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Punt team Buffalo

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  • 8/6/2019 Punt team Buffalo

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    Spread Punt

    8 1 F T G 6 I N . ~ 6 I N G I F r 0 ~ 6 I N . 6 I N ~ ~ ~

    o 14yardsbehindC I00- (GUNNERS)- 2 PT. STANCE. OUTSIDE FOOT FORWARD. EYES ON THE BALL.BASE ALIGNMENT: BALL IN MIDDLE- OUTSIDE EDGE OF THE NUMBERS.BALL ON THE NEAR HASH- 2 YARDS OUTSIDE THE NUMBERS.BALL ON THE FAR HASH- INSIDE EDGE OF THE NUMBERS.

    NOTE: ALIGNMENT MAY VERY BASED ON THE DIRECTION OF PUNT OR THESCHEME OF THE RETURN TEAM.PT. STANCE. INSIDE FOOT FORWARD. HANDS ON THE TOP OF THE THIGH PADS. EYES ON THE BALL.

    BASE ALIGNMENT: INSIDE FOOT 6 INCHES FROM THE OUTSIDE FOOT OF THE TACKLE. ASSUME ADEPTH WHERE YOU CAN REACH AND TOUCH THE HIP OF THE TACKLE.@@-2 PT. STANCE INSIDE FOOT FORWARD. HANDS ON THE TOP OF THE THIGH PADS. EYES ON THE BALL.BASE ALIGNMENT: INSIDE FOOT 12 INCHES(1 FT.) FROM THE OUTSIDE FOOT OF THE GUARD. TOES OFINSIDE FOOT EVEN WITH THE HEELS OF THE CENTER.@@-2 PT. STANCE INSIDE FOOT FORWARD. HANDS ON THE TOP OF THIGH PADS. EYES ON THE BALL.BASE ALIGNMENT: INSIDE FOOT 6 INCHES FROM THE OUTSIDE FOOT OF THE CENTER. TOES OFINSIDE FOOT EVEN WITH THE HEELS OF THE CENTER.

    @ASSUME PROPER SNAPPING POSITION. ALWAYS CHECK TO MAKE SURE THE PUNTER IS IN POSITIONBEHIND YOU. SNAP WHEN YOU ARE READY AFTER YOU HAVE HEARD THE "SET' CALL FROMTHE FULLBACK.1f i \ -2 PT. STANCE. FEET SQUARED-UP WITH HANDS ON THE TOP OF THE THIGH PADS.v -SCAN THE FIELD TO IDENTIFY THE PUNT RUSH.BASE ALIGNMENT: 6 YARDS DEEP DIRECTLY BEHIND THE GUARD.0-STAGGER STANCE WITH ARMS EXTENDED AND HANDS OPEN.BASE ALIGNMENT: 14 YARDS DEEP DIRECTLY BEHIND THE CENTER.

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    PUNTTHE OBJECTIVES: FIRST AND FOREMOST, WE MUST GET THE PUNT OFF CLEANLY.SECONDLY, WE MUST TACKLE THE MAN WITH THE BALL, KEEPING HIM TO A MINIMAL GAIN.PHILOSOPHY: A GREAT PUNT, A FAIR CATCH, A PUNT DOWNED INSIDE THE 20, A GREATHIT ON THE BALL CARRIER, OR A TURNOVER IS, SIMPLY, A BONUS IN REGARDS TO OUROBJECTIVES.A FOOTBALL GAME IS, LARGELY, DETERMINED BY FIELD POSITION AND TURNOVERS, ANDTHE PUNT IS THE SINGLE-MOST EFFECTIVE WAY TO GAIN THE EDGE IN THE BATTLE FORFIELD POSITION.COMPONENTS OF THE PUNT: THE PUNT IS BROKEN DOWN INTO 3 PARTS.

    1. THE EXECUTION OF THE SNAP AND PUNT2. THE PUNT PROTECTION3. THE PUNT COVERAGE

    (1)-THE EXECUTION OF THE SNAP AND PUNT- THE LONG SNAPPER MUST DELIVER THEBALL TO THE PUNTER IN .8 SECONDS. THE PUNTER MUST CATCH THE BALL AND PUNT ITIN 1.3 SECONDS, FOR A TOTAL GET-OFF TIME OF 2.1 SECONDS. THE SNAP AND GET-OFFMUST BE EXECUTED PERFECTLY EVERY TIME.(2)-THE PUNT PROTECTION- PROPER TECHNIQUE AND PATIENCE ARE THE KEYS TO THEPUNT PROTECTION. THE CENTER, GUARDS, TACKLES, WINGS, AND FULLBACK MUSTWORK TOGETHER TO MAINTAIN THE INTEGRITY OF THE PROTECTION. JUST AS ANOFFENSIVE LINE FORMS A POCKET FOR THE QUARTERBACK TO THROW, WE MUST FORMA POCKET FOR THE PUNTER TO KICK. THE BALL IS GENERALLY PUNTED 9 TO 10 YARDSFROM THE LINE OF SCRIMMAGE. WE CANNOT ALLOW PENETRATION INTO THE FACE OFTHE PUNTER.THE SET-IN PUNT PROTECTION, WE ARE -BUYING TIME" FOR THE PUNTER TO GET THEBALL OFF. YOU CANNOT GET BEAT BY A RUSHER UNTIL THE RUSHER GETS TO YOU. THATIS WHY THE SET IS SO IMPORTANT. KEY THE BALL, EXPLODE STRAIGHT BACK OFF THELINE OF SCRIMMAGE WITH 3 QUICK KICK/SHUFFLE STEPS, GETTING AS MUCHSEPARATION FROM THE RUSHER AS POSSIBLE (NEVER CROSSOVER). BE A KNEE BENDER,NOT A WAIST BENDER. KEEP YOUR HEAD AND CHEST UP AND YOUR ASS DOWN. BEPATIENT! LET THE RUSHER COME TO YOU, DO NOT GO AFTER THE RUSHER. ALSO, LETTHE RUSHER MAKE THE FIRST COMMITMENT. STAY ON TRACK (STRAIGHT BACK) ANDMAINTAIN A GOOD HITTING POSITION. WHEN YOU MUST TAKE A STAND AND PUNCH TOSTOP THE CHARGE OF THE RUSHER, SINK YOUR ASS AND PUNCH UP THROUGH THE TOPOF THE NUMBERS. KEEP YOUR HEAD UP AND DO NOT LUNGE OR GET OVER-EXTENDED.KEEP YOU SHOULDERS AS SQUARE AS POSSIBLE AND NEVER OPEN UP TO WHERE YOURSHOULDERS ARE PARALLEL TO THE SIDELINES. IF YOU ARE QUICK WITH YOUR FEET, YOUWILL NEVER GET CAUGHT IN THAT POSITION.(3)-THE PUNT COVERAGE- SPEED, AWARENESS, PROPeR ~ I J R ~ I J ~ \ p . . ~ ~ \ . . . ~ P\WD ~ O O ' D TACKLING TECHNIQUES ARE THE KEYS TO GOOD PUNT COVERAGE. GREAT PUNTCOVERAGE IS CRITICAL TO KEEPING THE RETURN YARDAGE TO A MINIMUM, BUT ALWAYSTAKE CARE OF YOUR PROTECTION RESPONSIBILITIES FIRST BEFORE GETTING INTO THECOVERAGE.SPEED: ONCE YOU HAVE DONE YOUR JOB IN THE PROTECTION AND THE BALL IS AWAY-RUN! THE GREATEST ADVANTAGE YOU HAVE IN THE PUNT COVERAGE IS THE FACT THATYOU ARE BASICALLY STARTING OUT EVEN WITH THE OPPONENTS THAT WILL ATTEMPT TOBLOCK YOU. YOU CANNOT BE HELD UP OR KNOCKED OFF YOUR FEET. GET OFF THEBLOCK AND HAUL ASS. YOU MUST OUTRUN THE OPPONENT AND CLOSE TO THE BALLAHEAD OF THE BLOCKER WHERE HE HAS NO OPPORTUNITY TO LEGALLY BLOCK YOU.AWARENESS: HAVE PRE-SET AWARENESS OF WHERE THE PUNTER IS ATTEMPTING TO PLACETHE BALL. ONCE THE BALL IS PUNTED, BE AWARE OF THE DIRECTION CALL AND READ THEPOSITION AND INTENT OF THE RETURNER. DISTINGUISH THE TYPE OF RETURN AND BE AWAREOF ANY OPPONENT SETTING YOU UP FOR A BLOCK. BE AWARE OF WHERE YOU ARE ON THE

