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Possession Cards 2

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    Copyright Charles E. Duke 2002

    Portable Antimatter BombObject

    Attributes: Adds three bonus dice rolls to

    owner if he/she is the mission leader on a

    Sabotage mission.Discard after one use.

    Portable Antimatter

    BombObject

    Helian DrugObject

    Attributes: Adds one to all of a characters

    attributes except endurance. It would alsoadd one to the bonus dice rolls thecharacter might receive for certain

    missions depending on his/her special

    talent. The effects of the Helian Drug last

    from the segment in which it is ingested to

    the beginning of the same segment of the

    next friendly player turn. Immediately

    after drinking the drug, the character

    receives two hits.Discard after one use.

    Helian DrugObject

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    Copyright Charles E. Duke 2002

    Cache of Rare GemsObject

    Attributes: May purchase any one

    spaceship (choose from those out of play,

    except the S XIII) in an environs at thebeginning of any friendly Character

    Movement segment.

    May negate a successful enemy Gather

    Information mission in the same environs.

    Owner may use it to make his mission

    group (even if he is not the leader) receive

    two bonus dice rolls in any mission except

    Spaceship Quest and Start Rebellion.Every time it is used, roll a d6. On a 6, the

    possession is discarded (you have run out

    of gems).

    Cache of RareGems

    Object

    ScramblerObject

    Attributes: Adds four to hiding value of

    characters undergoing search.

    Places enemy PDB on same planet down

    when used during a tracking routine

    (effectively negating its tracking) andcauses a +4 drm to tracking die rolls from

    enemy starships.After each use, roll a d6. A result of 3-6

    causes the scrambler to becomeinoperative.

    ScramblerObject

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    Copyright Charles E. Duke 2002

    ScannerObject

    Attributes: Causes a +2 drm to tracking die

    rolls against the spaceship in which it is.

    Adds two to the hiding value of characters

    undergoing enemy search.

    ScannerObject

    Medikit of PtolusObject

    Attributes: When used during an

    interphase, it may heal the wounds of all

    characters stacked with it.

    After each use (e.g., after each characterhealed), roll a d6; a result of 6 makes it

    inoperative. It cannot be repaired in the

    same interphase in which it was used.

    Medikit of PtolusObject

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    Copyright Charles E. Duke 2002

    Personal Body ShieldObject

    Attributes: Hits against the character

    wearing the shield are reduced in effect. A

    direct hit becomes a near miss; a near miss

    becomes a plain miss (i.e., no effect).

    Personal Body

    ShieldObject

    Thermal DetonatorObject

    Attributes: Makes a Character Combat

    break-off attempt automatically successful.

    May not be used if breaking off is not

    otherwise allowed.

    Discard after one use.

    Thermal DetonatorObject

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    Advisor AndroidCompanion

    Attributes: Adds one to its owners

    Diplomacy and Intelligence ratings. This isa constant effect as long as the Advisor is

    operative. The Intelligence increase is not

    cumulative with that of the Cervac Mk V,

    but the Diplomacy increase can be

    accumulated with that of the Charsot.

    If located in a spaceship in orbit above a

    secret planet during an interphase, reveals

    the secret.

    AF 0, EF 4

    Advisor AndroidCompanion

    CharsotCompanion

    Attributes: Adds one to its ownersDiplomacy rating. This is a constant effect

    as long as the Charsot is not wounded.No creature may enjoy surprise when

    attacking the mission group that the

    Charsot is with.

    Ignore all attacks from creatures that

    attack with Intelligence.

    AF 0, EF 2

    CharsotCompanion

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    Copyright Charles E. Duke 2002

    Cervac Mk VCompanion

    Attributes: Adds one to owners intelligencerating. This is a constant effect as long as the

    Cervac is operative.If located in a spaceship in orbit above a secretplanet during an interphase, reveals the secret.

    May also try to break into an Imperial

    Computer Network. When used in this function,the owners mission group (even if he is not the

    mission leader) gets two bonus dice rolls formission A;three for missions F, H orS, and

    four for mission I.

    After entering an Imperial network, roll a d6;on a 5 or 6 the Cervac becomes inoperative due

    to a self-defense virus of the network.

    AF 0, EF 4

    Cervac Mk VCompanion

    NorrocksCompanion

    Attributes: It can fight. Also, allows

    mission group it is accompanying to ignore

    the first creature attacks event that

    occurs as a random event during a mission.

    AF 4, EF 4

    NorrocksCompanion

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    High Energy Snipers RifleWeapon

    Attributes: Adds one to its owners AF.

    If the owner is going as mission leader in

    an Assassination mission, he/she receives

    a bonus dice roll.

    High EnergySnipers Rifle

    Weapon

    Assassins BladeWeapon

    Attributes: Adds three to its owners AF,

    but only for one round of combat.

    If used by the mission leader of anAssassination mission, it gives two bonus

    dice rolls.

    After one use it is discarded.

    Assassins BladeWeapon

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    Hunter-SeekerWeapon

    Attributes: Adds two to its owners AF,

    but only for one round of combat.

    Adds three bonus dice rolls to owner if

    he/she is the mission leader on an

    Assassination mission.

    Discard after one use.

    Hunter-SeekerWeapon

    Energy SwordWeapon

    Attributes: Adds two AF to Rayner

    Derban. Also, while he is using it anyone

    attacking him has 1 AF. Useless in anyother hands.

    Energy SwordWeapon

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    Copyright Charles E. Duke 2002

    ExplorerSpaceship

    AF: 2EF: 10

    Maneuver: 4

    Passengers: 8

    Owned by Ly Mantok.

