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RAD: Really Awful Design - Really? - Artechra– TOGAF “Business scenarios” complement DSDM...

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RAD: Really Awful Design - Really? Rob Day & Eoin Woods Agile Conference, September 2005
Transcript
Page 1: RAD: Really Awful Design - Really? - Artechra– TOGAF “Business scenarios” complement DSDM facilitated workshops – TOGAF has comprehensive material on modelling “Architectural

RAD: Really Awful Design - Really?

Rob Day & Eoin Woods Agile Conference, September 2005

Page 2: RAD: Really Awful Design - Really? - Artechra– TOGAF “Business scenarios” complement DSDM facilitated workshops – TOGAF has comprehensive material on modelling “Architectural

Slide 2 of 14 © Rob Day & Eoin Woods Agile Conference, September 2005

Workshop Organisation

•  Session Objectives & Introductions •  RAD Origins – Some Architectural Musings •  Software Architecture - Overview •  Software Architecture in DSDM •  Concept of an Architectural Filter •  Working Groups •  Consolidation & Review

Page 3: RAD: Really Awful Design - Really? - Artechra– TOGAF “Business scenarios” complement DSDM facilitated workshops – TOGAF has comprehensive material on modelling “Architectural

Slide 3 of 14 © Rob Day & Eoin Woods Agile Conference, September 2005

Session Objectives

Purpose of the workshop: •  To consider the role of architectural design in software

development projects, •  Building on the experience of an earlier workshop at DSDM

Netherlands in 2004.

The prime deliverables will be:- 1.  A list of factors to consider in the form of an "Architecture

Suitability Filter". 2.  A recommendation as to whether or not the Architectural

Suitability Filter is a concept worth pursuing as a DSDM White Paper.

Page 4: RAD: Really Awful Design - Really? - Artechra– TOGAF “Business scenarios” complement DSDM facilitated workshops – TOGAF has comprehensive material on modelling “Architectural

Slide 4 of 14 © Rob Day & Eoin Woods Agile Conference, September 2005

Introductions

Rob Day •  Chief Technology Officer •  mwr, a publisher of digital interactive learning resources •  DSDM practitioner & trainer, member since 1996

Eoin Woods •  Principal Consultant •  Zuhlke Engineering, a technology solutions vendor •  Co-author of “Software Systems Architecture, working with

Stakeholders using Viewpoints and Perspectives”

… and yourselves •  name, role, organisation •  Workshop objectives

Page 5: RAD: Really Awful Design - Really? - Artechra– TOGAF “Business scenarios” complement DSDM facilitated workshops – TOGAF has comprehensive material on modelling “Architectural

Slide 5 of 14 © Rob Day & Eoin Woods Agile Conference, September 2005

RAD Origins – Some Architectural Musings

•  Introduction of GUI tools & DB tools •  Focus on prototyping new front-end onto existing back-end •  Naturally lead to adoption of 2-tier architecture •  Generally implicit rather than crafted decision-making •  Focus on KISS and document-lite approaches •  DSDM conceived to re-dress the drift away from formality •  DSDM focused on single project

Page 6: RAD: Really Awful Design - Really? - Artechra– TOGAF “Business scenarios” complement DSDM facilitated workshops – TOGAF has comprehensive material on modelling “Architectural

Slide 6 of 14 © Rob Day & Eoin Woods Agile Conference, September 2005

Software Architecture – Overview

•  Software Architecture – Definition •  Software Architecture in Context •  Architecture and Requirements •  Quality Properties •  Architecturally Significant •  Context of the Role

Page 7: RAD: Really Awful Design - Really? - Artechra– TOGAF “Business scenarios” complement DSDM facilitated workshops – TOGAF has comprehensive material on modelling “Architectural

Slide 7 of 14 © Rob Day & Eoin Woods Agile Conference, September 2005

Software Architecture - Definition

The software architecture of a program or computing system is the structure or structures of the system, which comprise software elements, the externally visible properties of those elements, and the relationships among them

Bass, Clements and Kazman (SEI) Software Architecture in Practice

Page 8: RAD: Really Awful Design - Really? - Artechra– TOGAF “Business scenarios” complement DSDM facilitated workshops – TOGAF has comprehensive material on modelling “Architectural

