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A Roll of Plenty (practice Instant Challenges, that is!) developed by Students for a Creative Iowa © 2010 All rights reserved.
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Page 1: (practice Instant Challenges, that is!) - cre8iowacre8iowa.org/wp-content/uploads/2010/07/A-Roll-of-Plenty.pdf · , where you can purchase Destination ImagiNation© CDs and books.

A Roll of Plenty(practice Instant Challenges, that is!)

developed byStudents for a Creative Iowa

© 2010All rights reserved.

Page 2: (practice Instant Challenges, that is!) - cre8iowacre8iowa.org/wp-content/uploads/2010/07/A-Roll-of-Plenty.pdf · , where you can purchase Destination ImagiNation© CDs and books.

© 2010 Students for a Creative Iowa A Roll of Plenty (practice Instant Challenges, that is!)All rights reserved.

Page 3: (practice Instant Challenges, that is!) - cre8iowacre8iowa.org/wp-content/uploads/2010/07/A-Roll-of-Plenty.pdf · , where you can purchase Destination ImagiNation© CDs and books.

© 2010 Students for a Creative Iowa A Roll of Plenty (practice Instant Challenges, that is!)All rights reserved. Page 3

Table of Contents

How to Use Practice Instant Challenges. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

Team Manager Tips. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

Debriefing Questions for Your Team.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7

W here to Find More Instant Challenges. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8

Competitive (Scored) Practice Instant Challenges. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

Performance-Based

FutureTube. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10

Roll Out the Red Carpet. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14

Roll Play. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18

Task-Based

Jelly Bean Roll. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23

Test Tube Towers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28

Tube Shot. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33

Non-Competitive (Rising Stars!®) Practice Instant Challenges. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38

Performance-Based

Magic Carpet Roll. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39

Roll Out a Rescue. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42

Tube Trek. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45

Task-Based

Let the Good Times Roll. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48

Tough Tube Tower. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51

Tunnel Tubes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54

Note: Although the Instant Challenges in this booklet are divided into competitive (scored) andnon-competitive (Rising Stars!®) categories, all of them can be modified as necessary.

To modify the non-competitive Rising Stars!® Instant Challenges to fit competitive teams:! Increase the difficulty by adding or subtracting materials, as appropriate! Shorten the time! Add steps! Add scores (as appropriate) for completing tasks, developing a story (having a beginning,

middle and ending), and for how well a team works together.

To modify the competitive Instant Challenges to fit Rising Stars!® teams:! Simplify the language! Shorten the list of materials! Lengthen the time! Remove steps! Remove scores

Experiment with your team, and have fun!

Page 4: (practice Instant Challenges, that is!) - cre8iowacre8iowa.org/wp-content/uploads/2010/07/A-Roll-of-Plenty.pdf · , where you can purchase Destination ImagiNation© CDs and books.

© 2010 Students for a Creative Iowa A Roll of Plenty (practice Instant Challenges, that is!)All rights reserved. Page 4

Page 5: (practice Instant Challenges, that is!) - cre8iowacre8iowa.org/wp-content/uploads/2010/07/A-Roll-of-Plenty.pdf · , where you can purchase Destination ImagiNation© CDs and books.

© 2010 Students for a Creative Iowa A Roll of Plenty (practice Instant Challenges, that is!)All rights reserved. Page 5

How to UsePractice Instant Challenges

Page 6: (practice Instant Challenges, that is!) - cre8iowacre8iowa.org/wp-content/uploads/2010/07/A-Roll-of-Plenty.pdf · , where you can purchase Destination ImagiNation© CDs and books.

© 2010 Students for a Creative Iowa A Roll of Plenty (practice Instant Challenges, that is!)All rights reserved. Page 6

Tips for Team Managers

Remember to think like an Appraiser when helping your team prepare for the Instant Challenge portion of their

Tournament.

! The Appraiser is looking for an impromptu solution that showcases teamwork, demonstrates creative

problem solving, and is presented as a performance and/or some form of materials manipulation.

! The Appraiser appreciates a team’s collective creative thinking, which they observe through the team’s

use of many, varied, and unusual or original possibilities, and their use of details to expand or enrich those

possibilities while they brainstorm their solution.

! Successful teams go with the FFLOE: FLuency (they quickly think of many possibilities); FLexibility (varied

possibilities), Originality (unusual/original possibilities), Elaboration (use of details to expand or enrich

possibilities).

! Successful teams are good managers of time, materials, and details. They incorporate a Plan B. They are

effective decision makers. They communicate well with each other.

! Instant Challenge takes practice. Appraisers can tell which teams have practiced Instant Challenge.

! The most successful teams have fun while they are in Instant Challenge, which puts Appraisers at their

ease. Appraisers want to have fun, too. This is important!

! REMEMBER: Nothing is impossible! Anything is possible!

These tips were provided by Minnesota Destination ImagiNation, http://www.mndi.org.

Page 7: (practice Instant Challenges, that is!) - cre8iowacre8iowa.org/wp-content/uploads/2010/07/A-Roll-of-Plenty.pdf · , where you can purchase Destination ImagiNation© CDs and books.

© 2010 Students for a Creative Iowa A Roll of Plenty (practice Instant Challenges, that is!)All rights reserved. Page 7

Debriefing Questions for Your Team

W hile it is important to have your team practice Instant Challenge at every meeting, the quantity of challenges

practiced is not as critical as the quality of the discussion you hold with your team afterward. This should be an

interactive discussion.

Debriefing questions to cover with your team for PERFORMANCE-BASED Instant Challenges include the

following:

1. Did you develop a clear story with a beginning, middle & ending?

2. Did your performance show all the things required in the challenge?

3. If there are imaginary props, did you clearly show them in your performance?

! W hat techniques did you use to show something that is not really there?

4. How creative was your team in developing your idea?

5. How clear was your delivery? W ere you loud enough? Did you have good voice changes? Good gestures?

6. How well did your team work together in the planning and during the presentation?

! Did one team member keep track of the time?

! Did one team member keep track of challenge requirements?

! Did one team member keep everyone organized?

! Did all team members contribute?

Debriefing questions to cover with your team for TASK-BASED Instant Challenges include the following:

1. Did you succeed in all the things required in the challenge?

2. Creativity is not always important in this type of challenge. Usually the most direct solution is the best. If

creativity is included, it is usually in the use of the materials. Did you use the materials in an unusual way?

3. Did you make efficient use of the materials?

4. If there are boundaries in the challenge, did someone keep track of them?

5. How well did your team work together in the planning and during the presentation?

! Did one team keep track of the time? Did you finish in time?

! Did one team member keep track of challenge requirements?

! Did one team member keep everyone organized?

! Did all team members contribute?

Page 8: (practice Instant Challenges, that is!) - cre8iowacre8iowa.org/wp-content/uploads/2010/07/A-Roll-of-Plenty.pdf · , where you can purchase Destination ImagiNation© CDs and books.

© 2010 Students for a Creative Iowa A Roll of Plenty (practice Instant Challenges, that is!)All rights reserved. Page 8

Where to Find More Instant Challenges

The following sites provide FREE practice Instant Challenges. Please note that these are not official Instant

Challenges, but they do serve a useful purpose as practice activities. For official Instant Challenges, visit

www.shopdi.org, where you can purchase Destination ImagiNation© CDs and books.

cre8iowa Instant Challenge Library:

http://www.cre8iowa-iclibrary.blogspot.com

Australia: Creative Problem Solvers:

http://www.angelfire.com/wi/thinkingcaps/Aframe.html

Maine: Instant Challenge of the Week:

http://www.createme.org/Practice%20IC%27s/IC%20Treasure%20Chest.htm

Montana Practice Instant Challenges:

http://www.mt-di.org/practice-instant-challenges

North Dakota Challenge of the Month:

http://www.creatend.org/ichallenge.htm

Ohio Region XIV: (click on individual years)

http://www.ohdixiv.org/RegXIVInstChal.html

Reggie’s Instant Challenge Playhouse:

http://www.di-ic-playhouse.org/

Sage’s Instant Challenges:

http://www.latorra.org/challenge/

The Instant Challenge Gold Mine:

http://mysite.verizon.net/vze2z83j/ic/id1.html

Trinity Valley North Central, Texas Instant Challenge of the Week:

http://tvnc.texasdi.org/

Unofficial United Kingdom Instant Challenge Guide:

http://www.illinoisdestinationimagination.org/node/226

Wisconsin St. Croix Region Instant Challenge of the Month:

http://www.hudsonwidi.org/

Page 9: (practice Instant Challenges, that is!) - cre8iowacre8iowa.org/wp-content/uploads/2010/07/A-Roll-of-Plenty.pdf · , where you can purchase Destination ImagiNation© CDs and books.

© 2010 Students for a Creative Iowa A Roll of Plenty (practice Instant Challenges, that is!)All rights reserved. Page 9

Competitive (Scored)Practice Instant Challenges

Page 10: (practice Instant Challenges, that is!) - cre8iowacre8iowa.org/wp-content/uploads/2010/07/A-Roll-of-Plenty.pdf · , where you can purchase Destination ImagiNation© CDs and books.

© 2010 Students for a Creative Iowa A Roll of Plenty (practice Instant Challenges, that is!)All rights reserved. Page 10

FutureTubeA PERFORMANCE-BASED INSTANT CHALLENGE

TEAM COPY

Challenge: Your challenge is to BROADCAST a commercial using REWIND and PLAY BACKthat advertises a Product of the Future.

Time: You will have 5 minutes to plan your presentation, and 2 minutes to present it.

