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Project Learning

Date post: 23-Feb-2016
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Project Learning. Senior Capstone Design. What is “Project Learning”?. IT. Project Learning is Part of a Process. Product development is the process Great results don’t happen by accident Accidents happen without a process. Goals for Project Learning. - PowerPoint PPT Presentation
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Senior Capstone Design Project Learning
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Page 1: Project Learning

Senior Capstone Design

Project Learning

Page 2: Project Learning

What is “Project Learning”?

What is…? How to Make…?IT

Page 3: Project Learning

Project Learning is Part of a Process

• Product development is the process• Great results don’t happen by accident• Accidents happen without a process

Project Learning Roadmap

Conceptual Design /

Prototyping

Detailed Design

FabricationValidation Product

Page 4: Project Learning

Goals for Project Learning• Clear picture and shared consensus of project outcome• Clearly and specifically know when project is done and

good• Create the knowledge and skills required to produce a

design that is done and good

Project Learning Roadmap

Conceptual Design /

Prototyping

Detailed Design

FabricationValidation Product

You Are

Here!

Page 5: Project Learning

Importance of Project Learning

Cost of Change(Mistakes)

Project Timeline

Project Learning Roadmap

Conceptual Design /

Prototyping

Detailed Design

FabricationValidation Product

Opportunity to be Innovative

Page 6: Project Learning

Keys to Customer Satisfaction

Project learning adds value (Jain and Sobek, Atman)

• Broadly defined project• Idea generation• Problem definition• High level engineering

analysis

• Detailed design• Design refinement

Positive Customer Satisfaction

Negative Customer

Satisfaction

Experts Spend a Lot of Time Here!

Page 7: Project Learning

Three Areas of Project Learning

People• User groups• Focus groups• Ride-Alongs

Product• Competitive

Analysis• Observations• Dissection

Technology• Experimentation• Prototyping• Math Models

Page 8: Project Learning

Identify Stakeholders and Experts

• Stakeholders have interest in new product creation– Identify these people early– Tap into their knowledge– Jump into their shoes

• Experts have specific knowledge – Ask them about products, processes, and technologies – Identify what help you need– Identify where to focus efforts

People

Who are your stakeholders?

Page 9: Project Learning

Interview Stakeholders

• Groups to individuals• Focus on needs and constraints • Find out “what” not “how”• Interviewees focus on solutions and

experiences• You will have to tease out the needs

People

Page 10: Project Learning

People

Teasing Out the Needs

The 5 Whys• The “problem”.• Why?• Why?• Why?• Why?• Why?

Root Cause Analysis• My car won’t start.• The battery is dead.• Alternator doesn’t work.• Belt is broken.• Belt is old.• Car has not been

maintained regularly.Root Cause!

Page 11: Project Learning

Interview Guidelines• Watch for things that aren’t said.

– A simple requirement can be overlooked• Watch for things that are said.

– Is it clear?– Communicate back to customer

• Watch for priorities.– Must do, should do, would be nice– Prioritize complete needs list

• Let the user/client talk.– Follow up for clarification 5 whys?

• Be prepared with a list of questions. People

Do you have a list of at least 20 good questions for your

client?

Page 12: Project Learning

Areas of Need

• Functional performance• Human factors/interface• Physical requirements• Reliability• Life-cycle use• Manufacturing requirements

People

What needs does your project have in each of these areas?

Page 13: Project Learning

Conduct an Observation

• People often do not – realize opportunities, – realize their problems, or– communicate all needs

• Apply anthropological techniques – Document activities– Characterize user types– Characterize value to user

People

Page 14: Project Learning

People

Observe the Process First Hand

Page 15: Project Learning

People

Empathetic Activities

• First-hand experience is a great way to grow understanding– Use the product– Perform the process– Experience the hardship!– “Ride-along”

How will you interact with and understand your

client’s concerns?

Page 16: Project Learning

Comparable Products

• Teardown competitive products• Learn all you can about the pieces and parts• Establish benchmark of performance• Estimate competitors cost

Product

Who is your competition? What are their strengths?

What are their weaknesses?

Page 17: Project Learning

Marketplace Acceptance

• Know how your competitor is viewed• Know how your customer makes decisions– What is important?– What is not important?

• What unique value do you bring?

Product

Every project has a customer. Who is yours?

What do they value?

Page 18: Project Learning

Technology

“…if … it would be possible to practice by the hour instead of by the second there would be hope of advancing the solution of a very difficult problem…and without any serious danger.” – Wilber and Oroville Wright

Technology

The Wright brothers predecessors and peers were spending many hours designing and about 2 seconds testing.

Page 19: Project Learning

Experimentation and modeling

• Gain clarity in… – relevant physical phenomenon– create math models– relate them to experiments

• Determine what can be validated• And test, test, test

Technology

What simple test or math model can you

use today to learn more about your

project?

Page 20: Project Learning

Research

• Identify core technologies • What potential directions exist for a solution• Conduct web searches, patent searches,

existing documentation• Scan vendor catalogs for enabling technology

Technology

What don’t you know?

Page 21: Project Learning

Become familiar with relevant codes/standards

• Understand governing standards• Consult with experts to get a handle on

relevant codes• Summarize relevant material in a manner that

is easily digestible by teammates

Technology


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