Slide 8 of 14 © Rob Day & Eoin Woods Agile Conference, September 2005

Software Architecture in Context

Requirements

Design

The crucial bridge between requirements and design

Architecture

Page 9: RAD: Really Awful Design - Really? - Artechra– TOGAF “Business scenarios” complement DSDM facilitated workshops – TOGAF has comprehensive material on modelling “Architectural

Slide 9 of 14 © Rob Day & Eoin Woods Agile Conference, September 2005

Architecture and Requirements

•  Requirements frame the architectural problem –  Stakeholder needs and desires

•  Yet, architecture influences requirements –  “The art of the possible” –  Helps stakeholder understanding of risk/cost –  Helps stakeholder understanding of possibilities

Page 10: RAD: Really Awful Design - Really? - Artechra– TOGAF “Business scenarios” complement DSDM facilitated workshops – TOGAF has comprehensive material on modelling “Architectural

Slide 10 of 14 © Rob Day & Eoin Woods Agile Conference, September 2005

Architecture and Requirements

Requirements

Architecture

This interplay is core to the architectural process

Desires

Possibilities

Page 11: RAD: Really Awful Design - Really? - Artechra– TOGAF “Business scenarios” complement DSDM facilitated workshops – TOGAF has comprehensive material on modelling “Architectural

Slide 11 of 14 © Rob Day & Eoin Woods Agile Conference, September 2005

Quality Properties

•  The non-functional characteristics of the system (“-illities”) –  Performance, Security, Maintainability, …

•  Quality properties are crucial to stakeholders –  Slow functions don’t get used –  Unavailable systems cause business interruption –  Security problems cause headlines –  Unmaintainable systems become irrelevant –  Yet often overlooked during requirements and design

Page 12: RAD: Really Awful Design - Really? - Artechra– TOGAF “Business scenarios” complement DSDM facilitated workshops – TOGAF has comprehensive material on modelling “Architectural

Slide 12 of 14 © Rob Day & Eoin Woods Agile Conference, September 2005

Quality Properties

•  Quality properties are often an afterthought

–  Often expensive to “retro-fit” –  Disruption to existing operations –  May conflict with existing qualities

•  Achieving quality properties is a key architectural task

–  Understanding the real stakeholder needs –  Making tradeoffs (e.g. usability vs. security)

Page 13: RAD: Really Awful Design - Really? - Artechra– TOGAF “Business scenarios” complement DSDM facilitated workshops – TOGAF has comprehensive material on modelling “Architectural

Slide 13 of 14 © Rob Day & Eoin Woods Agile Conference, September 2005

Architecturally Significant

•  Not all decisions are architectural

–  Make decisions at the right point / level

•  Significance generally depends on context

•  Architecturally significant decisions

–  Visible by those in other stakeholder groups –  Have a system wide impact

Page 14: RAD: Really Awful Design - Really? - Artechra– TOGAF “Business scenarios” complement DSDM facilitated workshops – TOGAF has comprehensive material on modelling “Architectural

Slide 14 of 14 © Rob Day & Eoin Woods Agile Conference, September 2005

Context of the Role

•  Requirements engineer / analyst –  Provides the architect with requirements and

acts as a proxy user •  Project Manager

–  Manages the overall project (including the architect) •  Design Authority / Technical Lead

–  Responsible for internal technical integrity & build –  Role may well be undertaken by the architect

•  Technology Authority –  Provides specialist knowledge to the architect

Page 15: RAD: Really Awful Design - Really? - Artechra– TOGAF “Business scenarios” complement DSDM facilitated workshops – TOGAF has comprehensive material on modelling “Architectural

Slide 15 of 14 © Rob Day & Eoin Woods Agile Conference, September 2005

Context of the Role

Architect

Requirements Analyst

Technical Lead

Project Manager

Technology Authority

Page 16: RAD: Really Awful Design - Really? - Artechra– TOGAF “Business scenarios” complement DSDM facilitated workshops – TOGAF has comprehensive material on modelling “Architectural

Slide 16 of 14 © Rob Day & Eoin Woods Agile Conference, September 2005

Software Architecture in DSDM

•  Products, People and Processes •  SAD Template •  DSDM & TOGAF White Paper •  Architecture in Other Development Approaches

Page 17: RAD: Really Awful Design - Really? - Artechra– TOGAF “Business scenarios” complement DSDM facilitated workshops – TOGAF has comprehensive material on modelling “Architectural

