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Portable Antimatter BombObject
Attributes: Adds three bonus dice rolls to
owner if he/she is the mission leader on a
Sabotage mission.Discard after one use.
Portable Antimatter
BombObject
Helian DrugObject
Attributes: Adds one to all of a characters
attributes except endurance. It would alsoadd one to the bonus dice rolls thecharacter might receive for certain
missions depending on his/her special
talent. The effects of the Helian Drug last
from the segment in which it is ingested to
the beginning of the same segment of the
next friendly player turn. Immediately
after drinking the drug, the character
receives two hits.Discard after one use.
Helian DrugObject
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Cache of Rare GemsObject
Attributes: May purchase any one
spaceship (choose from those out of play,
except the S XIII) in an environs at thebeginning of any friendly Character
Movement segment.
May negate a successful enemy Gather
Information mission in the same environs.
Owner may use it to make his mission
group (even if he is not the leader) receive
two bonus dice rolls in any mission except
Spaceship Quest and Start Rebellion.Every time it is used, roll a d6. On a 6, the
possession is discarded (you have run out
of gems).
Cache of RareGems
Object
ScramblerObject
Attributes: Adds four to hiding value of
characters undergoing search.
Places enemy PDB on same planet down
when used during a tracking routine
(effectively negating its tracking) andcauses a +4 drm to tracking die rolls from
enemy starships.After each use, roll a d6. A result of 3-6
causes the scrambler to becomeinoperative.
ScramblerObject
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ScannerObject
Attributes: Causes a +2 drm to tracking die
rolls against the spaceship in which it is.
Adds two to the hiding value of characters
undergoing enemy search.
ScannerObject
Medikit of PtolusObject
Attributes: When used during an
interphase, it may heal the wounds of all
characters stacked with it.
After each use (e.g., after each characterhealed), roll a d6; a result of 6 makes it
inoperative. It cannot be repaired in the
same interphase in which it was used.
Medikit of PtolusObject
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Personal Body ShieldObject
Attributes: Hits against the character
wearing the shield are reduced in effect. A
direct hit becomes a near miss; a near miss
becomes a plain miss (i.e., no effect).
Personal Body
ShieldObject
Thermal DetonatorObject
Attributes: Makes a Character Combat
break-off attempt automatically successful.
May not be used if breaking off is not
otherwise allowed.
Discard after one use.
Thermal DetonatorObject
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Advisor AndroidCompanion
Attributes: Adds one to its owners
Diplomacy and Intelligence ratings. This isa constant effect as long as the Advisor is
operative. The Intelligence increase is not
cumulative with that of the Cervac Mk V,
but the Diplomacy increase can be
accumulated with that of the Charsot.
If located in a spaceship in orbit above a
secret planet during an interphase, reveals
the secret.
AF 0, EF 4
Advisor AndroidCompanion
CharsotCompanion
Attributes: Adds one to its ownersDiplomacy rating. This is a constant effect
as long as the Charsot is not wounded.No creature may enjoy surprise when
attacking the mission group that the
Charsot is with.
Ignore all attacks from creatures that
attack with Intelligence.
AF 0, EF 2
CharsotCompanion
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Cervac Mk VCompanion
Attributes: Adds one to owners intelligencerating. This is a constant effect as long as the
Cervac is operative.If located in a spaceship in orbit above a secretplanet during an interphase, reveals the secret.
May also try to break into an Imperial
Computer Network. When used in this function,the owners mission group (even if he is not the
mission leader) gets two bonus dice rolls formission A;three for missions F, H orS, and
four for mission I.
After entering an Imperial network, roll a d6;on a 5 or 6 the Cervac becomes inoperative due
to a self-defense virus of the network.
AF 0, EF 4
Cervac Mk VCompanion
NorrocksCompanion
Attributes: It can fight. Also, allows
mission group it is accompanying to ignore
the first creature attacks event that
occurs as a random event during a mission.
AF 4, EF 4
NorrocksCompanion
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High Energy Snipers RifleWeapon
Attributes: Adds one to its owners AF.
If the owner is going as mission leader in
an Assassination mission, he/she receives
a bonus dice roll.
High EnergySnipers Rifle
Weapon
Assassins BladeWeapon
Attributes: Adds three to its owners AF,
but only for one round of combat.
If used by the mission leader of anAssassination mission, it gives two bonus
dice rolls.
After one use it is discarded.
Assassins BladeWeapon
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Hunter-SeekerWeapon
Attributes: Adds two to its owners AF,
but only for one round of combat.
Adds three bonus dice rolls to owner if
he/she is the mission leader on an
Assassination mission.
Discard after one use.
Hunter-SeekerWeapon
Energy SwordWeapon
Attributes: Adds two AF to Rayner
Derban. Also, while he is using it anyone
attacking him has 1 AF. Useless in anyother hands.
