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Research presentation

Date post: 25-May-2015
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Presentation about my research project.
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Interactive Advertisement By: Rachel McNeely
Transcript
Page 1: Research presentation

Interactive Advertisement

By: Rachel McNeely

Page 2: Research presentation

What I will cover

Where it came from What my project is about Advertising as we know it - Its area of use

User base How it would be made Research so far – costing / projects

Future Plans

Page 3: Research presentation

Where it came from

Areas of interest - Dance, Drama, Performance

Topics of interest – Sensors, Motors, Arduino, OpenFrameworks, Tracking

Concepts SenseCam Augmented Reality 3D modeling in real-time Tracking - webcam000

Page 4: Research presentation

Where it came from

Concept – Performance motion control Tracked performer during performance Allowing body movements to control the visuals Also looked at audio control Real-time

Page 5: Research presentation

What my project is

An interactive Advertisement which will track the motion of a user

Aims: To look at natural interaction of a

human(e.g. Gestures) that doesn't require the user to wear / hold anything

To interact without instruction or learning An immersive experience that involves

peoples senses in a physical space

Page 6: Research presentation

What my project is Objectives –

To create a non-invasive piece that encourages the user to interact

Spark curiosity – question the space To hide the technology Communicate through aesthetically

pleasing graphics – Don Norman Usability and computer interface design Look at social influences Experience design – Bill Buxton

Page 7: Research presentation

Why an Interactive Advertisement?

New Technology - unnatural way we use a computer

Advertising – move from passive ads

“interactive advertisement” = flashing banner Move away from Web browser Future - Aims and purpose, further exploration

Focus off technology – scary speed of change

Background - Multimedia + Sales and Marketing

Fun – inspired by the fun theory

Page 8: Research presentation

Users and Where it should be used

Users = general public Age groups Gender Nationality

Advertisement dependent to some degree Street / Shopping Centre shop window In-store

Page 9: Research presentation

Type of projection

Floor projection

Page 10: Research presentation

Types of Projection

Water projection

Page 11: Research presentation

Types of Projection

Wall projection

Page 12: Research presentation

Types of Projection

Ceiling projection

Page 13: Research presentation

Types of Projection

Window projection

Page 14: Research presentation

How it will be made

Page 15: Research presentation

How it will be made

Page 16: Research presentation

How it will be made

Page 17: Research presentation

Three areas

Concept

Projection

Tracking

Page 18: Research presentation

TrackingSoftware

GEM – very little knowledge, good libraries OS

OpenFrameworks – video blob tracking working OS

Processing – Java based

MAX/MSP – Used for installation

Page 19: Research presentation

TrackingIssues Lighting – controlled / not controlled Movement – busy street scenario / shopping centre

Multiple users – using it at the same time

Camera – Webcam / Firewire camera connection

Multiple sources – camera and infrared

Frame difference – double timing

Page 20: Research presentation

Projection DIY

Wax paper – frame inside the window. Lighting issues

Rear projection Film 3M sponsorship / Wedgewood AV Ltd /

Spyeglass Costing currently

IDC Projector

Page 21: Research presentation

Concept Simple yet effective Well designed clutter free Advertisement V's Awareness Engaging

Examples: Change perception of scene Clear the fog

Page 22: Research presentation

Project ResearchWhats been done

Project 1 – Monster Media – clear the fog

Project 2 – Adobe interactive wall

Project 3 – Nike in store installation

Page 23: Research presentation

Research so far 'New Media, same (fascinating) process'

Journal of Interactive Advertising

'Experiencing interactive advertising beyond rich media: Impacts of ad type and presence on brand effectiveness in 3D Gaming immersive virtual enviroments.'

Journal of Interactive Advertising

'Interactive advertising and presence: A Framework'

Journal of Interactive Advertising

Page 24: Research presentation

Research so farInteractive two-way communication 'Active-Ad – Analysis of success criteria for interactive

advertising formats'

Information Society technologies , European Commision

Measuring Effectiveness

'Measuring the effects and effectiveness of interactive advertising: a research agenda'

Paul A.Pavlou and David W.Stewart

Page 25: Research presentation

FutureTechnology

Tracking testing individual user, controlled lighting

Projection material Sponsorship / costing

Decide on camera Test multiple cameras

Concept development


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