Date post: | 01-Nov-2014 |
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Technology |
Upload: | adolfo-cruz-luthmer |
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Going Mobile?
Near Shore Technology Services
May 2012
Who We Are?
2 www.proximitycr.com
Proximity is a Costa Rican Technology Services
Company, focused on providing services to the
US market, in a Near Shore model.
With 3 Delivery Centers specialized on different
technologies and platforms, web, cloud,
mobile, and desktop, Costa Rica the company
o f fe r s the bes t ta lent on spec ia l i zed
technologies and verticals.
More than 7 years of experience in the market
allow us to know how to deliver value to you.
Deep expertise and a client centric approach
make of Proximity your best option in Costa Rica
and Latin America.
Headquarters based in San Jose, Costa Rica
Hundreds of Projects successfully executed in mul@ple sectors and
technologies.
More than 7 years of experience in the outsourcing arena
More than simple Development
www.proximitycr.com
Mobile Strategy
Technical Architecture
Mobile User Interface
Design
Mobile Development
& Testing
System Integration
We don’t just develop mobile apps..
We work with an integral approach to help you with your mobile solutions…
Mobile Strategy…
• Success defini@on and common understanding on the Mobile channel.
• Specific strategies are defined to increase the value to our clients thru the mobile solu@on.
• The strategy involves to understand the market segmenta@on, the branding, process defini@on, technical infrastructure evalua@on, and a business model defini@on to support the new mobile channel.
• Business model to generate revenue.
www.proximitycr.com
Strategy and Design
• Design defini@on based on business and technical needs.
• New roles and processes needed to support the mobile strategy.
• Visual and verbal tone of our mobile solu@on.
• Implementa@on process and Integra@on with other systems.
• Performance and security.
• Integral Solu@on.
www.proximitycr.com
Architecture & Development
• Too many technology op@ons to choose from… Don’t worry, we will help you!
• Our team designs the technica l architecture, develops the applica@on according to your custom needs, making it easy to maintain and scalable.
• No maRer what plaSorm is used to develop an appl ica@on, the most important component is always the integra@on between the mobile solu@on and the back-‐end database or system.
www.proximitycr.com
A couple of Success Stories from our
Mobile Division
www.proximitycr.com
#1- Online / Mobile Payments
The Client:
Our client is a French company dedicated to the development and implementa@on of payments by mobile -‐ audio channels. This business applica@on through mobile technology has been widely recognized and awarded at mobile communica@on events and conferences.
• Many of its solu@ons are focused in macro-‐finances and person to person payments/billing collec@on at a low cost.
www.proximitycr.com
The Project:
The first mobile applica@ons were implemented for Nokia cellular systems which are considered lower cost units. Later in the process, and to reach markets like Chile and the United States, the T applica@on had to be translated to the iPhone back-‐end and front end specifica@ons.
It is a mobile applica@on that not only processes payment collec@on, but it also integrates with inventories and mobile banking.
#1- Online / Mobile Payments
The Challenges:
The client relied on the usage of audio based in java environment that Nokia supports but not the iPhone. The text was to read the audio input through the Client’s system without infrac@ng Apple specs. Another issue that had to be solved was the user interface design for a product that used to relay basically on legacy technology.
www.proximitycr.com
The Results:
The applica@on is now an applica@on available in the iTunes Store. The clients can download it to their iPhone making it a dataphone able to conduct payment transac@ons, that is to receive payments through the iPhones voice capabili@es.
#2- Online Music and events
The Client:
The client is a 15 year old San Francisco based company that provides informa@on on music, ar@sts and musical events for the United States and Europe. They aRract music fans with updated informa@on from their website by providing social networking tools that allow users to publish feedback of the events they aRend.
They currently handles more than one million events and users can also leave event feedback, which makes the company one of the biggest repositories of its nature. Their iPhone app is free to download and the service has increased their popularity among users.
www.proximitycr.com
The Project:
The main goal was to use mobile technology to reach new customers and give beRer access to their offers. They first started developing an iPhone app within their in-‐house IT department but they found some difficul@es. iPhone applica@ons require a cer@fica@on process conducted by Apple that every iPhone app must go through in order to guarantee the correct use of the telephone device hardware, the branding and the coding guidelines provided by Apple. Publishing in Apple Store can be tricky and demands knowledge and experience. The client decided to seek for outside help understanding they did not have the internal resources or necessary skills.
#2- Online Music and events
The Challenges:
During the evalua@on process, our Mobile Division found several obstacles that would compromise Apple Store cer@fica@on. And an important opportunity to leverage the user experience with the iPhone GPS feature was also detected early enough to incorporate within scope, @me and budget.
www.proximitycr.com
The Results:
Our client obtained Apple’s cer@fica@on and published their first iPhone app for their iPhone users to enjoy. The iPhone app allows users to geolocate musical events based on the loca@on provided by the user or detected by the iPhones GPS. The mobile browsing experience translates from the client’s website into the iPhone screen displaying all the events’ informa@on. The mobile applica@on also has a list of favorite ar@sts that allows faster searches. Once an event is located, the users can buy their @ckets directly from their iPhone.