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Note: This game is also titled Biohazard 5.
Completion bonuses
Successfully complete the game on any difficulty to unlock Mercenaries mode, New Game+
mode, "History Of Resident Evil" option, "Infinite ammo" option (must fully upgrade a weaponthen purchase the unlimited ammo from the "Bonus Features" section with points), ability to
play as Sheva Alomar, and Chris' Safari and Sheva's Clubbin alternate costumes.
Successfully complete the game on the Amateur difficulty to unlock the "Classic Horror Filter"
option.
Successfully complete the game on the Normal difficulty to unlock the "Retro Filter" option.
Successfully complete the game on the Veteran difficulty to unlock the Professional difficulty
and "Noise Filter" option.
Successfully complete the game on any difficulty in under five hours to unlock the Infinite
Rocket Launcher. Then, enable the "Infinite ammo" option under the "Bonus Features" menu.
Weapon upgrades
Upgrade the indicated weapon fully to unlock the corresponding bonus weapon for purchase
from the shop:
Gatling gun for Chris: Fully upgrade the VZ61 machine gun.
Hydra triple barrel shotgun: Fully upgrade the Ithaca M37 shotgun.Longbow for Sheva: Fully upgrade the S75 rifle.
M93R pistol (Samurai Edge Custom): Fully upgrade the M92F pistol.
Smith and Wesson M500 Magnum (Handcannon): Fully upgrade the Smith and Wesson
M29 Magnum.
Bonus characters in Mercenaries mode
Earn an "A" or higher rank in the indicated Mercenaries mode mission to unlock the
corresponding character:
Chris (Safari): "The Village" mission
Chris (S.T.A.R.S.): "Experimental Facility" missionJill (Battle Suit): "Ship Deck" mission
Jill (B.S.A.A.): "Public Assembly" mission
Sheva (Clubbin): "Ancient Ruins" mission
Sheva (Tribal): "Missile Area" mission
Wesker (Midnight): "The Mines" mission
Wesker (S.T.A.R.S.): "The Prison" mission
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Chris' S.T.A.R.S. costume
Collect 25 B.S.A.A. emblems to unlock Chris' S.T.A.R.S. costume.
Sheva's Tribal costume
Collect all 30 B.S.A.A. emblems to unlock Sheva's Tribal costume.
Duplicate items
Note: This trick requires two gamertags and two controllers. If you only have one gamertag,
create a second temporary gamer profile to perform this glitch. First, sign in with both
gamertags. Start any chapter. Clear both players inventory slots. Have Chris give Sheva the
item(s). Then, have player one quit, and save both profiles. Resume the game, and have Sheva
give the item(s) back to Chris. Quit the game again, but only save player one's profile, and not
player two's profile. Both gamertags should now have the same item(s). You can repeat this as
many times as desired.
Start any chapter, and invite another player. Once the other player has joined, have them equip
their inventory with the desired items. Then, have the player leave the game. All those items
will still be with the player who just left and also with your AI partner. Transfer all the items
from your AI partner to your inventory, then send the player an invite again. Repeat this as
many times as desired.
Easy items and money
Use the "Duplicate items" glitch on eggs, preferably "Rotten" since they are worth 2,000 goldeach. Then, sell the eggs to get easy money.
This trick will help you gain money to max out and buy all the weapons. In any chapter, collect
as much gold, items, ammunition, and treasure you can find. When you are satisfied, pause the
game and quit. Save the game when prompted. Restart any desired chapter. The "Shop" menu
will appear before the start of any chapter. Notice that all the gold, treasure, weapons, and
ammunition from your previous saved game are still in your inventory. From there, you can sell
anything you want to get some easy cash. This glitch can be done as many times as desired on
any chapter.
At the beginning of Chapter 2-1: "Storage Facility", you will be in a garage with two Humvees,
numerous breakable crates, and a machine gun. Pick up all the items, including the machine
gun. Quit the game, and select "Yes" to overwrite your current equipment. Select "Continue"
from the main menu. You will have the items you previously picked up, and all the items can be
picked up again. Sell the machine gun for easy money, then repeat the process as many times
as desired. This is an easy way to upgrade your weapons early, as well as max your ammunition
out. Note: You can also do this in Chapter 3-1.
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In Chapter 2-2: "Train Station", after the cinematic where the masked person takes the man in
the suit away, there is a good opportunity for easy treasure. Immediately in the area that
follows is a brilliant diamond worth 4,000 gold and a smaller diamond worth 2,000 gold. While
you are upstairs, next to the windows will be a locker that you can open. Inside is a sniper rifle.
Downstairs are two enemies that you should kill to make things easier. Then from upstairs, you
can pick off the half-dozen or so enemies that are waiting for you outside with the sniper rifle.After you take care of all or most of them, run out. To your left behind all the equipment is a
small red ladder. Climb it, and to side farthest from you will be a chest. Inside will be a large
brilliant diamond. Go back and walk past the truck with the turret. Look up towards the end of
the first long red ladder. You will see a shining spot. Shoot it, and the smaller diamond will drop
for you to pick up. Then, quit the game, and select "Yes" when prompted to save your
equipment and treasures. Reload, continue the game, and repeat the process. To make even
more money, keep picking up the sniper rifle and selling it.
