Graphics Research and Developmenttwvideo01.ubm-us.net/o1/vault/GDC2014/Presentations/Ko_Manny_Mat… · product with the 1st atom solve the basis-pursuit with OMP (see K-SVD) or LARS.
Documents
Death to the Three-Act Structure! - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/GDC2014/Presentations/Rouse_Richard... · WHY DOES STRUCTURE MATTER? “Screenplays ARE structure.”
It Takes a Village - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/...Michael_ItTakesAVillage.pdf · Typically, we’re discussing options for launch and marketing plans, crowdfunding
Postmortem: Crafting Your Success in World Building Gamestwvideo01.ubm-us.net/o1/vault/GDC2014/Presentations... · 2014-03-19 · Postmortem: Crafting Your Success in World Building
GDC 2014: Analytics 101 WaveMaker: Social Valuetwvideo01.ubm-us.net/o1/vault/GDC2014/Presentations/Williams... · Title: Overview, 2012 Author: Jim Sink Subject: Board Observer Created
Overcoming Impostor Syndrome - twvideo01.ubm-us.nettwvideo01.ubm-us.net/.../Loeb_Jess_OvercomingImpostorSyndrome.… · Overcoming Impostor Syndrome Creating Inclusive Environments
Lessons from the China Launch of Plants vs. Zombies 2twvideo01.ubm-us.net/o1/vault/GDC2014/Presentations/Kun... · 2014-03-19 · Plants vs. Zombies 2 Leo Liu GM, EA Mobile/PopCap
Design of Adventure - twvideo01.ubm-us.nettwvideo01.ubm-us.net/.../Robinett_Warren_Design_of_Adventure_GDC… · Design of Adventure ... slow 1.2 MHz clock speed crude 2D graphics
Audio Track Presentation - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc04/slides/hobbit_case_study.pdfAudio Track Presentation Presentation Title: The Hobbit – Case Study
Learning From Our Mistakes: A Post-Mortem of Guacamelee!twvideo01.ubm-us.net/o1/vault/GDC2014/... · 2.5 Target Platform (2) Our Situation Relatively financially independent We talk
Crystal Castles Postmortem - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc2013/slides/822341Lanzinger_Franz... · Highlights of Today’s Talk •Live music performance •Video
The Design and Business of Social Casinotwvideo01.ubm-us.net/o1/vault/GDC2014/Presentations/...The Design and Business of Social Casino Jesse Janosov CEO, Blue Crystal Labs, Inc. Brian
Free-Range AI Creating Compelling Characters for Open ...twvideo01.ubm-us.net/o1/vault/GDC2014/Presentations/Shroff_Jeet_… · Creating Compelling Characters for Open World Games
SQUARE ENIX 2012twvideo01.ubm-us.net/o1/vault/GDC2014/Presentations/GDC... · 2014-04-15 · Who am I? 19 years experience in the game industry Joined Square Enix in 2005 Previous
Emergent Stories in Crusader Kings II - twvideo01.ubm …twvideo01.ubm-us.net/o1/vault/GDC2014/Presentations/Fahraeus_Henri... · Emergent Stories in Crusader Kings II Henrik Fåhraeus
Localization Microtalks: Globetrotting in the fast lanetwvideo01.ubm-us.net/o1/vault/GDC2014/Presentations/... · · 2014-03-19Localization Microtalks: Globetrotting in the fast
KELLEE SANTIAGO HEAD OF DEVELOPER RELATIONS OUYAtwvideo01.ubm-us.net/o1/vault/GDC2014/...At_OUYA.pdf · OUYA BAWB. ALEX, and MATT —t of join live Q&A on Hangoub / OUYA DEV SUPPORT
The Future of Localization Testing - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/GDC2014/... · Localisation testing as asset verification 3. Automation for Localization testing