4Unicorn Run . . . . . . . . . . . . 6, 51-53, 56-57, 31, 63, 13United Ruathym . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42Unshimble�s Ugly Face . . . . . . . . . . . . . . . . . . . . . . . . . 57Upland Rise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Upriver Gate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43Upstream Span . . . . . . . . . . . . . . . . . . . . . . . . . 22, 24-25Upvale . . . . . . . . . . . . . . . . . . . . . . . . . . 12, 52, 57-58, 54Uruth Ukrypt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36

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Uther Gardolfsson . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29Utheraal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41-42Uthgang Jyarl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57, 67Uthgar . . . . . . . . . . . . . . 16-19, 21-22, 29-32, 34, 39, 58Uthgardt Ancestor Mounds . . . . . . . . . . . . . . . . . . 31, 45Uthgardt Barbarians . . . . . 15, 17, 20-21, 29, 31, 11, 22Utter North . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-6, 43, 47Uttermost North . . . . . . . . . . . . . . . . . . . . . . . . . . 43, 62Uttersea . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43, 67

VValkur the Mighty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21Valley of Khedrun . . . . . . . . . . . . . . . . . . . 38-39, 45, 18Valmiki . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16Valric High Eye . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18Vandathra Paleme . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75Vanthorm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62Vault of the Sages . . . . . . . . . . . . . . . . 60, 45-46, 49-54Velantha Waerdar . . . . . . . . . . . . . . . . . . . . . . . . . 79, 40Vile Rune. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Vilkstead . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41-42Villynk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77Vix the Chandler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27Vokan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14

WWainwright�s Wagons . . . . . . . . . . . . . . . . . . . . . . . . . 38Watchful Knight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36Watchful Order of Magists . . . . . . . . . . . . . . . . . . . . . . 19Watchful Turtle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62Waterdeep Woods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4Watger Brighthair . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16Wavecho Cave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36Way Inn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10, 5Wayfel�s Smithy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30Waypost Water . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3Weathercote Wood . . . . . . . . . . . . . . . . . . . . . . . . . . . 62Wedigar Ruthmaald . . . . . . . . . . . . . . . . . . . . . . . . . . . 42Weeping Witch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6Weichert . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4Westbridge . . . . . . . . . . . . . . . . . . . . 35, 78, 12, 33, 38Westgate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69-70Westwood . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38, 60, 7Wet Crossing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36Wet Wizard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24, 61Whaelgund�s Wheelrace . . . . . . . . . . . . . . . . . . . . . . . 17Whalebones . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15, 67-68Whisper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75, 52Whistling Stag Inn . . . . . . . . . . . . . . . . . . . . . . . . . . . 44White-Winged Griffon . . . . . . . . . . . . . . . . . . . . . . . . 41Whitesails Harbor . . . . . . . . . . . . . . . . . . . . . . . . . 24-25Whitesmiths� Guild . . . . . . . . . . . . . . . . . . . . . . . . . . . 20Whitewings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41

Wild Hunter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Windfeather . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64Winding Water . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8Windriders Trading Coster . . . . . . . . . . . . . . . . . . . . . . 71Winiter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51Wink and the Kiss . . . . . . . . . . . . . . . . . . . . . . . . . . . 41Winter Palace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25Winter Winds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41Winterbreeze . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10Wisteria Borsdotter . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18Wiston Apothecary . . . . . . . . . . . . . . . . . . . . . . . . . . . 25Wiston of Yartar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25Witch of the Waves . . . . . . . . . . . . . . . . . . . . . . . . . . . 73Wizard Weather. . . . . . . . . . . . . . . . . . . . . . . 5, 53, 56, 58Wolf Weather . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10Wolfhill House . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35Woods of Turlang . . . . . . . . . . . . . . . . . . . . . . . . . . 52, 68Wreck of the Golden Crown . . . . . . . . . . . . . . . . . . . . 40Wulfgar . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15, 18, 40, 10Wulgreth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55Wulphgehar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17

X - YX�ss�a . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60Xantharl�s Keep . . . . . . . . . . . . . . . . . . . . . . . . 41, 78, 18Xara Tantlor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77Xylander . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26Y�landrothiel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57Y�tellarien . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57Yarobyn Longarm. . . . . . . . . . . . . . . . . . . . . . . . . 6Yartar . . . . . . . . . 38, 46, 68, 73, 78-79, 36-41, 43, 6, 25Yarth of Berun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23Yarth Stowage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23Yather Indaglol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76, 9Youatt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21Youmans . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16-17Yurtrus the White-Handed . . . . . . . . . . . . . . . . . . . . . 25

