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Presentation for UNITECH event - January 8, 2018

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Game Design, Gamification, & Loot Boxes Pier Luca Lanzi – Politecnico di Milano
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Game Design, Gamification, & Loot Boxes

Pier Luca Lanzi – Politecnico di Milano

Games

https://commons.wikimedia.org/wiki/File:Brown_bear_cubs_playing_in_water.jpg

https://it.wikipedia.org/wiki/Senet

https://it.wikipedia.org/wiki/Senet#/

Pieter Bruegel – Children’s Games (1560)http://www.wikiart.org/en/pieter-bruegel-the-elder/

How do we perceive videogames?

Story

Character

Artistic Style

Bastion - https://www.youtube.com/watch?v=VZAuKkv4eZEBit Trip Beat - https://www.youtube.com/watch?v=LHbg-sNqe4wDark Echo - https://www.youtube.com/watch?v=tuOC8oTrFbM

Audio

Story +Character +

Artistic Style +Audio =

Aesthetic

Mechanics, Dynamics, and Aesthetics (MDA)Robin Hunicke, Marc LeBlanc, Robert Zubek (2004)

grokDynamicMechanics Aesthetic

player

game designer

Super Mario Bros. - https://www.youtube.com/watch?v=ia8bhFoqkVE Geometry Dash - https://www.youtube.com/watch?v=k90y6PIzIaE140 Official Trailer - http://vimeo.com/59001919 Space is Key - http://www.youtube.com/watch?v=XV478axBuiU

Elemental TetradJesse Schell

26Jesse Schell - The Art of Game Design: A Book of Lenses, Second Edition 2nd Edition

https://www.jesseschell.com/

Mechanics Story

Aestethics

Technology

But it is not that simple …It cannot be …

What other ingredients?

Fun?

“A Theory of Fun for Game Design” Ralph Koster © (http://www.theoryoffun.com)

Cartoon from “A Theory of Fun for Game Design” Ralph Koster © (http://www.theoryoffun.com)

Cartoon from “A Theory of Fun for Game Design” Ralph Koster © (http://www.theoryoffun.com)

Highway to Hell by AC/DC © AC/DC

The world's ugliest music: Scott Rickard perTEDxMIA

humans love patterns!

http://en.wikipedia.org/wiki/File:Super_Mario_64_jumping.jpg

'A Minute to Learn… A Lifetime to Master’

James R. Becker

Adequate Challenge

Flow (M. Csikszentmihalyi)

Narrative Development &Path to Master

Exploration & Fiero

Applied Games

Michele Pirovano – Exergaming for Autonomous Rehabilitation

Prof. Pier Luca Lanzi

Scot Osterweil’s Four Freedoms

• Freedom to explore§ Players should be allowed to explore a lot

• Freedom to fail§ Players fail all the time in a game§ Failure has to present in game§ Bad games don’t know how to treat failure

• Freedom of identity play§ Players love to be to be in someone else’s shoes§ I like to play Skywalker but also as Darth Vader or dress as a doll

• Freedom to effort§ Players should be able to play as they feel, soft or hard§ Sniper vs Assault vs Support vs Engineer

54

Gamification

What is gamification?

gamification is …

the use of game elements andgame design techniques in

non-game contexts.

the use of the elements of playin non-game contexts.

what is the goal?

to engage users in an activity

http://www.4everfitness.co.uk/wp-content/uploads/2012/02/Nike-plus-Track-your-daily-runs.jpg

http://edition.cnn.com/2011/TECH/innovation/09/12/cars.waste.fuel.wired/

http://www.thefuntheory.com

http://www.thefuntheory.com

il lato

http://brandtk.deviantart.com/art/the-Darkside-for-Dummies-318573315

http://supercell.com/en/games/clashofclans/http://www.clashroyale.com

Why are these games free to play?

An adequate mechanic …

explore/combat

collect

spend

improve

Proper engagement and progression …

http://candycrush.wikia.com/wiki/File:Level_421.png

Flow (M. Csikszentmihalyi)

Engaging audio …

Fidelization …

South Park Season 18 Episode 6https://tinyurl.com/sp18e06

What about loot boxes?

https://www.theverge.com/2017/12/19/16783136/loot-boxes-video-games-gambling-legal

And now, the end is near ; And so I face the final curtain.

http://www.facebook.com/polimigamecollectivehttps://twitter.com/@POLIMIGC

http://www.youtube.com/PierLucaLanzihttp://www.polimigamecollective.org


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