+ All Categories
Home > Business > Prisoner's Dilemma

Prisoner's Dilemma

Date post: 20-Jan-2017
Category:
Upload: acquate
View: 843 times
Download: 0 times
Share this document with a friend
35
codebyts Prisoner’s Dilemma TJ Gokcen @tjgokcen @codebyts
Transcript
Page 1: Prisoner's Dilemma

codebytsPrisoner’s Dilemma

TJ Gokcen@tjgokcen@codebyts

Page 2: Prisoner's Dilemma

If men were actuated by self-interest, which they are not— except in the case of a few saints— the whole human race would co-operate. There would be no more wars, no more armies, no more bombs.

Bertrand Russell

Page 3: Prisoner's Dilemma

Game Theory

• Search For cooperation, especially human cooperation

• Game Theory: a branch of mathematics, study of strategic decision making

• Game Theory games applied to business and economics

Page 4: Prisoner's Dilemma

Dr. John Forbes Nash, Jr.

Page 5: Prisoner's Dilemma

Dr. John Forbes Nash, Jr.

Page 6: Prisoner's Dilemma

Cooperative / Non-cooperative

• A game is cooperative if the players are able to form binding commitments.

• For instance, the legal system requires them to adhere to their promises.

• In noncooperative games, this is not possible.

Page 7: Prisoner's Dilemma

Simultaneous / Sequential• Simultaneous games are games where both players move

simultaneously, or if they do not move simultaneously, the later players are unaware of the earlier players' actions (making them effectively simultaneous).

• Rock-Paper-Scissors

• Sequential games (or dynamic games) are games where later players have some knowledge about earlier actions.

• Strategy Games

Page 8: Prisoner's Dilemma

Perfect / imperfect information

• When the players have perfect information:

• Ultimatum Game

• When there is no perfect information:

• Poker

Page 9: Prisoner's Dilemma

Ultimatum Game

• Alex is given $500.

• Alex, makes an offer to give some of this money to John.

• If John, accepts both of them get to keep the money.

• If John refuses, both lose.

Page 10: Prisoner's Dilemma

Combinatorial• Games in which the difficulty of finding an optimal strategy

stems from the multiplicity of possible moves

• There is no unified theory addressing combinatorial elements in games.

• There are mathematical tools that can solve particular problems and answer general questions.

• Chess

Page 11: Prisoner's Dilemma

Zero-sum / Non-zero-sum

• In zero-sum games the total benefit to all players in the game, for every combination of strategies, always adds to zero

• Poker

• Non-zero sum games, are where outcome has net results greater or less than zero

• Prisoner’s Dilemma

Page 12: Prisoner's Dilemma

Symmetric / Asymmetric

• A symmetric game is a game where the payoffs for playing a particular strategy depend only on the other strategies employed, not on who is playing them.

• If the identities of the players can be changed without changing the payoff to the strategies, then a game is symmetric.

• Many of the commonly studied 2×2 games are symmetric.

Page 13: Prisoner's Dilemma

Prisoner’s Dilemma• 2 criminals get busted for drugs.

• If they keep their mouths shut, they will both walk away.

• But if one rats out the other, the snitch will go free and the other will do time.

• If both turn on each other, both will do time … but probably not as much, since they have both cooperated with the prosecution.

Page 14: Prisoner's Dilemma

Prisoner’s Dilemma

• They are in separate cells being sweated by the cops.

What do they do?

Page 15: Prisoner's Dilemma

© 2010 Encyclopedia Britannica, Inc.

Page 16: Prisoner's Dilemma

• Race for more sunlight

• If trees can agree to a certain height, • each can focus on other activities, like

reproduction

Page 17: Prisoner's Dilemma

Red Queen Effect• Lions chase antelopes . Lynxes chase rabbits. Over time, the

antelopes and the rabbits get faster. But so do Lions and lynxes.

• The antelopes and rabbits that are faster than their peers survive longer, and pass their genes on to the next generation.

• In the end, generations are faster than the ones before, but no net gain to any of them.

Page 18: Prisoner's Dilemma

Red Queen Effect in Business

• We work longer hours in the office than our parents or grandparents

• There is no net advantage in this

• We are getting better just to stay where we are.