The Scene: It is the year 3500, when humans have traveled beyond the galaxy we knowtoday. But some things never change. Television is gone, but advertising is not. Your job is todesign a Product of the Future using cardboard tubes and other materials, and to present acommercial that will really sell your product. When you present your commercial, however, youexperience some technical problems that cause part of your broadcast to REWIND and PLAYBACK.

During the first part of this challenge, you will plan your presentation and use the materialsprovided to create a Product of the Future. During the second part of this challenge, you willpresent your commercial.

Materials:2 cardboard tubes 1 newspaper sheet 2 mailing labels 1 cup2 straws 2 pipe cleaners 1 paper plate 2 paper clips

A marker and a pair of scissors may be used during the first part of your challenge, but maynot be changed or damaged in any way, and may not be part of your presentation.

Scoring: You will receive up toA. 20 points for creative use of materials for the Product of the FutureB. 20 points for creativity of the commercialC. 20 points for effective use of the REWIND and PLAY BACK techniqueD. 15 points for how well you develop your presentation (having a beginning, middle and

ending)E. 25 points for how well your team works together

Page 11: (practice Instant Challenges, that is!) - cre8iowacre8iowa.org/wp-content/uploads/2010/07/A-Roll-of-Plenty.pdf · , where you can purchase Destination ImagiNation© CDs and books.

© 2010 Students for a Creative Iowa A Roll of Plenty (practice Instant Challenges, that is!)All rights reserved. Page 11

FutureTubeA PERFORMANCE-BASED INSTANT CHALLENGE

APPRAISER COPY

Challenge: Your challenge is to BROADCAST a commercial using REWIND and PLAY BACKthat advertises a Product of the Future.

Time: You will have 5 minutes to plan your presentation, and 2 minutes to present it.

The Scene: It is the year 3500, when humans have traveled beyond the galaxy we knowtoday. But some things never change. Television is gone, but advertising is not. Your job is todesign a Product of the Future using cardboard tubes and other materials, and to present acommercial that will really sell your product. When you present your commercial, however, youexperience some technical problems that cause part of your broadcast to REWIND and PLAYBACK.

! During the first part of this challenge, you will plan your presentation and use the materialsprovided to create a Product of the Future.

! During the second part of this challenge, you will present your commercial.

Materials:2 cardboard tubes 1 newspaper sheet 2 mailing labels 1 cup2 straws 2 pipe cleaners 1 paper plate 2 paper clips

A marker and a pair of scissors may be used during the first part of your challenge, but maynot be changed or damaged in any way, and may not be part of your presentation.

Scoring: You will receive up toA. 20 points for creative use of materials for the Product of the FutureB. 20 points for creativity of the commercialC. 20 points for effective use of the REWIND and PLAY BACK techniqueD. 15 points for how well you develop your presentation (having a beginning, middle and

ending)E. 25 points for how well your team works together

Page 12: (practice Instant Challenges, that is!) - cre8iowacre8iowa.org/wp-content/uploads/2010/07/A-Roll-of-Plenty.pdf · , where you can purchase Destination ImagiNation© CDs and books.

© 2010 Students for a Creative Iowa A Roll of Plenty (practice Instant Challenges, that is!)All rights reserved. Page 12

FutureTubeA PERFORMANCE-BASED INSTANT CHALLENGE

SCORE SHEET

DESCRIPTION POINTS TOTAL

A. Creative use of materials for the Product of the Future 1-25 points _____

B. Creativity of the commercial 1-25 points _____

C. Effective use of the REWIND and PLAY BACK technique 1-25 points _____

D. How well the team develops its presentation (having abeginning, middle and ending)

Beginning: _____ (1-5 points)Middle: _____ (1-5 points)Ending: _____ (1-5 points)

1-15 points total _____

E. How well the team works together 1-25 points _____

Comments:

Page 13: (practice Instant Challenges, that is!) - cre8iowacre8iowa.org/wp-content/uploads/2010/07/A-Roll-of-Plenty.pdf · , where you can purchase Destination ImagiNation© CDs and books.

© 2010 Students for a Creative Iowa A Roll of Plenty (practice Instant Challenges, that is!)All rights reserved. Page 13

Team Assessment

Evaluators: Place a mark along the continuum for the assessments. This process will help the team see where its strengthslie, as well as areas for discussion and improvement. (Source for this page’s content: Minnesota Destination ImagiNation,

http://www.mndi.org)

1. Did the solution match what the team was asked to do in the challenge?

Not complete. Finished, but just barely. Finished with time to spare, andtime to rehearse.

2. Did the team develop a well-organized plan of action to solve the challenge?

Were disorganized. Sort of knew what they wanted Jumped right in on a planDid not make a plan. to do and how. and carried it out with flair.

3. Was the team aware of time-management issues and constraints?

Time flew and team Was aware of the time and tried Monitored time, workeddidn’t realize it. to use it well. efficiently and had time to think.

4. Did team members interact and depend on each other?

They were individuals, wanting Looked to each other for ideas Fed off each other andown way; dominators. and support. multiplied the outcome; each felt

great at the end.

5. Did everyone in the Instant Challenge participate?

A couple of strong voices; Most participated and added Each member played aothers were invisible. to the challenge. role and was affirmed for it.

6. Did the team listen and follow directions?

Not completely; jumped to Knew what they had to do; Follow to a “T” . . . playedconclusions and wasted time. knew what was expected. the game with confidence!

7. Was the solution creative/unique?

Predictable, obvious solution. Tried to change the obvious to One-of-a-kind; out-of-the-unusual application/outcome. blue; clever.

8. How creatively did the team use the materials provided?

Predictable and expected use New twists to some common items. Off-the-wall uses for items;of the components. items showed outstanding skill or

knowledge of team members.

Comments:

Page 14: (practice Instant Challenges, that is!) - cre8iowacre8iowa.org/wp-content/uploads/2010/07/A-Roll-of-Plenty.pdf · , where you can purchase Destination ImagiNation© CDs and books.

© 2010 Students for a Creative Iowa A Roll of Plenty (practice Instant Challenges, that is!)All rights reserved. Page 14

Roll Out the Red CarpetA PERFORMANCE-BASED INSTANT CHALLENGE

TEAM COPY

Challenge: Your challenge is to PRESENT a story using MIME about how a Special Visitor iswelcomed to a Unique Place.

Time: You will have 5 minutes to plan your presentation, and 2 minutes to present it.

The Scene: No matter where you live, you always want to roll out the red carpet and makeguests feel welcome. At the end of the week, you are expecting a Special Visitor or Visitors,and your job is to make your visitor or visitors feel so welcome that you know the visitor orvisitors will want to return.

During the first part of this challenge, you will plan your presentation using the providedmaterials. During the second part of this challenge, you will present a story about how the redcarpet is rolled out to welcome your Special Visitor or Visitors to the Unique Place. “Rolling outthe red carpet” is an expression that means to treat someone in a special way, especiallywhen welcoming them. Your entire presentation must be in MIME. For the purpose of thischallenge, MIME means to act without talking, mouthing out words, making verbal sounds, orspelling out your meaning. Before the second part of this challenge begins, you must write ona piece of paper who or what your Special Visitor or Visitors are, and what the Unique Place isthat is being visited.

Materials:Your imagination1 roll of bathroom tissue1 sheet of paper and a pencil to identify your Special Visitor or Visitors, as well as the UniquePlace

The paper and pencil may not be part of your presentation.

Scoring: You will receive up toA. 20 points for the creativity of your Special Visitor or VisitorsB. 20 points for the creativity of the Unique PlaceC. 20 points for effective use of the MIME techniqueD. 10 points for creative use of the roll of bathroom issueE. 15 points for how well you develop your presentation (having a beginning, middle and

ending)F. 15 points for how well your team works together

Page 15: (practice Instant Challenges, that is!) - cre8iowacre8iowa.org/wp-content/uploads/2010/07/A-Roll-of-Plenty.pdf · , where you can purchase Destination ImagiNation© CDs and books.

© 2010 Students for a Creative Iowa A Roll of Plenty (practice Instant Challenges, that is!)All rights reserved. Page 15

Roll Out the Red CarpetA PERFORMANCE-BASED INSTANT CHALLENGE

APPRAISER COPY

Challenge: Your challenge is to PRESENT a story using MIME about how a Special Visitor iswelcomed to a Unique Place.

Time: You will have 5 minutes to plan your presentation, and 2 minutes to present it.

The Scene: No matter where you live, you always want to roll out the red carpet and makeguests feel welcome. At the end of the week, you are expecting a Special Visitor or Visitors,and your job is to make your visitor or visitors feel so welcome that you know the visitor orvisitors will want to return.

! During the first part of this challenge, you will plan your presentation using the providedmaterials.

! During the second part of this challenge, you will present a story about how the red carpetis rolled out to welcome your Special Visitor or Visitors to the Unique Place.

! “Rolling out the red carpet” is an expression that means to treat someone in a special way,especially when welcoming them.

! Your entire presentation must be in MIME.! For the purpose of this challenge, MIME means to act without talking, mouthing out words,

making verbal sounds, or spelling out your meaning. ! Before the second part of this challenge begins, you must write on a piece of paper who or

what your Special Visitor or Visitors are, and what the Unique Place is that is being visited.

Materials:Your imagination1 roll of bathroom tissue1 sheet of paper and a pencil to identify your Special Visitor or Visitors, as well as the UniquePlace

The paper and pencil may not be part of your presentation.

Scoring: You will receive up toA. 20 points for the creativity of your Special Visitor or VisitorsB. 20 points for the creativity of the Unique PlaceC. 20 points for effective use of the MIME techniqueD. 10 points for creative use of the roll of bathroom issueE. 15 points for how well you develop your presentation (having a beginning, middle and

ending)F. 15 points for how well your team works together

Page 16: (practice Instant Challenges, that is!) - cre8iowacre8iowa.org/wp-content/uploads/2010/07/A-Roll-of-Plenty.pdf · , where you can purchase Destination ImagiNation© CDs and books.

