Date post: | 21-May-2015 |
Category: |
Entertainment & Humor |
Upload: | lcnmedia |
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Download: | 3 times |
Pre-Production: Trailers 2Question 4 - Genre
Representation:
In terms of the representation
of certain aspects of the trailer
we want it to have some
degree of innovation and to
break genre boundaries rather
than relying on clichés and
stereotypes of modern horror
films featuring a bunch of
teenagers stumbling onto
events beyond their
understanding and
capabilities. We could instead use a variety of other
actors, for instance using adult characters
as well as teens. We could then fit in the
theme of maturity.
Setting:
Somewhere I feel that must be non cliché is the location/setting. To set us apart from other films, we need a location that can stick in the public’s memory. Thinking on this, I realized that we could actually shoot it all in one location like, Phone Booth. This would increase the atmosphere of claustrophobia and would be a subtle way of provoking horror into the audience. I have proof of this success, as Phone Booth received positive critical acclaim.
Mise-en-Scene:
We could also have fun with the Mise en
Scene of the piece. We could even include
it into the narrative, where the
protagonists have to scavenge and build
their own weapons like in the game Dead
Rising 2. This will allow the audience to
have an emotional connection with the
characters as they struggle to survive
rather than them being just stereotypical
and waiting to die and from this idea, it
has a greater sense of reality, perhaps
striking fear into the hearts of those who
watch it.
Themes:
Another aspect where we
cant be cliché is in the terms
of themes. Horror films
recently, have never focused
on themes and have tried to
just purely scare people.
What we need to do is give
our trailer thematic meaning,
but not to let it overwhelm
the trailer to the point where
it isn’t scary anymore.
Perhaps a larger emphasis on
character building could allow
us to work on themes of unity
and survival.
Editing andSound:
Editing is integral in creating a certain atmosphere in a trailer. We should use multiple fades and quick cuts to scare the audience, or to make them uneasy. We could also play around with the idea of using different kinds of non diegetic music from slow music like the trailer music from Battle: Los Angeles to the more extravagant music of We are Rockstars. This kind of juxtaposition to what’s happening on screen could allow us to get the audience to feel confused, intriguing them to see the film. For sound, we can create horror from using selective sound like when someone picks up a weapon. If it feels heavy, the audience will know if it is capable of inflicting mass damage or not ETC.
Camerawork:
And finally for the camerawork, a Blair Witch
style handheld/documentary approach would
be a good way of getting across a sense of
realism. From the success of films such as
Cloverfield and Blair Witch, it’s clear that this
is a sufficiently powerful method of
filmmaking. I also want to mix in normal
camerawork for most mainstream Hollywood
films like District 9. This would allow us to
take on multiple perspectives with the
camera and potentially, multiple methods of
terrifying the audience.