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D A N I E L E M I S S OJunior product designer
ABOUT
11 Enfants TerriblesChildproof machine to craft swing chairs
27 h chairAn armchair, subtle detailing
41 O° my lampsRange of concrete table lamps
FURNISHING DESIGN
107 Little Learning Lab.Rethink learning
123 SpotEpidemic digital detox
137 SportLightTorch for urban runners community
DESIGN FOR INTERACTION
149 Colorimetry
155 Trendbooks & Moodboards
161 Materials
RESEARCH & MATERIALS
57 BlackstripReducing packaging and food waste
73 Dior Lab.Brand-new line of mascara cake packaging
87 Goutte-à-GoutteKitchen drainer, no water waste
INDUSTRIALIZED PRODUCTS
SKILLS & DIGEST
“Ask yourself if what you are doing today is getting you closer to where you want
to be tomorrow”
I am a Paris-based junior product designer.A right-brained person, my strong interest in detailed concepts for consumer goods has led me
to follow a career path in design. My main focus is on product and furnishing design, but I also works extensively on graphics and trend monitoring.
ABOUT
I am a Paris-based junior product designer.A right-brained person, my strong interest in detailed concepts for consumer goods has led me
to follow a career path in design. My main focus is on product and furnishing design, but I also works extensively on graphics and trend monitoring.
“Ask yourself if what you are doing today is getting you closer to where you want
to be tomorrow”
Education & ExperienceCURRICULUM VITAE
E X P E R I E N C E
Outsign | Paris2013
6-month internship in the field Trends & Materials for design
I gained a deeper knowledge in the creation of brainbooks and trendbooks as well as in synthetizing concepts with moodboards. I broadened my expertise in materials for design.
Le Laboratoire | ParisJune 2014
One-week workshop in the international ArtScience Labs programme
I learnt how to share my knowledge with students from others countries and fields in order to design and evaluate global and eco-friendly concepts.
Contaminazione | Rome2012
2-month internship in Interior Design
I gained a practical knowledge of functional design and user well-being. I took part in the practical realisation of pieces of furniture and clients corporate identities.
Y-3 Yohji Yamamoto | Paris2011
6-month seasonal job in Retail Design
I learnt the fundamentals of retail design, focusing on how to add value to a product. I experienced teamwork within an international context.
S K I L L S
Languages
Italian | Mother tongue
French | Bilingual English | FluentGerman | Basic
Partnerships
edX / LMC / Le Laboratoire / LVMH Group / OUTSIGN / RATP / ROMA3 / STRATE École de Design / TU Delft / UAL Central Saint Martins
E D U C A T I O N
Strate - École de Design | Paris2011 - 2015
Currently 5th-year student in industrial design majoring in Product Design
I learnt how to consider everyday life scenarios in order to conceive and test new ideas by applying knowledge, methodology and transversal techniques.
Roma3 University | Rome2006 - 2010
3-year degree in Mechanical Engineering
I learnt the fundamentals of mechanics, physics, electricity and thermodynamics while analyzing mechanical systems.
Central Saint Martins | LondonJuly 2014
Three-week short course in Furniture Design and model making
I learnt key skills in the area of furniture design such as sketching and model making, understanding batch production processes, user ergonomics, technical and practical restraints.
TU Delft | Delft [ NL ]2013 - 2014
6-month exchange programme in the Master Design for Interaction
I learnt the importance of the interaction between users and products and how to identify their expectations and needs from everyday life outcomes.
Software
PhotoshopIllustrator InDesign
SolidworksRhinoceros
During my studies, I practised and developed key skills in the area of furnishing design, from my own research, decoding and analyzing my results to create design directions, originating ideas and developing concepts, using drawing, sketching and model making. I attended wood, metal and plastic workshops, creating mock-ups, testing and developing my ideas, in order to produce 1:3 scaled models and final real-size models of my own designs. The focus was on advanced batch production processes and ergonomics. Moreover, I was also encouraged to experiment with new concepts and materials - such as concrete or leather - with the aim of gaining practical knowledge in functional designing and aesthetic proportions.
