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Ppt on digital marketing(shalvi)

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DIGITAL MARKETING BY-SHALVI SHARMA K04086
Transcript
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DIGITAL MARKETING

BY-SHALVI SHARMA

K04086

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“Digital (Internet) Marketing is the process of building & maintaining customer relationships, through online activities to facilitate the exchange of ideas, products & services that satisfy the goals of both the parties”

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CHANGING DIGITAL SCENARIO

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Source : International Telecommunication Union

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Source : International Telecommunication Union

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Source : International Telecommunication Union

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TRADITIONALV/S

DIGITALMARKETING

““The digital world has NOT changed the principles of marketing but rather has

magnified everything we know to be true about building a

great brand.”

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6 C’s of Consumer

Motivation

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4 E model

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KEY ELEMENTS OF PRODUCT IN DIGITAL

MARKETING

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• Faster discovery of customer needs

• Greater customization of the products

• Faster product testing

• Shorter product lifecycles

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Opportunity to enable offering additional services such as interactivity or more information about the company’s core product

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On the Internet, a picture or description will replace the physical product offered in the traditional marketplace or in stores.

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Crucial to provide a complete and relevant product information is crucial in order for the customers to get a realistic picture of the product and to make the product offered more attractive.

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Since customers can not touch, feel or try the products chosen on Internet, companies that have online shops should offer warranties for products sold

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PRICE IN DIGITAL = “MONETIZE”

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Monetization Models - “JUST FREE”

• “Just free” is a legitimate business model, though not a sustainable one

• Many startups charge nothing in order to get a critical mass of users and word of mouth before figuring out how to profit e.g Twitter in early years

• Simply free may also be a way to drive sales in another channel

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• The subscription model is common for all types of digital content – software, gaming, newspaper, magazine, telco services and streaming content

• Many of these types of content use paywalls. Paywalls may be presented immediately, after a free trial, or be “metered,” appearing after a certain number of page views or content views/listens

• Subscription verticals like gaming, software and media are thriving, disrupting the old model of ownership of physical products

Monetization Models - SUBSCRIPTION

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• Micro transactions are what they sound, piece-meal access to digital content and applications, being either pay-to-play (streaming content, time-limited access to content) or pay-to-own (download a track, movie, article, image, etc.)

• iTunes is a prime example of a micro transaction model

Monetization Models – MICROTRANSACTIONS

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Monetization Models - FREEMIUM

• With free services, users can test & become familiar with an unknown product

• If they later become interested in the advanced features they have the option to upgrade to a premium / paid version

• There are variations in this model.• Free and paid version (e.g. lite use

and power use, personal vs. business use, ad-supported vs. ad- free, etc.

• Free with in-product transactions (e.g. virtual goods and currency in- game)

• Free and premium with microtransactions (buy ad-free Angry Birds, buy levels and goods within the game)

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NOTABLE TRENDS IN DIGITAL MARKETING

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