    The Explorer is designed, naturally

    enough, for the exploration of stellar

    systems outside the boundaries of the

    Empire. As befits what may turn out to be

    an ambassadorial ship, it is only

    moderately armed.

    ExplorerSpaceship

    Galactic FreighterSpaceship

    AF: 0EF: 4

    Maneuver: 0Passengers: 16

    Ideal for carrying large cargoes on well-

    traveled trade routes, the Galactic

    Freighter is a poor ship to use for

    espionage. It is very difficult to maneuverand has only very light screens. However,

    given its natural role it is possible for it to

    pass as a harmless civilian ship (see

    6.3.d).

    Galactic FreighterSpaceship

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    Copyright Charles E. Duke 2002

    Interstellar SloopSpaceship

    AF: 2EF: 6

    Maneuver: 2

    Passengers: 4

    This ship is the standard Volkswagen of

    the Empire, designed for easy, idle jaunts

    through space. Its laser cannon aremoderately effective, and its

    maneuverability is but fair.

    Interstellar SloopSpaceship

    Stellar CourierSpaceship

    AF: 2EF: 12

    Maneuver: 4Passengers: 4

    This ship is designed to take urgent

    messages and small packages from one

    planet to another, through cosmic storms

    and gloomy nebula. It is highly

    maneuverable, with good laser cannon

    and very good shields.

    Stellar CourierSpaceship

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    Copyright Charles E. Duke 2002

    Planetary PrivateerSpaceship

    AF: 3EF: 8

    Maneuver: 3

    Passengers: 6

    Owned by Boccanegra.

    The Planetary Privateer is the ship most

    commonly used by space pirates. Too

    many people have stared down the

    muzzles of its laser cannon and cursed

    its high maneuverability.

    Planetary PrivateerSpaceship

    Solar MerchantSpaceship

    AF: 0

    EF: 4Maneuver: 1

    Passengers: 14

    Owned by Tourag.

    On less-well traveled space routes, the

    Solar Merchant is reckoned better than the

    Galactic Freighter. It trades off a smaller

    cargo space for more maneuverability and

    screens. Given its natural role it is

    possible for it to pass as a harmless

    civilian ship (see 6.3.d).

    Solar MerchantSpaceship

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    Copyright Charles E. Duke 2002

    Star CruiserSpaceship

    AF: 1EF: 8

    Maneuver: 2

    Passengers: 10

    For most simple planet-to-planet hops, the

    average businessman of the Empire uses

    the Star Cruiser. It has enough shielding

    and maneuverability to protect it from

    space pirates.

    Star CruiserSpaceship

    S XIIISpaceship

    AF: 0EF: 16

    Maneuver: 6

    Passengers: 5The S XIII can be obtained as any other

    possession the first time. However, if it is lost it

    may only be recovered in the planet Rhexia 441(by the Scavenge for Possessions mission or a

    lucky event). The S-XIII spaceship does nothave its maneuver rating reduced when it is

    undergoing tracking or character spaceshipcombat with an inferior pilot; it always uses itsfull maneuver value. Furthermore, the S XIIIincreases its pilots navigation rating in one.

    S XIIISpaceship

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    Copyright Charles E. Duke 2002

    Imperial Spaceship

    AF: 1

    EF: 4

    Maneuver: 2

    Passengers: 4

    This is the standard jeep assigned by

    the Imperial armed forces to high officers

    and Imperial knights for their personaluse. It is not expected to meet any trouble,

    therefore it is poorly armed.

    ImperialSpaceship

    Imperial Spaceship

    AF: 1

    EF: 4

    Maneuver: 2Passengers: 4

    This is the standard jeep assigned by

    the Imperial armed forces to high officersand Imperial knights for their personal

    use. It is not expected to meet any trouble,

    therefore it is poorly armed.

    ImperialSpaceship

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    Copyright Charles E. Duke 2002

    Imperial Spaceship

    AF: 1

    EF: 4

    Maneuver: 2

    Passengers: 4

    This is the standard jeep assigned by

    the Imperial armed forces to high officers

    and Imperial knights for their personaluse. It is not expected to meet any trouble,

    therefore it is poorly armed.

    ImperialSpaceship

    Imperial Spaceship

    AF: 1

    EF: 4

    Maneuver: 2Passengers: 4

    This is the standard jeep assigned by

    the Imperial armed forces to high officersand Imperial knights for their personal

    use. It is not expected to meet any trouble,

    therefore it is poorly armed.

    ImperialSpaceship

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    Copyright Charles E. Duke 2002

    Redjacs Spaceship

    AF: 2

    EF: 12

    Maneuver: 4

    Passengers: 4

    Owned by Redjac

    This is essentially a modified Stellar

    Courier, but only Redjac has enough

    power and prestige to flaunt a non-

    regulation vehicle while on duty.

    RedjacsSpaceship

    MULLIGAN

    Re-roll any die or dice

    roll

    Discard after one use

    MULLIGAN

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    Copyright Charles E. Duke 2002

    MULLIGAN

    Re-roll any die or diceroll

    Discard after one use

    MULLIGAN

    MULLIGAN

    Re-roll any die or dice

    roll

    Discard after one use

    MULLIGAN

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    Copyright Charles E. Duke 2002

    MULLIGAN

    Re-roll any die or diceroll

    Discard after one use

    MULLIGAN

    MULLIGAN

    Re-roll any die or dice

    roll

    Discard after one use

    MULLIGAN


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