/ Furnishing design
I 09 _ 53
Furniture Concept01 ENFANTS TERRIBLES
4th-
year
pro
ject
_ O
bjet
(s) d
u Q
uoti
dien
DESIGN DESCRIPTION
The goal of the project is to create an industrialized piece of furniture without using any existing electrical tool. Every tool needed has to be designed in order to reproduce the same object several times in an identical way.I crafted Enfants Terribles, a completely hand-made swing chair for children made of a layer of natural leather and one of cotton fabric. This machine is so playful and safe that even an [ enfant terrible ] can craft his own chair.
MATERIALS USED
FSC - Certified woodNatural leatherCotton fabric
DIMENSIONS
Machine [ l ] 2400 mm [ w ] 650 mm [ h ] 2000 mm Swing chair [ diam ] 580 mm [ l ] 2000 mm (*)
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Part IM a n u f a c t u r i n g
The rounded templates are precisely cut by using the first turning tool on the specific table.
Two pieces are fixed together thanks to the second rotating tool, which spreads Neoprene glue onto the textile. Then,
some drops of coloured ink randomly fall on the fabric side with the use of a type of pendulum. As a result, the interior becomes
dirty and messy with colour - as if an [ enfant terrible ] did it. This side is also decorated with a brand rubber stamp.
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Machine
Aprons
Tools
Glue
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P a t t e r n M a k i n g
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E n d P r o d u c t
Every swing chair is tested before being commercialized.
Parents can define the lenght of the ropes in order to adapt the seat to the height of the ceiling.
Three dimensions are proposed in relation to the age of the [ enfant terrible ].
Part II
E n f a n t T e r r i b l e # 1
Noa, 11 months, Rome[ medium ]
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CSM
Sho
rt C
ours
e _
Furn
itur
e D
esig
n
Chairs & Armchairs02 H CHAIR
DESIGN DESCRIPTION
Focusing on a simple design that uses no more than 3 main materials and simple batch production processes, the idea of this project was to carefully design a seat for a specific user profile and come up with a 1:3 scale model.h chair aims to be a long-lasting armchair, that is the reason behind its timeless design. The inspiration came from the folds in women’s clothes or from the waves in the sea. h chair’s main characteristic is its ability to store objects - books, remote controls, etc. - in its side pockets. This armchair is made up of a steel structure and a soft felt seat; this last part is also covered with a leather pad which can be potentially removed by the user.
MATERIALS USED
Phosphated carbon steelFelt fabricLeather
DIMENSIONS
[ l ] 700 mm [ w ] 750 mm [ h ] 830 mmSeat - [ l ] 600-500 mm [ w ] 500 mm [ h ] 420 mm
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h chair wants to combine handiness and beauty.
Its materials are expressly chosen to fit in a warm interior environment.
Materials - leather and felt - are locally selected in order to promote british expertise.
h
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Paronoiac Schizophrenic
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T e x t i l e
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Workshop[ 1 ] Spot welding to fix the elements of the metal frame[ 2 ] Testing balance, solidity and proportion of the final frame[ 3 ] Defining felt and leather templates, as well as stitching
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[ 1 ] Flat jet matte black finish for steel frame[ 2 ] Grey felt 5mm / Dark grey felt 5mm - 10,90e/m[ 3 ] Black leather / Bomber brown leather[ 4 ] Marimekko Rautasänky fabric, black - 39e/m
750
500
94°
300
830
420
300
Lighting Design03 O° MY LAMPS
4th-
year
pro
ject
_ O
bjet
(s) d
u Q
uoti
dien
DESIGN DESCRIPTION
The focus of this project was to test and use a new material in furniture design as well as come up with a range of design proposals in only one weeks time.O° my lamps is a range of table lamps composed of three lighting designs: a desk lamp - Slather - and two spot lamps - Savour and Nibble. Concrete, wood and a touch of fluorescent colour along with leather details make for the undeniable harmony of these designs. Concrete is solid, factual and substantial. It is a versatile material, inexpensive to mold and interesting to manipulate.
