+ All Categories
Home > Documents > Professonal Learnng - Southeast Service Cooperative...through the use of technology. He has is the...

Professonal Learnng - Southeast Service Cooperative...through the use of technology. He has is the...

Date post: 17-Jul-2020
Category:
Upload: others
View: 0 times
Download: 0 times
Share this document with a friend
4
Profeional Learning at Southeast Service Cooperatives Wood Lake Meeting Center For registraon informaon visit ww.ssc.coop. STEM to STEAM: A Maker Day for Educators Tuesday, October 24, 2017 at 9 am-4:15 pm RAMSP Members: $199/person SSC Members: $209/person Non-Members: $229/person As southeastern Minnesota expands with the Desnaon Medical Center (DMC) and other economic development iniaves, workforce development in Science, Technology, Engineering, and Math (STEM) is essenal to the success of the region. STEAM (Science, Technology, Engineering, Arts, and Math) is a movement championed by Rhode Island School of Design (RISD) that integrates art and design into STEM learning. Southeast Service Cooperave is hosng a Maker Day for Educators to provide engaging opportunies to learn about STEM/STEAM and explore art and design integraon into STEM educaon. The day will include an interacve opening keynote—a Crash Course on Design Thinking with Dr. Brad Hokanson from the University of Minnesota. Following the keynote, Learning Labs will be provided as break-outs (45 minute) and intensives (90 minute). Learning Lab facilitators will share their experse and engage parcipants in learning about STEM/STEAM, technical prototyping skills, creave problem-solving, and best pracces. Learning Lab session descripons and a full schedule will be available by early September. Learning labs may include: Technology and equipment demos Maker Show and Tell Maker Spaces Hands-on art and design sessions Prototyping Best Pracces in STEM/STEAM Successful community collaboraons Techniques and Strategies for the classroom Maker Day Objecves: 1) Support teachers in exploring creavity, art and design within STEM 2) Bring together tech enthusiasts, craſters, educators, nkerers, hobbyists, engineers, science gurus, arsts, and industry experts to explore STEM/STEAM in the classroom and community enrichment 3) Explore best pracces for STEAM educaon and managing maker spaces 4) Experience play as learning 5) Connect with organizaons, schools, and STEAM resources Who should aend: K-12 Educators, Giſted and Talented Educators, Curriculum Coordinators, Community Youth Development Coordinators, Librarians, Specialists, and Parents. Educator and Administrator CEUs available. 10/24 Would you like a free ticket? See page 4 for details!
Transcript
Page 1: Professonal Learnng - Southeast Service Cooperative...through the use of technology. He has is the author of a new book, Developing Creative Thinking Skills: An Introduction for Learners.

Professional Learning at Southeast Service Cooperative’s Wood Lake Meeting Center

For registration information visit ww.ssc.coop.

STEM to STEAM: A Maker Day for Educators

Tuesday, October 24, 2017 at 9 am-4:15 pm RAMSP Members: $199/person

SSC Members: $209/person Non-Members: $229/person

As southeastern Minnesota expands with the Destination Medical Center (DMC) and other economic development initiatives, workforce development in Science, Technology, Engineering, and Math (STEM) is essential to the success of the region. STEAM (Science, Technology, Engineering, Arts, and Math) is a movement championed by Rhode Island School of Design (RISD) that integrates art and design into STEM learning.

Southeast Service Cooperative is hosting a Maker Day for Educators to provide engaging opportunities to learn about STEM/STEAM and explore art and design integration into STEM education. The day will include an interactive opening keynote—a Crash Course on Design Thinking with Dr. Brad Hokanson from the University of Minnesota. Following the keynote, Learning Labs will be provided as break-outs (45 minute) and intensives (90 minute). Learning Lab facilitators will share their expertise and engage participants in learning about STEM/STEAM, technical prototyping skills, creative problem-solving, and best practices. Learning Lab session descriptions and a full schedule will be available by early September. Learning labs may include:

Technology and equipment demos Maker Show and Tell Maker Spaces

Hands-on art and design sessions Prototyping Best Practices in STEM/STEAM

Successful community collaborations Techniques and Strategies for the classroom

Maker Day Objectives: 1) Support teachers in exploring creativity, art and design within STEM 2) Bring together tech enthusiasts, crafters, educators, tinkerers, hobbyists, engineers, science gurus, artists, and

industry experts to explore STEM/STEAM in the classroom and community enrichment 3) Explore best practices for STEAM education and managing maker spaces 4) Experience play as learning 5) Connect with organizations, schools, and STEAM resources

Who should attend: K-12 Educators, Gifted and Talented Educators, Curriculum Coordinators, Community Youth Development Coordinators, Librarians, Specialists, and Parents.

Educator and Administrator CEUs available.

10/24

Would you like a free ticket?

