Monetization Lessons from Asian F2P Gamestwvideo01.ubm-us.net/o1/vault/GDC2014/Presentations/Nichols_Tom... · Localized games offered by Aeria Games Aeria Games is a Leading Free
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OpenGL® ES 3.0 and Beyond How To Deliver Desktop …twvideo01.ubm-us.net/o1/vault/GDC2014/Presentations/Kennedy_Jon_… · How To Deliver Desktop Graphics on Mobile Platforms ...
Love/Hate Relationshipstwvideo01.ubm-us.net/o1/vault/GDC2014/Presentations/... · 2014-03-19 · Rank the player as aggressive vs. introverted; adapt the rival’s style accordingly
The Design and Business of Social Casinotwvideo01.ubm-us.net/o1/vault/GDC2014/Presentations/...The Design and Business of Social Casino Jesse Janosov CEO, Blue Crystal Labs, Inc. Brian
Design and Monetization Strategies in Highly Successful ...twvideo01.ubm-us.net/o1/vault/GDC2014/Presentations/nicholas... · Design and Monetization Strategies in Highly Successful
Guerrilla Marketing - twvideo01.ubm-us.nettwvideo01.ubm-us.net › ... › reisenegger_thomas_guerrilla_marketing.… · Guerrilla Marketing –5 Takeaways. Thanks for your attention.
Building Blocks - twvideo01.ubm-us.nettwvideo01.ubm-us.net/.../gdc10/slides/Golding_James_BuildingBlock… · Building Blocks Artist Driven Procedural Buildings James Golding - Epic
Analytics of Map Designtwvideo01.ubm-us.net/o1/vault/GDC2014/Presentations/Brown_Jim... · Rank Game Title Popularity Review Score 1 Call of Duty: Black Ops 87 2 Grand Theft Auto
Behind The Great Walltwvideo01.ubm-us.net/o1/vault/GDC2014/... · In 2013,the ratio of Android and iOS distribution widened from 6:4 to 7:3. The most of growth come from low-end
Beyond Spreadsheets - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdceurope2014/Presentations/82903… · define KPIs, benchmark performance inform relevant stakeholders, identify
Death to the Three-Act Structure! - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/GDC2014/Presentations/richard_rouse... · Hollywood three act structure in a games context, and
Landscape creation and rendering in REDengine 3twvideo01.ubm-us.net/o1/vault/GDC2014/Presentations/Gollent_Marcin... · oBackground and overlay oSet per game level otangent of the
Massive crowd on ACU - twvideo01.ubm-us.nettwvideo01.ubm-us.net/.../Cournoyer_Francois_Massive_Crowd_On_ACU.pdf · Massive crowd on ACU: AI Recycling Talk by François Cournoyer and
Introduction to PowerVR Ray Tracingtwvideo01.ubm-us.net/o1/vault/GDC2014/...•Series6 gives you over 100Gflops for shading on latest mobile devices •OpenGL ES 3.0 support •Massive
Authoring Tools Frameworktwvideo01.ubm-us.net/o1/vault/GDC2014/Presentations/...Authoring Tools Framework We have a short three-and-a-half minute video that describes ATF and how it
Graphics Research and Developmenttwvideo01.ubm-us.net/o1/vault/GDC2014/Presentations/Ko_Manny_Mat… · product with the 1st atom solve the basis-pursuit with OMP (see K-SVD) or LARS.
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Rendering in Codemasters’ GRID2 and beyondtwvideo01.ubm-us.net/o1/vault/GDC2014/Presentations/Kettlewell_Ri… · parties are not authorized by Intel to use code names in advertising,