MATERIALS USED
Grey concrete + color pigmentsOak wood
DIMENSIONS
Slather [ l ] 210 mm [ w ] 70 mm [ h ] 400 mmSavour [ l ] 80 mm [ w ] 70 mm [ h ] 120 mmNibble [ l ] 100 mm [ w ] 70 mm [ h ] 70 mm
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C o n c e p t
The industrial look in interior design has been around for a while now and one of the easiest ways to achieve this appearance at home is to use industrial materials. Concrete was an obvious choice. Many designers are now using concrete in unexpected and unusual ways and it seems that almost everything can be made with this versatile material, even lighting.I decided to combine dark concrete with wood and leather in order to come up with a range of lamps, O° my lamps. In only one-week time, I experimented the use of these materials with the aim of designing simple and effective products which can be immediately commercialized.
Wood
Pigments
Concrete
Leather
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S l a t h e r
Slather is a handy desk lamp composed of three independent parts, making it possible to reduce packaging.
The lamp can be assembled without using any nails or tools by simply fixing the wooden plank on the concrete base. Then,
the board with the light bulb is placed on the plank and the height of the light is defined according to people’s needs.
Slather works with E27 light bulbs.
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This concrete block provides you with a spot of light where/when needed.
The lamp is simply made of a molded concrete shape and a fluorescent wire, allowing you to move the block in any direction.
This wire is tied in a bow on the back of the concrete block. Savour works with low-voltage halogen bulbs.
S a v o u r
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N i b b l e
Nibble is a desk lamp which provides a diffused spot of light on your desk or library.
The opaque cover dims the light, creating a warm atmosphere - as wished. The light bulb is located inside the concrete base
and is connected to the source of power through the fluorescent wire. Nibble works with E27 light bulbs.
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120
70
70
100
400
210
70
190
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Technique & Packaging
Product and Industrial Designers are frequently called upon to come up with new concepts and systems of which consumers and users will have had no or little previous experience. During my studies, I was encouraged to consider the impact of emergent technologies, global marketing, consumer attitudes, environmental issues, cultural shifts and many other factors in order to design future scenarios. I was also encouraged to embrace change and to challenge accepted cultural and commercial norms, aided by wide ranging research methodologies, practice and independent learning. Moreover, my studies led me to assume an holistic approach allowing to perceive the discipline of design as process-lead rather than object driven. Designers should also be emphatic in the view that people should be at the centre of the design process: engaging in ongoing exploration and development of insight methods that reveal people’s desires and needs – especially those they would normally find difficult to express. Design is about people.
/ Industrialized products
II 55 _ 103
Sustainable Design01 BLACKSTRIP
3rd-
year
pro
ject
_ R
efle
ctin
g Ex
hibi
tion
We
Love
Gre
en 2
014
DESIGN DESCRIPTION
BlackStrip is a concept store created in order to reduce packaging thanks to the use of the a specific bag - called BlackPack. BlackPack is made up of several containers which adapt to the user’s needs in terms of size and opening system. When a container is empty, one can go to the store in order to refill it. In the store, products are sold without any packaging or brand advertising, so that the user can precisely adapt the quantity to his/her weekly food requirement. Not bulky, practical and no waste.
MATERIALS USED
Felt 3mm - washable 30°Gore Tex® cottonconTeyor fabric - good for food and re-usable
DIMENSIONS
Blackpack [ l ] 400 mm [ w ] 200 mm [ h ] 100 mm + strapConteiner According to size (small - medium - large)
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While doing shopping, we often buy more then what we really need.
This is the consequence of the fact that brands sell products in imposed sizes with standard packaging.
BlackStrip ’s main purpose is to push consumers to buy reasonable quantities in relation to their needs
and reduce packaging thanks to ready-to-use containers which can be refilled when empty.
