Date post: | 16-Jul-2015 |
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Healthcare |
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Quantifying Cognitive-Motor
Interference in Virtual Reality
Training after Stroke: the Role of
interfaces
Athanasios Vourvopoulos
PhD Student
University of Madeira/M-ITI
Athanasios Vourvopoulos
ICDVRAT ’14 September 5, 2014 2
Impact of Stroke
Worldwide
• Approximately 15 million people have a
stroke each year. 2
• 1 in 6 people around the world will have
a stroke in their lifetime. 2
• 2/3 of stroke deaths occur in less
developed countries. 1
In Europe
• Stroke is the second most common
cause of death, with 1.1 million deaths
each year. 1
• 10% of all deaths in men
• 15% of all deaths in women. 1
1 European Cardiovascular Disease Statistics (2012)2 WHO atlas(2014)
Athanasios Vourvopoulos
ICDVRAT ’14 September 5, 2014 3
Accessibility Compliance Effectiveness
Rehabilitation Approach
Athanasios Vourvopoulos
ICDVRAT ’14 September 5, 2014
VR Training in Stroke
4
Virtual Reality (VR) for rehabilitation can contribute
towards:
• Low-cost and long-term
rehabilitation
• Controlled environments
• Motivation mechanisms
• Personalized tasks and
feedback
Athanasios Vourvopoulos
ICDVRAT ’14 September 5, 2014 5
Cognitive & Motor Training
• A dual task requires the performance of
complex tasks simultaneously.
• Involves cognitive tasks combined with
motor control.
• Concurrent performance of motor and
cognitive tasks affects the performance
of one or both tasks (Bherer et al., 2005).
Athanasios Vourvopoulos
ICDVRAT ’14 September 5, 2014 6
Cognitive & Motor Interference
• Cognitive-motor interference occurs
when 1 or 2 tasks that interfere with
each other are being performed.
• Interference between cognitive tasks
and motor control activities (such as
grasping) is important for functional
improvement.
• We must address both cognitive and
motor training in planning
rehabilitation therapy.
Virtual World
Real World
Athanasios Vourvopoulos
ICDVRAT ’14 September 5, 2014
The Role of Interfaces
7
1. The role and effect of the type of
interface in VR is unclear
2. Also, the relationship between
cognitive profile and type of
interface.
Virtual World
Real World
? Identify and understand the effect
of different types of low-cost interfaces
in a dual cognitive and motor VR task
Athanasios Vourvopoulos
ICDVRAT ’14 September 5, 2014 8
Cancelation Task - Paper & Pencil
Toulouse – Piéron task (Toulouse et al.,
2004)
Athanasios Vourvopoulos
ICDVRAT ’14 September 5, 2014 9
Cancelation Task – Dual motor-
Cognitive VR
• VR Cancelation task (Toulouse-Piéron*)
• Virtual paretic arm for navigation
Athanasios Vourvopoulos
ICDVRAT ’14 September 5, 2014 11
Interface Assessment
2D 3D
TI NUI TI NUI
Dimension
Type
Domain Mot Cog. CogMot Mot Cog. CogMot
Mot
Cog.
Velocity – Acceleration – Smoothness - RoM
Score – Time – Mistakes
Athanasios Vourvopoulos
ICDVRAT ’14 September 5, 2014 12
User Study
UID 1 2 3 4 5 6 7 8 9
Age 47 72 46 27 24 32 27 40 30
Gender Male Female Female Male Male Male Male Female Female
Time After
Stroke
10
months
6
months
5
months
- - - - - -
Hemisphere Left Left Left - - - - - -
ACE-R (total) 78 93 57 - - - - - -
Fugl-Meyer
(UL)
50 24 48 - - - - - -
ADL (Barthel) 80 85 80 - - - - - -
• Average of 12 training sessions • 5 training sessions
A total sample of 66 training sessions
Athanasios Vourvopoulos
ICDVRAT ’14 September 5, 2014 13
TI vs. NUI & 2D vs. 3D
2D 3DKeyboard Mouse AnTS (NUI) Airmouse Kinect (NUI)
Velocity (m/s) 1 2 4 3
MotorAcceleration
(m/s^2) 1 2 4 3Smoothness
(zero crossings) 1 3 2 4
R.O.M (cm^2) 2 1 4 3Total 5 8 14 13
Score (%) 3 2 5 1 4Cognitive Time (s) 5 3 2 1 4
Mistakes 1 2 5 4 4Total 9 7 12 6 12
Healthy:
Athanasios Vourvopoulos
ICDVRAT ’14 September 5, 2014
2D 3DKeyboard Mouse AnTS (NUI) Airmouse Kinect (NUI)
Velocity (m/s) 3 4 1 2
MotorAcceleration
(m/s^2) 3 2 1 4Smoothness
(zero crossings) 1 2 3 4
R.O.M (cm^2) 1 2 4 3Total 8 10 9 13
Score (%) 3 5 4 2 1Cognitive Time (s) 1 2 3 4 5
Mistakes 5 3 1 2 4Total 9 10 9 9 10
14
TI vs. NUI & 2D vs. 3D
Patients:
Athanasios Vourvopoulos
ICDVRAT ’14 September 5, 2014 15
TI vs. NUI & 2D vs. 3D
Multi-linear regression model
Athanasios Vourvopoulos
ICDVRAT ’14 September 5, 2014 16
Conclusions
2D Faster
Better Scores
Limited RoM
3D Smoother
Large RoM
Tiring
TI Grasping
NUI Intuitive
Better Motor Performance
Patients:
Athanasios Vourvopoulos
ICDVRAT ’14 September 5, 2014 17
Conclusions
In this pilot study:
• Gather insights on how the interface affects the
outcome in the motor and cognitive domains
• Identify the particular benefits of interfaces and their
characteristics on cognitive and motor performance.
• Provide useful pointers towards the design and
deployment of future VR rehabilitation systems
Athanasios Vourvopoulos
ICDVRAT ’14 September 5, 2014 18
The ultimate goal is to widen the
spectrum of patients that can benefit
from virtual rehabilitation, for in-home
or clinical environments.
Extend this study by including more
stroke survivors and also extend the
analysis to include motor and cognitive
clinical evaluations.
Future Work