    PG.lPUNT

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    POSITION AND INTENT OF THE RETURNER. DISTINGUISH THE TYPE OF RETURN AND BEAWARE OF ANY OPPONENT SETIING YOU UP FOR A BLOCK. BE AWARE OF WHERE YOU AREON THE FIELD. YOU MUST KNOW IF WE ARE TRYING TO DOWN THE BALL INSIDE THE 10-YARDLINE. NEVER ASSUME THAT THE RETURNER IS NOT GOING TO FIELD AND RETURN A PUNT,BUT BE AWARE OF SITUATIONS THAT WOULD INDICATE THAT HE MIGHTALLOW THE BALL TOHIT AND GO INTO THE END ZONE. ALSO, NEVER ASSUME THAT THE RETURNER IS GOING TOFIELD THE PUNT CLEANLY. AS YOU CLOSE THE CUSHION TO THE RETURNER, BREAK DOWNAND BE IN POSITION TO MAKE THE TACKLE OR RECOVER A MUFFED PUNT.PURSUIT ANGLES: PROPER PURSUIT ANGLES ARE CRITICAL, NOT ONLY AFTER THERETURNER HAS THE BALL IN HIS HANDS BUT ALSO AS WE "FILL THE LANES" IN OURCOVERAGE. UNLIKE THE KICKOFF COVERAGE WHERE WE START TOGETHER AT FULLSPEED AND HAVE LANES THAT ARE DESIGNED FOR INDIVIDUALS, THE PUNTCOVERAGE IS SIMILAR TO A FAST BREAK IN BASKETBALL WHERE WE HAVE TO BEAWARE OF WHERE OUR TEAMMATES ARE AND FILL THE LANES AROUND THERETURNER. NEVER PURSUE DIRECTLY BEHIND A TEAMMATE. FIND AN OPEN LANE ANDFILL IT. ONCE THE RETURNER HAS FIELDED THE BALL AND STARTED HIS RETURN,ADJUST YOUR PURSUIT ANGLE TO WHERE YOU ARE IN POSITION TO MAKE THETACKLE IF HE CONTINUES TO RUN.THE KEY TO GREAT PURSUIT IS THE PROPER ANGLE AND FULL SPEED EFFORT. NEVERASSUME THAT ANOTHER TEAMMATE WILL MAKE THE TACKLE. GET TO THEBALLCARRIER AND BREAKDOWN INTO A GOOD HITIING POSITION TO EITHER MAKETHE TACKLE, STRIP THE BALL AFTER A TEAMMATE HAS WRAPPED HIM UP, ORRECOVER THE BALL IF IT IS FUMBLED. REMEMBER: (1) NEVER TRAIL A TEAMMATE, (2)BUST YOUR ASS UNTIL THE RETURNER IS DOWN, AND (3) NEVER ASSUME THATSOMEONE ELSE WILL MAKE THE TACKLE.TACKLING TECHNIQUE: MOST BIG RETURNS ARE A RESULT OF MISSED TACKLES. TOBE A GREAT COVER TEAM, WE MUST BE A GREAT TACKLING TEAM. A GREAT TACKLEDOES NOT NECESSARILY MEAN A GREAT HIT. AS A MATIER OF FACT, YOU WILL VERYSELDOM GET A BIG HIT ON A BALLCARRIER IF HE SEES YOU. OUR OBJECTIVE IS TOTACKLE THE MAN WITH THE BALL. BIG HITS WILL COME, BUT WE DO NOT WANT TOTAKE A CHANCE OF MISSING THE TACKLE IN AN ATIEMPT TO MAKE A BIG HIT. BEING AGOOD TACKLER HAS NOTHING TO DO WITH SIZE, SPEED OR TOUGHNESS. IT IS SIMPLYA MATIER OF TECHNIQUE AND DESIRE. USE YOUR SPEED TO GET AHEAD OF THEBLOCKERS AND CLOSE THE CUSHION TO THE BALL CARRIER. YOU MUST READ THERETURNER TO KNOW WHEN YOU MUST BREAK DOWN AND GET INTO GOOD TACKLINGPOSITION. GENERALLY, WE WANT TO BREAK DOWN 5 YARDS FROM THE RETURNER. IFTHE RETURNER IS RUNNING FORWARD TO CATCH A SHORT PUNT, YOU MUST BEPREPARED TO BREAK DOWN A L1TILE SOONER SO THAT YOU DO NOT RUN BY THERETURNER. IF THE RETURNER BACKING UP TO CATCH A LONG PUNT, KEEP RUNNINGAND CLOSE THE CUSHION AS MUCH AS POSSIBLE BECAUSE YOU KNOW HE IS GOINGTO HAVE TO GATHER HIMSELF TO CHANGE DIRECTION AND COME FORWARD, ONCEHE CATCHES THE BALL. THE KEY IS TO RUN FULL SPEED UNTIL YOU MUST BREAKDOWN IN ORDER TO MAKE THE TACKLE. DO NOT START TO EASE UP TOO EARLY. YOUARE SIMPLY SETIING YOURSELF UP TO GET BLOCKED. ONCE YOU BREAK DOWN INTOPOSITION TO MAKE THE TACKLE, KEEP A GOOD SHOULDER-WIDTH BASE WITH YOURFEET, GET YOUR ARMS OUT WIDE TO HELP "GATHER THE BALLCARRIER IN", KEEPYOUR HEAD UP WITH YOUR EYES ON YOUR TARGET, PUT YOUR CHEST ON HIM WITHYOUR HEAD ACROSS THE BOW OF THE BODY, WRAP HIM UP, HANG ON, AND GET HIMON THE GROUND.WE WANT TO GET AS MANY PEOPLE TO THE BALLCARRIER AS POSSIBLE FOR THREEREASONS. (1) PUNISH THE BALL CARRIER, (2) HAVE PEOPLE IN POSITION TO MAKE THETACKLE IN CASE OF A MISSED TACKLE, AND (3) LET THE 2ND, 3RD , 4TH GUY THERE STRIPTHE BALL FROM THE BALLCARRIER. .WE WANT THE 1ST MAN TO SECURE THE TACKLE AND THE NEXT MEN TO THE BALL CANGET THE BIG HITS AND CAUSE THE TURNOVERS.

