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www.imgtec.com February 2017 PowerVR Graphics The GDC Update
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Page 1: PowerVR Graphics – The GDC Updateimgtec.eetrend.com/sites/imgtec.eetrend.com/files/download/20170… · Unreal Engine Prototype Seamlessly Uses Ray Tracing Effects ... Expect steep

www.imgtec.com

February 2017

PowerVR Graphics – The GDC Update

Page 2: PowerVR Graphics – The GDC Updateimgtec.eetrend.com/sites/imgtec.eetrend.com/files/download/20170… · Unreal Engine Prototype Seamlessly Uses Ray Tracing Effects ... Expect steep

© Imagination Technologies The GDC Webinars - 2

Overview

PowerVR GPU Hardware shipping in 2017

XE Series GPUs

XT Series GPUs

PowerVR GPU Software shipping in 2017

What is new ?

Market Trends

Tiling, VR, Vision/AI/Deep Learning, …

Developer Focus

Align your developments with PowerVR

Ray Tracing Update

What we will discuss in this Webinar

Page 3: PowerVR Graphics – The GDC Updateimgtec.eetrend.com/sites/imgtec.eetrend.com/files/download/20170… · Unreal Engine Prototype Seamlessly Uses Ray Tracing Effects ... Expect steep

© Imagination Technologies The GDC Webinars - 3

PowerVR GPU Hardware shipping in 2017 Cost Optimised Devices

Best User Experience for a given cost/silicon area budget

Very widely licensed

DTV/STB, Automotive…

But also Mobile Phone & Tablet devices !

Replacing aging OpenGL ES 2.0 SoCs !

First SoC Announcments in March

Many already in silicon now

Not premium/high-end performance

See later Developer Focus slides for tips

High volume devices so high revenue opportunity for developers

PowerVR XE Series GPUs

Page 4: PowerVR Graphics – The GDC Updateimgtec.eetrend.com/sites/imgtec.eetrend.com/files/download/20170… · Unreal Engine Prototype Seamlessly Uses Ray Tracing Effects ... Expect steep

© Imagination Technologies The GDC Webinars - 4

PowerVR GPU Hardware shipping in 2017

Performance Optimised Devices

Best User Experience for a given power/thermal budget

Mediatek X30 SoC Launched

PowerVR GT7400 Plus

4 Cluster GPU in 10nm Process Technology

Designed for Vulkan and Google Daydream

OpenCL 2.0 Support for Compute

High sustained GPU performance!

Device on show at GDC on our Booth #532

Devices in Market from Q2 onwards

Start optimising today !

More low-cost XT devices in the pipeline (2 cluster)

PowerVR XT Series GPUs

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© Imagination Technologies The GDC Webinars - 5

PowerVR GPU Software shipping in 2017

Many devices in market using DDK1.4/1.5

Several years old, not showing capabilities of devices

Some devices will upgrade to Android N and will get DDK1.7

PowerVR based Chrome Books

Today using DDK1.6, future upgrade to DDK1.8

New 8XE and 7XT(P) devices all use DDK1.8 or later

Full OpenGL ES 3.2 Support

Vulkan 1.0 Support

Google Daydream Support (selected devices)

Latest Extensions

Best for application compatibility

PowerVR DDK 1.8 Release

Page 6: PowerVR Graphics – The GDC Updateimgtec.eetrend.com/sites/imgtec.eetrend.com/files/download/20170… · Unreal Engine Prototype Seamlessly Uses Ray Tracing Effects ... Expect steep

© Imagination Technologies The GDC Webinars - 6

PowerVR GPU Software shipping in 2017

VR Extensions

OVR_Multiview/OVR_Multiview2 – CPU Overhead Reduction

EGL_KHR_mutable_render_buffer – Front Buffer Strip Rendering

OVR_multiview_multisampled_render_to_texture – Quality

EGL_IMG_context_priority – Async Time Warp support

Daydream Extensions

EGL_EXT_protected_content and GL_EXT_protected_textures - DRM

EGL_ANDROID_create_native_client_buffer – Android Window Buffer

EGL_ANDROID_front_buffer_auto_refresh – Android Composition on Refresh

Other Extensions – for details see: www.khronos.org/registry/

Full OpenGL ES 3.2/AEP and Vulkan Support - Compatiblity

EXT_sparse_texture – Texture Paging/Memory Usage

EXT_YUV_target – YUV Read/Write/Conversion (HW Support)

EXT_buffer_storage – Buffer Optimisations/Efficiency

IMG_bindless_texture – CPU Overhead reduction

EXT_float_blend – Blending Support for Float buffers

IMG_conservative_depth – Early Depth Rejection Efficiency

IMG_texture_filter_cubic – Image Quality Option (HW support)

Other Features

Pro-active DVFS using VSync Deadlines – Power Efficiency

OpenCL 2.0 including Shared Virtual Memory (7XTP)

