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Reference Sheet for World of Darkness

Date post: 14-Oct-2015
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Core Book Cheat Sheet.docx

Core Book Cheat SheetAnimal Training: Composure + Animal Ken + equipment (trainer) versus Stamina + Resolve (animal); extended. (the task demands a number of successes equal to the animals Willpower; each roll represents one day of training)Bypass Security System: Dex+Larceny+Equipment, extended, each roll = 3 secondsCarousing: Manipulation + Socialize + equipment (carouser) versus Composure + Empathy (subject); extended(# successes equal to double the highest Stamina among the group; one roll = one hour of carrying on)Catching Objects: Dexterity + Athletics; instant action if item is thrown to receiver, contested if its thrown at receiver and Defense doesnt apply.Climbing: Strength + Athletics + equipment; instant or extended action (one success =10 feet of height; each roll =one minute of climbing)Close Combat, Armed: (Strength + Weaponry) - (defense +armor) instant action. Close Combat, Unarmed: (Strength + Brawl )- (Defense and armor; instant action. Create Art: Intelligence + Crafts + equipment; extended action (one roll= 30 min)Cutting a Deal: Manipulation + Persuasion + equipment versus Manipulation + Persuasion + equipment; extended (roll=hour of negotiation) Disguise: Wits + Subterfuge + equipment (impersonator) versus Wits + Subterfuge (subject)Examining a Crime Scene: Wits + Investigation + equipment (one roll =10 minutes of activity) Explosives: Dexterity + Athletics (thrown) or Intelligence + Science (triggered)Fast-Talk: Manipulation + Persuasion + equipment (talker) versus Composure + Empathy or Subterfuge (subject)Fatigue: Stamina + Resolve rolls to remain awakeFoot Chase: Stamina + Athletics + equipment versus Stamina + Athletics + equipment; (roll =turn of running)Foraging for Sustenance: Wits + Survival + equipment; extended action (five successes, roll= 1 hour)Grapple: Roll Strength + Brawl - opponents Defense for attacker to get a grip on target; roll Strength + Brawl -opponents Strength to perform an overpowering maneuver or to break freeHacking: Intelligence + Computer + equipment versus Intelligence + Computer + equipment; extended(5-10+ successes; success= 30 minutes of programming) Healing Wounds: Dexterity or Intelligence + Medicine + equipment; extended action (one success per Health point of damage suffered; each roll represents one minute of work (first aid) or one hour of work (hospital treatment))Interrogation:Wits + Intimidation + equipment (interrogator) versus Stamina + Resolve (subject); extended( need successes equal to the subjects Willpower; each roll=one hour of interrogation)Jumping: Strength + Athletics + equipmentLifting/Moving Objects: Strength (+ Stamina)Lockpicking: Dexterity + Larceny + equipment; instant or extended action (one roll =three seconds) Meditation: Composure + Wits + equipment; extended action (4 successes; one roll =30 min)Memorizing and Remembering: Intelligence + ComposureObjects Structure: Durability + Size Oratory: Presence + Persuasion + equipment versus highest Resolve + Composure of audience Perception: Wits + Composure or a relevant Skill in place of ComposureRanged Combat, Guns and Bows: Dexterity + Firearms - targets armorRanged Combat, Thrown Weapons: Dexterity + Athletics -(targets Defense +armor)Repair Item: Dexterity + Crafts + equipment; (one roll equals 30 min)Research: Intelligence + Academics + equipment; (each roll represents 30 min of research)Resisting Coercion: Resolve + Wits or Resolve + StaminaResisting Poison or Disease: Stamina + ResolveSeduction: Presence + Persuasion + equipment or Manipulation + Persuasion + equipment (seducer) versus Wits + Composure + equipment (subject); ( successes equal to double the seducers Presence or double the subjects Resolve; one roll =10 min)Shadowing Stealthily: Wits + Stealth + equipment (shadow) versus Wits + Composure + equipment (subject)Sleight of Hand: Dexterity + Larceny + equipment vs Wits + Composure or Wits + LarcenySolving Enigmas: Intelligence + Investigation + equipment(one roll = one hour)Throwing Range: Strength + Dexterity + Athletics -the objects Size (short range) for a non-aerodynamic object; double distances for an aerodynamic one.Throwing Accuracy: Dexterity + Athletics + equipmentVehicle Control: Dexterity + Drive + Handling Vehicle Pursuit: Dexterity + Drive + vehicle Handling versus Dexterity + Drive + vehicle Handling; (roll = one turn of driving)Vehicle Ramming: Dexterity + Drive + Handling (to hit) (+1 bonus for each full 10 mph traveled to determine damage)Vehicle Tailing: Wits + Drive + vehicle Handling versus Wits + Composure + equipment Working the Black Market: Manipulation + Streetwise+ equipment; (roll=one day of searching)


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