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Representations of Solids

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    Representations of Solids

    Martin Madaras

    FMFI UK

    [email protected]

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    Motivation

    Data structures for model representation What is the most suitable representation to choose ?

    Memory efficiency

    Algorithms

    Modification Rendering

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    Overview

    Primitive instancing Boundary representation (B-rep)

    Constructive Solid Geometry (CSG )

    Spatial-partitioning representation

    Sweep Representation

    Function representation (F-rep)

    Point representation

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    Primitive instancing

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    B-rep

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    B-rep (example)

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    B-rep (2-manifold)

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    B-rep (Euler’s formula for polyhedra)

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    B-rep (generalized Euler’s formula)

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    B-rep (Triangle mesh)

    Break polygons into triangles Strip, Fan : n-2 triangles

    List : n/3 triangles

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    B-rep (winged edge)

    Winged edge vertices of this edge

    its left and right faces

    predecessor and successor of this edge when traversing its left

    face predecessor and successor of this edge when traversing its

    right face

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    B-rep (quad edge)

    Quad edge

    dual graph

    single edge, in a closed polygonal mesh topology, sits between exactlytwo faces and exactly two vertices

    edge structure

    2 faces 2 vertices

    4 edges

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    B-rep (DCEL)

    Double Connected Edge List Half edge

    Starting vertex

    Pointer to left face

    Pointer to opposite half edge (Twin)

    Pointer to half edge starting at the ending vertex, traveling

    counterclockwise around the boundary

    Limitation

    Only orientable 2-manifols

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    Beziér patches

    Complicated theory, low data complexity Easy to modify

    Intuitive control for GUI

    Difficult to render directly

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    CSG

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    CSG (rendering)

    Raycasting

    Union :

    Intersection: Difference (Obj2  – Obj1) :

    )()()( 2121   LO LO LOO  

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    CSG (example)

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    Spatial partitioning

    Solid is decomposed into a collection of nonintersecting solids thatare more primitive than the original solid

    Primitives may vary in type, size, position, parameterization andorientation

    Cell decomposition

    Spatial-occupancy enumeration

    Octrees Binary space-partitioning trees

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    Spatial partitioning (Cell decomposition)

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    Spatial partitioning

    Spatial-occupancy enumeration

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    Spatial partitioning (Quadtree)

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    Spatial partitioning (Octree)

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    Spatial partitioning (BSP)

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    Sweep representation

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    F-rep

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    F-rep (Blobby objects)

    Implicit form only Natural shape blending

    Used to represent molecular shapes, liquid and

    melting objects, human body

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    F-rep (polygon to function)

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    F-rep (P2F - 2D polygon)

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    F-rep (P2F - example)

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    F-rep (metamorphosis 1)

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    F-rep (metamorphosis 2)

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    F-rep (collision detection)

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    Point representation

    Oriented points (Surfels)

    Point based rendering techniques

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    Conclusion

    Representations

    Volumetric

    describes solid (CSG, Octree, BSP, F-rep)

    Boundary

    describes surfaces of the solid (polygonal meshes, splines, F-rep)

    Oriented points (Surfels)

    Continues

    Splines, F-rep

    Discrete

    polygonal meshes, Octree

    (complexity of data and algorithms ???)


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