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Question 3: What have you learned from your audience feedback?

Date post: 27-Sep-2015
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Game Feedback After the core game was built, I decided to get a round of feedback for the game, so I could start to optimise specifically for my audience. I did so by creating a survey on Survey Monkey and asking friends and relatives to play the game and leave feedback on Twitter/Facebook. This helped ensure I reached a wide range of different people, with different interests, preferences and habits. It also allowed me to gather specific feedback requests from my intended audience so that I could start catering to their wishes. One of the biggest changes I made to the Which, if any, of the following would you be interested in being added to the game?
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Game FeedbackAfter the core game was built, I decided to get a round of feedback for the game, so I could start to optimise specifically for my audience. I did so by creating a survey on Survey Monkey and asking friends and relatives to play the game and leave feedback on Twitter/Facebook. This helped ensure I reached a wide range of different people, with different interests, preferences and habits. It also allowed me to gather specific feedback requests from my intended audience so that I could start catering to their wishes. One of the biggest changes I made to the game was making it more beginner friendly. After receiving and analysing feedback I received, I came to the conclusion that the demographic that hadnt played many RPGs (Role Playing Games) or FPSs (First Person Shooters), were having trouble playing the game. Which, if any, of the following would you be interested in being added to the game?

Box Art FeedbackI also obtained feedback for my Box Art, from both my media teacher and friends. The feedback I received was mostly positive, although it was mentioned a lot that there was no distinct icon or logo, which could be used to identify the game at a glance. After creating an initial logo and adding it to the box art, I decided to change the front a little more as I had received feedback that my cover looked a little bland, even for a minimalist cover. I then added a glow to the hourglass, moved the tagline around and centred the logo. I feel this made the cover look more like a science fiction game than a puzzle one and also gave me a form of brand recognition.

I showed friends and family my first draft of my magazine. The main improvements that were suggested was to replace the star with something more fitting and to break the house style of the magazine I was emulating and make the title more obvious. After that, I made a few small changes on my own, such as adding headings for other games to make the magazine look more authentic. Magazine Cover Feedback

Left: First draft of box artRight: Second draft following feedback


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