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The Problem
There are just too many pixels to simply transmit over a long-haul network.
There are a number of techniques that have been attempted.
They all entail some compromises: Resolution Accuracy Frame Rate Latency
Remote RenderingAscender Technologies Ltd
The Problem:Pixel Count 2008-2011
Copyright Romain Guy, Chet Haas, Google I/O 2011Ascender Technologies
LtdRemote Rendering
Pixel Count 2008-2014
Ascender Technologies Ltd Remote Rendering
DisplayCommercialAvailability
Rows Columns Pixels
DVD 1997 720 480 345,600
720p 1998 1289 720 921,600
1080p 2006 1920 1080 2,073,600
Nexus 10 2012 2560 1600 4,096,000
4K Ultra HDTablet
2014 3840 2160 8,294,400
Choosing How ToExport Graphics
Graphics can be exported from any of the four levels of the graphics stack Application level Toolkit level Rendering level Pixel level
We choose to export the rendering level.
Remote RenderingAscender Technologies Ltd
Exporting The Toolkitand App
It is technically very complex. Android, to date, has 17 different toolkit API variants.
Every application can extend the toolkit with custom widgets (subclasses of android.view.View).
Clearly impossible.
Remote RenderingAscender Technologies Ltd
Exporting The Toolkitand App
It is technically very complex. Android, to date, has 17 different toolkit API variants.
Every application can extend the toolkit with custom widgets (subclasses of android.view.View).
Clearly impossible. Effectively exporting graphics at the toolkit
level and even the application level is in fact possible via the rendering API.
Remote RenderingAscender Technologies Ltd
ICS Rendering Results
Even with simple techniques the compression ratio is over four orders of magnitude (x10,000 reduction).
The number of bytes per frame, for the GUI rendering, is typically 300 bytes, as opposed to 4-16 Mbytes for uncompressed frames.
The compression encodes 2-4 rendering operations per byte (2-4 bits per rendering operation).
Remote RenderingAscender Technologies Ltd
Cloud Gaming
Currently cloud gaming is done with pixel rendering performed on the remote server. The frames are H264 encoded and sent over the network to the remote client.
Our remote rendering technology does not need special hardware on the server side. The computational load on the server and network are minimized.
Playing latency (lag) is minimal.
Remote RenderingAscender Technologies Ltd
A Perfect Storm
It seems that a technological cosmic alignment has happened: Fast, low-power 64 bit ARM multi-processors
(Cortex A50) with virtualization extensions. Adoption of Android apps in a broad gamut of use
cases, including the enterprise. Ever increasing adoption of cloud based solutions. Possibility of efficiently transporting Android
graphics via a long haul network.
Remote RenderingAscender Technologies Ltd