ZZakhara . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10, 74Zaluski . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15Zarebor the Piercer . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23Zelbross . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64Zelorrgosz Ranch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Zeno . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31Zespara Alather . . . . . . . . . . . . . . . . . . . . . . . . . . . 75, 28Zoar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47ZokanThunderer . . . . . . . . . . . . . . . . . . . . . . . . . . 17, 31Zukothoth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31, 58Zund . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50Zundbridge . . . . . . . . . . . . . . . . . . . . . . 46, 50, 68, 38, 63Zythalarlr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45

9 6

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Table 4: Perfectone Delivery Schedule

CaerFrom Arabel Corwell Calimport Longsaddle Luskan Neverwinter Ordulin Silverymoon WestgateArabel � 9AM 10AM 11AM 12PM 1PM 2PM 3PM 4PM

Caer Corwell 4PM � 9AM 10AM 11AM 12PM 1PM 2PM 3PM

CalimportLongsaddleLuskanNeverwinterOrdulinSilverymoonWestgate

3PM 4PM — 9AM 10AM 11AM 12PM 1PM 2PM

2PM 3PM 4PM — 9AM 10AM 11AM 12PM 1PM

1PM 2PM 3PM 4PM � 9AM 10AM 11AM 12PM

12PM 1PM 2PM 3PM 4PM � 9AM 10AM 11AM

11AM 12PM 1PM 2PM 3PM 4PM — 9AM 10AM

10AM 11AM 12PM 1PM 2PM 3PM 4PM — 9AM

9AM 10AM 11AM 12PM 1PM 2PM 3PM 4PM —

Index of Personalities

Name LocationAborana Startoucher Calling HornsAlastra Hathwinter, �The Night Cloak� LongsaddleAlustrielAmelior AmanitasAnsal BloodshoulderArklem GreethBaerlatha LuruinBeldabar YarrynBeldora ThiiruinBelleethe KheldornaBorth JhandelsparBriiathor AlougarrCassiusChanczlatha LuruinDelgara �The Slim� DauntswordDendybar the MottledDlaraElastul RaurymEldelucEsklindrarFaurael BlackhammerFirst Captain Haeromos DothwintylFlanagus GnarlyboneGhaliver LongstockingGhelkyn StormwindGondyl IlitheeumGundar BrontoskinGwaeron WindstromHaljal ThrondorHelder MornstoneHelisa IthcanterIlrin SharadinIlshara �Longnails� NaerthskulInther BlackfeatherJalboun of the Two BladesKralgar BonesnapperKrivvin ShamblestarLongtressesLord Nasher Alagondar

SilverymoonSecomberThundertreeLuskanBargewright InnYartarMornbryn�s ShieldYartarTriboarAmphailTen TownsBargewright InnKheldellLuskanAmphailMirabarLuskanSilverymoonTriboarPort LlastMornbryn�s ShieldWestbridgeKheldellTriboarGrunwaldTriboarPort LlastXantharl�s KeepWestbridgeTriboarTen TownsLuskanLuskanGriffon�s NestAmphailNesméNeverwinter

NameLord of SecomberMalavos DrunnMalchor HarpellMartin von MenschMorth FartheenMother GothalNasher AlagondarNight Cloak, TheNighteyesNistlor �The Undying� LothlynOphala CheldarstornOrjalunPhelansheenePilot DemitrickPureheartmanRed Aruph ThunderfistRegisRhalaglingaladeRuldarrRuldorn the Storm RangerSkulner WainwrightSlim, TheTabraTanataskar MoonwindTchandrae EuinwoodTessarin �Longtresses� AlaraunThorn TlassaluneTosker NightswordTraskar SelarnTreahugh GreikoUndying, TheVandathra PalemeVelantha WaerdarWhisperWulfgarXara TantlorYather IndaglolZandever �Nighteyes� EyredanusZespara Alather

LocationSecomberLongsaddleLongsaddleConyberryTriboarAmphailNeverwinterLongsaddleTriboarNesméNeverwinterSilverymoonAmphailTargosLuskanLuskanTen TownsNeverwinterBargewright InnEverlundTriboarKheldellBargewright InnYartarKheldellNesméAmphailCalling HornsSecomberConyberryNesméNeverwinterYartarLuskanTen TownsSilverymoonRed LarchTriboarMirabar

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