    PG.2PUNT

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    IMPORTANT RULES FOR THE PUNT TEAM(1)-ALL ELIGIBLE PLAYERS WHO DO NOT HAVE ELIGIBLE JERSEY NUMBERS ANDALL INELIGIBLE PLAYERS WHO HAVE ELIGIBLE JERSEY NUMBERS MUST REPORTTO THE REFEREE BEFORE THE HUDDLE.(2)-ONL Y THE END MEN ON THE LINE OF SCRIMMAGE ARE PERMITTED TO GOBEYOND THE LINE OF SCRIMMAGE UNTIL THE BALL IS KICKED.(3)-ONCE A PUNT TEAM MEMBER HAS CROSSED THE LINE OF SCRIMMAGE, HE MAYUSE HIS HANDS TO WARD OFF, PUSH, OR PULL AN OPPONENT TRYING TO BLOCKOR OBSTRUCT HIS RELEASE AND COVERAGE.(4)-TO DOWN A PUNT, THE RECOVERING TEAM MUST STAY WITH THE BALL UNTILTHE WHISTLE BLOWS. IF HE TOUCHES THE BALL BUT FAILS TO DOWN IT, THERECEIVING TEAM CAN NOW TRY TO ADVANCE IT AT NO RISK TO THEMSELVES.(S)-A MUFFED PUNT IS A FREE BALL BUT CANNOT BE ADVANCED BY THE PUNTTEAM.(6)-A FUMBLED PUNT IS A FREE BALL AND CAN BE ADVANCED BY THE PUNT TEAM.(7)-A BLOCKED PUNT, BEHIND THE LINE OF SCRIMMAGE, CAN BE ADVANCED BYEITHER TEAM(8)-A PARTIALLY BLOCKED PUNT THAT GOES ACROSS THE LINE OF SCRIMMAGE ISTREATED THE SAME AS A PUNT.(9)-A PLAYER ON THE PUNT TEAM THAT GOES OUT OF BOUNDS MAY NOT TOUCHTHE BALL BEFORE IT HAS BEEN TOUCHED BY THE RETURN TEAM.(10)-ON THE LAST PLAY OF A PERIOD, IF A PLAYER ON THE PUNT TEAM TOUCHESOR DOWNS THE BALL (CALLED AN ILLEGAL TOUCH), THE OPPONENT MAY CHOOSETO EXTEND THE PERIOD.)(11)-PUNTS CAN BE RUN OUT OF THE END ZONE. THE BALL IS LIVE UNTIL BLOWNDEAD.(12)-PUNT COVERERS CANNOT INTERFERE WITH THE FREE MOVEMENT OF THERETURNER IN HIS EFFORT TO CATCH THE BALL.(13)-THERE IS NO BLOCKING BELOW THE WAIST BY EITHER TEAM ON A KICKINGPLAY.(14)-A PUNT THAT HITS IN THE END ZONE AND BOUNCES OUT INTO THE FIELD OFPLAY IS STILL A LIVE BALL FOR THE RETURN TEAM. IF THE BALL IS NOT TOUCHEDBY THE RETURN TEAM, IT IS A TOUCHBACK.(MAKE SURE THE BALL IS DOWNED)(1S)-A PUNT CAN BE BATTED FROM THE END ZONE BACK INTO THE FIELD OF PLAYAS LONG AS THE BALL HAS NOT HIT THE END ZONE OR THE COVERER IS NOTCONTACTING THE GROUND IN THE END ZONE.(16)-AFTER A FAIR CATCH BY THE RETURNER, THE OPPONENTS CAPTAIN MUSTCHOOSE EITHER (A)IF, WITH TIME REMAINING ON THE CLOCK, A SNAP FROMSCRIMMAGE, OR (B)AT THE END OF A PERIOD, IF TIME HAS EXPIRED, A FAIR CATCHKICK(DROP KICK OR PLACE KICK WITHOUT "TEE") FROM THE MARK OF THE CATCH.

    PG.3PUNT

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    (17)-IF TIME HAS EXPIRED AT THE END OF A PERIOD, AND THERE IS A PENALTVAGAINST THE PUNT TEAM DURING A FAIR CATCH ATTEMPT, THE OPPONENT CANCHOOSE EITHER A FAIR CATCH KICK OR A SNAP FROM SCRIMMAGE AFTER THEENFORCEMENT OF THE PENAL TV.(18)-IF A PUNT IS BLOCKED BEHIND THE LINE OF SCRIMMAGE, IT IS LEGAL TO DOUBLEPUNT, RUN OR PASS THE BALL. COVERERS CAN BE DOWNFIELD AT THE TIME OF THESECOND PUNT.(19)-DURING A PUNT, IF A MEMBER OF THE PUNT TEAM GOES OUT OF BOUNDSVOLUNTARILY (WITHOUT BEING CONTACTED) IT IS A FOUL RESULTING IN A 5 YARDPENAL TV FROM THE PREVIOUS SPOT.(20)-AN UNSPORTSMANLIKE CONDUCT PENALTV WILL BE CALLED AGAINST THEPUNTER IF HE SIMULATES BEING ROUGHED OR RUN INTO.NOTE: WE WANT TO BE THE MOST AGGRESSIVE, BUT LEAST PENALIZED, TEAM INTHE NFL.

    PG.4PUNT

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    HUDDLE

    WE WILL HUDDLE 10 YARDS FROM THE BALL. THE CENTER WILL SET THE HUDDLE. THEHUDDLE WILL BE WITH OUR BACKS TO THE BALL, FACING THE PUNTER.

    LT LG C RG RTLE LW FB RWRE

    PPUNTER-COUNTS HIS PEOPLE AND MAKES THE PUNT DIRECTION AND PROTECTIONCALL. EXAMPLE: PUNT RIGHT-BASE-READY BREAKFULLBACK-CALLS OUT THE FRONT-MAKES ANY CHECK IF NEEDED-GIVES "SET" CALL.EXAMPLE: 6 MAN EVEN-SETIF WE WANT TO CHANGE A DIRECTION OR A PROTECTION CALL AT THE LINE OFSCRIMMAGE, THE FULL BACK SAYS:"CHECK, CHECK, CHECK" AND THEN MAKES THENEW CALL. FOR EXAMPLE, IF WE HAVE FB HOT CALLED AND WE HAVE AN 8 MANFRONT OR OVERLOAD, THE FULLBACK WILL SAY: "CHECK, CHECK, CHECK"-BASE. THISWOULD GET US OUT OF FB PROTECTION AND GET US INTO BASE PROTECTION.NOTE: WE MIGHT CHECK FROM FB HOT TO BASE BUT NEVER FROM BASE TO FB HOT.FB HOT WILL ONLY BE A HUDDLE CALL AND IT STAYS ON VS. A SIX-MAN FRONT(ORLESS)IF WE WANT TO CHANGE THE DIRECTION OF THE PUNT BECAUSE OF AN OVERLOAD TOTHE SIDE OF THE ORIGINAL CALL, WE WOULD SAY: "CHECK, CHECK, CHECK:ROGER(RIGHT), LOUIE(LEFT), MOLLY(MIDDLE). WHEN WE CHANGE DIRECTIONS, THEFULLBACK WILL NOT ONLY MAKE A VERBAL CALL, BUT HE WILL ALSO GIVE A HANDSIGNAL TO THE PUNTER AND BOTH GUNNERS.ROGER- FULLBACK WILL TAP THE RIGHT SIDE OF HIS HELMET WITH HIS RIGHT HAND.LOUIE-FULLBACK WILL TAP THE LEFT SIDE OF HIS HELMET WITH HIS LEFT HAND.MOLLY-THE FULLBACK WILL TAP BOTH SIDES OF HIS HELMET WITH BOTH HANDS.WE COULD POSSIBLY HAVE A CHANGE IN BOTH DIRECTION AND PROTECTION. FOREXAMPLE, THE HUDDLE CALL WAS: PUNT RIGHT-FB HOT-READY BREAK. WHEN WELINED UP, WE HAD AN OVERLOAD RIGHT. THE FULLBACK WOULD SAY: OVERLOADRIGHT-"CHECK, CHECK, CHECK: -LOUIE-BASE-SET.IF WE HAVE A FB HOT CALL ON, THE GUARD, TACKLE AND WING WILL TAKE THEIRNORMAL AREA PROTECTION AND PICK UP THE 1ST, 2ND , AND 3RD RUSHERS AS THEYSHOW. IF A 4TH RUSHER COMES LATE FROM THE DIRECTION SIDE, THE FULLBACKPICKS HIM UP AND, THEREFORE, HE IS NO LONGER HOT.

