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Prowlers & Paragons Quickstart Hero 1 (6500081)

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  • 8/10/2019 Prowlers & Paragons Quickstart Hero 1 (6500081)

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    ie roan (order #6500081)

  • 8/10/2019 Prowlers & Paragons Quickstart Hero 1 (6500081)

    2/4HEALTH TRACK

    PSIDEARMALIAS:Jason Pierce

    HERO GROUP:None

    MOTIVATION:Redemption

    TRAITS:Athletics 8d (Martial

    Arts), Blast (varies by weapon

    used) 9d (Marksmanship: guns),

    Charm 4d, Perception 5d

    (Investigation), Professional (spy)

    4d, Stealth 5d, Telepathy 4d

    (Sense Minds),Thievery 5d,

    Toughness 4d, Willpower 4d

    PERKS:Lightning Reflexes

    GEAR:Firearms loaded with mercy

    rounds that inflict blunt damage

    FLAWS:Compulsion (shameless

    flirt), Enemy (rogue black ops

    agency that was his employer),

    Secret (secret identity)

    QUOTE: Trust me guys, you cant

    possibly imagine how much you want

    to give up right now.

    Magic Natural Psionic Super Tech Training

    HEALTH12 EDGE20

    ORIGIN:Jason Pierce entered the military right out of high school. His keen intellect and easy charm quickly

    caught the attention of the intelligence community, and he was offered the chance to transfer to an elite

    agency that handled only the most classified operations. Jason accepted, and spent several years working for

    the organization. He always assumed that what he was doing was for the good of the country and the world,

    until he killed that telepath. Jason had been told that the old man was a terrorist, a renegade scientist whod

    worked with the organization in the past. The old man sensed Jason a moment before the shot was fired, and

    filled Jasons mind with the truth. The old man didnt know much; just enough to make himself a target. In

    that terrible instant, Jason learned that hed been working for a rogue agency with a dark agenda. Andsomewhere between the old mans scream in his mind and his own on his lips, the psychic assault triggered

    Jasons latent telepathic abilities. The old man had intended to stop a series of experiments being carried

    out in prisons across the country, experiments based on his research, but it would be Psidearm who finished

    the job. Jasons first act as a hero was to put an end to those experiments. Even though he failed to exp ose

    the organization, Jason stopped the experiments and met his friend Jack Dalton along the way. The

    organization, however, seems to have vanished.

    ie roan (order #6500081)

  • 8/10/2019 Prowlers & Paragons Quickstart Hero 1 (6500081)

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    Academics:Your knowledge of all scholarly subjects.

    Athletics:Agility and acrobatics; used for attacking with ranged weapons and for defense. (Martial Arts:

    Use half your Athletics rank (round down) when attacking with your bare hands).

    Blast:You are such an expert marksman that you roll 9d (much more than normal) when using any kind of

    mundane firearm; in your hands, the particular weapons statistics dont really matter.

    Charm:Your attractiveness, empathy, social skills, and force of personality.

    Command:This is your ability to get others to do what you want.

    Gear:You carry various firearms loaded with non-lethal mercy rounds that inflict blunt damage.

    Lightning Reflexes:You get a +3 bonus to your Edge (which has already been included).

    Medical:This trait covers everything from basic first aid to neurosurgery.

    Might:Your physical strength; its used when attacking with melee weapons or your bare hands and when

    throwing heavy objects (use Athletics when throwing light objects); its also used when grappling. You can

    lift up to 250 pounds.

    Perception:Your physical senses, empathy, intuition, and general level of awareness. (Investigation: You can

    conduct professional investigations and glean information from physical clues).

    Professional:Reflects what you know as a result of your career or profession.

    Riding:Combines riding, caring for animals, and mounted combat.

    Science:Your knowledge of all scientific topics.

    Stealth:Your ability to do things like hide, move quietly, and follow people surreptitiously.

    Streetwise:Your knowledge of the criminal underworld and your ability to interact with it.

    Survival:Wilderness survival in all environments.

    Technology:The use, repair, and even creation of mechanical and technological items.

    Telepathy: You can read minds and send telepathic messages to targets you can see. You can read the

    surface thoughts (what someone is thinking and feeling at the moment) of anyone within distant range. You

    can also perform a mind probe, which is like rifling through a targets memories for information. Both mind

    reading and mind probing require you to make a Telepathy roll against the targets Willpower. (Sense Minds:

    You can sense the presence and pinpoint the location of nearby sentient beings by concentrating).

    Thievery:This trait concerns intrusion and theft.

    Toughness: Your physical resilience; used as your passive defense against physical attacks and to resist

    agents like diseases, drugs, and poisons.

    Vehicles:Your ability to operate land vehicles. At 2d, you can only operate everyday vehicles.

    Willpower:Your spirit; used as your passive defense against mental attacks and powers.

    ie roan (order #6500081)

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    2013 LakeSide Games, Inc. Prowlers & Paragons, LakeSide Games, and all related

    marks and logos are trademarks of LakeSide Games, Inc. All rights reserved.

    ie roan (order #6500081)


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