N o f o o d w a s t a g e
BlackStrip*
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B l a c k P a c k
Refilling BlackPack while doing shopping means to buy exactly the needed quantity of product in order to reduce food and money wastage
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Good products don’t need advertising*
LargeCapacity 4 litersOpening NoneDimensions 200 x 200 x 100
MediumCapacity 2 litersOpening ZipDimensions 200 x 100 x 100
SmallCapacity 1 literOpening Free lidDimensions 100 x 100 x 100
SmallCapacity 1 literOpening Pressure lidDimensions 100 x 100 x 100
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S e l l i n g P o i n t
The main concept of the selling point is that brand decide to sell their articles without any packaging or advertising
[ loose products ]
BlackStrip BlackStrip
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C o m m u n i t y
[ customers are inspired by the community to build up their BlackPack ]
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EVALUATION of BENEFITS
BlackStrip*
Money
300 50 5
17
Time Waste
euros par yearearned on food wastage
minutes earned in weekly food shopping
kilos of reduction in food wastage par year and par family
kilos of reduction in packaging par year and par family
Food wastage costs 450 euros/year to french families.
67% of supermarkets ’clients spends on average 1.53 hours/
week doing shopping. They judge spending more 10 minutes in the
queue before paying.
Food wastage represent 20kg of waste par year and par family in
France. 7kg of this quantity is unconsumed or still-packed
products.
Packaging02 DIOR LAB.
4th-
year
par
tner
ship
_ L
VMH
Gro
up
DESIGN DESCRIPTION
The Laboratoire by Dior is the brand-new line of product packagings for Beauty Being Care designed for the french brand Christian Dior. The focus of this project is on mascara cake - the solid form of the cosmetic. The stakeholder - LVMH Group - asked me to design a new usage which could increase the interest of the customers on it. In fact, customers have commonly a propensity for creamy mascaras because of their handiness in everyday life.
MATERIALS USED
Glass polymerCorkMetalWhite paper 200g
DIMENSIONS
Product [ diam ] 18 mm [ h ] 106 mmPackaging [ l ] 140 mm [ w ] 32 mm [ h ] 32 mm
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As product designer, I decided to bring the concept of the Mascara into a new univers that I designed for it.
I analyzed the Make-up notion itself in order to come up with brand-new ideas.
Finally, the concept of the Laboratory of the Being Care was designed with the purpose to match the ideas of beauty and care.
Make-up is not a mask that users put on with an aesthetic goa; it is something that brings delight and confidence to its user.
I decided to tell a story about it - the raw material is like a rock magically coming out from a foggy environment.
F r a m e
L A B O R A T O I R E
One can use the clean part of the tube to rub the brush and prepare it to the usage. Fine marks will appear on the glass, so that the packaging will become a portrait of the personal usage of the mascara. The contrast between the black carbon and white graduation will make it more obvious.
1 2 3 4 5
G e s t u r e s
Everyday use of the productEveryday a new packaging
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Lab.
G r a p h i c s
The customer can easily identify the product through the label on the top of the tube. Graphics is inspired by the idea of the chemical table of elements. Each number refers to the specific type of product, whereas the two letters to the category - mascara, lipstick, gloss - so that users cannot get confused.
M a t e r i a l s
The logo of the brand - Christian Dior - is engraved on the top of the tube. The brush is connected to this cork cap, so that the user can feel a new tactile experience thanks to the use of unusual materials for the pack: cork and glass.
P r o d u c t
The raw material is emerging from the contrasting graduation of colour. Packaging’s transparency wants to reveal the secret of the product - the mascara - which is always hidden by the pack itself.
