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Bring Education To Life Barre, VT Founded in 2015 2015 Virtual Reality Educational Market
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Bring Education To Life

Barre, VT Founded in 2015

2015

Virtual Reality Educational Market

About Us

Immersive Technology Studios seeks to “Bring Education to Life” by providing students realistic, interactive, and immersive virtual reality experiences of culturally significant sites and events.

Realistic

Interactive

Immersive

Accessible

Visionary

CurrentlyService Based Approach

360° Photography

360° Video

Virtual Reality Tours

Custom VR Platforms

FutureEducational Product Based Approach

For the StudentImprove Knowledge Retention By 80%

For the TeacherTeaching Tools to Help Make Learning Exciting

For the SchoolScalable low cost VR platform to transport students

around the world.

Lyceum: “Bringing Education to Life”

Bridging the Gap Between the Real and Digital World

• 10% of what we READ Reading

• 20% of what we HEAR Hearing Words

• 40% of what we SEE Looking at Pictures

• 50% of what we HEAR & SEEWatching a Movie

Looking at an ExhibitWatching a DemonstrationSeeing it Done on Location

• 70% of what we SAY Participating in a Discussion

• 90% of what we DODoing a Dramatic Presentation

Simulating the Real ExperienceDoing the Real Thing

After 2 WeeksWe Tend to Remember:

Edgar Dale Cone of Learning

Lyceum Platform

American Civil War

360° Videos Virtual Reality Tours

Interactive Stories

Battle Reenactments

Period Life Overview

VIPBiographies

Fort Sumter

Appomattox Court House

National Civil War Museum

Q&A With Civil War Leaders

Q&A with Leading Historian

Day-in-the-life of a soldier

Teacher ToolsStudent AssignmentsAssign an entire module, or just specific experiences.

Topic QuizzesGive students quizzes from pre-generated questions, or allow teacher to choose / write their own.

Student Data TrackingTrack student progress of assignment completion, engagement time, engagement types, quiz grades, and more.

Guided ToursTeachers can give students a “guided VR tour,” by either mirroring their device to student devices, or on a peripheral device (projector screen).

Example Module

VR Market – Educational Software$700 Million by 2025

$0.00

$100,000,000.00

$200,000,000.00

$300,000,000.00

$400,000,000.00

$500,000,000.00

$600,000,000.00

$700,000,000.00

20162017

20182019

20202021

20222023

20242025Source: Goldman Sachs, Jan 2016

Pricing

Annually

ITS Revenue Targets4,500 Schools

2.25 Million Students$56.25 Million Annual Revenue

By 2025

2019 2020 2021 2022 2023 2024 2025

$2,700,000.00

$7,000,000.00

$12,900,000.00

$20,400,000.00

$29,500,000.00

$40,200,000.00

$56,250,000.00

Phase One Phase Two

Phase Three Phase Four

Service Product Platform

Content Public Release

Minimum Viable ProductITS finishes building interactive WebVR platform for service use.November 2015

Phase One (In Progress)ITS starts service oriented business phase. Projects include VR photography, 360° Video, VR Tours, and Custom VR Platforms.Late December 2015

Phase TwoPhase two operations and transition into product orientated company.Q1 2017

Phase ThreeSeries A Funding Round PossibleITS finalizes Lyceum Platform and product testing. Starts content generation phase, and pre-sales / private beta.Q3 2018

Phase FourITS launches Lyceum for domestic release with 10-12 modules. Target of 500 schools by end of 2019.Q3 2019

Road Map

Startup

Payroll, Benefits & Taxes $1,277,054.04

Capital Equipment $94,210.00

Operating Expenses $219,068.00

TOTAL ANTICIPATED STARTUP EXPENSES

$1,590,332.04

Seed Round Funding Goal: $1,750,000

$1,000,000Title III Equity Based Crowdsourced Funding

$1,000,000Title III Equity Based Crowdsourced Funding

$112.19 Per Share8,857 Shares Available to Title III Investors

Non-Accredited Investors Can Invest Up To5%-10% of their Annual Household Annual Income

Up To $100,000

$750,000Traditional Reg. D Funding

Accredited Investors & VC Firms

Preferred Stock Options

Board Position(s)

“Education is the passport to the future, for tomorrow belongs to those who prepare for it

today.”-Malcolm X


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