© 2010 Students for a Creative Iowa A Roll of Plenty (practice Instant Challenges, that is!)All rights reserved. Page 16

Roll Out the Red CarpetA PERFORMANCE-BASED INSTANT CHALLENGE

SCORE SHEET

DESCRIPTION POINTS TOTAL

A. Creativity of the Special Visitor(s):_______________________________________________

1-20 points _____

B. Creativity of the Unique Place:_______________________________________________

1-20 points _____

C. Effective use of the MIME technique 1-20 points _____

D. Creative use of the roll of bathroom tissue 0-10 points _____

E. How well the team develops its presentation (having abeginning, middle and ending)

Beginning: _____ (1-5 points)Middle: _____ (1-5 points)Ending: _____ (1-5 points)

1-15 points total _____

F. How well the team works together 1-15 points _____

Comments:

Page 17: (practice Instant Challenges, that is!) - cre8iowacre8iowa.org/wp-content/uploads/2010/07/A-Roll-of-Plenty.pdf · , where you can purchase Destination ImagiNation© CDs and books.

© 2010 Students for a Creative Iowa A Roll of Plenty (practice Instant Challenges, that is!)All rights reserved. Page 17

Team Assessment

Evaluators: Place a mark along the continuum for the assessments. This process will help the team see where its strengthslie, as well as areas for discussion and improvement. (Source for this page’s content: Minnesota Destination ImagiNation,

http://www.mndi.org)

1. Did the solution match what the team was asked to do in the challenge?

Not complete. Finished, but just barely. Finished with time to spare, andtime to rehearse.

2. Did the team develop a well-organized plan of action to solve the challenge?

Were disorganized. Sort of knew what they wanted Jumped right in on a planDid not make a plan. to do and how. and carried it out with flair.

3. Was the team aware of time-management issues and constraints?

Time flew and team Was aware of the time and tried Monitored time, workeddidn’t realize it. to use it well. efficiently and had time to think.

4. Did team members interact and depend on each other?

They were individuals, wanting Looked to each other for ideas Fed off each other andown way; dominators. and support. multiplied the outcome; each felt

great at the end.

5. Did everyone in the Instant Challenge participate?

A couple of strong voices; Most participated and added Each member played aothers were invisible. to the challenge. role and was affirmed for it.

6. Did the team listen and follow directions?

Not completely; jumped to Knew what they had to do; Follow to a “T” . . . playedconclusions and wasted time. knew what was expected. the game with confidence!

7. Was the solution creative/unique?

Predictable, obvious solution. Tried to change the obvious to One-of-a-kind; out-of-the-unusual application/outcome. blue; clever.

8. How creatively did the team use the materials provided?

Predictable and expected use New twists to some common items. Off-the-wall uses for items;of the components. items showed outstanding skill or

knowledge of team members.

Comments:

Page 18: (practice Instant Challenges, that is!) - cre8iowacre8iowa.org/wp-content/uploads/2010/07/A-Roll-of-Plenty.pdf · , where you can purchase Destination ImagiNation© CDs and books.

© 2010 Students for a Creative Iowa A Roll of Plenty (practice Instant Challenges, that is!)All rights reserved. Page 18

Roll PlayA PERFORMANCE-BASED INSTANT CHALLENGE

TEAM COPY

Challenge: Your challenge is to PRESENT a story using SLOW MOTION about how a task iscompleted in record time.

Time: You will have 5 minutes to plan your presentation, and 2 minutes to present it.

The Scene: Deadlines can be tricky to meet, especially when rushing means the result is a jobthat is poorly done. Your job is even harder when you’re not in charge of who is going to bedoing the work. Your challenge is to complete a task on time using characters who have a badattitude.

During the first part of this challenge, you will plan your presentation using any of the providedmaterials you choose. Before the challenge begins, you will select 2 cardboard tubes that arenumbered from 1 to 10. On the inside of each tube is the name of a character with a BadAttitude. During the second part of this challenge, you will present a story about a TASK that iscompleted on time using 2 Characters with a Bad Attitude. The presentation must include atleast 2 examples of SLOW MOTION. For the purposes of this challenge, SLOW MOTIONmeans to exaggerate an action by moving much more slowly than normal to complete thataction.

Materials:

2 lengths of curling ribbon 6 index cards 4 mailing labels1 newspaper sheet 1 marker 1 pair of scissors

The marker and scissors may not be part of your presentation.

Scoring: You will receive up toA. 20 points for the creativity of your TaskB. 20 points for the creativity of the 2 Characters with a Bad AttitudeC. 20 points for effective use of the SLOW MOTION techniqueD. 15 points for how well you develop your presentation (having a beginning, middle and

ending)E. 25 points for how well your team works together

Page 19: (practice Instant Challenges, that is!) - cre8iowacre8iowa.org/wp-content/uploads/2010/07/A-Roll-of-Plenty.pdf · , where you can purchase Destination ImagiNation© CDs and books.

© 2010 Students for a Creative Iowa A Roll of Plenty (practice Instant Challenges, that is!)All rights reserved. Page 19

Roll PlayA PERFORMANCE-BASED INSTANT CHALLENGE

APPRAISER COPY

Challenge: Your challenge is to PRESENT a story using SLOW MOTION about how a task iscompleted in record time.

Time: You will have 5 minutes to plan your presentation, and 2 minutes to present it.

The Scene: Deadlines can be tricky to meet, especially when rushing means the result is a jobthat is poorly done. Your job is even harder when you’re not in charge of who is going to bedoing the work. Your challenge is to complete a task on time using characters who have a badattitude.

! During the first part of this challenge, you will plan your presentation using any of theprovided materials you choose.

! Before the challenge begins, you will select 2 cardboard tubes that are numbered from 1 to10. On the inside of each tube is the name of a character with a Bad Attitude.

! During the second part of this challenge, you will present a story about a TASK that iscompleted on time using 2 Characters with a Bad Attitude.

! The presentation must include at least 2 examples of SLOW MOTION.! For the purposes of this challenge, SLOW MOTION means to exaggerate an action by

moving much more slowly than normal to complete that action.

Materials:

2 lengths of curling ribbon 6 index cards 4 mailing labels1 newspaper sheet 1 marker 1 pair of scissors

The marker and scissors may not be part of your presentation.

Scoring: You will receive up toA. 20 points for the creativity of your TaskB. 20 points for creative development of the 2 Characters with a Bad AttitudeC. 20 points for effective use of the SLOW MOTION techniqueD. 15 points for how well you develop your presentation (having a beginning, middle and

ending)E. 25 points for how well your team works together

For the Appraisers only:

Set-up:1. Ahead of time, slice open 10 cardboard tubes.2. On the inside of each roll, use a marker to write down the name of one character:

Mermaid Astronaut Wizard ScientistThief Dragon DoctorFire Fighter Tight Rope Walker Fortune Teller

3. Number the outside of the cardboard tubes and stand them up on a table.

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Notes:1. The team can use any or none of the materials provided in its presentation. No points are

actually awarded for creative use of materials.

2. The team may have as many characters with bad attitudes as it wishes, but only thecharacters chosen from the numbered cardboard tubes are scored for creative characterdevelopment.

3. Before Part 2 begins, ask the team to read aloud the names of the 2 Characters with a BadAttitude.

4. The cardboard tubes may not be used as part of the presentation.

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Roll PlayA PERFORMANCE-BASED INSTANT CHALLENGE

SCORE SHEET

DESCRIPTION POINTS TOTAL

A. Creativity of the Task:_______________________________________________

1-20 points _____

B. Creative development of the Characters with a BadAttitude:

Character 1: ______________________ (1-10 points)Character 2: ______________________ (1-10 points)

1-20 points total _____

C. Effective use of the SLOW MOTION technique 1-20 points _____

D. How well the team develops its presentation (having abeginning, middle and ending)

Beginning: _____ (1-5 points)Middle: _____ (1-5 points)Ending: _____ (1-5 points)

1-15 points total _____

E. How well the team works together 1-25 points _____

Comments:

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Team Assessment

Evaluators: Place a mark along the continuum for the assessments. This process will help the team see where its strengthslie, as well as areas for discussion and improvement. (Source for this page’s content: Minnesota Destination ImagiNation,

http://www.mndi.org)

1. Did the solution match what the team was asked to do in the challenge?

Not complete. Finished, but just barely. Finished with time to spare, andtime to rehearse.

2. Did the team develop a well-organized plan of action to solve the challenge?

Were disorganized. Sort of knew what they wanted Jumped right in on a planDid not make a plan. to do and how. and carried it out with flair.

3. Was the team aware of time-management issues and constraints?

Time flew and team Was aware of the time and tried Monitored time, workeddidn’t realize it. to use it well. efficiently and had time to think.

4. Did team members interact and depend on each other?

They were individuals, wanting Looked to each other for ideas Fed off each other andown way; dominators. and support. multiplied the outcome; each felt

great at the end.

5. Did everyone in the Instant Challenge participate?

A couple of strong voices; Most participated and added Each member played aothers were invisible. to the challenge. role and was affirmed for it.

6. Did the team listen and follow directions?

Not completely; jumped to Knew what they had to do; Follow to a “T” . . . playedconclusions and wasted time. knew what was expected. the game with confidence!

7. Was the solution creative/unique?

Predictable, obvious solution. Tried to change the obvious to One-of-a-kind; out-of-the-unusual application/outcome. blue; clever.