You can get free treasures worth 11,000 gold and an RPG at the beginning of Chapter 3-1:
"Marshlands". There is no need for any use of ammunition or killing zombies. Go to the
"Chapter Select" menu, and start Chapter 3-1, "Marshlands". Skip the cinematic. Straight at the
first dock, go to the vases. There should be a Ruby (Pear) on the mask (1,000 gold). Go straight
to the center of the lake. There should be a Silver Chalice/Idol in the box of the hut (2,000 gold).
Go northwest. There should be a half-sunken boat on your way there, with an RPG in the silver
box on the deck. Go to the platform at the northwest. Along your way, there should be a Beetle
(Brown) on the fishing fence. At the platform, there should be a Silver Chalice/Idol in the box of
the hut. Jump down into the pool. There should be another Beetle (Brown) at the left ladder (all
totaling 4,000 gold). Go up north of map. Go to the end of the village. Help your partner up the
left tower to collect the Silver Chalice/Idol in the box (2,000 gold). Note: Do not take the key
piece in the box on the left tower, as it will trigger enemies to appear. Finally, go the southwest
village with a long stream leading in. At the village, go straight to the center platform to openthe box. You should get another Silver Chalice/Idol (2,000 gold). Do not head elsewhere. Go
directly to the box at the center platform. If you go towards the other huts, it will trigger
zombies to appear. Save and quit the game. Sell the treasures worth 11,000 gold in your
inventory. Sell the RPG for another 1,000 gold if you do not wish to keep it. Repeat this as many
times as desired. Note: The trick is not to pick up any of the puzzle (key) pieces as this will
trigger the enemies to appear. You can break as many vases and pots as desired and collect
ammunition and gold bags, but do not pick up the key items. Do not bother to go to the east
village to get the other Ruby (Pear), as you might be killed by the Crocs. If everything is done
correctly, you will not encounter any enemies and get 11,000 gold worth of treasures and a free
RPG.
In addition to the above mentioned information, there are more hidden treasures throughout
the beginning of Chapter 3-1: "Marshlands". In the first area with the vases, there is a Brown
Beetle on the tree to the left of the key piece. At the area in the center of the lake, there is a
Brown Beetle on a post just left of the dock. Collect the eggs from the back right corner; they
sell for 250 gold each. Also wait to see if any of the chickens lay eggs. On occasion they will lay a
golden egg worth 1,000 gold. At the sunken ship to the northwest, there is also a beetle where
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An easy way to get a combined clear time for the entire game of under five hours (to unlock the
Infinite RPG) is to play on the Amateur difficulty and run pass all possible enemies. Only kill
story-driven enemies (ones that hold key cards or those that must be defeated to advance the
game). Avoid any crates, barrels, or treasures. Attempting this with a friend instead of the CPU-
controlled Sheva is recommended. Note: You do not need to purchase the infinite ammo in
"Bonus Features" as you would do for normal guns.
Easy "S" ranks in Campaign mode
Use the RPG with infinite ammo enabled, and just rush through the level. Kill every enemy you
encounter. Because you are using the RPG, enemies are killed easily from direct hits and splash
damage. Your accuracy will be rather high. Since you are killing all the enemies your kill count
will be high. Because you are rushing through the level your clear time will be low. This is
especially useful when trying to unlock the final figure of Wesker for the "They're ACTION
Figures!" achievement.
Easily unlock Professional mode
On Windows Live, have someone that already has the Professional difficulty unlocked invite you
to play a level on that difficulty. You will now have the Professional difficulty permanently
unlocked in your own game.
Hidden dialogue in Chapter 1-1
Remain idle at the start of Chapter 1-1: "Civilian Checkpoint", before reaching any checkpoints
to view a conversation with Chris talking to Sheva about the American dream.
VZ61 machine gun in Chapter 1-2
In Chapter 1-2: "Public Assembly", after the gate has broken open, you can enter the market.
Go all the way down the street until you see big red doors and gas cans next to them. Turn right
just before the gas cans. There will be a brief case you can open with a VZ61 machine gun in it.
If you look closely, the gun resembles the "Scorpion" sub machine gun in Call Of Duty 4. This
gun makes the level much easier.
Skip locked gate in Chapter 2-1
You will reach a building before fighting the chainsaw enemy at the end of Chapter 2-1:
"Storage Facility". At the top you usually have to split up and have Sheva go to the other side of
the locked door down below. Use the following trick to skip this requirement. Get the grenade
from the first balcony up the stairs in the building with the locked door. Go to the very first
balcony of the building, and move directly across from the "Animal Health" sign. Throw the
grenade at the sign, aiming slightly lower than needed. You need to bounce the grenade off the
sign to have it land next to the locked door which is below it. If done correctly, the lock will be
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destroyed. You can now simply go downstairs and exit through the now open door. Note: If you
have the Gatling gun, simply push it through the door, and it will shoot off the lock from the
other side.