    IF WE WANT TO CALL OFF A FAKE, THE FULLBACK WILL SAY "OMAHA".IF A GUNNER IS LEFT UNCOVERED, AND WE WANT THE PUNTER TO THROW IT TO HIM,THE PUNTER WILL SAY "GREEN" AND THE UNCOVERED GUNNER WILL SAY "GREEN".THERE WILL BE SITUATIONS WHERE WE WILL NOT THROW IT EVEN IF THE GUNNER ISLEFT UNCOVERED. THIS SITUATION WILL BE DISCUSSED WITH THE COACH. IF INDOUBT, GO AHEAD AND PUNT IT.

    PG.5PUNT

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    BLOCKING RULES FOR PUNT PROTECTION

    PROTECTION: BASEDESCRIPITION: AREA BLOCKINGKEYS TO PROTECTION: -MOVE ON THE BALL-EXPLODE STRAIGHT BACK AS QUICKLY AS POSSIBLE-THREE QUICK KICK/SHUFFLE STEPS(NO FALSE STEPS)-STAY ON TRACK (STRAIGHT BACK)-LET THE RUSHER COME TO YOU-KEEP YOUR HEAD AND CHEST UP AND ASS DOWN-PUNCH THRU THE TOP OF OPPONENTS NUMBERS-TAKE A STAND AND HOLD YOUR GROUND-ALWAYS PROTECT FIRST, COVER SECOND

    Q _Q -RESPONSIBLE FOR BLOCKING THE AREA FROM YOUR INSIDE FOOT OUT. STAY ONV V TRACK AND DO NOT GO OUT AFTER A WIDE RUSHER. DO NOT LET THE OUTSIDERUSHER BEAT YOU UNDERNEATH.Q _G -RESPONSIBLE FOR BLOCKING THE AREA FROM YOUR INSIDE FOOT TO THE INSIDE FOOTV V OF THE WING. PUSH BACK HARD OFF INSIDE FOOT.Q Q -RESPONSIBLE FOR BLOCKING THE AREA FROM YOUR INSIDE FOOT TO THE INSIDE FOOT OFV - V THE TACKLE. PUSH BACK HARD OFF INSIDE FOOT.o -MAKE SURE THE SNAP IS PERFECT FIRST. WORK STRAIGHT BACK INTO THE HOLE ASV QUICKLY AS POSSIBLE. GET "BIG" AND HELP AS MUCH AS POSSIBLE IN BOTH "A" GAPS.

    t::'\-RESPONSIBLE FOR THE MOST DANGEROUS RUSHER FROM THE INSIDE OUT. MAKE SURE~ Y O U BLOCK THE MOST DANGEROUS "A" GAP RUSHER. IF THERE IS NO THREAT IN THE "A" GAPS,THEN YOU CAN SCAN INSIDE/OUT. NEVER BACK UP AND DO NOT ALLOW PRESSURE INTHE PUNTER'S FACE.

    RROTECTION: FB HOTDESCRIPTION: AREA PROTECTION VS. A 6 MAN FRONT (OR LESS) CAN BE CALLEDWITH A DIRECTIONAL PUNT. DESIGNED TO LET THE FULLBACK RELEASE HOT IN THEDIRECTION OF THE PUNT.KEYS TO PROTECTION: THE GUARDS, TACKLES, AND WINGS ARE RESPONSIBLE FOR THE 1ST, 2ND,AND 3RD RUSHERS FROM THE CENTER OUT. THE FULLBACK IS RESPONSIBLE FORANY LATE 4TH RUSHER TO THE SIDE OF HIS RELEASE.

    @) -E)-KICK/SHUFFLE STRAIGHT BACK AND YOU ARE RESPONSIBLE FOR THE 3RD RUSHERFROM THE INSIDE.0-e KICK/SHUFFLE STRAIGHT BACK AND YOU ARE RESPONSIBLE FOR THE 2ND RUSHERFROM THE INSIDE.Q _Q-KICK/SHUFFLE STRAIGHT BACK AND YOU ARE RESPONSIBLE FOR THE 1ST RUSHERV V FROM THE INSIDE. BE AWARE THAT YOU MUST BLOCK ANY RUSHER IN THE "A" GAP

    TO YOUR SIDE, BECAUSE THE FULLBACK IS HOT.(;:\ MAKE SURE THE SNAP IS PERFECT FIRST. WORK STRAIGHT BACK INTO THE HOLE AS QUICKLYAS POSSIBLE. GET "BIG" AND HELP THE GUARDS INITIALLY BEFORE RELEASING IN COVERAGE.

    e -CALL OUT THE FRONT. IF THERE IS MORE THAN 6 PEOPLE IN THE RUSH, CHECK THEFB PROTECTION BACK TO BASE. IF THERE IS NO MORE THAN 6 RUSHERS, YOU HAVEA "HOr' RELEASE TO THE OUTSIDE IN THE DIRECTION OF THE PUNT. YOU ARE RESPONSIBLEFOR BLOCKING ANY LATE 4TH RUSHER TO YOUR SIDE, HOWEVER.PG.6PUNT

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    DIRECTION: PUNT MIDDLEPROTECTION: BASE