8. How creatively did the team use the materials provided?

Predictable and expected use New twists to some common items. Off-the-wall uses for items;of the components. items showed outstanding skill or

knowledge of team members.

Comments:

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Jelly Bean RollA TASK-BASED INSTANT CHALLENGE

TEAM COPY

Challenge: Your TASK is to MOVE jelly beans across a distance using cardboard tubes andother provided materials.

Time: You will have 5 minutes to plan and create a solution, and 2 minutes to make your planwork.

Set-up: There are 2 parallel lines of tape on the floor. On a table are materials you can use tomove jelly beans across the distance marked by the taped lines.

Procedure: Part One. In the first part of this challenge, you will have 5 minutes to plan andwork with the materials provided to create a way for jelly beans to cross from one taped lineacross the other taped line. You must modify the cardboard tubes to be used asCONTROLLERS. For the purpose of this challenge, a CONTROLLER is a method forcontaining, guiding and/or moving the jelly beans. You may test your plan during this part ofthe challenge.

Part Two. In the second part of this challenge, you will have 2 minutes to move jelly beansacross the taped distance. The jelly beans may not touch the floor at any time during PartTwo. If they touch the floor, they may no longer be used. No part of a team member’s bodymay come into contact with a jelly bean once it is launched by crossing a taped line.Launching is accomplished by placing one or more jelly beans on the flexible cutting sheetoutside the taped lines, and using the cutting sheet to start the movement of the jelly bean(s).The jelly beans may not be dropped or thrown onto the cutting sheet. The cutting sheet maynot cross the taped lines. Once a jelly bean is launched, any part of a team member’s bodymay cross into the taped area, but the team will score more points if no part of a teammember’s body crosses into this area.

Materials:2 cardboard tubes 4 mailing labels 4 index cards 10 straws1 rubber band 1 balloon 6 paper clips

These materials may not be changed or damaged in any way:a vinyl cutting sheet a pair of scissors 20 jelly beans

The scissors may not be part of the solution.

Scoring: You will receiveA. 5 points for each jelly bean that successfully crosses the marked distanceB. 25 points if no part of a team member’s body crosses into the taped areaC. 25 points for creative use of the cardboard tubes as CONTROLLERSD. 25 points for creative use of materialsE. 25 points for how well your team works together

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Jelly Bean RollA TASK-BASED INSTANT CHALLENGE

APPRAISER COPY

Challenge: Your TASK is to MOVE jelly beans across a distance using cardboard tubes andother provided materials.

Time: You will have 5 minutes to plan and create a solution, and 2 minutes to make your planwork.

Set-up: There are 2 parallel lines of tape on the floor. On a table are materials you can use tomove jelly beans across the distance marked by the taped lines.

Procedure: Part One.

! In the first part of this challenge, you will have 5 minutes to plan and work with thematerials provided to create a way for jelly beans to cross from one taped line across theother taped line.

! You must modify the cardboard tubes to be used as CONTROLLERS. For the purpose ofthis challenge, a CONTROLLER is a method for containing, guiding and/or moving the jellybeans.

! You may test your plan during this part of the challenge.

Part Two.

! In the second part of this challenge, you will have 2 minutes to move jelly beans across thetaped distance.

! The jelly beans may not touch the floor at any time during Part Two. If they touch the floor,they may no longer be used.

! No part of a team member’s body may come into contact with a jelly bean once it islaunched by crossing a taped line.

! Launching is accomplished by placing one or more jelly beans on the flexible cutting sheetoutside the taped lines, and using the cutting sheet to start the movement of the jellybean(s). The jelly beans may not be dropped or thrown onto the cutting sheet.

! The cutting sheet may not cross the taped lines. ! Once a jelly bean is launched, any part of a team member’s body may cross into the taped

area, but the team will score more points if no part of a team member’s body crosses intothis area.

Materials:2 cardboard tubes 4 mailing labels 4 index cards 10 straws1 rubber band 1 balloon 6 paper clips

These materials may not be changed or damaged in any way:a vinyl cutting sheet a pair of scissors 20 jelly beans

The scissors may not be part of the solution.

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Scoring: You will receiveA. 5 points for each jelly bean that successfully crosses the marked distanceB. 25 points if no part of a team member’s body crosses into the taped areaC. 25 points for creative use of the cardboard tubes as CONTROLLERSD. 25 points for creative use of materialsE. 25 points for how well your team works together

For the Appraisers only:

1. The taped lines should be 3 feet apart. Assume that they extend into infinity. There is animaginary vertical plane that extends into the air where the taped lines are.

2. Give a boundary warning if the cutting sheet crosses a taped line.

3. If any jelly bean crosses the taped line when the cutting sheet crosses it at the same time,that jelly bean cannot be scored unless it is re-launched.

4. Any jelly bean that touches the floor during Part Two is not scored.

5. Any jelly bean that touches the floor during Part One is simply considered part of a trial-and-error process. It may be re-used during Part Two.

6. Team members may stand wherever they wish during this challenge. However, if theystand within the taped lines during Part Two, they lose the opportunity to score 25additional points.

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Jelly Bean RollA TASK-BASED INSTANT CHALLENGE

SCORE SHEET

DESCRIPTION POINTS TOTAL

A. Number of jelly beans that successfully cross themarked distance: _____

x 5 points each _____

B. No part of a team member’s body crosses into the tapedarea

0 or 25 points _____

C. Creative use of the cardboard tubes as CONTROLLERS(zero points if tubes are not used as controllers)

0-25 points _____

D. Creative use of materials 1-25 points _____

E. How well the team works together 1-25 points _____

Comments:

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Team Assessment

Evaluators: Place a mark along the continuum for the assessments. This process will help the team see where its strengthslie, as well as areas for discussion and improvement. (Source for this page’s content: Minnesota Destination ImagiNation,

http://www.mndi.org)

1. Did the solution match what the team was asked to do in the challenge?

Not complete. Finished, but just barely. Finished with time to spare, andtime to rehearse.

2. Did the team develop a well-organized plan of action to solve the challenge?

Were disorganized. Sort of knew what they wanted Jumped right in on a planDid not make a plan. to do and how. and carried it out with flair.

3. Was the team aware of time-management issues and constraints?

Time flew and team Was aware of the time and tried Monitored time, workeddidn’t realize it. to use it well. efficiently and had time to think.

4. Did team members interact and depend on each other?

They were individuals, wanting Looked to each other for ideas Fed off each other andown way; dominators. and support. multiplied the outcome; each felt

great at the end.

5. Did everyone in the Instant Challenge participate?

A couple of strong voices; Most participated and added Each member played aothers were invisible. to the challenge. role and was affirmed for it.

6. Did the team listen and follow directions?

Not completely; jumped to Knew what they had to do; Follow to a “T” . . . playedconclusions and wasted time. knew what was expected. the game with confidence!

7. Was the solution creative/unique?

Predictable, obvious solution. Tried to change the obvious to One-of-a-kind; out-of-the-unusual application/outcome. blue; clever.

8. How creatively did the team use the materials provided?

Predictable and expected use New twists to some common items. Off-the-wall uses for items;of the components. items showed outstanding skill or

knowledge of team members.

Comments:

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Test Tube TowersA TASK-BASED INSTANT CHALLENGE

TEAM COPY

Challenge: Your TASK is to BUILD weight-bearing connected towers using cardboard tubesand other provided materials.

Time: You will have 5 minutes to plan and create a solution, and 1 minute to hang weights.

Set-up: There is a taped square on the floor. On a table are materials you can use to build upto three connected towers inside the square, along with weights that must hang from the pointwhere the towers are connected.

Procedure: Part One. In the first part of this challenge, you will have 5 minutes to plan andwork with the materials provided to build up to three towers. You must modify at least onecardboard tube for each tower in order for the tower to be scored, and each tube must beused as an EXTENDER. For the purpose of this challenge, an EXTENDER is a material usedto increase the height of a tower. The towers must be connected to each other at a centralpoint near the tallest tower, and support hanging weights from this central point. This hangingpoint must be within one inch of the height of the tallest tower. You may test your plan duringthis part of the challenge.

Part Two. In the second part of this challenge, you will have 1 minute to hang weights from thepoint where all towers are connected. No part of the weights may touch the floor. Neither thetowers nor the weights may cross any part of the taped lines of the square. No part of anyteam member’s body may support the hanging weights or be part of the tower.

Materials:2 binder clips 2 paper clips 2 pencils6 straws 1 rubber band 1 large marshmallow3 cardboard tubes 1 Styrofoam cup 12 inches of string1 large nail 1 pair of scissors (may not be used as part of solution)10 weights (may not be changed or used as part of towers)

Scoring: You will receiveA. 5 points for each inch of the combined height of the towers inside the taped squareB. 10 points for each connected tower, multiplied by the number of weights that hang from the

central connecting pointC. Up to 10 points for creative use of each cardboard tube as an EXTENDER (30 pts. max.)D. Up to 20 points for creative use of materialsE. Up to 20 points for how well your team works together

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Test Tube TowersA TASK-BASED INSTANT CHALLENGE

APPRAISER COPY

Challenge: Your TASK is to BUILD weight-bearing connected towers using cardboard tubesand other provided materials.

Time: You will have 5 minutes to plan and create a solution, and 1 minute to hang weights.

Set-up: There is a taped square on the floor. On a table are materials you can use to build upto three connected towers inside the square, along with weights that must hang from the pointwhere the towers are connected.

Procedure: Part One. ! In the first part of this challenge, you will have 5 minutes to plan and work with the

materials provided to build up to three towers. ! It is the intent of this challenge that you will modify at least one cardboard tube for each

tower in order for the tower to be scored, and each tube must be used as an EXTENDER.! For the purpose of this challenge, an EXTENDER is a material used to increase the height

of a tower. ! The towers must be connected to each other at a central point near the tallest tower, and

support hanging weights from this central point. This hanging point must be within one inchof the height of the tallest tower.