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P a c k a g i n g
Mascara
Mascara
Mascara
Gloss
Gloss
II III IV
VI
Mascara
Mascara
Mascara
Fonds de teints
Fonds de teints
Fonds de teints
Fonds de teints
Anti-Cernes Blush Rouge à lèvres Rouge à lèvres
Anti-Cernes
Anti-Cernes
Blush
Blush
Rouge à lèvres
Rouge à lèvres
Rouge à lèvres
Rouge à lèvres
Gloss
Gloss
Skinflash Primer
Skinflash
Diorskin Blush poudre
Rose à joues
Diorblush Couleur Vibrante Dior Addict
Couleur Vibrante Soin Dior Addict Soin Volume & Soin
Collagen ActivRouge Dior Diorific
Brillance Miroir
Tenue & Confort
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Customers can easily identify the product they need on the table which contains all the product of the line Dior Lab. Graphics are inspired by the chemical periodic table of the elements.The tube is sold with a white marbled paper box. The tube itself seems floating inside the metallic cage thanks to the cork support and the paper flap. Customer magically discover the product step by step. dark blue metallic cage
cork support &paper flap
white paper
Kitchenware03 GOUT TE-À-GOUT TE
Pers
onal
pro
ject
Prix
du
Des
ign
Dur
able
201
4 _
Am
ong
10 fi
nalis
ts
DESIGN DESCRIPTION
Goutte-à-Goutte is an improved drainer which recycles water drained from recently washed silverware. This concept focuses on hand dish-washing cycle. My design goal was to raise user awareness about the importance of water recycling - even in small quantity.Through the hole on the bottom of Goutte-à-Goutte, drops of water are recovered in order to water an aromatic plant which has been previously placed below. Legs can be removed to hang Goutte-à-Goutte on ordinary metallic kitchen frames.
MATERIALS USED
PET plastic + velvet coatingTreated local wood
DIMENSIONS
[ diam ] 130 mm [ h ] 280 mm
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C o n c e p t
Before focusing on shape and details, I decided to test the design concept in an everyday life context in order to verify the real efficiency of this system of water recycling. I was able to prove that this quantity of water [10cl a day for two people], which seems so imperceptible to us, can assure the life of an aromatic plant.
The map in this page resumes all the stages of the use of Goutte-à-Goutte. Contrary to the existing draining boards, this new cycle of glasses and cutlery drying takes into account the water recycling. It also defines new gestures which can be assumed by the user as a game: the more regularly and conscientiously he does the dishes, the more the well-being of its plant is assured. No more water waste.
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A n a l y s i s
Dish washing ordinary cycle
1 literNo recycle
2 ml
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D a n i e l e C a m i l l eH é l o ï s e
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Merci
J’ai besoin d’un peu d’eau
C o n n e c t e d
Through the App. and the specific sensor, which is directly put in the ground, you can verify at any time the conditions of the plant and have information about your way of dishwashing. Simply, clever.
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Workshop[ 1 ] Making the foam mould at the lathe[ 2 ] Thermoforming using white sheets of PET plastic[ 3 ] Applying a layer of mat varnish
P r o t o t y p e #1
Thermoforming
100
:
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stria
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pro
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s
E n d P r o d u c t
N O M O R E
W A T E R W A S T E
4 products
Technique & Packaging
Design for Interaction focuses on the way in which users and products interact. How do people experience and use a product? What is their understanding of that product? What is the feeling with it? It is a multi-disciplinary study covering topics which include ergonomics, aesthetics, interaction design, psychology and sociology. Testing and refinement of functional prototypes through user tests also figure prominently in this design approach. During my six-month exchange programme at TU Delft, The Netherlands, I had the possibility to learn the main concepts of this discipline of design in order to integrate it to my product-oriented education. I learnt how to involve users in analysing needs with the aim of gaining knowledge of what people do with products and expect from the products they use in everyday life.
/ Design for Interaction
III 105 _ 145
Exploring Interactions01 LIT TLE LEARNING LAB.
4th-
year
par
tner
ship
_ e
dXA
nnua
lly e
xhib
itio
n in
TU
Del
ft U
nive
rsit
y 20
14
DESIGN DESCRIPTION
Little Learning Lab. is a mobile application for primary school students (7-12) which is able to bring out their personality while performing educational activities and share this information with friends and parents. The concept is based on a physical support, EL, which is able to interact with a smartphone through specific edge sensors in order to accomplish the tasks. By connecting EL to the mobile application, students can select different activities and build up the avatar which is a portrait of their personality. The avatar itself is made up of coloured triangles; each triangle refers to an activity and a side of the personality.
MATERIALS USED
CottonOrigami cotton fabric (*)
DIMENSIONS
EL [ l ] 200 mm [ w ] 200 mm + lacet (*) provided by the textile designer Mika Barr [ Tel Aviv ]
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Little Learning Lab. ’s main concept is the ability to match virtuality with a real tool, EL. First of all, it is a way to bring the student out the virtual screen of the phone which is used to get to the contents.