    PUNT COVERAGE

    @-(GUNNER)TAKEBESTPOSSIBLERELEASEANDSPRINTTOTHE BALL. KEEPING LEVERAGE ONTHE RETURNERG -YOU ARE THE LEFT CONTAIN MAN. LANDMARK IS 1 YD. OUTSIDE THE NUMBERS.AS YOU START TO SQUEEZE IN TO THE BALL, KEEP A 5 YARD RELATIONSHIP WITH YOUR TACKLE.BECAUSE YOU ARE THE CONTAIN MAN, BE ALERT FOR ANY REVERSE OR THROWBACK. YOU CANNOTLET THE BALL GET OUTSIDE YOU.IF YOU ARE NOT THREATENED IN YOUR PROTECTION, AND YOUGET INTO COVERAGE AHEAD OF YOUR TACKLE,YOU AND THE TACKLE CAN SWITCH RESPONSIBILITIES(THE TACKLE WILL THEN CONTAIN). THE WING WILL CALL"SWITCH" AS HE RELEASES INTO COVERAGE.flT\ -LANDMARK IS 3 YDS. INSIDE THE NUMBERS. AS YOU START TO SQUEEZE INTO THE BALL,KEEP A 5 YARD RELATIONSHIP WITH YOUR GUARD. ADJUST WITH THE RETURNER AND ALWAYSKEEP HIM TO YOUR INSIDE. IF THE WING IS NOT THREATENED IN THE PROTECTION, AND HECALLS "SWITCH" AS HE RELEASES AHEAD OF YOU, YOU WILL BECOME THE CONTAIN MAN.flG\ -LANDMARK IS 1 YARD OUTSIDE THE HASH. AS YOU START TO SQUEEZE IN TO THE BALL,KEEP A 5 YARD RELATIONSHIP WITH YOUR CENTER. ADJUST WITH THE RETURNER ANDALWAYS KEEP HIM TO YOUR INSIDE.o -LANDMARK IS THE MIDDLE OF THE FIELD. ADJUST DIRECTLY TO THE BALL. YOU ARE THEPOINT MAN. BREAK DOWN DIRECTLY IN FRONT OF THE RETURNER. IF THE FULLBACK GETSAHEAD OF YOU IN COVERAGE, HE WILL BECOME THE POINT MAN AND YOU WILL READ THERETURN AND COVER TO THE RETURN SIDE.. tfB\ -READ THE RETURN AND COVER TO THE RETURN SIDE. IF YOU GET AHEAD OF THE CENTER' -Y IN COVERAGE, YOU BECOME THE POINT MAN AND YOU GO DIRECTLY TO THE BALL AND BREAKDOWN IN FRONT OF THE RETURNER.fRG\ -LANDMARK IS 1 YARD OUTSIDE THE HASH. AS YOU START TO SQUEEZE IN TO THE BALL,KEEP A 5 YARD RELATIONSHIP WITH YOUR CENTER. ADJUST WITH THE RETURNER AND ALWAYSKEEP HIM TO YOUR INSIDE.rRf\ -LANDMARK IS 3 YDS. INSIDE THE NUMBERS. AS YOU START TO SQUEEZE INTO THE BALL,KEEP A 5 YARD RELATIONSHIP WITH YOUR GUARD. ADJUST WITH THE RETURNER ANDALWAYS KEEP HIM TO YOUR INSIDE. IF THE WING IS NOT THREATENED IN THE PROTECTION,AND HE CALLS "SWITCH" AS HE RELEASES AHEAD OF YOU, YOU WILL BECOME THE CONTAIN MAN.Q -YOU ARE THE RIGHT CONTAIN MAN. LANDMARK IS 1 YD. OUTSIDE THE NUMBERS. ASYOU START TO SQUEEZE IN TO THE BALL, KEEP A 5 YARD RELATIONSHIP WITH YOURTACKLE. BECAUSE YOU ARE THE CONTAIN MAN, BE ALERT FOR ANY REVERSE ORTHROWBACK. YOU CANNOT LET THE BALL GET OUTSIDE YOU.IF YOU ARE NOT THREATENED

    IN YOUR PROTECTION, AND YOU GET INTO COVERAGE AHEAD OF YOUR TACKLE,YOU AND THETACKLE CAN SWITCH RESPONSIBILITIES(THE TACKLE WILL THEN CONTAIN). THE WING WILL CALL"SWITCH" AS HE RELEASES INTO COVERAGE.fRE\ -(GUNNER) TAKE BEST POSSIBLE RELEASE AND SPRINT TO THE BALL. KEEPING LEVERAGE ONTHE RETURNER.

    fP\ -YOU ARE THE SAFETY. STAY EVEN WITH THE BALL, 15 YARDS BEHINDTHE COVERAGE\!:...J TEAM. STAY ALERT AND "ALIVE" AND GET A HOLD ON THE RETURNER AND HANG ON, IF HEBREAKS THROUGH THE COVERAGE. GIVE GROUND, IF YOU MUST, BUT STAY UP AND INFRONT OF THE RETURNER.PG.7PUNT

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    PUNT MIDDLE- BASE

    .

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    DIRECTION: PUNT RIGHTPROTECTION: BASE

    PUNT COVERAGE

    flE\ -(GUNNER) ALIGN INSIDE THE NUMBERS. RELEASE INSIDE AND SPRINT TO THE BALL, KEEPING\J EVERAGE ON THE RETURNER.tlVV\ -YOU ARE THE LEFT CONTAIN MAN. LANDMARK IS 3 YDS. INSIDE THE NUMBERS. AS YOU START TO\!::J SQUEEZE IN TO THE BALL, KEEP A 5 YARD RELATIONSHIP WITH YOUR TACKLE. BECAUSE YOUARE THE CONTAIN MAN, BE ALERT FOR ANY REVERSE OR THROWBACK. YOU CANNOT LET THE BALLGET OUTSIDE YOU.IF YOU ARE NOT THREATENED IN YOUR PROTECTION, AND YOU GET INTOCOVERAGE AHEAD OF YOUR TACKLE,YOU AND THE TACKLE CAN SWITCH RESPONSIBILITIES(THE TACKLE WILL THEN CONTAIN). THE WING WILL CALL "SWITCH" AS HE RELEASES INTO COVERAGE.fjJ\ -LANDMARK IS 1 YD. OUTSIDE THE HASH. AS YOU START TO SQUEEZE INTO THE BALL, KEEPA 5 YARD RELATIONSHIP WITH YOUR GUARD. ADJUST WITH THE RETURNER AND ALWAYS KEEPHIM TO YOUR INSIDE. IF THE WING IS NOT THREATENED IN THE PROTECTION, AND HE CALLS"SWITCH" AS HE RELEASES AHEAD OF YOU, YOU WILL BECOME THE CONTAIN MAN.G -LANDMARK IS THE MIDDLE OF THE FIELD. AS YOU START TO SQUEEZE IN TO THE BALL, KEEPA 5 YARD RELATIONSHIP WITH YOUR CENTER. ADJUST WITH THE RETURNER AND ALWAYS KEEPHIM TO YOUR INSIDE.o -LANDMARK IS 1 YD. OUTSIDE THE HASH, TO THE DIRECTION OF THE PUNT. ADJUST DIRECTLYTO THE BALL. YOU ARE THE POINT MAN.BREAK DOWN DIRECTLY IN FRONT OF THE RETURNER.IF THE FULLBACK GETS AHEAD OF YOU IN COVERAGE,HE WILL BECOME THE POINT MAN AND YOUWILL READ THE RETURN AND COVER TO THE RETURN SIDE.IfB\ -READ THE RETURN AND COVER TO THE RETURN SIDE. IF YOU GET AHEAD OF THE CENTER IN\.2V COVERAGE, YOU BECOME THE POINT MAN AND YOU GO DIRECTLY TO THE BALL AND BREAKDOWNIN FRONT OF THE RETURNER.

    f'RG\ -LANDMARK IS 3 YDS. INSIDE THE NUMBERS. AS YOU START TO SQUEEZE IN TO THE BALL, KEEPA 5 YARD RELATIONSHIP WITH YOUR CENTER. ADJUST WITH THE RETURNER AND ALWAYS KEEPHIM TO YOUR INSIDE.tR-f\ -LANDMARK IS 1 YD. OUTSIDE THE NUMBERS. AS YOU START TO SQUEEZE INTO THE BALL, KEEPA 5 YARD RELATIONSHIP WITH YOUR GUARD. ADJUST WITH THE RETURNER AND ALWAYS KEEPHIM TO YOUR INSIDE. IF THE WING IS NOT THREATENED IN THE PROTECTION, AND HE CALLS"SWITCH" AS HE RELEASES AHEAD OF YOU, YOU WILL BECOME THE CONTAIN MAN.