! You may test your plan during this part of the challenge.

Part Two. ! In the second part of this challenge, you will have 1 minute to hang weights from the point

where all towers are connected.! No part of the weights may touch the floor.! Neither the towers nor the weights may cross any part of the taped lines of the square.! No part of any team member’s body may support the hanging weights or be part of the

tower.

Materials:2 binder clips 2 paper clips 2 pencils6 straws 1 rubber band 1 large marshmallow3 cardboard tubes 1 Styrofoam cup 12 inches of string1 large nail 1 pair of scissors (may not be used as part of solution)10 weights (may not be changed or used as part of towers)

Scoring: You will receiveA. 5 points for each inch of the combined height of towers that use cardboard tubes as

EXTENDERSB. 10 points for each connected tower, multiplied by the number of weights that hang from the

central connecting point (300 pts. max)C. Up to 10 points for creative use of each cardboard tube as an EXTENDER (30 pts. max.)D. Up to 20 points for creative use of materialsE. Up to 20 points for how well your team works together

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For the Appraisers only:

1. The taped square should be 12 inches on each side. There is an imaginary vertical planethat extends into the air where the taped lines are. Use the outside edge of the taped linesas your boundary.

2. It is up to the team how many cardboard tubes they wish to use, but points are scored onlyfor tubes used as extenders. Each tower must use at least one cardboard tube, or thetower is not scored.

3. In order for weights to be scored, two or more towers must be connected.

4. Weights must be hung on a connection point that is within one inch of the height of thetallest tower.

5. Towers or weights that extend beyond the taped square are not scored.

6. Time ends during Part Two when one minute expires, or when the team says it is done,whichever occurs first.

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Test Tube TowersA TASK-BASED INSTANT CHALLENGE

SCORE SHEET

DESCRIPTION POINTS TOTAL

A. Combined height of towers (Note: No score for towersthat do not use at least one cardboard tube.)

Tower 1: _____ inchesTower 2: _____ inchesTower 3: _____ inchesTotal: _____ inches

x 5 points each _____

B. Number of connected towers _____ x number of weights _____ = _____

x 10 points(300 points max.)

_____

C. Creative use of the cardboard tubes as EXTENDERS(zero points if tubes are not used as extenders)

Tube 1: _____ (0-10 points)Tube 2: _____ (0-10 points)Tube 3: _____ (0-10 points)

0-30 points total _____

D. Creative use of materials 1-20 points _____

E. How well the team works together 1-20 points _____

Comments:

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Team Assessment

Evaluators: Place a mark along the continuum for the assessments. This process will help the team see where its strengthslie, as well as areas for discussion and improvement. (Source for this page’s content: Minnesota Destination ImagiNation,

http://www.mndi.org)

1. Did the solution match what the team was asked to do in the challenge?

Not complete. Finished, but just barely. Finished with time to spare, andtime to rehearse.

2. Did the team develop a well-organized plan of action to solve the challenge?

Were disorganized. Sort of knew what they wanted Jumped right in on a planDid not make a plan. to do and how. and carried it out with flair.

3. Was the team aware of time-management issues and constraints?

Time flew and team Was aware of the time and tried Monitored time, workeddidn’t realize it. to use it well. efficiently and had time to think.

4. Did team members interact and depend on each other?

They were individuals, wanting Looked to each other for ideas Fed off each other andown way; dominators. and support. multiplied the outcome; each felt

great at the end.

5. Did everyone in the Instant Challenge participate?

A couple of strong voices; Most participated and added Each member played aothers were invisible. to the challenge. role and was affirmed for it.

6. Did the team listen and follow directions?

Not completely; jumped to Knew what they had to do; Follow to a “T” . . . playedconclusions and wasted time. knew what was expected. the game with confidence!

7. Was the solution creative/unique?

Predictable, obvious solution. Tried to change the obvious to One-of-a-kind; out-of-the-unusual application/outcome. blue; clever.

8. How creatively did the team use the materials provided?

Predictable and expected use New twists to some common items. Off-the-wall uses for items;of the components. items showed outstanding skill or

knowledge of team members.

Comments:

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Tube ShotA TASK-BASED INSTANT CHALLENGE

TEAM COPY

Challenge: Your TASK is to DESIGN devices using cardboard tubes and other providedmaterials that will toss ping pong balls at targets to knock them down.

Time: You will have 5 minutes to plan and create a solution, and 2 minutes to make your planwork.

Set-up: There is one taped line on the floor behind which team members must stand whenshooting ping pong balls. On the other side of the taped line are cardboard tube targets.On a table are materials you can use to design devices to toss ping pong balls.

Procedure: Part One. In the first part of this challenge, you will have 5 minutes to plan andwork with the materials provided to design devices that will toss ping pong balls at targets. Youmay create more than one device, but each device must use at least one modified cardboardtube as a CONNECTOR in order to be scored and used during Part Two. For the purpose ofthis challenge, a CONNECTOR is a material used to connect or combine other materials. Youmay test your plan during this part of the challenge.

Part Two. In the second part of this challenge, you will have 2 minutes to hit targets frombehind a taped line using your devices to toss ping pong balls. No part of any team member’sbody may cross the taped line, although it is okay for the device to do so. The device musttoss the ping pong ball, not a team member. Ping pong balls may be retrieved and re-used aslong as a team member does not cross the taped line.

Materials:2 rubber bands 1 balloon 2 craft sticks1 pencil 2 mailing labels 3 cardboard tubes1 paper brad 2 paper clips 1 Styrofoam cup2 index cards 1 sheet of aluminum foil1 pair of scissors (may not be used as part of solution)

Scoring: You will receiveA. Up to 25 points for the creativity of each device that includes a cardboard tube

CONTROLLER (75 pts. max.)B. 5 points for each target that is knocked downC. 25 points for how well your team works together

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Tube ShotA TASK-BASED INSTANT CHALLENGE

APPRAISER COPY

Challenge: Your TASK is to DESIGN devices using cardboard tubes and other providedmaterials that will toss ping pong balls at targets to knock them down.

Time: You will have 5 minutes to plan and create a solution, and 2 minutes to make your planwork.

Set-up: There is one taped line on the floor behind which team members must stand whenshooting ping pong balls. On the other side of the taped line are cardboard tube targets.On a table are materials you can use to design devices to toss ping pong balls.

Procedure: Part One. ! In the first part of this challenge, you will have 5 minutes to plan and work with the

materials provided to design devices that will toss ping pong balls at targets. ! You may create more than one device, but each device must use at least one modified

cardboard tube as a CONNECTOR in order to be scored and used during Part Two. ! For the purpose of this challenge, a CONNECTOR is a material used to connect or

combine other materials. You may test your plan during this part of the challenge.

Part Two. ! In the second part of this challenge, you will have 2 minutes to hit targets from behind a

taped line using your devices to toss ping pong balls. ! No part of any team member’s body may cross the taped line, although it is okay for the

device to do so! The device must toss the ping pong ball, not a team member. ! Ping pong balls may be retrieved and re-used as long as a team member does not cross

the taped line.

Materials:2 rubber bands 1 balloon 2 craft sticks1 pencil 2 mailing labels 3 cardboard tubes1 paper brad 2 paper clips 1 Styrofoam cup2 index cards 1 sheet of aluminum foil1 pair of scissors (may not be used as part of solution)6 ping pong balls for knocking down targets (may not be modified or damaged)

Scoring: You will receiveA. Up to 25 points for the creativity of each device that includes a cardboard tube

CONTROLLER (max. 75 pts.)B. 3 points for each target that is knocked down (max. 75 pts.)C. Up to 25 points for how well your team works together

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For the Appraisers only:

Set-up:1. Set up targets diagonally, from left to right, at 1-3-6-9-12 feet from the taped line, as

follows:XXX (12 ft.)

XXX (9 ft.)XXX (6 ft.)

XXX (3 ft.)XXX (1 ft.)

2. The adjacent tubes should be set about 1 inch apart.

Notes:1. The taped line should be as long as possible so that Appraisers can see where team

members are standing. The taped line extends into infinity. There is an imaginary verticalplane that extends into the air where the taped line is.

2. If the team creates more than 3 devices, at the end of Part One, but BEFORE Part Two,ask them which devices should be scored.

2. Give a boundary warning if a team member crosses a taped line with any part of his or herbody during Part 2.

3. It is okay for the device to extend any distance beyond the taped line.

4. Team members can retrieve and re-use any ping pong ball during Part Two as long as nopart of their body crosses the taped line.

5. If team members use devices during Part Two that do not include one or more cardboardtubes as CONNECTORS, neither the device nor any targets that are knocked down arescored.

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Tube ShotA TASK-BASED INSTANT CHALLENGE

SCORE SHEET

DESCRIPTION POINTS TOTAL

A. Creativity of devices (must include cardboard tubeCONNECTOR in order to be scored)

Device #1: _____Device #2: _____Device #3: _____

0-25 points each(75 pts. max.)

_____

B. No. of targets knocked down x 3 points each(75 pts. max.)

_____

C. How well the team works together 1-25 points _____

Comments:

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© 2010 Students for a Creative Iowa A Roll of Plenty (practice Instant Challenges, that is!)All rights reserved. Page 37

Team Assessment

Evaluators: Place a mark along the continuum for the assessments. This process will help the team see where its strengthslie, as well as areas for discussion and improvement. (Source for this page’s content: Minnesota Destination ImagiNation,

http://www.mndi.org)

1. Did the solution match what the team was asked to do in the challenge?

Not complete. Finished, but just barely. Finished with time to spare, andtime to rehearse.

