+ All Categories
Home > Documents > Purpose: Provided students with an opportunity to learn how to improve or maintain their physical...

Purpose: Provided students with an opportunity to learn how to improve or maintain their physical...

Date post: 24-Dec-2015
Category:
Upload: rudolf-sanders
View: 214 times
Download: 0 times
Share this document with a friend
Popular Tags:
14
VIDEO TECHNOLOGY IN PHYSICAL EDUCATION CLASS! By: Jen Beckett
Transcript
Page 1: Purpose:  Provided students with an opportunity to learn how to improve or maintain their physical fitness through novel technological based tools instead.

VIDEO TECHNOLOGY IN

PHYSICAL EDUCATION

CLASS!

By: Jen Beckett

Page 2: Purpose:  Provided students with an opportunity to learn how to improve or maintain their physical fitness through novel technological based tools instead.

Purpose:

Provided students with an opportunity to learn how to improve or maintain their physical fitness through novel technological based tools instead of traditional exercise modalities.

Page 3: Purpose:  Provided students with an opportunity to learn how to improve or maintain their physical fitness through novel technological based tools instead.

Wanted Technology:

Nintendo Wii (2) Xbox Kinect (2) Wii Balance Board (included with Wii

Fit) Nintendo - Nunchuk Controller for

Nintendo Wii (4) Nintendo - Wii Remote Plus (White)

(4) Kinect Sensor (2)

Page 4: Purpose:  Provided students with an opportunity to learn how to improve or maintain their physical fitness through novel technological based tools instead.

Prices for Technology:

Nintendo Wii = $149.99 each Xbox Console = $299.99 each Wii Balance Board = included in Wii

Fit Plus Nintendo - Nunchuk Controller for

Nintendo Wii = $19.99 each Nintendo - Wii Remote Plus (White) =

$39.99 each Kinect Sensor = $149.99 each

Page 5: Purpose:  Provided students with an opportunity to learn how to improve or maintain their physical fitness through novel technological based tools instead.

Total Cost for Technology: 14 Items = $1279.90

Page 6: Purpose:  Provided students with an opportunity to learn how to improve or maintain their physical fitness through novel technological based tools instead.

Wanted Software:

Wii Fit Plus (2) Kinect Sports (2)

Page 7: Purpose:  Provided students with an opportunity to learn how to improve or maintain their physical fitness through novel technological based tools instead.

Prices for Software:

Wii Fit Plus = $99.99 each Kinect Sports = $49.99 each

Page 8: Purpose:  Provided students with an opportunity to learn how to improve or maintain their physical fitness through novel technological based tools instead.

Total Cost of Software:

4 items = $299.96

Page 9: Purpose:  Provided students with an opportunity to learn how to improve or maintain their physical fitness through novel technological based tools instead.

Information of Wii:

Nintendo Released: November 19, 2006 Sold: 88.3 million (as of October 1, 2011) Game Critics Awards for Best of Show

and Best Hardware Won in 2006

Page 10: Purpose:  Provided students with an opportunity to learn how to improve or maintain their physical fitness through novel technological based tools instead.

Information of Kinect:

Microsoft Launched: November 4, 2010 Kinect holds the Guinness World Record

"fastest selling consumer electronics device“

8 million units in its first 60 days

Page 11: Purpose:  Provided students with an opportunity to learn how to improve or maintain their physical fitness through novel technological based tools instead.

Learning Objectives:

Develop physical skills for exercise execution.

Learn the far-reaching benefits of exercise.

Motivate and positively reinforce successful completion of tasks.

Use corrective feedback to improve incorrect task execution.

Page 12: Purpose:  Provided students with an opportunity to learn how to improve or maintain their physical fitness through novel technological based tools instead.

Benefits of Video Games in Class: Interesting alternative to fitness Attracts students that may not like

P.E Games keep track of students

progress Alternative for students with special

needs Safe and effective exercise programs Application of cardiovascular and

resistance training principles

Page 13: Purpose:  Provided students with an opportunity to learn how to improve or maintain their physical fitness through novel technological based tools instead.

Benefits Continued:

Students will learn self-assessment Students can see themselves on TV Games correct form if done

incorrectly Promotes physical, social, and

emotional benefits Activity will increase outside of class

Page 14: Purpose:  Provided students with an opportunity to learn how to improve or maintain their physical fitness through novel technological based tools instead.

Thank You For Your Time and Consideration!!!


Recommended