Date post: | 26-Mar-2015 |
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PROJECT: LARGE
Group 16:
RJ Landis
David Leistiko
Robert Worrell
Advisors:
Sergiu Dascalu, PhD
Brian Westphal
K.J. Holm (external)
OUTLINE…
Recap Progress So Far Tools Developed Development Environment Engine Library Detailed Design User Interface Design To Do List
PROJECT CONCEPT…
LARGE (Low Allocation Resources Gaming Engine)
The idea is to create a game engine comparable to those used by systems of the past (SNES, Genesis, GBA)
We want to explore the technical tricks used by programmers to optimize the hardware’s capabilities
We want to build a firm foundation for game development
OUR PROGRESS…
Backgrounds Sprites I/O Tiling Tool Sound Demos
TOOLS DEVELOPED…
TOOLS DEVELOPED…
DEVELOPMENT ENVIRONMENT …
DEVELOPMENT ENVIRONMENT …
DEVELOPMENT ENVIRONMENT …
DEVELOPMENT ENVIRONMENT …
ENGINE LIBRARY…
ENGINE LIBRARY…
Sprites Add Delete Hide Show
Input Initialize Process Enable Buttons
ENGINE LIBRARY…
Backgrounds Load Show Hide Scroll Palette Special Effects
DETAILED DESIGN…
DETAILED DESIGN…
DETAILED DESIGN…
USER INTERFACE…
TO DO LIST
Finish Implementations of Sounds Create a demo
Demo will be using sprites of retro games (i.e. Mario, Megaman, Metroid, etc).
QUESTIONS…
Any Comments or Questions???
http://www.ProjectLARGE.com