Seminar
How to Make a PIXAR Movie
WS 2018/2019
Michael Kern, Alexander Kumpf, Prof. Dr. R. Westermann
Computer Graphics and Visualization GroupTechnische Universität München
RequirementsWhat we expect from you:
● Search for literature and references on your own.
● Write a short paper in LaTex format (6 pages including references).● Present your work in a 25-minutes talk + 5 minutes discussion.
● Meet with your supervisor! ● Don’t miss the deadlines!● You have to be present in all mandatory block seminars
What is the purpose of this seminar?Get to know the process of proper scientific research:
● Independent reading and understanding of a topic in computer graphics with focus on “how to make (animation) movies?”
● Gathering trustful literature and references ● Writing a short paper about the topic in an objective manner● Presentation of this topic to an (un-)experienced audience
Time scheduleKick-Off-Meeting Today
HowTo: Paper Writing October 31, 2018, 2pm - 4pm
Paper Submission Deadline December 16, 2018, 23:59pm (CET)
HowTo: Presentation December 19, 2018, 2pm - 4pm
Presentation Slides Submission Deadline January 13, 2019, 23:59pm (CET)
Presentation Session 1 January 16, 2019, 1pm - 5pm
Presentation Session 2 January 17, 2019, 12pm - 4pm
Presentation Session 3 January 23, 2019, 1pm - 5pm
Presentation Session 4 January 24, 2019, 12pm - 4pm
Final Slides 24 hours after presentation
Use the given LaTex / Word template: https://www.overleaf.com/read/sggvdhxjzbmh
Paper Layout ACM
Overview: The Animation Pipeline
Topics
TopicsModelling and Texturing
Rigging and Animation
Topics
Motion Capturing
Topics
Rigid and Soft Body Dynamics
Topics
Fluid Simulation
Topics
Local Illumination and Shading
Topics
Rendering
Topics
Global Illumination
Topics
Hair and Fur Simulation
Topics
Non-Photorealistic Rendering
Topics
Postproduction
Topics
● Disney Research: https://www.disneyresearch.com/ ● Pixar Research: http://graphics.pixar.com/library/
Sources / Literature
Supervisor Students
Production Pipeline
Modeling and Texturing
Rigging and Animation
Motion Capturing
Rigid and Soft Body Dynamics
Fluid Simulation
Local Illumination and Shading
Rendering
Global Illumination
Hair and Fur Simulation
Non-Photorealistic Rendering
Postproduction
Topics Assignment