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Portfolio_ARCH_Juan Bautista_02

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JUAN [email protected] (773)441-0215



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Table of Contents

University of Illinois at Chicago Projects

ARCH 360: Apples Warehouse

ARCH 359: Penthouse

ARCH 366: From Bigness to Thickness

ARCH 466: Interior Beastiary

ARCH 365: Towards a Suprarural Architecture

ARCH 465: Shaping Energies

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ARCH 360: Architectural Technology IIApples WarehouseProf: Dan WheelerSpring 2014UIC School of ArchitecturePrograms: Rhino 4, AutoCad, V-Ray Rendering Software, Adobe Illustrator and Photoshop CS5

Drawings: 2 Sections, 2 Elevations, Detailed Building Section

Renders: Perspective Drawing, Section Axon. Section Perspective

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Section Perspective

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South Section Elevation

West Section Elevation

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West Elevation

East Elevation

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Detailed Section

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ARCH 359: Architectural Technology IPenthouseProf: Chris FryeFall 2013UIC School of Architecture

Programs: Rhino 4, AutoCad, V-Ray Rendering Software, Adobe Illustrator and Photoshop CS5

Drawings: Kitchen Elevations, Casework Elevations, Casework Sections

Images: 4 Renderings, including: Kitchen, 2nd Floor Bar, 2nd Floor Bedroom, Living Room

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Kitchen Interior Render

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Living Room Render

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2nd Floor Bar Render

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2nd Floor Master Bedroom Render

Stair Section

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Project Concept:Hybrid of Agriculture and Urbanism

ARCH 365: Towards a Suprarural ArchitectureProf: Andrew ModdrellFall 2013UIC School of Architecture

Programs: Rhino 4, AutoCad, Adobe Illustrator CS5, Adobe Photoshop CS5

Drawings: 2 Axons, 2 Renderings of Site, 1 Section, Site Plan

Images: 6 Mile Site Model, 1/32 Scale Model

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Site Axon #1

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Site Axon #2

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Site Axon Render

Site Axon Render

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Site Section

Site Section

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ARCH 466: Interior BeastiaryHybrid ArchitectureProf: Lluis OrtegaSpring 2015UIC School of Architecture

Case Study: Through the investigation of the King’s College Chapel and through the use of the Grasshopper plugin, created logic that contains the parameters that would create many vault configurations. The parameters used include: x,y,z of arc connection, size of vault perimeter. Different inputs create differ-ent variations of vault shapes and space configuration. This logic is then implemented in combination with the Domino House to create a hybrid architecture.

Drawings: 1-4th Floor Plans, Cross Section

Images: 5 Images of the Contour Section Model for the Project (2 Interior, 2 Exterior)

Programs: Rhino 4 and Grasshopper Plugin, Adobe Illustrator CS5, Adobe Photoshop CS5

Project Inception: By investigating historical vaults and domes, specific elements that made each vault and dome special were investigated and then recreated in 3D model form using Rhino modelling software and changing different parameters of each vault and dome using the Grasshopper plugin in Rhino. The Grasshopper plugin assisted in discovering different results from changin certain parameters.

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Ground Floor Plan

Space Subdivision System: The site chosen for this project was the Merchandise Mart in Chicago,IL; which resembles the Domino House concept. In order to implement the various vault configurations investigated previously, a gridded system of subdiving space had to be created for column placement. First, cores were placed by the original entrances of the Merchandise Mart. Secondly, the naked vertices of each core create one 30 degree line while a 20’ by 20’ grid is overlayed on top. This subdivision strategy allows for different perimeter shapes and sizes for the vault creation.

Set Strategy:The building is made of 3 sets of systems. Each system ends when the base vaults stop protruding the consequent slabs. Each set has a base, which is the primary strategy of subdivision. The different subdivision startegies allow for differentiating vault perimeters and possible function partitions.

2nd Floor Plan

0 100’40’20’

0 100’40’20’

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Vault Functions: In combining the investigations of the vaults and Domino House, the vaults were made to affect more than one just the ceiling condition. They were made to also affect ground condition by affecting the subsequent vault perimeter. The protrusions created by the vaults below also allow for moments where lounging areas are created.

