Date post: | 15-Jan-2016 |
Category: |
Documents |
Upload: | alberta-watts |
View: | 214 times |
Download: | 0 times |
Process of developing e-Learning courses
Research Seminar
26th June 09
Aim
• e-learning and its forms
• e-Learning models and its processes
• e-learning design principles/ techniques
e-Learning
As all educational or instructional content that is
distributed using web-based technologies to
achieve any of a variety of learning objectives
including (but not limited to):– employee, business partner training
– academic education of students
– Marketing communications
– Customer support
Source -The eLearning Guild
Really, any situation you can imagine where the
goal is to impart information that will enable the
user to learn something.
Knowledge databases
Levels of e-Learning
Online support
Asynchronous training
Synchronous training
e-Learning types
Rapid e-learningLess development time
•Less budget
•Cost effective•Any subject that can be explained in words
•Short shelf life
• Quick time for delivery•Re-purpose existing content
•Just in time information – hot topic
Traditional e-learningLong lead time
•More budget•Subjects that need simulations or 3D models
•Long shelf life•Original content
“78% of organisations want faster
development”
e-Learning guild Survey
STAGES
Source: Khan, B. H. (2004, September-October). People, process and product continuum in e-learning: The e-learning P3 model. Educational Technology. Vol.44, No. 5. pp. 33-40.
Traditional Process
Stages People Product
Planning Detailed Project PlanProject
ManagerDirector
Research and design coordinator
Business Developer
Traditional Process
Stages People Product
Planning Detailed Project Plan
Design Storyboards
Project Manager
DirectorResearch and
design coordinatorBusiness Developer
Research and design coordinator
Instructional designers
Subject Matter Expert
Evaluation Specialist
Copyright Coordinator
Traditional Process
Stages People Product
Planning Detailed Project Plan
Design Storyboards
Production Course Materials
Project Manager
DirectorBusiness Developer
Production coordinator
• course integrator• programmer• graphic artist• multimedia developer• photographer/videographer• editor • learning objects specialist, • quality assurance person• Pilot Subjects
Research and design coordinator
Research and design coordinator
Instructional designers
Subject Matter Expert
Evaluation Specialist
Copyright Coordinator
Traditional Process
Stages People Product
Planning Detailed Project Plan
Design Storyboards
Production Course Materials
Evaluation Revised Course materials
Project Manager
DirectorBusiness Developer
Research and design coordinator
Production coordinator
Production Team
Interface Designer
Instructional designers
Evaluation Specialist
Research and design coordinator
Instructional designers
Subject Matter Expert
Evaluation Specialist
Copyright Coordinator
STAGES
Source: Khan, B. H. (2004, September-October). People, process and product continuum in e-learning: The e-learning P3 model. Educational Technology. Vol.44, No. 5. pp. 33-40.
Well-maintained learning materials
Delivery and Maintenance Stage
Systems administrator
server/database programmer
Webmaster
instructional and support services staff or ISS
• course coordinator, instructor, • tutor, • course facilitator, • discussion moderator, • technical support, • librarian, • counselor,• customer service, • registration and administrative staff,
Instructional Stage
Source: Khan, B. H. (2004, September-October). People, process and product continuum in e-learning: The e-learning P3 model. Educational Technology. Vol.44, No. 5. pp. 33-40.
• Return on investment in e-learning
• Market researchers and recruiters (or salespersons) involved
• To make accurate and updated information about their e-learning offerings known to as many potential learners as possible.
Marketing Stage
Rapid e-Learning Model
Source: http://www.atlantic-link.co.uk/index.php?q=e-learning/e-learning-today
Reality
Source: http://www.atlantic-link.co.uk/index.php?q=e-learning/e-learning-today
Rapid Process
Source: http://www.kineo.com/demos/Ufi_Demo/resources/Rapid_Elearning_Reviewed_final.pdf
1. Scoping of Content
• Organize, organize, organize
Source: http://www.kineo.com/demos/Ufi_Demo/resources/Rapid_Elearning_Reviewed_final.pdf
In Practice
Source: http://www.kineo.com/demos/Ufi_Demo/resources/Rapid_Elearning_Reviewed_final.pdf
SMART Learning Objectives
• Specific – stimulating, simple, strategic and sensible• Measurable – meaningful, maintainable, mapped to
goals and motivating• Achievable – appropriate, ambitious, acceptable and
accountable• Realistic – rewarding, robust, relevant and result
oriented• Timely – tangible, trackable and towards what you
want
http://www.viddler.com/explore/atlanticlink/videos/3/
2.
Techniques
• What must the learner do differently?
• Thinking like a learner
• 20 minutes modules
• Pareto principle (80/20 rule)
• Categorising content
• Refresh material
• Incremental learning path
Gagne's events of instruction (Traditional)
1. Gaining attention
2. Informing the learner of the objective
3. Stimulating recall of prerequisite learning
4. Presenting new material
5. Providing learning guidance
6. Eliciting performance
7. Providing feedback about correctness
8. Assessing performance
9. Enhancing retention and recall
Learning Models
Get attention
Set Direction
Present
information
Examples
and practices
Summarise
Assess
and Support
Rapid
http://www.viddler.com/explore/atlanticlink/videos/3/
Script Writing
• Rapid e-Learners are impatient
• Short lines, short sentences and one idea per paragraph
• Use the active voice, with actions at the start of the sentences
• Consistent use of terminology and instructions
• Tell stories to aid retention
• Reduce text with pictures, audio, graphs and flow charts
http://www.viddler.com/explore/atlanticlink/videos/3/
3. Creating your Course
• Use the outline and the interactive elements as the basis of the course. – Subject areas are converted to chapters. – Topics are converted to bullet pages. – Interactive elements, quizzes, links, and graphics,
animation, audio, video make your course interesting.
Graphic Design
• Consistent colour• Consistent layout• Consistent behaviour• White space is fine
• A simple acronym
– Contrast
– Repetition
– Alignment
– Positioning
http://www.viddler.com/explore/atlanticlink/videos/3/
Template creationReusable
RobustRelevant
Intuitive
http://www.viddler.com/explore/atlanticlink/videos/3/
4. Implementing and Evaluating the Course
• Quality Assure
• Beta test
• Release
Create Issue
Assign IssueSign off Issue
Fix issue Accept Issue
http://www.viddler.com/explore/atlanticlink/videos/3/
Good e-Learning
• Uses best of breed web design
• Content is designed to be:
– Clear and easy to understand
– Provides easy access to additional information
– Includes repetition provides the same information in several formats
– Includes course tracking
– Can enable tests and surveys
ReferencesHow to develop effective courses for the web: http://www.readygo.com/isd/
For SMEs: How to design of rapid e-learning materials http://www.learning15.net/wiki/index.php?title=The_60-minute_masters
Free report on Rapid E-learning Design here: http://www.kineo.com/rapid-elearning/how-to-design-rapid-e-learning.html
IDEAS: Instructional Design for Elearning ApproacheS: http://ideas.blogs.com/
eLearning Technology: http://elearningtech.blogspot.com/
http://www.kineo.com/demos/Ufi_Demo/resources/Rapid_Elearning_Reviewed_final.pdf
Community & Resources for e-Learning Professionals : http://www.elearningguild.com/
Centre for Learning & Performance Technologies: http://www.c4lpt.co.uk/jane.html
http://www.viddler.com/explore/atlanticlink/videos/3/