Page 19: Prisoner's Dilemma

Red Queen Effect in Business

• Look at business plans of the 5 largest competitors in any market

• It’s certain that they all would be planning to increase market share by being better than they are today

• However• This is not possible (not everybody can gain market

share at the same time)• Everyone else will get better (Red Queen Factor)

Page 20: Prisoner's Dilemma

Corporations and Cooperation

• Excellent at the currencies of reason and cash

• Cold, efficient and low cost

• ITT, GE, IBM, Ford, Oil Companies, Monsanto

Page 21: Prisoner's Dilemma

Corporations and Cooperation• Excellent at the currencies of emotion, commitment, trust and

love

• Better cooperators

• Inspire significant affection in their customers, employees and suppliers

• The Body Shop, Netflix, Google, Apple, Pixar

Page 22: Prisoner's Dilemma

Corporations and Cooperation

• As employees become better educated and wealthier, the balance of power between the corporation and the individual shifts in favor of the latter.

• Gaining the cooperation of the best employees may be the ultimate frontier in competition, at least in knowledge-intensive companies.

Page 23: Prisoner's Dilemma

Corporations and Cooperation

• Some statistical support for the importance of cooperation is provided by a study undertaken by the Business Round Table and quoted by Robert Waterman.

• A 30 -year study of ‘socially responsible’ companies— presumably excellent cooperators— showed that they outperformed the Dow Jones index by 7.6 times!

Page 24: Prisoner's Dilemma

Cooperation vs Competition

• Cooperation is how we create value: how we create the pie.

• Competition is how we capture value: how we grab our slice of the pie.

Page 25: Prisoner's Dilemma

Tit for Tat

Page 26: Prisoner's Dilemma

Tit for Tat• Long-term advantage often requires cooperating players to ‘take

turns’ in collecting the payoff:

• I let you win the biggest prize this time, perhaps taking nothing myself, if you let me take the biggest prize next time.

• Cooperation is about comprehending how to make the pie bigger, on the understanding that when we have to divide it, we will behave reasonably, within the context of a long-term relationship.

Page 27: Prisoner's Dilemma

Tit for Tat• We see this behavior in mall shops:

• Even if there is a competition between shops in a mall, attracting more customers to the mall (making the pie bigger), is to all’s benefit.

• But for tit-for-tat to work, you need trust

• The more trust, the more this strategy is effective

• Teams, divisions in a company need to trust each other

Page 28: Prisoner's Dilemma

Tit for Tat• Operating System developers (desktop or mobile) (Microsoft,

Apple, Google) require powerful chips (from Intel, AMD, ARM)

• These chips make software feasible and economic.

• Same as telecommunication companies

• Bigger the pie, better for all of them.

Page 29: Prisoner's Dilemma

Players• Identify the players and categorize them into customers, suppliers,

competitors, and complementors.

• A competitor is a complementor if your customers value your product more when they also have that other player’s product.

• If they value your product less when they have the other player’s product, then it is a competitor.

• Same applies to suppliers.

Page 30: Prisoner's Dilemma

Added Value• Add up the total value supplied by all the players.

• Now repeat that, but for all the players except yourself.

• The difference is what you uniquely add— it’s often quite small.

• Your strategy , and in particular whether you encourage or rebuff cooperators, can determine how much value there is in the system.

Page 31: Prisoner's Dilemma

Rules• Rules are an important part of the game and can often be subtly

shifted in your favor.

• But rules can always be rewritten by a creative player who has real value to add.

Page 32: Prisoner's Dilemma

Tactics• Businesses operate under a fog

• Sometimes it is useful to clear the fog: Advertising what’s coming

• But sometimes it is better to operate under a fog.

• In 1992, American Airways introduced simplified air fares.

• Others retaliated

• Airline industry lost $5b as a result

Page 33: Prisoner's Dilemma

Scope• Look beyond the boundaries of the game.

• No business game is an island.

• Players in one game also play in others.

• Anticipate and prevent, or at least delay, such invasions.

Page 34: Prisoner's Dilemma

Conclusions• Build trust within teams

• Build trust between companies, however;

• Two computer programs were made: Jesus and Lucifer

• When Jesus played Generous Tit for Tat, Lucifer attacked and the whole system broke down

Lesson?

Page 35: Prisoner's Dilemma

Conclusions

Be generous. Be nice. But be smart.


Recommended