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Q UALITY M OTION P LANNING I N A D YNAMIC E NVIRONMENT August 2011.

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QUALITY MOTION PLANNING IN A DYNAMIC ENVIRONMENT August 2011
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Page 1: Q UALITY M OTION P LANNING I N A D YNAMIC E NVIRONMENT August 2011.

QUALITY MOTION PLANNING IN A DYNAMIC ENVIRONMENTAugust 2011

Page 2: Q UALITY M OTION P LANNING I N A D YNAMIC E NVIRONMENT August 2011.

PROJECT GOAL 

Generate a path for a Robot in a 2D Environment containing both Static & Dynamic obstacles.

Few assumptions: The Robot has a maximum velocity and a Time

limitation to reach destination. The dynamic obstacles movement is known and

cyclic. The static Obstacles are simple polygons.

Page 3: Q UALITY M OTION P LANNING I N A D YNAMIC E NVIRONMENT August 2011.

IMPLEMENTATION & DEVELOPMENT ENVIRONMENT

The project was written in C++ using Visual Studio 2008, with support of the following software packages: MFC - we used this package to create our GUI. CGAL - for basic implementations & functions we

used in our algorithms.

Page 4: Q UALITY M OTION P LANNING I N A D YNAMIC E NVIRONMENT August 2011.

ALGORITHM OVERVIEW

Based on PRM Zucker-Kant Algorithm

Amending the Zucker-Kant Algorithms to achieve higher probability of solving problems

Page 5: Q UALITY M OTION P LANNING I N A D YNAMIC E NVIRONMENT August 2011.

ALGORITHM – THE ASSEMBLY LINE

The solution at each stage is represented by a directed graph

The final path is a list of edges on graph The graph is passed to each of the stages of

the algorithm Each stage modifies the graph and brings it

closer to solution

Page 6: Q UALITY M OTION P LANNING I N A D YNAMIC E NVIRONMENT August 2011.

ALGORITHM CHART

MaBakerView

User Output

User Input

RunAlgorithm

Stage 1

Stage 2

Stage 5

A s s e

m b

l y L i n

e

Algorithm Support

Page 7: Q UALITY M OTION P LANNING I N A D YNAMIC E NVIRONMENT August 2011.

BEGINNING

Page 8: Q UALITY M OTION P LANNING I N A D YNAMIC E NVIRONMENT August 2011.

STAGE 1

Sample points on completely free configurations (vertices on the graph)

Use input to determine sample strategy Use CGAL to determine free configuration

Page 9: Q UALITY M OTION P LANNING I N A D YNAMIC E NVIRONMENT August 2011.
Page 10: Q UALITY M OTION P LANNING I N A D YNAMIC E NVIRONMENT August 2011.

STAGE 2

Connect close points (edges on the graph) Make sure each edge is in almost free

configuration Use CGAL to determine free configuration

Page 11: Q UALITY M OTION P LANNING I N A D YNAMIC E NVIRONMENT August 2011.
Page 12: Q UALITY M OTION P LANNING I N A D YNAMIC E NVIRONMENT August 2011.

STAGE 3

Transform each edge found in stage 2 into a distance – time graph, considering moving obstacles

Solve using the VGraph method If unsolvable – give edge an infinite weight If solvable – give weight indicating the time it

takes to pass the edge If no moving obstacles on edge, just time

when moving in max velocity

Page 13: Q UALITY M OTION P LANNING I N A D YNAMIC E NVIRONMENT August 2011.

Edges with heavy weights

Edges with light weights

Page 14: Q UALITY M OTION P LANNING I N A D YNAMIC E NVIRONMENT August 2011.

THE ZUCKER KANT PLANE

Let’s look at one segment of movement intersecting with one dynamic obstacle:

R

RO

O

O

BlockStart

BlockEnd

Page 15: Q UALITY M OTION P LANNING I N A D YNAMIC E NVIRONMENT August 2011.

THE ZUCKER KANT PLANE

In Time to distance on path plane, we get:

Time

DistanceBlock

StartBlockEnd

R

RO

OO

Page 16: Q UALITY M OTION P LANNING I N A D YNAMIC E NVIRONMENT August 2011.

THE ZUCKER KANT PLANE

After setting a goal time, we can solve with vGraph:

Time

DistanceBlock

StartBlockEnd

DestTime

R

RO

OO

Page 17: Q UALITY M OTION P LANNING I N A D YNAMIC E NVIRONMENT August 2011.

STAGE 4

Run Dijkstra on the graph and find the final path

This is the path the robot is going to use, we still don’t know the velocity function

However – it is guaranteed that this path is passable

Page 18: Q UALITY M OTION P LANNING I N A D YNAMIC E NVIRONMENT August 2011.
Page 19: Q UALITY M OTION P LANNING I N A D YNAMIC E NVIRONMENT August 2011.

STAGE 5

Transform the path found in stage 4 into a distance – time graph, considering moving obstacles

Calculate velocity function, which determine the progress velocities on the path we found in stage 4.

This promises the shortest arrival time to destination.

Page 20: Q UALITY M OTION P LANNING I N A D YNAMIC E NVIRONMENT August 2011.

EXAMPLES

Page 21: Q UALITY M OTION P LANNING I N A D YNAMIC E NVIRONMENT August 2011.

WHAT DID WE LEARN?

New algorithms for path planning Working with complicated libraries – MFC,

CGAL Analytical geometry when applied in a

program Working on a big project

Page 22: Q UALITY M OTION P LANNING I N A D YNAMIC E NVIRONMENT August 2011.

POSSIBLE IMPROVEMENTS

Improved sampling strategies Incremental algorithm Fix the case we fail (allow sampling almost

free places) 3D?

Page 23: Q UALITY M OTION P LANNING I N A D YNAMIC E NVIRONMENT August 2011.

ADDITIONAL READING

K. Kant and S. Zucker. Toward efficient planning: the path-velocity decomposition. International Journal of Robotics Research, 5(3):72–89, 1986

Path Planning in Dynamic Environments, Jur Pieter van den Berg, May 1981


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