Slide 17 of 14 © Rob Day & Eoin Woods Agile Conference, September 2005

DSDM – Products, People and Processes

•  Business Study (refined thereafter)

prepared during

•  System Architecture Definition

•  Team leader •  Developer •  Tester

•  Technical Coordinator

responsibility of

contribute to

•  Design Prototypes •  Performance/Capacity Prototypes

•  Business Area Definition •  Development Plan •  Prioritised Requirements List

related to

related to

Page 18: RAD: Really Awful Design - Really? - Artechra– TOGAF “Business scenarios” complement DSDM facilitated workshops – TOGAF has comprehensive material on modelling “Architectural

Slide 18 of 14 © Rob Day & Eoin Woods Agile Conference, September 2005

SAD Template

DEVELOPMENT ENVIRONMENT Components Non functional requirements Reuse Hardware Testing Database or object model Developer’s day to day

TARGET ENVIRONMENT Components Licensing Network Hardware Migration Strategy Backup and recovery Operations

SYSTEM ARCHITECTURE Software architecture Interfaces Context Diagram Reuse Security

Page 19: RAD: Really Awful Design - Really? - Artechra– TOGAF “Business scenarios” complement DSDM facilitated workshops – TOGAF has comprehensive material on modelling “Architectural

Slide 19 of 14 © Rob Day & Eoin Woods Agile Conference, September 2005

DSDM & TOGAF White Paper

•  TOGAF = The Open Group Architecture Framework •  White Paper identifies similarities, differences and how facets of

each could be used with the other •  Key points of synergy:

–  TOGAF principles, especially “architectural” –  TOGAF emphasises “Enterprise Architecture” –  TOGAF “Business scenarios” complement DSDM facilitated

workshops –  TOGAF has comprehensive material on modelling

“Architectural Views” –  TOGAF details an Architectural Change Management

process to establish and support the Enterprise Architecture –  TOGAF can contribute to completion of DSDM products

Page 20: RAD: Really Awful Design - Really? - Artechra– TOGAF “Business scenarios” complement DSDM facilitated workshops – TOGAF has comprehensive material on modelling “Architectural

Slide 20 of 14 © Rob Day & Eoin Woods Agile Conference, September 2005

TOGAF 8-Phase Lifecycle

A: Architecture

Vision B:

Business Architecture

D: Technology Architecture E:

Opportunities And Solutions

F: Migration Planning

H: Architecture

Change Management

C: Info System

Architectures

G: Implementation

Governance Requirements

Page 21: RAD: Really Awful Design - Really? - Artechra– TOGAF “Business scenarios” complement DSDM facilitated workshops – TOGAF has comprehensive material on modelling “Architectural

Slide 21 of 14 © Rob Day & Eoin Woods Agile Conference, September 2005

Architecture in Other Development Approaches

•  Rational Unified Process (RUP) –  Architectural views (4+1 model) –  Architectural prototypes –  Elaboration phase (to de-risk project)

•  eXtremeProgamming (XP) –  Design as an ongoing process (with code-test-listen) –  Write tests first –  Simplest design that runs the test suite –  Avoid predicting tomorrow’s problems –  Architecture captured in a “system metaphor”

Page 22: RAD: Really Awful Design - Really? - Artechra– TOGAF “Business scenarios” complement DSDM facilitated workshops – TOGAF has comprehensive material on modelling “Architectural

Slide 22 of 14 © Rob Day & Eoin Woods Agile Conference, September 2005

Concept of an Architecture Filter

•  Similar in concept to the DSDM Suitability/Risk List –  10 “critical success factors” –  7 project situational factors –  18 “additional” questions

•  How do the DSDM principles relate to architecture?

•  What impact do architectural aspects have on a DSDM project? –  From an organisational perspective –  From a system perspective –  From a project perspective –  Any other perspectives?

Page 23: RAD: Really Awful Design - Really? - Artechra– TOGAF “Business scenarios” complement DSDM facilitated workshops – TOGAF has comprehensive material on modelling “Architectural

Slide 23 of 14 © Rob Day & Eoin Woods Agile Conference, September 2005

Workshop

•  Team work: –  to identify list of factors

•  Group work –  to consolidate, categorise and refine list of factors

•  Group work –  to consider potential for a white paper.


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