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CMSC434 Analyzing User Data Thursday, March 7, 2013 Instructor: Jon Froehlich TA: Matthew Mauriello Intro to Human-Computer Interaction
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CMSC434

Analyzing User Data

Thursday, March 7, 2013

Instructor: Jon Froehlich

TA: Matthew Mauriello

Intro to Human-Computer Interaction

MorNaaman Telling The World's Stories from Social Media

MorNaaman Telling The World's Stories from Social Media

Hall of Fame Hall of Shame

How DOTS Did Something Right

By Jim Chapuran

Many of these buses have been replaced

The new ones have some nice features…

DOTS Did Something Right, by Jim Chapuran

Comfy seats!

Better placement of the “Request a Stop” button

DOTS Did Something Right, by Jim Chapuran

Grip handles

Soft lights

DOTS Did Something Right, by Jim Chapuran

Verdict: Hall of Fame!

Now how about some bus routes on the weekend?

DOTS Did Something Right, by Jim Chapuran

Composing a Message in ELMS, by David Ho

Composing a Message in ELMS, by David Ho

Composing a Message in ELMS, by David Ho

Some class feedback so far….

#1 Comment

I think more time should be allotted to complete

these surveys or emphasize that these surveys

are for feed back only and not graded.

— CMSC434 Student

I'd prefer shorter and more concise readings

with less congested detail, because a couple of

these readings have been VERY unbearable to

read.

— CMSC434 Student

It would be nice to learn about things such as

typography and specific examples of how to

implement good HCI. I see the differentiated

bold and italic font on your slides and noted it

is very effective and easy to read, but I'd like a

formal understanding of how to come up with

stuff like that on my own.

— CMSC434 Student

I'd prefer shorter and more concise readings

with less congested detail, because a couple of

these readings have been VERY unbearable to

read.

— CMSC434 Student

The [presentation] rubric was very non specific.

This may have been intentional so that we could

sort of try to present our proposal in the best way

we thought but I feel if there was a bit more

specific guidelines we could have developed a

better presentation.

— CMSC434 Student

Grading your own presentation is always

difficult/confusing, and not necessarily helpful.

— CMSC434 Student

If it isn't already done so (I haven't been able to

find it), it would be helpful to have a list of links

to the readings all in one place instead of

having to scroll through piazza to find them.

— CMSC434 Student

I feel one area that can be improved is giving a

clearer outline of the stages of our group

projects and what we expect to accomplish at

the end. I found myself confused at first about

what exactly we would be doing further down the

road with our projects.

— CMSC434 Student

So far, I really like the class and I feel like it's been

helpful for thinking about design not only for

the technical side of CS, but also art in general

(something that I felt was missing from the Studio

Art program at UMD).

— CMSC434 Student

So far, I really like the class and I feel like it's been

helpful for thinking about design not only for

the technical side of CS, but also art in general

(something that I felt was missing from the Studio

Art program at UMD). I think some directed

questions could be added for reading

assignments to help us get the most out of them.

— CMSC434 Student

In short, less reading assignments. Quiz was

very fair and acceptable and the lectures are very

good and enjoyable.

— CMSC434 Student

I think the class is very casual which I like.

— CMSC434 Student

I think the class is very casual which I like. But, I

just don't feel that the class hours is thought of as

very... academic.

— CMSC434 Student

I think the class is very casual which I like. But, I

just don't feel that the class hours is thought of as

very... academic. Probably during like 20 minutes

of the class, we can have some session where

everyone gets serious and starts taking notes

from the slides.

— CMSC434 Student

Also, Matt needs to learn how to not shake the

camera...steady hands young padawon :-D.

— CMSC434 Student

Matt

Jon?

IDEO Method Cards are intended as inspiration

for practicing and aspiring designers, as well

as those seeking a creative spark in their work

IDEO Method Cards, http://www.cs.umd.edu/class/spring2013/cmsc434/protected/IDEOMethodCards.pdf

Learn Analyze the information

you’ve collected to

identify patterns and

insights

Look Observe people to

discover what they do

rather than what they

say they do.

Ask Enlist people’s

participation to elicit

information relevant to

your project

Try Create simulations to

help empathize with

people and to evaluate

proposed designs

User interviews

Ethnographic Observation

User Surveys

Theme 1

Theme 2

Theme 3 Theme 4

Affinity Diagramming

Affinity Diagramming

(or KJ Method) is an organizing methodology for

ideas and collected records

Random Ideas

Affinity Diagram Theme 1 Theme 2 Theme 3

webpage in-home display

mobile phone app

wearable interface

custom display

manifestation

size small large

ambience not-ambient ambient

DISPLAY MEDIUM

update frequency real-time monthly or less

effort to access low high

spatial proximity to behavior

attentional demand glanceable high attention

co-located remote

INFORMATION ACCESS

user poll

interface customizability none high

degree of interactivity none high

INTERACTIVITY

user annotations user corrections user

additions

aesthetic pragmatic artistic

visual complexity simple complex

primary visual encoding textual graphical

data granularity coarse-grain fine-grain

time window <hour >year

DATA REPRESENTATION

primary view temporal spatial categorical

measurement unit resource metaphor cost environmental

impact time

temporal grouping ≤sec ≥year by hour by day by week by month

data grouping by

resource by consumption

category by

person by

time by

space

activity

by activity

target person

social- comparison

data sharing none everyone

private/ public

SOCIAL ASPECTS

household community state country

private public

available unavailable (see COMPARISON) degree of

actionability low high

decision support

personal-ization no personalization highly personalized

ACTIONABILITY/UTILITY

suggests actions

anomaly alerts

suggests purchase decisions

automation/ control no control system controls resource use

information intent Informs one action informs many actions

MOTIVATIONAL/PERSUASIVE STRATEGIES

persuasive tactics from psychology and applied social

psychology disciplines:

persuasive design persuasive technology

behavioral science/economics environmental psychology

game design social marketing

health behavior change

persuasive tactics include:

rewards punishment public commitment written commitment loss aversion kairos encouragement descriptive norms scarcity principle framing anchoring bias defaults

goal-setting narrative likeability reputation competition social proof authority emotional appeals door-in-face unlock features endowment effect collection building

comparison by time past projected

COMPARISON

comparison target self goal social

difficulty to reach comparison target easy hard

time window

time granularity

data grouping

data granularity

measurement unit

statistic

raw value average median mode other

comparison variables computation

@ this time [yest, last wk, mo, yr] [hrly, daily, wkly, monthly, yrly] over past [X] days this day type [weekday, weekend] this day of week (e.g., mondays)

social-comp. target

geographically proximal

selected social network

demographically similar

goal-setting strategy self-set externally-set system-set

Eco-Feedback Design Space

[Froehlich et al., HCIC2009; CHI2010; UW PhD Dissertation 2011]

Affinity Diagramming Activity

1. We are going to diagram the HoF/S Piazza post

2. Write down ideas/observations onto post its

3. Start discussing relations/themes

4. Sort into themes spatially

5. Keep sorting and iterating until consensus forms

6. Create headers to describe themes


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