3rd Floor Plan 4th Floor Plan0 100’40’20’ 0 100’40’20’


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0 100’40’20’


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ARCH 465: Shaping EnergiesContained CloudProf: Sean LallyFall 2014UIC School of Architecture

Shaping Energies: “Architecture’s shape (the physical edges that control a person’s movement, the spatial typologies that organize activities, and the aesthethic qualities conveyed) is created through a dialogue between the building materials used and the human body’s ability to detect the boundaries those materials produce. The shape of this architecture is a result of a precise calibra-tion between the sense of the human body and the material energies that the body can perceive and come into contact with.” - Sean Lally

Site Section

Problem: With Chicago being a city of extreme conditions, this project helps alleviate some of the problems that include extreme temperature and air pollution; also a different condition where the spaces ability to be interactive creates the experience that differs with each person due to the use of the specific energy. The city’s downtown area itself needs an exterior space where there would not be any smells or polluted air to breath, and this space could provide it through the fog. This fog would be generated from the perforated concrete floor to contain clean air. This space could also be used in extremely hot or any summer days for athletes, and any by-passers as a cooling station where mist would be generated from the arms. Living in the city can also be a stressful situation, and this space creates a place where it could work as a relaxation spot where nothing is visible but only the person because of the thick fog. While the people may be there, they could also interact with the LED Floor that responds to peoples steps. Although the most prominent part of the space is the fog cloud that is being contained by air pressure generated from the chrome finish metallic arms.

Programs: Rhino 4, AutoCad, Adobe Illustrator CS5, Adobe Photoshop CS5, Raspberry Pi and Arduino

Drawings: 6 Plans, Energy System Site Section, Data Sheet, Odum Diagram, 4 Renderings

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12 m


11 mph

0 F

4 mph

65 F0 F






3ft. 1ft.4ft.10ft.







3ft. 1ft.4ft.10ft.





5 m


0 mph

97 F

4 mph

65 F97 F

Function: This project could create an attraction in a space that was once a seldom used green area of Millennium Park by the Michigan Ave. and Roosevelt Rd. intersection. People will gain a different experience from the space whether it’s by navigating through the cloud to get to the void in the middle where there is no fog, or through interaction with the LED floor in the void, in which the lights correspond to the movement of people. The fog will be controlled to last an hour and turn off for thirty minutes before continuing the process. There will also be air temperature control depending on the weather at the time. The void in the fog will adapt to the current temperature, and push hotter or colder air to counter the outer temperature. It could be seen as an oasis in the extreme cases where temperature reaches high numbers, where the fog will also be accompanied by mist shooting out from the metallic arms. It could also be a supply of heat in cold temperatures along with a little entertainment with the interactive LED floor.

Sensory Perception Image #1

Sensory Perception Image #2

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This scene shows the other function of the fog space. In winter when the air is coldest and wind is very strong, the void applies air pressure as usual to create the void, but in change generates hot air at 75 F to help find a safe haven from the coldest weather even for a little bit. The metallic arms could also create something warm to touch when the weather gets cold, creating relief from the harsh cold. Although in this condition, the fog will not be able to be contained, therefore would be dispersed through a bigger area of the park.

Scale: 1/8” = 1’-0”

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Scale: 3/16” = 1’-0”

This is the type of setting for this project where the fog shape contained would be most visible and obvious. In a day where temperature averages in the 70’s, mist also comes out from the chrome finish metallic arms to cool down runners who might be in the vicinity. At this temperature, although temperature controlled, people would feel more comfortable interacting with the void. Athletes or just anybody in need of cooling could hang out, sit and enjoy the mist that the space generates from the metallic arms.

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In this scene, people are enjoying the open field adjacent to the green open space as a cause from wanting to experi-ence the mist that comes out of the metallic arms; which would cool people in hot days when getting wet is not option. Since the fog activates on a timer, this shows the fog barely starting from the perforated concrete floor. While this space used to be a seldomly used area in millenium park, there lies the potential to bring more people to this area. In this weather and time in the fog process, there is bigger visibility in the area. The void can be viewed from the exterior of the space while people interact with the LED floor inside the void.

Scale: 3/16” = 1’-0”

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Rendering of energy system during January 22nd

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Air Temperature

Air Temperature

Fog Emitter240 Volts

Wind Pressure (Machine)

9.5 lit/hr

LED Tile Flooring200 V (Max), 70 V (Norm)

8.93 MM Pixel Pitch

Air Temperature

Wind Pressure (Machine) 8 mph

Wind Pressure (Machine) 8 mph

Fog Area Temperature40F

Wind Pressure (External)6 mph NE

Air Temperature

Wind Pressure (External)6mph SW

71 F



Fog Area Temperature40F

60 F60 F

4 mphHumidity



71 F

Perforated Concrete

January 19th

Odum Diagram