See page 4 for details!

Page 2: Professonal Learnng - Southeast Service Cooperative...through the use of technology. He has is the author of a new book, Developing Creative Thinking Skills: An Introduction for Learners.

About the Keynote Presenter

Director of Educational Futures College of Design Professor, Graphic Design Program University of Minnesota

Brad Hokanson is Director of the Design Institute and a professor of Design, Housing and Apparel at the University of Minnesota. His research interests include technology, media, and their affect on cognition, creation and design; the development of creative ideas, the education of designers, and the exploration of design thinking through visualization; and the advancement of education and its constructivist bases through the use of technology. He has is the author of a new book, Developing Creative Thinking Skills: An Introduction for Learners.

Dr. Hokanson will lead Maker Day participants through an interactive Crash Course on Design Thinking. Design thinking is a collaborative, human centered problem-solving process used by program, product, and service designers to develop solution options. It is an experimental process focused on in-depth understanding of the problem in order to create a positive impact. Maker Day participants will be immersed in the Design Thinking process during this keynote session. Design Thinking can be used in lesson plan design and STEM/STEAM curriculum design. The process can be used with students as part STEM/STEAM learning. Dr. Hokanson will also lead a Learning Lab Intensive on Visual Thinking Strategies.

Specialties & Expertise Thinking, Design, and Creativity: The development of creative ideas, the education of designers, and the exploration of design thinking through visualization. Cognition and Technology: Technology, media, and their effect on cognition, creation and design. Pedagogical Theory and Technology: The advancement of education and its constructivist bases through the use of technology.

Education University of Minnesota, Doctor of Philosophy in Instructional Systems Technology, Department of Curriculum and Instruction, College of Education and Human Development, April, 2000. Harvard University, Masters of Architecture in Urban Design, Cambridge, Massachusetts, June, 1977. University of Minnesota, Bachelor of Architecture, Minneapolis, Minnesota, 1975. Carleton College, Bachelor of Arts, Studio Arts major, Northfield, Minnesota, 1972

Brad Hokanson, RA, Ph.D

Page 3: Professonal Learnng - Southeast Service Cooperative...through the use of technology. He has is the author of a new book, Developing Creative Thinking Skills: An Introduction for Learners.

Design Thinking

Definition: The design-thinking ideology asserts that a hands-on, user-centric approach to problem solving can lead to innovation, and innovation can lead to differentiation and a competitive advantage. This hands-on, user-centric approach is defined by the design-thinking process and comprises 6 distinct phases, as defined and illustrated below. Artists, designers, architects, and craftspeople have worked this process for centuries. Design thinking skills are essential in K-12 education as the Maker, STEM/STEAM, and entrepreneurship movements collide. The opening keynote session will be an opportunity for participants to journey through the design thinking process. Design thinking can be utilized for designing products, art, experiences, events, and services.

Page 4: Professonal Learnng - Southeast Service Cooperative...through the use of technology. He has is the author of a new book, Developing Creative Thinking Skills: An Introduction for Learners.

Invitation for Proposals

Do you need an idea for a Learning Lab session? Share your successes and challenges in STEM/STEAM education. Engage participants in fun STEAM activities that can be integrated into the K-12 classroom. Present a case study for a dynamic community collaboration that can be replicated in other

communities. Highlight best practices for maker spaces. If you are a designer, maker, or tinkerer, show your latest creation or provide a demonstration

of techniques and materials. Do you have a great STEM/STEAM lesson plan? Teach a skill (robotics, coding, problem-solving methodology, etc.). Share meaningful research on the impact of arts on STEM learning. Facilitate a conversation about diversity, equity, and inclusion in the STEM field. Provide a session to walk teachers through the lesson and help them adapt it for their

students. Make something collaboratively. Highlight successful programming designed for career and college readiness. Provide ideas for community and parent engagement in STEM/STEAM. Proposals from K-12 Educators of SSC Member Organizations are due August 22, 2017. Please use the online proposal form. Sessions will be selected and announced in early September. Upon acceptance, you will be notified and registered for the event. Presenting is a valuable experience. You are a creator, a designer, and connect with other educators. It brings your professional development full circle as you share and reflect on your own skills and experience. Thank you for exploring the opportunity to lead a Learning Lab!

Event Schedule:

Click here to complete the online Learning Lab proposal form.

SSC Member Exclusive: FREE TICKET! Submit a proposal to present a 45-minute or

90-minute Learning Lab. If your session is

selected, you will get a free event pass.

Each 45-min Learning Lab will be presented twice.

8:15 am 9:00-10:40 am 10:50-12:20 pm 12:20-1:00 pm 1:00-2:30 pm 2:40-4:10 pm

Check-In Interactive Keynote Learning Labs LUNCH Learning Labs Learning Labs


Recommended