    -YOU ARE THE RIGHT CONTAIN MAN. LANDMARK IS HALFWAY BETWEEN THE NUMBERS ANDTHE SIDELINE. AS YOU START TO SQUEEZE IN TO THE BALL, KEEP A 5 YARD RELATIONSHIPWITH YOUR TACKLE. BECAUSE YOU ARE THE CONTAIN MAN, BE ALERT FOR ANY REVERSE ORTHROWBACK. YOU CANNOT LET THE BALL GET OUTSIDE YOU. IF YOU ARE NOT THREATENEDIN YOUR PROTECTION, AND YOU GET INTO COVERAGE AHEAD OF YOUR TACKLE, YOU AND THETACKLE CAN SWITCH RESPONSIBILITIES(THE TACKLE WILL THEN CONTAIN). THE WING WILL CALL"SWITCH" AS HE RELEASES INTO COVERAGE.

    iRE' -(GUNNER) ALIGN 2 YDS. OUTSIDE THE NUMBERS. RELEASE TO THE OUTSIDE AND SPRINT TO THEBALL, KEEPING LEVERAGE ON THE RETURNER.tp \ -YOU ARE THE SAFETY. STAY EVEN WITH THE BALL, 15 YARDS BEHIND THE COVERAGE TEAM. STAYALERT AND "ALIVE" AND GET A HOLD ON THE RETURNER AND HANG ON, IF HE BREAKS THROUGHTHE COVERAGE. GIVE GROUND, IF YOU MUST, BUT STAY UP AND IN FRONT OF THE RETURNER.

    PG.8PUNT

  • 8/6/2019 Punt team Buffalo

    11/19

    PUNT RIGHT- BASE

    ...../ - J- ..... ,

    o:::r=:JV

  • 8/6/2019 Punt team Buffalo

    12/19

    DIRECTION: PUNT LEFTPROTECTION: BASE

    PUNT COVERAGE

    @-(GUNNER)ALlGN2YDS.OUTSIDETHENUMBERS.RELEASETO THE OUTSIDE AND SPRINT TO THE BALL,KEEPING LEVERAGE ON THE RETURNER.r[W\ -YOU ARE THE LEFT CONTAIN MAN. LANDMARK IS HALFWAY BETWEEN THE NUMBERS AND THESIDELINE. AS YOU START TO SQUEEZE IN TO THE BALL, KEEP A 5 YARD RELATIONSHIP WITH YOURTACKLE. BECAUSE YOU ARE THE CONTAIN MAN, BE ALERT FOR ANY REVERSE OR THROWBACK. YOUCANNOT LET THE BALL GET OUTSIDE YOU. IF YOU ARE NOT THREATENED IN YOUR PROTECTION,AND YOU GET INTO COVERAGE AHEAD OF YOUR TACKLE,YOU AND THE TACKLE CAN SWITCHRESPONSIBILITIES(THE TACKLE WILL THEN CONTAIN). THE WING WILL CALL"SWITCH" AS HERELEASES INTO COVERAGE.flT\ -LANDMARK IS 1 YD. OUTSIDE THE NUMBERS. AS YOU START TO SQUEEZE INTO THE BALL, KEEPA 5 YARD RELATIONSHIP WITH YOUR GUARD. ADJUST WITH THE RETURNER AND ALWAYS KEEPHIM TO YOUR INSIDE. IF THE WING IS NOT THREATENED IN THE PROTECTION, AND HE CALLS "SWITCH"AS HE RELEASES AHEAD OF YOU, YOU WILL BECOME THE CONTAIN MAN.W -LANDMARK IS 3 YDS. INSIDE THE NUMBERS. AS YOU START TO SQUEEZE IN TO THE BALL, KEEPA 5 YARD RELATIONSHIP WITH YOUR CENTER. ADJUST WITH THE RETURNER AND ALWAYS KEEP HIMTO YOUR INSIDE.o -LANDMARK IS 1 YD. OUTSIDE THE HASH, TO THE DIRECTION OF THE PUNT. ADJUST DIRECTLY\J TO THE BALL. YOU ARE THE POINT MAN. BREAK DOWN DIRECTLY IN FRONT OF THE RETURNER. IF THEFULLBACK GETS AHEAD OF YOU IN COVERAGE,HE WILL BECOME THE POINT MAN AND YOU WILL READTHE RETURN AND COVER TO THE RETURN SIDE.

    -READ THE RETURN AND COVER TO THE RETURN SIDE. IF YOU GET AHEAD OF THE CENTER IN'.::::J COVERAGE, YOU BECOME THE POINT MAN AND YOU GO DIRECTLY TO THE BALL AND BREAK DOWNIN FRONT OF THE RETURNER.

    fRG\ -LANDMARK IS THE MIDDLE OF THE FIELD. AS YOU START TO SQUEEZE IN TO THE BALL, KEEP A 5YARD RELATIONSHIP WITH YOUR CENTER. ADJUST WITH THE RETURNER AND ALWAYS KEEP HIM TOYOUR INSIDE.tRf\ -LANDMARK IS 1 YD. OUTSIDE THE HASH. AS YOU START TO SQUEEZE INTO THE BALL, KEEP A 5 YARDRELATIONSHIP WITH YOUR GUARD. ADJUST WITH THE RETURNER AND ALWAYS KEEP HIM TO YOURINSIDE. IF THE WING IS NOT THREATENED IN THE PROTECTION, AND HE CALLS "SWITCH" AS HE RELEASESAHEAD OF YOU, YOU WILL BECOME THE CONTAIN MAN.'- YOU ARE THE RIGHT CONTAIN MAN. LANDMARK IS 3 YDS.INSIDE THE NUMBERS. AS YOU STARTTO SQUEEZE IN TO THE BALL, KEEP A 5 YARD RELATIONSHIP WITH YOUR TACKLE. BECAUSE YOU ARETHE CONTAIN MAN, BE ALERT FOR ANY REVERSE OR THROWBACK. YOU CANNOT LET THE BALL GETOUTSIDE YOU.IF YOU ARE NOT THREATENED IN YOUR PROTECTION, AND YOU GET INTO COVERAGEAHEAD OF YOUR TACKLE,YOU AND THE TACKLE CAN SWITCH RESPONSIBILITIES(THE TACKLE WILLTHEN CONTAIN). THE WING WILL CALL "SWITCH" AS HE RELEASES INTO COVERAGE.

    fRE\ -(GUNNER) ALIGN INSIDE THE NUMBERS. RELEASE INSIDE AND SPRINT TO THE BALL, KEEPINGLEVERAGE ON THE RETURNER.tp \ -YOU ARE THE SAFETY. STAY EVEN WITH THE BALL, 15 YARDS BEHIND THE COVERAGE TEAM. STAY\.::J ALERT AND "ALIVE" AND GET A HOLD ON THE RETURNER AND HANG ON, IF HE BREAKS THROUGH THECOVERAGE. GIVE GROUND, IF YOU MUST, BUT STAY UP AND IN FRONT OF THE RETURNER.