Continued Performance Enhancements

Continued Compatibility Enhancements

PowerVR DDK Overview – Selected Features & Extensions

Page 7: PowerVR Graphics – The GDC Updateimgtec.eetrend.com/sites/imgtec.eetrend.com/files/download/20170… · Unreal Engine Prototype Seamlessly Uses Ray Tracing Effects ... Expect steep

© Imagination Technologies The GDC Webinars - 7

GPU Market Trends

Everybody is Tiling… well almost…

Welcoming NVIDIA and AMD to the family

PowerVR delivering best TBDR efficiency since 1996

Vulkan enables many TBDR benefits out of the box

Virtual Reality and Augmented Reality

Power Efficiency focus is a perfect match to PowerVR Design Philosophy

Continued Innovation on Hardware and Software side – as with IMG Priority Extension

Neural Networks and Deep Learning

Software Optimisation work well-advanced, SDK/API to be launched later this year

Hardware Focus on efficiency, maintain GPU Graphics efficiency, launching later this year

Next Generation GPU… No, we haven’t forgotten… details very soon !

PowerVR Roadmap Focus

Page 8: PowerVR Graphics – The GDC Updateimgtec.eetrend.com/sites/imgtec.eetrend.com/files/download/20170… · Unreal Engine Prototype Seamlessly Uses Ray Tracing Effects ... Expect steep

© Imagination Technologies The GDC Webinars - 8

Developer Focus

For PowerVR XT Devices

Vulkan is tricky, easy to lose performance – work with our Team

Early testing now on Google Nexus Player (Vulkan Enabled), soon X30 based devices

Daydream tuning – best user experience is critical – work with our Team

X30 devices soon, IMG will provide guidelines and tips as soon as possible

Variability in device specs expected, ensure scalability of features/complexity

For PowerVR XE Devices

Use FP16 for everything, take advantage of the dual execution rate vs. FP32

Using FP32 for vertex shading is OK, but FP16 can also be good enough for many operations

These are lower cost devices – balance your game features versus device capabilities

Scalable effects, user control or mini-benchmark based – we can help !

Avoid white/black lists for devices, if you do make sure the list is server based and regularly updated

!

www.powervrinsider.com and [email protected]

Page 9: PowerVR Graphics – The GDC Updateimgtec.eetrend.com/sites/imgtec.eetrend.com/files/download/20170… · Unreal Engine Prototype Seamlessly Uses Ray Tracing Effects ... Expect steep

© Imagination Technologies The GDC Webinars - 9

Ray Tracing Update

Unity Progressive LightMap Baking

Shipping in Unity 5.6 Beta

Collaboration Between Unity and

Imagination

Available Now

Unity and Unreal Engine – Ray Tracing in Action

Unreal Engine Prototype

Seamlessly Uses Ray Tracing

Effects

No Need to Modify Games to Benefit

From Ray Tracing

Page 10: PowerVR Graphics – The GDC Updateimgtec.eetrend.com/sites/imgtec.eetrend.com/files/download/20170… · Unreal Engine Prototype Seamlessly Uses Ray Tracing Effects ... Expect steep

© Imagination Technologies The GDC Webinars - 10

Call To Action

Plan to support latest PowerVR Devices

Expect steep ramp of devices with PowerVR GPUs in Android Market

X30 and PowerVR 8XE Based Devices – very high volume segments

Add these devices as soon as possible to your QA flow

Work with us if you use a black/white list approach – be ready to add new devices

Contact [email protected] if you are struggling to find devices after launch

Here to help on Vulkan and Daydream

Complex to develop and tune for – get in touch if you are struggling or need tips

Support Ray Tracing

The GPU industry has stalled (even PC/Console) just more boring FLOPS/Pixels

Support the next major step of rendering – be vocal about the benefits of Ray Tracing

Developer Platforms available for exciting projects – send proposals to: [email protected]

Support PowerVR

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© Imagination Technologies The GDC Webinars - 11

Visit us at GDC Looking forward to meeting you in San Francisco !

At the Expo – Booth #532 01 – 03rd Mar 2017, Moscone Center, San Francisco

Visit the Imagination Technologies booth (#532) at the GDC expo for a personal look at the latest in

mobile graphics and to get your questions answered by our experts.

In the Conference Panel: The Future of VR and Mobile Graphics 14:40-15:40, 28th February: Room 2011 West Hall

This is a panel that will be examining the future of VR and mobile graphics – anything from the near

future to the far future is allowed, wild speculation or solid beliefs. This panel will focus on the

continuing rise of VR, and discuss where it’s heading over the next few years – with particular

attention to mobile. What are the end goals? What new technology is on the horizon? What kind of

future is in store for mobile VR adopters? What will the content be like? We’ll be asking these

questions of our expert panellists to get their take, leading to no doubt some lively debate.

Page 12: PowerVR Graphics – The GDC Updateimgtec.eetrend.com/sites/imgtec.eetrend.com/files/download/20170… · Unreal Engine Prototype Seamlessly Uses Ray Tracing Effects ... Expect steep

www.imgtec.com

February 2017

PowerVR Graphics – The GDC Update

Confidential


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