2. Did the team develop a well-organized plan of action to solve the challenge?

Were disorganized. Sort of knew what they wanted Jumped right in on a planDid not make a plan. to do and how. and carried it out with flair.

3. Was the team aware of time-management issues and constraints?

Time flew and team Was aware of the time and tried Monitored time, workeddidn’t realize it. to use it well. efficiently and had time to think.

4. Did team members interact and depend on each other?

They were individuals, wanting Looked to each other for ideas Fed off each other andown way; dominators. and support. multiplied the outcome; each felt

great at the end.

5. Did everyone in the Instant Challenge participate?

A couple of strong voices; Most participated and added Each member played aothers were invisible. to the challenge. role and was affirmed for it.

6. Did the team listen and follow directions?

Not completely; jumped to Knew what they had to do; Follow to a “T” . . . playedconclusions and wasted time. knew what was expected. the game with confidence!

7. Was the solution creative/unique?

Predictable, obvious solution. Tried to change the obvious to One-of-a-kind; out-of-the-unusual application/outcome. blue; clever.

8. How creatively did the team use the materials provided?

Predictable and expected use New twists to some common items. Off-the-wall uses for items;of the components. items showed outstanding skill or

knowledge of team members.

Comments:

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Non-Competitive (Rising Stars!®)Practice Instant Challenges

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Magic Carpet RollA RISING STARS!® PERFORMANCE-BASED INSTANT CHALLENGE

TEAM COPY

Challenge: Try to TELL A STORY about a Magic Carpet that flies to the moon.

Time: You will have 10 minutes to make up a story about a Magic Carpet that flies to themoon. Then you will have 3 minutes to act out the story.

The Scene: Imagine what would happen if you found a Magic Carpet in your bedroom thatcould fly to the moon. What creatures would you meet? What would you find? Would there beany danger?

Before you begin this challenge, you will choose a cardboard tube that has a number on theoutside, but when you open it up, there is a picture of someone or something inside it. ThisSurprise Character should be part of your story.

During your first 10 minutes, you will talk to each other about a Magic Carpet that flies to themoon. Your story should include the character whose picture you found inside the cardboardtube. Use your IMAGINATION to use as many of the materials as you can. When your 10minutes is past, you should act out the story.

Materials:

These materials may be used in any way you wish, but they should not be damaged:

1 rug 1 boa 1 set of keys1 jump rope 1 hat 1 bucket1 maraca 1 jumbo playing card 1 rubber ball

Your team should try to . . .A. Use your imagination to make up a story about a Magic Carpet that flies to the moonB. Use your imagination to make your Surprise Character interestingC. Use as many of the materials as possibleD. Make sure everybody gets to tell or act out part of the story

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© 2010 Students for a Creative Iowa A Roll of Plenty (practice Instant Challenges, that is!)All rights reserved. Page 40

Magic Carpet RollA RISING STARS!® PERFORMANCE-BASED INSTANT CHALLENGE

APPRAISER COPY

Challenge: Try to TELL A STORY about a Magic Carpet that flies to the moon.

Time: You will have 10 minutes to make up a story about a Magic Carpet that flies to themoon. Then you will have 3 minutes to act out the story.

The Scene: Imagine what would happen if you found a Magic Carpet in your bedroom thatcould fly to the moon. What creatures would you meet? What would you find? Would there beany danger?

! Before you begin this challenge, you will choose a cardboard tube that has a number onthe outside, but when you open it up, there is a picture of someone or something inside it.This Surprise Character should be part of your story.

! During your first 10 minutes, you will talk to each other about a Magic Carpet that flies tothe moon.

! Your story should include the character whose picture you found inside the cardboard tube.! Use your IMAGINATION to use as many of the materials as you can.! When your 10 minutes is past, you should act out the story.

Materials:

These materials may be used in any way you wish, but they should not be damaged:

1 rug 1 boa 1 set of keys1 jump rope 1 hat 1 bucket1 maraca 1 jumbo playing card 1 rubber ball

Your team should try to . . .A. Use your imagination to make up a story about a Magic Carpet that flies to the moonB. Use your imagination to make your Surprise Character interestingC. Use as many of the materials as possibleD. Make sure everybody gets to tell or act out part of the story

For the Appraisers only:

1. Ahead of time, use a marker to write numbers on the outside of 5 cardboard tubes. Slicethem open and adhere a picture of these characters to the inside: rabbit, dragon, wizard,mermaid, turtle.

2. Before you begin the challenge, ask the team to choose one numbered cardboard tubeand open it up.

3. Ask the team to tell the Appraisers what Surprise Character is pictured.

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© 2010 Students for a Creative Iowa A Roll of Plenty (practice Instant Challenges, that is!)All rights reserved. Page 41

Team Assessment

Evaluators: Place a mark along the continuum for the assessments. This process will help the team see where its strengths

lie, as well as areas for discussion and improvement. (Source for this page’s content: Minnesota Destination ImagiNation,

http://www.mndi.org)

1. Did the solution match what the team was asked to do in the challenge?

Not complete. Finished, but just barely. Finished with time to spare, andtime to rehearse.

2. Did the team develop a well-organized plan of action to solve the challenge?

Were disorganized. Sort of knew what they wanted Jumped right in on a planDid not make a plan. to do and how. and carried it out with flair.

3. Was the team aware of time-management issues and constraints?

Time flew and team Was aware of the time and tried Monitored time, workeddidn’t realize it. to use it well. efficiently and had time to think.

4. Did team members interact and depend on each other?

They were individuals, wanting Looked to each other for ideas Fed off each other andown way; dominators. and support. multiplied the outcome; each felt

great at the end.

5. Did everyone in the Instant Challenge participate?

A couple of strong voices; Most participated and added Each member played aothers were invisible. to the challenge. role and was affirmed for it.

6. Did the team listen and follow directions?

Not completely; jumped to Knew what they had to do; Follow to a “T” . . . playedconclusions and wasted time. knew what was expected. the game with confidence!

7. Was the solution creative/unique?

Predictable, obvious solution. Tried to change the obvious to One-of-a-kind; out-of-the-unusual application/outcome. blue; clever.

8. How creatively did the team use the materials provided?

Predictable and expected use New twists to some common items. Off-the-wall uses for items;of the components. items showed outstanding skill or

knowledge of team members.

Comments:

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© 2010 Students for a Creative Iowa A Roll of Plenty (practice Instant Challenges, that is!)All rights reserved. Page 42

Roll Out a RescueA RISING STARS!® PERFORMANCE-BASED INSTANT CHALLENGE

TEAM COPY

Challenge: Try to TELL A STORY about sea creatures who rescue a fisherman using theprovided materials.

Time: You will have 10 minutes to make up a story about sea creatures who rescue afisherman. Then you will have 3 minutes to act out the story.

The Scene: A fisherman is caught out at sea when there is a terrible storm. The waves rollright over his boat, which begins to sink. You’ll never believe what happens next!

During your first 10 minutes, you will talk to each other about how sea creatures could rescuethe fisherman. You should also talk about how to use the materials that are provided. Use yourIMAGINATION to find a way to use the roll of bathroom tissue in your story. When your 10minutes is past, you should act out the story.

Materials:1 roll of bathroom tissue 1 plastic fork 2 cups

You may the following items in any way you wish, but you should not damage them:1 Hula Hoop 1 plastic bowl 1 feather duster1 rope

Your team should try to . . .A. Use your imagination to make up a story about sea creatures rescuing a fishermanB. Use your imagination to use the roll of bathroom tissue in the storyC. Use as many of the materials as possibleD. Make sure everybody gets to tell or act out part of the story

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© 2010 Students for a Creative Iowa A Roll of Plenty (practice Instant Challenges, that is!)All rights reserved. Page 43

Roll Out a RescueA RISING STARS!® PERFORMANCE-BASED INSTANT CHALLENGE

APPRAISER COPY

Challenge: Try to TELL A STORY about sea creatures who rescue a fisherman using theprovided materials.

Time: You will have 10 minutes to make up a story about sea creatures who rescue afisherman. Then you will have 3 minutes to act out the story.

The Scene: A fisherman is caught out at sea when there is a terrible storm. The waves rollright over his boat, which begins to sink. You’ll never believe what happens next!

! During your first 10 minutes, you will talk to each other about how sea creatures couldrescue the fisherman.

! You should also talk about how to use the materials that are provided.! Use your IMAGINATION to find a way to use the roll of bathroom tissue in your story.\! When your 10 minutes is past, you should act out the story.

Materials:1 roll of bathroom tissue 1 plastic fork 2 cups

You may the following items in any way you wish, but you should not damage them:1 Hula Hoop 1 plastic bowl 1 feather duster1 rope

Your team should try to . . .A. Use your imagination to make up a story about sea creatures rescuing a fishermanB. Use your imagination to use the roll of bathroom tissue in the storyC. Use as many of the materials as possibleD. Make sure everybody gets to tell or act out part of the story

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© 2010 Students for a Creative Iowa A Roll of Plenty (practice Instant Challenges, that is!)All rights reserved. Page 44

Team Assessment

Evaluators: Place a mark along the continuum for the assessments. This process will help the team see where its strengths

lie, as well as areas for discussion and improvement. (Source for this page’s content: Minnesota Destination ImagiNation,

http://www.mndi.org)

1. Did the solution match what the team was asked to do in the challenge?

Not complete. Finished, but just barely. Finished with time to spare, andtime to rehearse.

2. Did the team develop a well-organized plan of action to solve the challenge?

Were disorganized. Sort of knew what they wanted Jumped right in on a planDid not make a plan. to do and how. and carried it out with flair.