    PG.9PUNT

  • 8/6/2019 Punt team Buffalo

    13/19

    PUNT LEFT- BASE

    I- I- =1-- =, ""!!!. ..... 's'" - '"

    c:r=llV

  • 8/6/2019 Punt team Buffalo

    14/19

    DIRECTION: PUNT LEFTPROTECTION: FB HOT

    PUNT COVERAGE

    flE\ -(GUNNER) ALIGN 2 YDS. OUTSIDE THE NUMBERS. RELEASE TO THE OUTSIDE AND SPRINT TO THE BALL,KEEPING LEVERAGE ON THE RETURNER.

    fl:W\ -YOU ARE THE LEFT CONTAIN MAN. LANDMARK IS HALFWAY BETWEEN THE NUMBERS AND THE\!::J SIDELlNE.AS YOU START TO SQUEEZE IN TO THE BALL, KEEP A 5 YARD RELATIONSHIP WITH YOURTACKLE. BECAUSE YOU ARE THE CONTAIN MAN, BE ALERT FOR ANY REVERSE OR THROWBACK. YOUCANNOT LET THE BALL GET OUTSIDE YOU.IF YOU ARE NOT THREATENED IN YOUR PROTECTION, ANDYOU GET INTO COVERAGE AHEAD OF YOUR TACKLE,YOU AND THE TACKLE CAN SWITCHRESPONSIBILITIES (THE TACKLE WILL THEN CONTAIN). THE WING WILL CALL "SWITCH" AS HERELEASES INTO [email protected] SQUEEZE INTO THE BALL, KEEPA 5 YARD RELATIONSHIP WITH YOUR GUARD. ADJUST WITH THE RETURNER AND ALWAYS KEEP HIMTO YOUR INSIDE. IF THE WING IS NOT THREATENED IN THE PROTECTION, AND HE CALLS "SWITCH"AS HE RELEASES AHEAD OF YOU, YOU WILL BECOME THE CONTAIN MAN.flG\ -LANDMARK IS 3 YDS. INSIDE THE NUMBERS. AS YOU START TO SQUEEZE IN TO THE BALL, KEEPA 5 YARD RELATIONSHIP WITH YOUR CENTER. ADJUST WITH THE RETURNER AND ALWAYS KEEPHIM TO YOUR INSIDE.o -LANDMARK IS 1 YD. OUTSIDE THE HASH, TO THE DIRECTION OF THE PUNT. ADJUST DIRECTLY\:::..J TO THE BALL. YOU ARE THE POINT MAN.BREAK DOWN DIRECTLY IN FRONT OF THE RETURNER.REMEMBER, THE FULLBACK WILL NOT BE COVERING THE MIDDLE.rfB\ -AS SOON AS THE BALL IS PUNTED, YOU HAVE A FREE RELEASE DIRECTLY TO THE BALL. RELEASEOUTSIDE YOUR WING TO THE DIRECTION OF THE PUNT.

    fRG\ -LANDMARK IS THE MIDDLE OF THE FIELD. AS YOU START TO SQUEEZE IN TO THE BALL, KEEPA 5 YARD RELATIONSHIP WITH YOUR CENTER. ADJUST WITH THE RETURNER AND ALWAYS KEEPHIM TO YOUR INSIDE.fRT\ -LANDMARK IS 1 YD. OUTSIDE THE HASH. AS YOU START TO SQUEEZE INTO THE BALL, KEEP A 5YARD RELATIONSHIP WITH YOUR GUARD. ADJUST WITH THE RETURNER AND ALWAYS KEEP HIMTO YOUR INSIDE. IF THE WING IS NOT THREATENED IN THE PROTECTION, AND HE CALLS "SWITCH" ASHE RELEASES AHEAD OF YOU, YOU WILL BECOME THE CONTAIN MAN.

    - YOU ARE THE RIGHT CONTAIN MAN. LANDMARK IS 3 YDS. INSIDE THE NUMBERS. AS YOU STARTTO SQUEEZE IN TO THE BALL, KEEP A 5 YARD RELATIONSHIP WITH YOUR TACKLE. BECAUSE YOUARE THE CONTAIN MAN, BE ALERT FOR ANY REVERSE OR THROWBACK. YOU CANNOT LET THE BALLGET OUTSIDE YOU.IF YOU ARE NOT THREATENED IN YOUR PROTECTION, AND YOU GET INTOCOVERAGE AHEAD OF YOUR TACKLE,YOU AND THE TACKLE CAN SWITCH RESPONSIBILITIES(THETACKLE WILL THEN CONTAIN). THE WING WILL CALL "SWITCH" AS HE RELEASES INTO COVERAGE.

    fRE\ -(GUNNER) ALIGN INSIDE THE NUMBERS, RELEASE INSIDE AND SPRINT TO THE BALL, KEEPINGLEVERAGE ON THE RETURNER.tp \ -YOU ARE THE SAFETY. STAY EVEN WITH THE BALL, 15 YARDS BEHIND THE COVERAGE TEAM.STAY ALERT AND "ALIVE" AND GET A HOLD ON THE RETURNER AND HANG ON, IF HE BREAKSTHROUGH THE COVERAGE. GIVE GROUND, IF YOU MUST, BUT STAY UP AND IN FRONT OF THERETURNER.

    PG.IOPUNT

  • 8/6/2019 Punt team Buffalo

    15/19

    PUNT LEFT- FB HOT

  • 8/6/2019 Punt team Buffalo

    16/19

    DIRECTION: PUNT RIGHTPROTECTION: FB HOT

    PUNT COVERAGE

    flE'\ -(GUNNER) ALIGN INSIDE THE NUMBERS. RELEASE INSIDE AND SPRINT TO THE BALL, KEEPINGLEVERAGE ON THE RETURNER.- YOU ARE THE LEFT CONTAIN MAN. LANDMARK IS 3 YDS. INSIDE THE NUMBERS. AS YOUSTART TO SQUEEZE IN TO THE BALL, KEEP A 5 YARD RELATIONSHIP WITH YOUR TACKLE.BECAUSE YOU ARE THE CONTAIN MAN, BE ALERT FOR ANY REVERSE OR THROWBACK. YOUCANNOT LET THE BALL GET OUTSIDE YOU.IF YOU ARE NOT THREATENED IN YOUR PROTECTION,AND YOU GET INTO COVERAGE AHEAD OF YOUR TACKLE,YOU AND THE TACKLE CAN SWITCHRESPONSIBILITIES(THE TACKLE WILL THEN CONTAIN). THE WING WILL CALL "SWITCH" AS HERELEASES INTO COVERAGE.

