By Robin van Olst(id: 3025985)
Prototype (2009) pathing issues
NPCs fail at avoiding eachother◦ Both choose the same direction at the same time
Solution:planningearlier
Prototype pathing issue #1
NPCs can’t find their way around obstacles◦ They give up or bug out◦ Unnatural behaviour◦ Cause: avoiding instead of planning
Solution:using anobstacleavoidingplanningalgorithm
Prototype pathing issue #2
In crowds, NPCs take turns to move◦ Unnatural behaviour◦ Situation shouldn’t occur at all
Solution:better pathpathing◦ Using logical
corridors
Prototype pathing issue #3