3. Was the team aware of time-management issues and constraints?

Time flew and team Was aware of the time and tried Monitored time, workeddidn’t realize it. to use it well. efficiently and had time to think.

4. Did team members interact and depend on each other?

They were individuals, wanting Looked to each other for ideas Fed off each other andown way; dominators. and support. multiplied the outcome; each felt

great at the end.

5. Did everyone in the Instant Challenge participate?

A couple of strong voices; Most participated and added Each member played aothers were invisible. to the challenge. role and was affirmed for it.

6. Did the team listen and follow directions?

Not completely; jumped to Knew what they had to do; Follow to a “T” . . . playedconclusions and wasted time. knew what was expected. the game with confidence!

7. Was the solution creative/unique?

Predictable, obvious solution. Tried to change the obvious to One-of-a-kind; out-of-the-unusual application/outcome. blue; clever.

8. How creatively did the team use the materials provided?

Predictable and expected use New twists to some common items. Off-the-wall uses for items;of the components. items showed outstanding skill or

knowledge of team members.

Comments:

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© 2010 Students for a Creative Iowa A Roll of Plenty (practice Instant Challenges, that is!)All rights reserved. Page 45

Tube TrekA RISING STARS!® PERFORMANCE-BASED INSTANT CHALLENGE

TEAM COPY

Challenge: Try to TELL A STORY with Tube Creatures using cardboard tubes and othermaterials.

Time: You will have 10 minutes to create your Tube Creatures and talk about your story witheach other. Then you will have 3 minutes to make your Tube Creatures act out the story.

The Scene: Your Tube Creatures are going on a special TREK where they will face danger. ATREK is an adventure.

During your first 10 minutes, you will make Tube Creatures. Each Tube Creature will use acardboard roll as part of its body. You should also use this time to talk about your story witheach other. When your 10 minutes is past, you should begin your TREK by having your TubeCreatures act out the story.

Materials:1 cardboard tube for each team member 12 mailing labelsAn assortment of stickers A set of markers10 rubber bands 10 paper clips10 half-pipe cleaners 2 coffee filters10 craft sticks 1 pair of scissors

Your team should try to . . .A. Use your imagination to make Tube CreaturesB. Use your imagination to make up a story about the Tube Creatures’ TrekC. Use your imagination to think about a danger the Tube Creatures will faceD. Make sure everybody’s creature acts out part of the story

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© 2010 Students for a Creative Iowa A Roll of Plenty (practice Instant Challenges, that is!)All rights reserved. Page 46

Tube TrekA RISING STARS!® PERFORMANCE-BASED INSTANT CHALLENGE

APPRAISER COPY

Challenge: Try to TELL A STORY with Tube Creatures using cardboard tubes and othermaterials.

Time: You will have 10 minutes to create your Tube Creatures and talk about your story witheach other. Then you will have 3 minutes to make your Tube Creatures act out the story.

The Scene: Your Tube Creatures are going on a special TREK where they will face danger. ATREK is an adventure.

! During your first 7 minutes, you will make Tube Creatures. ! Each Tube Creature will use a cardboard roll as part of its body.! You should also use this time to talk about your story with each other. ! When your 7 minutes is past, you should begin your TREK by having your Tube Creatures

act out the story.

Materials:1 cardboard tube for each team member 12 mailing labelsAn assortment of stickers A set of markers10 rubber bands 10 paper clips10 half-pipe cleaners 2 coffee filters10 craft sticks 1 pair of scissors

Your team should try to . . .A. Use your imagination to make Tube CreaturesB. Use your imagination to make up a story about the Tube Creatures’ TrekC. Use your imagination to think about a danger the Tube Creatures will faceD. Make sure everybody’s creature acts out part of the story

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© 2010 Students for a Creative Iowa A Roll of Plenty (practice Instant Challenges, that is!)All rights reserved. Page 47

Team Assessment

Evaluators: Place a mark along the continuum for the assessments. This process will help the team see where its strengthslie, as well as areas for discussion and improvement. (Source for this page’s content: Minnesota Destination ImagiNation,

http://www.mndi.org)

1. Did the solution match what the team was asked to do in the challenge?

Not complete. Finished, but just barely. Finished with time to spare, andtime to rehearse.

2. Did the team develop a well-organized plan of action to solve the challenge?

Were disorganized. Sort of knew what they wanted Jumped right in on a planDid not make a plan. to do and how. and carried it out with flair.

3. Was the team aware of time-management issues and constraints?

Time flew and team Was aware of the time and tried Monitored time, workeddidn’t realize it. to use it well. efficiently and had time to think.

4. Did team members interact and depend on each other?

They were individuals, wanting Looked to each other for ideas Fed off each other andown way; dominators. and support. multiplied the outcome; each felt

great at the end.

5. Did everyone in the Instant Challenge participate?

A couple of strong voices; Most participated and added Each member played aothers were invisible. to the challenge. role and was affirmed for it.

6. Did the team listen and follow directions?

Not completely; jumped to Knew what they had to do; Follow to a “T” . . . playedconclusions and wasted time. knew what was expected. the game with confidence!

7. Was the solution creative/unique?

Predictable, obvious solution. Tried to change the obvious to One-of-a-kind; out-of-the-unusual application/outcome. blue; clever.

8. How creatively did the team use the materials provided?

Predictable and expected use New twists to some common items. Off-the-wall uses for items;of the components. items showed outstanding skill or

knowledge of team members.

Comments:

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© 2010 Students for a Creative Iowa A Roll of Plenty (practice Instant Challenges, that is!)All rights reserved. Page 48

Let the Good Times RollA RISING STARS!® TASK-BASED INSTANT CHALLENGE

TEAM COPY

Challenge: Use your IMAGINATION to CREATE a fun game that will hit targets usingcardboard tubes and other materials.

Time: You will have 10 minutes to talk about and create a fun game, and 5 minutes to showthe Appraisers how the game is played.

Set-up: There is a table with materials on it.

Procedure: During your first 10 minutes, you should talk about how to create a fun game inwhich you hit targets. You should also use this time to make your game. Use yourIMAGINATION for the cardboard tubes and other materials in your game. When your 10minutes is past, your team will have 5 minutes to show the Appraisers how the game isplayed.

Materials:5 cardboard tubes 20 index cards 10 straws3 sheets of aluminum foil poster board tub of Play Doh®

A pair of scissors and a set of markers will be provided to your team to help create the game,but the scissors and markers cannot be part of the game.

Your team should try to . . .A. Use your imagination to make a fun game that will hit targetsB. Use your imagination with the cardboard tubesC. Use as many materials as you canD. Make sure everybody gets a chance to do something

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Let the Good Times RollA RISING STARS!® TASK-BASED INSTANT CHALLENGE

APPRAISER COPY

Challenge: Use your IMAGINATION to CREATE a fun game that will hit targets usingcardboard tubes and other materials.

Time: You will have 10 minutes to talk about and create a fun game, and 5 minutes to showthe Appraisers how the game is played.

Set-up: There is a table with materials on it.

Procedure: ! During your first 10 minutes, you should talk about how to create a fun game in which you

hit targets. ! You should also use this time to make your game. ! Use your IMAGINATION for the cardboard tubes and other materials in your game.! When your 10 minutes is past, your team will have 5 minutes to show the Appraisers how

the game is played.

Materials:5 cardboard tubes 20 index cards 10 straws3 sheets of aluminum foil poster board tub of Play Doh®

A pair of scissors and a set of markers will be provided to your team to help create the game,but the scissors and markers cannot be part of the game.

Your team should try to . . .A. Use your imagination to make a fun game that will hit targetsB. Use your imagination with the cardboard tubesC. Use as many materials as you canD. Make sure everybody gets a chance to do something

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© 2010 Students for a Creative Iowa A Roll of Plenty (practice Instant Challenges, that is!)All rights reserved. Page 50

Team Assessment

Evaluators: Place a mark along the continuum for the assessments. This process will help the team see where its strengthslie, as well as areas for discussion and improvement. (Source for this page’s content: Minnesota Destination ImagiNation,

http://www.mndi.org)

1. Did the solution match what the team was asked to do in the challenge?

Not complete. Finished, but just barely. Finished with time to spare, andtime to rehearse.

2. Did the team develop a well-organized plan of action to solve the challenge?

Were disorganized. Sort of knew what they wanted Jumped right in on a planDid not make a plan. to do and how. and carried it out with flair.

3. Was the team aware of time-management issues and constraints?

Time flew and team Was aware of the time and tried Monitored time, workeddidn’t realize it. to use it well. efficiently and had time to think.

4. Did team members interact and depend on each other?

They were individuals, wanting Looked to each other for ideas Fed off each other andown way; dominators. and support. multiplied the outcome; each felt

great at the end.

5. Did everyone in the Instant Challenge participate?

A couple of strong voices; Most participated and added Each member played aothers were invisible. to the challenge. role and was affirmed for it.

6. Did the team listen and follow directions?

Not completely; jumped to Knew what they had to do; Follow to a “T” . . . playedconclusions and wasted time. knew what was expected. the game with confidence!

7. Was the solution creative/unique?

Predictable, obvious solution. Tried to change the obvious to One-of-a-kind; out-of-the-unusual application/outcome. blue; clever.

8. How creatively did the team use the materials provided?

Predictable and expected use New twists to some common items. Off-the-wall uses for items;of the components. items showed outstanding skill or

knowledge of team members.

Comments:

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Tough Tube TowerA RISING STARS!® TASK-BASED INSTANT CHALLENGE

TEAM COPY

Challenge: Try to BUILD as tall a tower as you can using cardboard tubes and othermaterials, but make the tower strong enough to hold weight.