    I'jJ\ -LANDMARK IS 1 YD. OUTSIDE THE HASH. AS YOU START TO SQUEEZE INTO THE BALL, KEEPA 5 YARD RELATIONSHIP WITH YOUR GUARD. ADJUST WITH THE RETURNER AND ALWAYS KEEPHIM TO YOUR INSIDE. IF THE WING IS NOT THREATENED IN THE PROTECTION, AND HE CALLS"SWITCH" AS HE RELEASES AHEAD OF YOU, YOU WILL BECOME THE CONTAIN MAN.flG\ -LANDMARK IS THE MIDDLE OF THE FIELD. AS YOU START TO SQUEEZE IN TO THE BALL, KEEP A

    5 YARD RELATIONSHIP WITH YOUR CENTER. ADJUST WITH THE RETURNER AND ALWAYS KEEPHIM TO YOUR INSIDE.o -LANDMARK IS 1 YD. OUTSIDE THE HASH, TO THE DIRECTION OF THE PUNT. ADJUST DIRECTLYTO THE BALL. YOU ARE THE POINT MAN. BREAK DOWN DIRECTLY IN FRONT OF THE RETURNER.REMEMBER, THE FULLBACK WILL NOT BE COVERING THE MIDDLE.tfB\ -AS SOON AS THE BALL IS PUNTED, YOU HAVE A FREE RELEASE DIRECTLY TO THE BALL.RELEASE OUTSIDE YOUR WING TO THE DIRECTION OF THE PUNT.

    tR(i\ -LANDMARK IS 3 YDS. INSIDE .THE NUMBERS. AS YOU START TO SQUEEZE IN TO THE BALL,KEEP A 5 YARD RELATIONSHIP WITH YOUR CENTER. ADJUST WITH THE RETURNER ANDALWAYS KEEP HIM TO YOUR INSIDE.tRf\ -LANDMARK IS 1 YD. OUTSIDE THE NUMBERS. AS YOU START TO SQUEEZE INTO THE BALL,KEEP A 5 YARD RELATIONSHIP WITH YOUR GUARD. ADJUST WITH THE RETURNER ANDALWAYS KEEP HIM TO YOUR INSIDE. IF THE WING IS NOT THREATENED IN THE PROTECTION,AND HE CALLS "SWITCH" AS HE RELEASES AHEAD OF YOU, YOU WILL BECOME THE CONTAIN MAN.tRW" -YOU ARE THE RIGHT CONTAIN MAN. LANDMARK IS HALFWAY BETWEEN THE NUMBERSAND THE SIDELINE. AS YOU START TO SQUEEZE IN TO THE BALL, KEEP A 5 YARDRELATIONSHIP WITH YOUR TACKLE. BECAUSE YOU ARE THE CONTAIN MAN, BE ALERTFOR ANY REVERSE OR THROWBACK. YOU CANNOT LET THE BALL GET OUTSIDE YOU.IF YOU ARE NOT THREATENED IN YOUR PROTECTION, AND YOU GET INTO COVERAGEAHEAD OF YOUR TACKLE,YOU AND THE TACKLE CAN SWITCH RESPONSIBILITIES

    (THE TACKLE WILL THEN CONTAIN). THE WING WILL CALL "SWITCH" AS HE RELEASES INTO COVERAGE.fRE\ -(GUNNER) ALIGN 2 YDS. OUTSIDE THE NUMBERS. RELEASE TO THE OUTSIDE AND SPRINTTO THE BALL, KEEPING LEVERAGE ON THE RETURNER.tp'\ -YOU ARE THE SAFETY. STAY EVEN WITH THE BALL, 15 YARDS BEHIND THE COVERAGETEAM. STAY ALERT AND "ALIVE" AND GET A HOLD ON THE RETURNER AND HANG ON, IF HEBREAKS THROUGH THE COVERAGE. GIVE GROUND,IF YOU MUST, BUT STAY UP AND IN FRONTOF THE RETURNER.

    PG. l lPUNT

  • 8/6/2019 Punt team Buffalo

    17/19

    PUNT RIGHT- FB HOT

  • 8/6/2019 Punt team Buffalo

    18/19

    TIGHT PUNT

    WE WILL CALL A TIGHT PUNT IN THESE VARIOUS SITUATIONS:(A) WE ARE "BACKED UP" AND CONCERNED ABOUT GETTING THE BALL OFF.(B) THE OPPONENT IS COMING WITH AN ALL-OUT BLOCK AND WE DON'T WANT TOCHANCE THROWING THE BALL TO AN UNCOVERED GUNNER.NOTE: IN THIS SITUATION, WE WILL SUBSTITUTE 2 ENDS IN PLACE OF THE GUNNERS. IF WE HAVE OURGUNNERS IN THE GAME, THEY WILL COME BACK IN TIGHT TO BLOCK.

    THE CALL WILL, GENERALLY, BE TIGHT PUNT MIDDLE-BASE. WE CAN TIGHTEN OUR SPLITS DOWNSLIGHTLY AND, BASED ON THE SITUATION, THE PUNTER MAY NEED TO QUICKEN HIS GET-OFF TIME.THE PROTECTION IS BASE AND WE WILL BLOCK THE SAME WAY IN TIGHT PUNT AS WE DO IN SPREADPUNT. THE ONLY DIFFERENCE IS THE ENDS ARE IN TIGHT AND THEIR RESPONSIBILITY IS TOBLOCK THE OUTSIDE MAN ON THE LINE OF SCRIMMAGE BEFORE RELEASING AND GOINGDIRECTLY TO THE BALL.

    @ 6 YDS. DEEP I

    o 15 YDS. DEEP IPG.12PUNT

    I 3F I. FROM 1ACRLE

  • 8/6/2019 Punt team Buffalo

    19/19

    TIGHT PUNT- TAKE A SAFETY (FAST OR SLOW)THE OBJECTIVES: WE CAN TAKE A SAFETY IN A SITUATION WHERE WE NEED TO

    GET THE OFFENSE OUT OF BAD FIELD POSITION WHEN POINTS WON'T BEAT US AND/ ORIN A SITUATION WHERE WE DO NOT WANT TO TAKE A CHANCE ON GETTING A PUNTBLOCKED.

    PROCEDURE: WE WILL ALIGN IN OUR TIGHT PUNT FORMATION AND GIVE THEPUNTER MAXIMUM PROTECTION. USE BASE BLOCKING RULES AND MAINTAIN YOURBLOCK AS LONG AS POSSIBLE. DO NOT COVER AND DO NOT GET A PENALTY.

    PUNTER: IF WE NEED TO USE UP AS MUCH TIME AS POSSIBLE BEFORE TAKINGTHE SAFETY--- WE WILL TAKE A SLOW SAFETY. WITH A SLOW SAFETY THE PUNTERWILL SPRINT TO THE BACK OF THE END ZONE AS FAST AS POSSIBLE AND RUN ALONGTHE BACK LINE UNTIL YOU MUST STEP OUT OF BOUNDS TO A VOID BEING TACKLED.PROTECT THE FOOTBALL AND DO NOT LET YOURSELF BE TACKLED. IF WE WANT TOTAKE A SAFETY, BUT PRESERVE AS MUCH TIME AS POSSIBLE--- WE WILL TAKE A FASTSAFETY. WITH A FAST SAFETY THE PUNTER WILL STEP OUT OF THE BACK OF THE ENDZONE AS QUICKLY AS POSSIBLE.

    PG.1TIGHT PUNT-TAKE A SAFETY


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