Date post: | 30-Dec-2015 |
Category: |
Documents |
Upload: | grace-travis |
View: | 27 times |
Download: | 4 times |
Projectile Motion
Major Principles for All Circumstances•Horizontal motion is constant velocity
•Vertical motion is constant downward acceleration
•a = g = -9.8 m/s2
Projectile Motion
The Big Four + One MoreIn x
•x = vxt
In y
•y = voyt + 1/2 gt2
•vy = voy + gt
•vy2 = voy
2 + 2gy
•y = 1/2(voy + vy)t
Ties them togetherTime & Launch Angle
Projectile Motion
Types of Projectile Problems
•Type A - Half of a Parabola
•Type B -
•Type C -
Full Parabola - Symmetric
Partial or Asymmetric Parabola
Type A - Half of a ParabolaProjectile Motion
In the vertical direction
•The object acts like a dropped object
•Initial vertical velocity is zero; voy = 0
Type A - Half of a ParabolaProjectile Motion
To solve for time, often you will use...
y = voyt + 1/2 gt2
since voy = 0
y = 1/2 gt2 t = (2y/g)
Therefore...
WARNING:
Be careful using shortcut formulas!!!!
Type A - Half of a ParabolaProjectile Motion
If the problem is reversed...Romeo throws a rock up to Juliet; hits window horizontally
Because of symmetry, just solve the problem backwards, make voy = 0
Projectile MotionType B - Full Parabola
Notice the ball lands back in the truck...
only if the truck moves with constant velocity
Projectile MotionType B - Full Parabola
If you solve for the full parabola...
The vertical displacement is zero; y = 0
The time is the total hang time
Projectile MotionType B - Full Parabola
If you solve for half the parabola...
The vertical velocity at the peak is; vy = 0
The time is equal to half the hang time
Projectile MotionType B - Full Parabola
The Range Formula
vo
WARNING:
Use the triangle for velocities only!!!!
voy = vosinvx = vocos
Projectile MotionType B - Full Parabola
The Range Formula
vx = vocos
x = vxtx = (vocos)t
voy = vosin
Projectile MotionType B - Full Parabola
The Range Formulax = vxt
voy = vosin
x = (vocos)t
vy = voy + gt-voy = voy + gt-2voy = gt-(2voy)/g = t
vy = -voy
-(2vosin)/g = t
Projectile MotionType B - Full Parabola
The Range Formulax = vxtx = (vocos)t
-(2vosin)/g = t
x = (vocos)(-2vosin/g)
Projectile MotionType B - Full Parabola
The Range Formulax = vxtx = (vocos)t
x = (vocos)(-2vosin/g)
x = -vo2(2sincos)/g
Trig Identity: 2sincos = sin2
x = -vo2sin2/g
Projectile MotionType B - Full Parabola
The Range Formulax = vxtx = (vocos)t
x = (vocos)(-2vosin/g)
x = -vo2(2sincos)/g
x = -vo2sin2/g
Projectile MotionType B - Full Parabola
The Range Formulax = vxtx = (vocos)t
x = (vocos)(-2vosin/g)
x = -vo2(2sincos)/g
x = -vo2sin2/g
WARNING:
Be careful using shortcut formulas!!!!
•Optimum Angle of 45
Maximum range
Projectile MotionType B - Full Parabola
•Supplementary Angles
Equal ranges
Projectile MotionType C - Partial or Asymmetric Parabola
•Each problem is unique, so take your time and...
•Some problems can be treated as two Type A problems
stick to your major principles from the beginning
Projectile MotionType C - Partial or Asymmetric Parabola
We don’t know time, but we must find out the height (y) of an object.
Very Unique Equation
y = voyt + 1/2gt2
Projectile MotionType C - Partial or Asymmetric Parabola
Very Unique Equation
y = voyt + 1/2gt2
vo
voy = vosinvx = vocos
y = (vosin)t + 1/2gt2
Projectile MotionType C - Partial or Asymmetric Parabola
Very Unique Equation
y = voyt + 1/2gt2
vo
voy = vosinvx = vocos
y = (vosin)t + 1/2gt2
x = vxtx = (vocos)tx/(vocos) = t
Projectile MotionType C - Partial or Asymmetric Parabola
Very Unique Equation
y = voyt + 1/2gt2
y = (vosin)t + 1/2gt2
x/(vocos) = t
y = vosin(x/(vocos)) + 1/2g(x/(vocos))2
Projectile MotionType C - Partial or Asymmetric Parabola
Very Unique Equation
y = voyt + 1/2gt2
y = (vosin)t + 1/2gt2
y = vosin(x/(vocos)) + 1/2g(x/(vocos))2
y = x(sin/cos) + 1/2g(x2/(vo2cos2))
y = xtan + gx2/(2vo2cos2)