Time: You will have 10 minutes to discuss your plan and build a Tough Tube Tower that willhold weight, and 2 minutes to test how much weight the Tough Tube Tower will hold.

Set-up: There is a table with building materials on it. There is also a cup with 20 marbles in itthat will be used to test how much weight your Tough Tube Tower can hold.

Procedure: During your first 10 minutes, you should discuss your plan for how to build aTough Tube Tower that will hold as much weight as possible. You should also use this time tobuild. You must use the cardboard rolls as part of your Tough Tower. You can test how strongyour Tough Tube Tower is using the cup with marbles, but be careful! When your 10 minutesis past, your team will place a cup on top of the Tough Tube Tower, and then you can try toput as many marbles in the cup as possible to see if your Tough Tube Tower can hold theweight. You should put only one marble in the cup at a time.

Materials:2 mailing labels 6 index cards 2 cardboard tubes4 straws 1 rubber band 10 spaghetti noodles3 paper clips 1 pipe cleaner 1 pencil

A cup with 20 marbles in it will be used to test the weight that your Tough Tube Tower canhold.

Your team should try to . . .A. Make your Tough Tube Tower as strong and tall as possibleB. Use your imagination to make up a story about the Tube Creatures’ TrekC. Use your imagination when you build your Tough Tube StoryD. Make sure everybody gets a chance to do something

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Tough Tube TowerA RISING STARS!® TASK-BASED INSTANT CHALLENGE

APPRAISER COPY

Challenge: Try to BUILD as tall a tower as you can using cardboard tubes and othermaterials, but make the tower strong enough to hold weight.

Time: You will have 10 minutes to discuss your plan and build a Tough Tube Tower that willhold weight, and 2 minutes to test how much weight the Tough Tube Tower will hold.

Set-up: There is a table with building materials on it. There is also a cup with 20 marbles in itthat will be used to test how much weight your Tough Tube Tower can hold.

Procedure: ! During your first 10 minutes, you should discuss your plan for how to build a Tough Tube

Tower that will hold as much weight as possible. ! You should also use this time to build. ! You must use the cardboard rolls as part of your Tough Tower. ! You can test how strong your Tough Tube Tower is using the cup with marbles, but be

careful! ! When your 10 minutes is past, your team will place a cup on top of the Tough Tube Tower,

and then you can try to put as many marbles in the cup as possible to see if your ToughTube Tower can hold the weight.

! You should put only one marble in the cup at a time.

Materials:2 mailing labels 6 index cards 2 cardboard tubes4 straws 1 rubber band 10 spaghetti noodles3 paper clips 1 pipe cleaner 1 pencil

A cup with marbles in it will be used to test the weight that your Tough Tube Tower can hold.

Your team should try to . . .A. Make your Tough Tube Tower as strong and tall as possibleB. Use your imagination to make up a story about the Tube Creatures’ TrekC. Use your imagination when you build your Tough Tube StoryD. Make sure everybody gets a chance to do something

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© 2010 Students for a Creative Iowa A Roll of Plenty (practice Instant Challenges, that is!)All rights reserved. Page 53

Team Assessment

Evaluators: Place a mark along the continuum for the assessments. This process will help the team see where its strengthslie, as well as areas for discussion and improvement. (Source for this page’s content: Minnesota Destination ImagiNation,

http://www.mndi.org)

1. Did the solution match what the team was asked to do in the challenge?

Not complete. Finished, but just barely. Finished with time to spare, andtime to rehearse.

2. Did the team develop a well-organized plan of action to solve the challenge?

Were disorganized. Sort of knew what they wanted Jumped right in on a planDid not make a plan. to do and how. and carried it out with flair.

3. Was the team aware of time-management issues and constraints?

Time flew and team Was aware of the time and tried Monitored time, workeddidn’t realize it. to use it well. efficiently and had time to think.

4. Did team members interact and depend on each other?

They were individuals, wanting Looked to each other for ideas Fed off each other andown way; dominators. and support. multiplied the outcome; each felt

great at the end.

5. Did everyone in the Instant Challenge participate?

A couple of strong voices; Most participated and added Each member played aothers were invisible. to the challenge. role and was affirmed for it.

6. Did the team listen and follow directions?

Not completely; jumped to Knew what they had to do; Follow to a “T” . . . playedconclusions and wasted time. knew what was expected. the game with confidence!

7. Was the solution creative/unique?

Predictable, obvious solution. Tried to change the obvious to One-of-a-kind; out-of-the-unusual application/outcome. blue; clever.

8. How creatively did the team use the materials provided?

Predictable and expected use New twists to some common items. Off-the-wall uses for items;of the components. items showed outstanding skill or

knowledge of team members.

Comments:

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Tunnel TubesA RISING STARS!® TASK-BASED INSTANT CHALLENGE

TEAM COPY

Challenge: Try to MOVE jelly beans through all of the cardboard tubes using the materials onthe table.

Time: You will have 10 minutes to discuss your plan and make Jelly Bean Movers, and 3minutes to make your plan work.

Set-up: There is a rectangle shape taped to the floor with cardboard tubes attached to it. On atable are materials you can use to make Jelly Bean Movers.

Procedure: During your first 10 minutes, you can discuss your plan for how to move jellybeans through all of the cardboard tubes, and you can make Jelly Bean Movers. You can testyour Jelly Bean Movers to see if they will work. Then you will have 3 minutes to use your JellyBean Movers to move the jelly beans through the cardboard tubes. Pretend there are invisiblewalls around the edges of the rectangle and that no part of your body can go through thewalls. However, your Jelly Bean Movers have magical powers and can go through the invisiblewalls.

Materials:6 mailing labels 4 index cards 2 paper plates 2 pencils10 straws 2 rubber bands 6 paper clips 6 marshmallows10 jelly beans that have to be moved through the cardboard tubes

Your team should try to . . .A. Get as many of the jelly beans through the cardboard tubes as you canB. Keep your body parts from going through the invisible wallC. Use your imagination when you build Jelly Bean MoversD. Make sure everybody gets a chance to do something

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© 2010 Students for a Creative Iowa A Roll of Plenty (practice Instant Challenges, that is!)All rights reserved. Page 55

Tunnel TubesA RISING STARS!® TASK-BASED INSTANT CHALLENGE

APPRAISER COPY

Challenge: MOVE jelly beans through all of the cardboard tubes using the materials on thetable.

Time: You will have 10 minutes to discuss your plan and make Jelly Bean Movers, and 3minutes to make your plan work.

Set-up: There is a rectangle shape taped to the floor with cardboard tubes attached to it. On atable are materials you can use to make Jelly Bean Movers.

Procedure:

! During your first 10 minutes, you can discuss your plan for how to move jelly beans throughall of the cardboard tubes, and to make Jelly Bean Movers.

! You can test your Jelly Bean Movers to see if they will work.! Then you will have 3 minutes to use your Jelly Bean Movers to move the jelly beans

through the cardboard tubes. ! Pretend there are invisible walls around the edges of the rectangle and that no part of your

body can go through the walls.! However, your Jelly Bean Movers have magical powers and can go through the invisible

walls.

Materials:6 mailing labels 4 index cards 2 paper plates 2 pencils10 straws 2 rubber bands 6 paper clips 6 marshmallows2 pipe cleaners 10 jelly beans that have to be moved through the cardboard tubes

Try to:A. Get as many of the jelly beans through the cardboard tubes as you canB. Keep your body parts from going through the invisible wallC. Use your imagination when you build Jelly Bean MoversD. Work well together as a team

For the Appraisers only:

1. Use a poster board as the rectangle, and tape it securely to the floor.

2. Lay out cardboard tubes as shown in the diagram, making sure all tubes are at least apencil length away from invisible walls. Attach them to the poster board with adhesive.

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3. The team can begin wherever it wishes and end wherever it wishes, as long as all jellybeans go through all cardboard tubes.

4. Give a boundary warning if any part of a team member’s body crosses the invisible wall,and encourage team members to try again.

XXX XXXXXX

XXX XXX

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Team Assessment

Evaluators: Place a mark along the continuum for the assessments. This process will help the team see where its strengthslie, as well as areas for discussion and improvement. (Source for this page’s content: Minnesota Destination ImagiNation,

http://www.mndi.org)

1. Did the solution match what the team was asked to do in the challenge?

Not complete. Finished, but just barely. Finished with time to spare, andtime to rehearse.

2. Did the team develop a well-organized plan of action to solve the challenge?

Were disorganized. Sort of knew what they wanted Jumped right in on a planDid not make a plan. to do and how. and carried it out with flair.

3. Was the team aware of time-management issues and constraints?

Time flew and team Was aware of the time and tried Monitored time, workeddidn’t realize it. to use it well. efficiently and had time to think.

4. Did team members interact and depend on each other?

They were individuals, wanting Looked to each other for ideas Fed off each other andown way; dominators. and support. multiplied the outcome; each felt

great at the end.

5. Did everyone in the Instant Challenge participate?

A couple of strong voices; Most participated and added Each member played aothers were invisible. to the challenge. role and was affirmed for it.

6. Did the team listen and follow directions?

Not completely; jumped to Knew what they had to do; Follow to a “T” . . . playedconclusions and wasted time. knew what was expected. the game with confidence!

7. Was the solution creative/unique?

Predictable, obvious solution. Tried to change the obvious to One-of-a-kind; out-of-the-unusual application/outcome. blue; clever.

8. How creatively did the team use the materials provided?

Predictable and expected use New twists to some common items. Off-the-wall uses for items;of the components. items showed outstanding skill or

knowledge of team members.

Comments:


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