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Game Design, Gamification, & Loot Boxes
Pier Luca Lanzi – Politecnico di Milano
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https://commons.wikimedia.org/wiki/File:Brown_bear_cubs_playing_in_water.jpg
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https://it.wikipedia.org/wiki/Senet
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https://it.wikipedia.org/wiki/Senet#/
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Pieter Bruegel – Children’s Games (1560)http://www.wikiart.org/en/pieter-bruegel-the-elder/
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How do we perceive videogames?
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Bastion - https://www.youtube.com/watch?v=VZAuKkv4eZEBit Trip Beat - https://www.youtube.com/watch?v=LHbg-sNqe4wDark Echo - https://www.youtube.com/watch?v=tuOC8oTrFbM
Audio
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Story +Character +
Artistic Style +Audio =
Aesthetic
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Mechanics, Dynamics, and Aesthetics (MDA)Robin Hunicke, Marc LeBlanc, Robert Zubek (2004)
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grokDynamicMechanics Aesthetic
player
game designer
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Super Mario Bros. - https://www.youtube.com/watch?v=ia8bhFoqkVE Geometry Dash - https://www.youtube.com/watch?v=k90y6PIzIaE140 Official Trailer - http://vimeo.com/59001919 Space is Key - http://www.youtube.com/watch?v=XV478axBuiU
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Elemental TetradJesse Schell
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26Jesse Schell - The Art of Game Design: A Book of Lenses, Second Edition 2nd Edition
https://www.jesseschell.com/
Mechanics Story
Aestethics
Technology
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But it is not that simple …It cannot be …
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What other ingredients?
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“A Theory of Fun for Game Design” Ralph Koster © (http://www.theoryoffun.com)
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Cartoon from “A Theory of Fun for Game Design” Ralph Koster © (http://www.theoryoffun.com)
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Cartoon from “A Theory of Fun for Game Design” Ralph Koster © (http://www.theoryoffun.com)
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Highway to Hell by AC/DC © AC/DC
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The world's ugliest music: Scott Rickard perTEDxMIA
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humans love patterns!
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http://en.wikipedia.org/wiki/File:Super_Mario_64_jumping.jpg
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'A Minute to Learn… A Lifetime to Master’
James R. Becker
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Adequate Challenge
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Flow (M. Csikszentmihalyi)
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Narrative Development &Path to Master
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Exploration & Fiero
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Michele Pirovano – Exergaming for Autonomous Rehabilitation
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Prof. Pier Luca Lanzi
Scot Osterweil’s Four Freedoms
• Freedom to explore§ Players should be allowed to explore a lot
• Freedom to fail§ Players fail all the time in a game§ Failure has to present in game§ Bad games don’t know how to treat failure
• Freedom of identity play§ Players love to be to be in someone else’s shoes§ I like to play Skywalker but also as Darth Vader or dress as a doll
• Freedom to effort§ Players should be able to play as they feel, soft or hard§ Sniper vs Assault vs Support vs Engineer
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What is gamification?
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gamification is …
the use of game elements andgame design techniques in
non-game contexts.
the use of the elements of playin non-game contexts.
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what is the goal?
to engage users in an activity
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http://www.4everfitness.co.uk/wp-content/uploads/2012/02/Nike-plus-Track-your-daily-runs.jpg
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http://edition.cnn.com/2011/TECH/innovation/09/12/cars.waste.fuel.wired/
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http://www.thefuntheory.com
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http://www.thefuntheory.com
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il lato
http://brandtk.deviantart.com/art/the-Darkside-for-Dummies-318573315
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http://supercell.com/en/games/clashofclans/http://www.clashroyale.com
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Why are these games free to play?
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An adequate mechanic …
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explore/combat
collect
spend
improve
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Proper engagement and progression …
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http://candycrush.wikia.com/wiki/File:Level_421.png
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Flow (M. Csikszentmihalyi)
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South Park Season 18 Episode 6https://tinyurl.com/sp18e06
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What about loot boxes?
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https://www.theverge.com/2017/12/19/16783136/loot-boxes-video-games-gambling-legal
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And now, the end is near ; And so I face the final curtain.
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http://www.facebook.com/polimigamecollectivehttps://twitter.com/@POLIMIGC
http://www.youtube.com/PierLucaLanzihttp://www.polimigamecollective.org