Energy SwordWeapon
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ExplorerSpaceship
AF: 2EF: 10
Maneuver: 4
Passengers: 8
Owned by Ly Mantok.
The Explorer is designed, naturally
enough, for the exploration of stellar
systems outside the boundaries of the
Empire. As befits what may turn out to be
an ambassadorial ship, it is only
moderately armed.
ExplorerSpaceship
Galactic FreighterSpaceship
AF: 0EF: 4
Maneuver: 0Passengers: 16
Ideal for carrying large cargoes on well-
traveled trade routes, the Galactic
Freighter is a poor ship to use for
espionage. It is very difficult to maneuverand has only very light screens. However,
given its natural role it is possible for it to
pass as a harmless civilian ship (see
6.3.d).
Galactic FreighterSpaceship
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Interstellar SloopSpaceship
AF: 2EF: 6
Maneuver: 2
Passengers: 4
This ship is the standard Volkswagen of
the Empire, designed for easy, idle jaunts
through space. Its laser cannon aremoderately effective, and its
maneuverability is but fair.
Interstellar SloopSpaceship
Stellar CourierSpaceship
AF: 2EF: 12
Maneuver: 4Passengers: 4
This ship is designed to take urgent
messages and small packages from one
planet to another, through cosmic storms
and gloomy nebula. It is highly
maneuverable, with good laser cannon
and very good shields.
Stellar CourierSpaceship
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Planetary PrivateerSpaceship
AF: 3EF: 8
Maneuver: 3
Passengers: 6
Owned by Boccanegra.
The Planetary Privateer is the ship most
commonly used by space pirates. Too
many people have stared down the
muzzles of its laser cannon and cursed
its high maneuverability.
Planetary PrivateerSpaceship
Solar MerchantSpaceship
AF: 0
EF: 4Maneuver: 1
Passengers: 14
Owned by Tourag.
On less-well traveled space routes, the
Solar Merchant is reckoned better than the
Galactic Freighter. It trades off a smaller
cargo space for more maneuverability and
screens. Given its natural role it is
possible for it to pass as a harmless
civilian ship (see 6.3.d).
Solar MerchantSpaceship
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Star CruiserSpaceship
AF: 1EF: 8
Maneuver: 2
Passengers: 10
For most simple planet-to-planet hops, the
average businessman of the Empire uses
the Star Cruiser. It has enough shielding
and maneuverability to protect it from
space pirates.
Star CruiserSpaceship
S XIIISpaceship
AF: 0EF: 16
Maneuver: 6
Passengers: 5The S XIII can be obtained as any other
possession the first time. However, if it is lost it
may only be recovered in the planet Rhexia 441(by the Scavenge for Possessions mission or a
lucky event). The S-XIII spaceship does nothave its maneuver rating reduced when it is
undergoing tracking or character spaceshipcombat with an inferior pilot; it always uses itsfull maneuver value. Furthermore, the S XIIIincreases its pilots navigation rating in one.
S XIIISpaceship
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Imperial Spaceship
AF: 1
EF: 4
Maneuver: 2
Passengers: 4
This is the standard jeep assigned by
the Imperial armed forces to high officers
and Imperial knights for their personaluse. It is not expected to meet any trouble,
therefore it is poorly armed.
ImperialSpaceship
Imperial Spaceship
AF: 1
EF: 4
Maneuver: 2Passengers: 4
This is the standard jeep assigned by
the Imperial armed forces to high officersand Imperial knights for their personal
use. It is not expected to meet any trouble,
therefore it is poorly armed.
ImperialSpaceship
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Imperial Spaceship
AF: 1
EF: 4
Maneuver: 2
Passengers: 4
This is the standard jeep assigned by
the Imperial armed forces to high officers
and Imperial knights for their personaluse. It is not expected to meet any trouble,
therefore it is poorly armed.
ImperialSpaceship
Imperial Spaceship
AF: 1
EF: 4
Maneuver: 2Passengers: 4
This is the standard jeep assigned by
the Imperial armed forces to high officersand Imperial knights for their personal
use. It is not expected to meet any trouble,
therefore it is poorly armed.
ImperialSpaceship
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Redjacs Spaceship
AF: 2
EF: 12
Maneuver: 4
Passengers: 4
Owned by Redjac
This is essentially a modified Stellar
Courier, but only Redjac has enough
power and prestige to flaunt a non-
regulation vehicle while on duty.
RedjacsSpaceship
MULLIGAN
Re-roll any die or dice
roll
Discard after one use
MULLIGAN
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MULLIGAN
Re-roll any die or diceroll
Discard after one use
MULLIGAN
MULLIGAN
Re-roll any die or dice
roll
Discard after one use
MULLIGAN
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MULLIGAN
Re-roll any die or diceroll
Discard after one use
MULLIGAN
MULLIGAN
Re-roll any die or dice
roll
Discard after one use
MULLIGAN