Secondly, it is a simple way to keep connection with what the student has previously learnt. Every child will have his/her own EL as a personal and unique tool.
L e a r n i n g
EL[ e l e a r n i n g ]
Edge sensors Name tag
EL case Fabric
[ Magnetic Resonance Imaging ]
M R I
CONTEMPORARYYellow
English
Intellectual personalityControlled temper and optimismLove for challenging thingsLive in the present
PRUDENCEGreen
Science
Identify important detailsAbility to synthesizeUse logic to solve problemProcess info in a linear manner
RATIONALITYBlue
Maths
Organised and methodicalOptimal use of timeMove in a sequential order Quantification
LEFT BRAIN
The MRI graphically sum up the way in which children will be evaluate through the use of Little Learning Lab.Every bubble of color refers to an activity and some characteristics of the personality - left and right brain.
Bubbles evoluate in size following child’s learning path.
RIGHT BRAIN
FEELINGRed
Acting
Impulsive and passionateCourageous and takes risks
Interest is in the worldImpatient
FANTASTICPurple
Art
Use intuition to solve problemSensitive eyes and mind
Creative personalityTemperamental and introspective
PROJECTIONOrange
Game
Curious personalityVery friendly and caring
Strong will in achieving results
[ P r o f i l e ]
Who youreally are
LOGAN Botje
11 year-old
Delft (The Netherland)
International Primay SchoolDen Haag (The Netherlands)
I like Skateboarding and skiing
My favourite charachter Sherlock Holmes
My favourite colourBlue
My subjectMATHS
MessageI can give you suggestions about skateboarding. Meet my Randall!
1Logan creates his own on-line profile on the website
2Logan asks his parents to use their mobile device, where the application has been installed
3Logan enters his world by connecting EL
4Logan starts the activity he selected from the pattern
L i t t l eLEARNING LAB.
5Logan practices the activitywith EL
6Logan completes the activity and gains a colour triangle
7Logan builds his avatar as a portrait of his personality
8Logan gives back the mobile device to parents, he keeps memory of what he learnt
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Activities. Subjects are randomly proposed to the child. Each activity is presented with a short description of the task, skills to perform and requisite time. Activities are also divided according to difficulty. Little Learning Lab. is graphically designed in order to improve child’s imagination as well as increase his/her motivation.
A c t i v i t yGAME
A c t i v i t yENGLISH
A c t i v i t yART
A c t i v i t ySCIENCE
Rationality, blue
E n d u s e r t e s t i n g
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E v a l u a t i o n C h a r t
no more numbers or appraisals[ This is who I really am ]
Loic, Contemporary Luisa, Projection
Klara, Feeling Frederick, Prudence
Urban Interactions02 SPOT
Pers
onal
pro
ject
_ C
olla
bora
tion
wit
h H
. Le
Louë
t
DESIGN DESCRIPTION
People have lost their natural ability to play with simple things. Everyday, we spend our entire lives in front of screens - computers, televisions, tablets and phones. People do not want to play with real objects anymore and the relationship between end-users and products is moving more and more into a dematerialized world.Spot is a range of simple games designed to digital detox and re-establish a relationship between humans and things. The concept is based on the epidemic diffusion and free exchange through end-users. One can play and share through Spot to finally find out the value of physical interactions in everyday life.
MATERIALS USED
FSC - Certified woodLeather 5mmFabric
DIMENSIONS
[ diam ] 200 mm + necklace
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E p i d e m i c
First step: four different Spots were designed in order to digital detox people in a urban context. 20 products were distribuited in the Montparnasse station environment (Paris). Users will freely share the different Spots so that they can get though all the stages of the detox process.
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I n f e c t e d
Montparnasse, Paris 146:37 pm
P a t h o g e n
interactions testing
The concept’s test lasted an entire week.People surprisly reacted to spot. It caught many people’s eyes. It enganged dialogues.
digital detox.
: / 20
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[ T h e r a p y ]
B r a i n y
M u t u a l
S l a c k e n
A w a r e
Take you time to manually boost your creativity
A game is much more interesting when shared
Ever reached a point in your life where you have no
where to turn?
