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PRESENTS…. Team Flipped Normals Sriram Ganesh – Programmer. Sujan Sundareswaran –...

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PRESENTS…
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Page 1: PRESENTS…. Team Flipped Normals Sriram Ganesh – Programmer. Sujan Sundareswaran – Designer/Artist. We are students of Image College of Arts, Animation.

PRESENTS…

Page 2: PRESENTS…. Team Flipped Normals Sriram Ganesh – Programmer. Sujan Sundareswaran – Designer/Artist. We are students of Image College of Arts, Animation.
Page 3: PRESENTS…. Team Flipped Normals Sriram Ganesh – Programmer. Sujan Sundareswaran – Designer/Artist. We are students of Image College of Arts, Animation.

Team Flipped Normals

• Sriram Ganesh – Programmer.• Sujan Sundareswaran – Designer/Artist.

We are students of Image College of Arts, Animation and Technology, Chennai. The designer is perusing BA (Hons) in Game Design and the programmer is studying BA (Hons) in Game Development.

Page 4: PRESENTS…. Team Flipped Normals Sriram Ganesh – Programmer. Sujan Sundareswaran – Designer/Artist. We are students of Image College of Arts, Animation.

Visual Distortion

• Platform: PC and Xbox 360.

• Genre: Casual Multi-Directional Shooter [Physics-based]

• Target Audience: 10+

Page 5: PRESENTS…. Team Flipped Normals Sriram Ganesh – Programmer. Sujan Sundareswaran – Designer/Artist. We are students of Image College of Arts, Animation.

Concept

Visual Distortion is a Multi-Directional Shooter (MDS). It is played by four players, each controlling a separate “character” on the screen. The character are basically vector shapes, each unique to each player. The player controls the shape using the Xbox controller. The game allows for four different ammo types, as pickups. The players battle it all out in a confined area, each trying to better the other. Last man standing wins.

Page 6: PRESENTS…. Team Flipped Normals Sriram Ganesh – Programmer. Sujan Sundareswaran – Designer/Artist. We are students of Image College of Arts, Animation.

Gameplay

• The game play is designed to be both fast-paced and addictive.

• Four players are pitted against each other in a closed environment, whose size is dependent on the monitor resolution. Players control a vector object, which resembles a spaceship. To start with, all have basic weapons.

• Powers such as better, bigger guns and shields are randomly scattered and float lazily around the play area, free for players to collect. Obstacles also float around, which damages your “ship” and reverts it back to the default guns when you hit them.

• Players navigate through the area, trying to kill the others. It’s a classic fight-to-the-death skirmish. Points are awarded for completing basic goals such as collecting pickups and causing damage to opponents. Highest points for killing an opponent.

• Space Invaders on steroids.

Page 7: PRESENTS…. Team Flipped Normals Sriram Ganesh – Programmer. Sujan Sundareswaran – Designer/Artist. We are students of Image College of Arts, Animation.
Page 8: PRESENTS…. Team Flipped Normals Sriram Ganesh – Programmer. Sujan Sundareswaran – Designer/Artist. We are students of Image College of Arts, Animation.

Joystick Controls

Page 9: PRESENTS…. Team Flipped Normals Sriram Ganesh – Programmer. Sujan Sundareswaran – Designer/Artist. We are students of Image College of Arts, Animation.

Development Tools

DEVELOPMENT• Microsoft XNA Game Studio 3.0

• Microsoft Visual Studio 2008 Professional

DESIGN• Adobe Photoshop CS4.


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