+ All Categories
Home > Documents > Proyecto de Investigación

Proyecto de Investigación

Date post: 01-Jan-2016
Category:
Upload: connor-waters
View: 20 times
Download: 0 times
Share this document with a friend
Description:
Proyecto de Investigación. Pablo Romero IIMAS, UNAM [email protected]. Course overview. Learning what is scientific research by doing scientific research User Experience and Embodied Interaction in the Kinect Lecture/Seminar: Monday 10.00 am – 11.30 am Wednesday 10.00 am – 11.30 am. - PowerPoint PPT Presentation
Popular Tags:
23
Proyecto de Investigación Pablo Romero IIMAS, UNAM [email protected]
Transcript

Proyecto de Investigación

Pablo RomeroIIMAS, [email protected]

Lecture 1 Introduction 2 Pablo Romero, IIMAS, UNAM

Course overview

Learning what is scientific research by doing scientific research

User Experience and Embodied Interaction in the Kinect

Lecture/Seminar: – Monday 10.00 am – 11.30 am– Wednesday 10.00 am – 11.30 am

Lecture 1 Introduction 3 Pablo Romero, IIMAS, UNAM

This lecture

What is the problem (and the task) Course structure

– Outline– Course admin– Assignments

Fundamental concepts

Lecture 1 Introduction 4 Pablo Romero, IIMAS, UNAM

The problem

Gaming

HCI

Human Attention

Lecture 1 Introduction 5 Pablo Romero, IIMAS, UNAM

Gaming

Make games better– Narrative– AI– Gameplay– “Natural” Interaction– Graphics– etc.

Lecture 1 Introduction 6 Pablo Romero, IIMAS, UNAM

The gaming problem

Lecture 1 Introduction 7 Pablo Romero, IIMAS, UNAM

The HCI problem

Fun Engaging Stimulating

Lecture 1 Introduction 8 Pablo Romero, IIMAS, UNAM

Human attention problem

Flow or optimal experience

Effortless attention Difference between

– Effortless– Effortful– Captive

Lecture 1 Introduction 9 Pablo Romero, IIMAS, UNAM

The task

Can Kinect games promote flow?– Develop games– Evaluate them

Lecture 1 Introduction 11 Pablo Romero, IIMAS, UNAM

Course outline

Understand what is scientific research Learn about

– HCI– User Experience– Embodied Interaction– Movement Interaction– Kinect programming– Empirical studies

Lecture 1 Introduction 12 Pablo Romero, IIMAS, UNAM

Basic bibliography Kölling, M. (2009). Introduction to Programming with

Greenfoot. New Jersey, USA: Pearson Education. Salen, K., & Zimmerman, E. (2003). Rules of Play: Game

Design Fundamentals: The MIT Press. Sharp, H., Rogers, Y., & Preece, J. (2007). Interaction design:

Beyond human-computer interaction. Hoboken, N.J.: Wiley. Csikszentmihalyi, M., & Nakamura, J. (2010). Effortless

Attention in Everyday Life: A Systematic Phenomenology. In B. Bruya (Ed.), Effortless Attention. Boston: The MIT Press.

Dourish, P. (2001). Where the Action Is: The Foundations of Embodied Interaction: The MIT Press.

Lecture 1 Introduction 13 Pablo Romero, IIMAS, UNAM

Complementary bibliography Hassenzahl, M., & Tractinsky, N. (2006). User Experience –

a Research Agenda. Behaviour and Information Technology, 25(2), 91-97.

Csikszentmihalyi, M. (1997). Finding flow: The psychology of engagement with everyday life. New York: Basic Books.

Jungmann, M., & Fitzpatrick, G. (2009). Sim-Suite. Paper presented at the Proceeding of the seventh ACM conference on Creativity and cognition.

Carter, C. (2007). Microsoft XNA Unleashed: Graphics and Game Programming for Xbox 360 and Windows: Sams Publishing.

Lecture 1 Introduction 14 Pablo Romero, IIMAS, UNAM

Course Evaluation

No. Description Week % of mark

Group/Individual

1 Presentation of design 7 15% Group

2 Presentation of implementation 14 25% Group

3 Final report 16 60% Individual

Lecture 1 Introduction 15 Pablo Romero, IIMAS, UNAM

Plan of activities

Week Class Work outside class

1 Intro Play Kinect games

2 Kinect programming Kinect programming exercises

3 Kinect programming? Kinect programming exercises

4 Java introduction Kinect programming exercises / participation in empirical study

5 Greenfoot introduction Participation in empirical study / prepare presentation

6 Flow Prepare presentation

7 Design presentations Discuss feedback

8 Kinect in Greenfoot Modify design

Lecture 1 Introduction 16 Pablo Romero, IIMAS, UNAM

Plan of activities (cont.)

Week Class Work outside class

9 Gaming and user experience

Program prototype

10 Empirical studies Program prototype

11 Presentation of prototypes Program prototype

12 Embodied Interaction Program prototype and write final report

13 The scientific method and report

Discuss feedback and Write final report

14 Presentation of implementation

Write final report

15 Demos of prototypes Write final report

16 Submit final report

Lecture 1 Introduction 17 Pablo Romero, IIMAS, UNAM

What is scientific research?

Lecture 1 Introduction 18 Pablo Romero, IIMAS, UNAM

1) Developing an application to promote exercise for diabetic children in collaboration with doctors of the National Institute of Diabetes

2) Finding out the level of air pollution with air quality measurement stations in strategic parts of the city

3) Performing a big-brother type of experiment to find out whether men or women are more likely to develop aggressive behaviours in those situations

4) Trying to find evidence of ghosts in old haciendas by using video and audio recordings

Lecture 1 Introduction 19 Pablo Romero, IIMAS, UNAM

The ‘what’ vs the ‘why’ questions

Lecture 1 Introduction 20 Pablo Romero, IIMAS, UNAM

Everything is up for grabs

Lecture 1 Introduction 21 Pablo Romero, IIMAS, UNAM

It’s all about generalisations

Lecture 1 Introduction 22 Pablo Romero, IIMAS, UNAM

Adventure author: an example research project

Lecture 1 Introduction 23 Pablo Romero, IIMAS, UNAM

Adventure author: an example research project Generalisation: Children's learning can be

enhanced by creating video games Up for grabs: video games cannot be

educational What and why questions:

– What can children learn from creating video games?

– Why do they learn that way?

Lecture 1 Introduction 24 Pablo Romero, IIMAS, UNAM

A research career

Why would I like to be a researcher?– “Beats asda anytime”– Good life style– The country needs it

So how do I become a researcher?– Learn English!– MSc, PhD, postdoc, lecturer, etc.


Recommended