What is around you is not what you are now -
they will see the difference
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Workshop[ 1 ] Laser cutting pattern and corporate[ 2 ] Defining details with the drill[ 3 ] Assembling and testing
Product concept03 SPORTLIGHT
3rd-
year
pro
ject
_ In
dust
rial
Des
ign
DESIGN DESCRIPTION
SportLight is a torch designed for Nike+, a new experience connecting digitally enabled brand with interactive mobile applications which deliver a revolutionary sport experience. The targeted user is the new generation of runners. SportLight helps identify other runners thanks to light signals and virtually exchange information in order to share it with the community One can attach the torch wherever he/she wants thanks to its hanging system. Stay motivated, challenged and connected.
MATERIALS USED
Injected plastic PUTRubberLed bulbs
DIMENSIONS
[ diam ] 60 mm [ w ] 25 mm + lacet
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S c e n a r i o
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You do not have time. You don’t have the energy. It’s too cold/hot/rainy. The dog ate your shoelaces. Now go out and run. Meet other people and share the same activity, the same places. Increase your motivation with the community.
Discover new corners in the city. Are you ready?
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C o m m u n i t y
Size & Materials
Technology
In the Box
SPECIFIC FEATURES
60
2550
Rubber Light Plastic
volant
pignon
Dynamo recharging system, 5 led bulbs, Backlit LCD with the ability to invert [ time and distance functions ]
SportLightUSB charging cableStringQuick start guide
In this part of the portfolio, I want to share some descriptive research that I gathered during my studies. Research in design is a necessary step before developping ideas or chosing materials. In fact, it is a source of information and inspiration for any projects. I could attend three different kinds of research, which are summarize in this chapter: colorimetry, trends and materials. All of them are important in the field of design. Trends & Materials was my task during my interniship at Outsign. Through an extensive research, from inspiration images to technical elements, I gained a strong knowledge which is always useful in every new design, in terms of aesthetics and industrial materials.
/ Research & Materials
IV 147 _ 165
Grey is an intermediate color between black and white.
It is a neutral or achromatic color, meaning literally that it is a color “without color.” We say that those who are suffering from
the mental illness of depression have grey auras; grey as boredom, solitude and emptiness.
At the same time, this colour is often associated to elegance and intellectual - the grey matter of the brain.
This research is a visual voyage in all the palette - from black to white - giving the reader a moment of chromatic reflection.
G r e y
Colorimetry01 GREY
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4th-
year
rese
arch
_ C
olor
imet
ry
C o n c e p t
two reading directions, two interpretations
T r e n d s
During a period of six months I did an internship in the Trend & Materials department of Outsign, a Paris-based design agency.
This experience allowed me to express my outlook though the creation of brainbooks and trendbooks.
I did some research in benchmarking and in sourcing as well.
I learnt how to synthetize creative proposals through moodboards and find reference pictures.
I was able to strengthen my knowledge of different materials used in the field of design.
Trend monitoring02 TRENDBOOKS & MOODBOARDS
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TREN
DBO
OK
Book
whi
ch e
xpre
sses
tren
ds u
sing
insp
irat
iona
l vi
sual
s, ke
y co
lour
com
bina
tions
, exp
lana
tory
ke
ywor
ds a
nd te
xts,
as w
ell a
s fab
rics
and
m
ater
ials
MO
OD
BOA
RD
An
arra
ngem
ent o
f im
ages
, mat
eria
ls, p
iece
s of
text
, key
wor
ds, e
tc. i
nten
ded
to e
voke
or p
roje
ct
a pa
rtic
ular
styl
e or
con
cept
BEN
CH
MA
RK
Def
inyi
ng c
ompe
titor
s and
insp
irat
ions
, fin
ding
ne
w a
xes f
or b
rand
-new
des
igns
3th-
year
inte
rnsh
ip _
Out
sign
_ T
rend
s &
Mat
eria
ls
i
A
V
u
S
S
V
l
l
A
i
u
I N S P I R A T I O NI N S P I R A T I O NI N S P I R A T I O N
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www.trenddock.tumblr.com
TrendDock is a consistently inspiring and rich source for products, trends, colors, patterns and brand-new concepts. I ran the blog since 2013.TrendDock reflects my big interest in concrete
products in a digitally focussed world.
