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Rapid e-Learning Non-linear PowerPoint Lab exercise: Prototype design.

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Page 1: Rapid e-Learning Non-linear PowerPoint Lab exercise: Prototype design.
Page 2: Rapid e-Learning Non-linear PowerPoint Lab exercise: Prototype design.

Rapid e-LearningNon-linear PowerPointLab exercise: Prototype design

Page 3: Rapid e-Learning Non-linear PowerPoint Lab exercise: Prototype design.

The need for rapid development and deployment

Rapid e-Learning definedMarket of Rapid e-LearningRapid e-Learning tools

Page 4: Rapid e-Learning Non-linear PowerPoint Lab exercise: Prototype design.

Time is everythingTime for developmentTime to market

Subject matter experts are free to develop content independently

Cost savingIncreased ability to respond rapidly to

organizational needsMore efficient use of subject matter expertsGreater control over updates and maintenance

Page 5: Rapid e-Learning Non-linear PowerPoint Lab exercise: Prototype design.

TraditionalFocuses on the KSA’s desired to achieveObjectives based on extensive needs

assessmentStrategic

Focuses on development or change management within an organization

Corporate training oriented Rapid e-Learning

Shorter life-cycleSME as content provider, author, and

prototype developer

Page 6: Rapid e-Learning Non-linear PowerPoint Lab exercise: Prototype design.

Internet-based training Usually used for corporate training and knowledge

management Courseware which can be developed in less than three

weeks Subject Matter Experts (SMEs) act as the primary

resource for development A well-know tool (e.g. Powerpoint) or user-friendly

templates form the starting point for courseware Simple assessment, feedback and tracking provided; Media elements which enhance learning but do not create

technology barriers may be included (e.g. voice) Learning modules can be taken in one hour or less, often

in less than 30 minutes Synchronous (live) and asynchronous (self-paced) models

may be utilized

Page 7: Rapid e-Learning Non-linear PowerPoint Lab exercise: Prototype design.

Analysis Identify time, financial, technological constraints Identify learning needs Identify learning management platform

DesignPrototype design

ImplementationPut the course into the learning setting

VerificationTest for internal qualityUsability testing

* View prototype at any phase

Page 8: Rapid e-Learning Non-linear PowerPoint Lab exercise: Prototype design.

2005 statisticsTraditional e-Learning: 36%Strategic e-Learning: 28%Rapid e-learning: 36%

2008 forecastTraditional e-Learning: 35%Strategic e-Learning: 15%Rapid e-learning: 50%

Page 9: Rapid e-Learning Non-linear PowerPoint Lab exercise: Prototype design.

Microsoft Office PowerPointCamtasia ( 錄下電腦畫面操作軌跡 )Macromedia Captivate ( 將多媒體訓練素材檔轉

成 Flash 呈現 )Microsoft Producer ( 多媒體簡報創作 )

Page 10: Rapid e-Learning Non-linear PowerPoint Lab exercise: Prototype design.

http://www.library.wisc.edu/research-tips/#getting-started

http://clue.library.wisc.edu/introduction.htmlhttp://gemini.lib.purdue.edu/core/default.cfm


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