GraphicDesign Interiors Lifestyle About Archive
M a t e r i a l s
Welcome to Coffee Street. The idea is very simple: sell coffee on city center street by using a delivery tricycle or a small van.
The purpose of this research in materials is to find a supports which can be used to draw the Coffee Street Maker of tomorrow -
between tradition and innovation - in terms of service and materials for his dress-code.
Comfort, safety, hygene and - why not - style have to be taken into account.
Materials for Design03 COFFEE STREE T MAKER
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ater
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A T T R I B U T E S
[ coffee grinds afterlife ]
AG
AIN
ST S
MEL
LPe
rfec
t for
you
frid
ge, a
gain
st b
ad sm
ells
NAT
URA
L F
ERTI
LIZE
Rbe
caus
e it
is r
ich
in g
row
th re
gula
tors
SKIN
EX
FOLI
ATIN
Gby
spre
adin
g ov
er d
amp
skin
whe
n sh
ower
ing
BIO
-CO
MBU
STIB
LE
AN
TI-C
ELLU
LITE
CRE
AM
COM
POST RE-W
ORK
ED
GRO
UN
D A
CID
IFYI
NG
C
offe
e gr
inds
hel
p th
e gr
owth
of a
cido
phile
s pla
nts
DIV
ERTI
NG
CAT
SC
ats d
o no
t lik
e th
e st
rong
smel
l of c
offe
e gr
inds
STA
IN-R
EMO
VER
by s
crub
bing
cof
fee
grin
ds o
n fa
bric
s and
woo
d
DES
IGN
Mat
thijs
Vog
els f
rom
the
Des
ign
Aca
dem
y in
Ein
dhov
en
desi
gned
som
e m
ugs u
sing
cof
fee
base
s
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T E X T I L E[ barista ]
Prospection[ 1 ] Wujiang Qingyou Fiber (Chine): the patterns of this fabric fade when it comes in contact with a source of heat.[ 2 ] Outlast fabric: a T-shirt which warms when it is cold and cools when it is warm: here is the exploit promised by this fabric.[ 3 ] NanoSphere fabric by Schoeller Technologies: it prevents the absorption of liquids and dirtiness thanks to its superficial microstructure.[ 4 ] Rhodia Emana is an anti-fatigue fiber in polyamide containing a special additive which gives it properties of thermoregulation and activation of blood microcirculation.
In this final part, skills and experiences are collected. First of all, I decided to devote some pages to my CAD skills - Solidworks and Rhinoceros - which are not voluntary presented along the portfolio. In fact, I decided to give more importance to my attitude to work with materials in order to come up with functional or scaled models. Nevertheless, Computer Aided Design has always been a part of my projects as a way to express my ideas before moving to the workshop. It is also a useful way to show more accurate outcomes after sketching.
/ Skills & Digest
Ep. 169 _ 175
Computer Aided DesignSOLIDWORKS & RHINOCEROS
F a r N i e n t eTelephone for seniors
Solidworks
4 97-meter boat
Rhinoceros + Illustrator
500 1000 1500 2000 2500 3000 3500 4000 4500 5000 5500 6000 6500 7000000
170
D i c t oTv box [ LMC Partnership ]
Solidworks + Keyshot
T h o n e t T 4 8Furniture Design
Rhinoceros
C l u b M a s t e rGlasses
Rhinoceros + Keyshot
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GraphicsCORPORATE DESIGN
D I G E S T
Les Enfants Terribles, p. 13 - Little Learning Lab., p. 107 - O° my lamps, Savour, p. 48Les Enfants Terribles, end product, p. 22 - h Chair, p. 27 - BlackStrip, p. 57 - Goutte-à-Goutte, final model, p. 100
Spot, p. 123 - Dior Lab., p. 73 - Moadboards, p. 155
A bit more of nothing please
M E
R C I