Easy ammunition in Chapter 5-2
In Chapter 5-2: "Experimental Facility", after the conveyor belt area when you start a new
checkpoint, you will reach a point where you drop down. There are a number of crates with
flame rounds, rifle rounds, handgun ammo, and an incendiary grenade. Collect everything, then
save the game and quit. When you start again, remove the collected items from the item
management screen, and collect them all again. You can get 300 handgun bullets in a matter of
ten minutes.
Avoid Sheva getting trapped in Chapter 6-1
Use the following trick to prevent Sheva from getting stuck in the cage in Chapter 6-1: "Ship
Deck". When you go up the first set of stairs on the little walkway, equip a rifle with the scope
enhancement (for better zoom capabilities). Look up at the crane. You will see a Manjini getting
ready to pull the lever to trap Sheva in the cage, setting off the ambush. Kill it to prevent the
ambush. However, if you use this trick you will not be able to access the crane area without the
keycard, thus making it not possible to move the cage to access a gold bar worth 3,000 gold
across a few containers in a safe.
Getting better ammunition in Mercenaries mode
The ammunition that drops is based on the type of weapons you have. Drop weapons that you
will not use to increase the chance of getting ammunition that is more useful.
Quick reload in Mercenaries mode
Display the inventory screen, and combine ammunition manually with your weapon. This
causes weapons such as the shotgun to reload much faster than the normal method. You can
also use this trick while climbing ladders or jumping.
Reload your weapon when the melee option appears. Then, start the melee sequence. Your
weapon will instantly be reloaded.
Wesker's Dash move in Mercenaries mode
While playing as Wesker in Mercenaries mode, hold [Shift] and press X (click the Right Analog-
stick with an Xbox 360 controller) to dash. Left mouse click (press X with an Xbox 360
controller) during a dash to do a knee attack.
Easier Mercenaries mode
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Have two players so that one can rack up kills. Have one of the players immediately go for the
time bonuses instead of getting too caught up with enemies. Get about five minutes worth of
time. If you can, collect the combo time to rack up a lot of points. Then, meet up with your
partner, and find a good place to hold out and accumulate points. Every level plays out
differently and can be more difficult than others with this strategy. Try making a route for each
time bonus. Note: If you are playing on "Public Assembly" or "Ship Deck", do not find a hidinglocation. Instead, move and kill the chainswaw Manjinis or the executioner will catch up and kill
you.
Mercenaries mode ranks
Score the indicated number of points in Mercenaries mode to earn the indicated rank and get
the listed number of Exchange Points:
Rank Solo Score Duo Score Exchange Points
D 0 - 9,999 0 - 19,999 200C 10,000+ 20,000+ 600
B 20,000+ 40,000+ 1,000
A 40,000+ 80,000+ 1,500
S 60,000+ 120,000+ 3,000
SS 90,000+ 150,000+ 5,000
Better healing
If both players stand in front each other and one of them heals themselves, both players will
get healed.
Buying ammunition
If you have a lot of money, and have unlocked a particular gun, you can buy that gun and sell it
for a very reduced price. However, when you sell the gun, whatever ammunition inside it when
being sold will be transferred to your inventory, allowing you to "buy" ammo, albeit at a very
high price. Note: Buy the lowest cost type of gun because the ammunition is universal. For
example, it does not matter which pistol you buy, as long as you are trying to get pistol
ammunition.
Lure away move
Click Left Analog-stick + Right Analog-stick to do the "lure away" move, where Chris will say
"Come on, come on!" or Sheva will whistle. This lures regular enemies towards you, just in case
your partner is low on health, trying to pull something off, cranking something, etc.
Defeating Lickers
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Notice the Lickers have a "heart" hanging down from their chest. The best way to target this is
to use a rifle (for example, the PSG-1). Target the darker red bulge. If you cannot get a clear
shot at it, get a head shot and they will recoil, making the chest more vulnerable and easier to
target. With the PSG-1, this will allow for a two shot kill, or perhaps a one shot kill if you can hit
the heart with the first shot. Hand grenades also work very well. They will instantly die when hit
with a grenade. This is very useful in Chapter 5-3: "Uroboros Research Facility" when you haveto face a large number of them.
Defeating the Boss in "Caves"
When you face the flying bat/insect-like creature for the second time in Chapter 4-1: "Caves",
there is an easy way to defeat him which will allow you to still get the Soul Gem. In the
southwest corner of the bottom floor, there is a small pillar of stone in the middle, with what
looks to be a log with spikes coming out of it as well as a rib cage hanging from it. When Sheva
tells you that it is too hard to fight and you should go upstairs, if done correctly you can just
walk backwards without having to dodge around the pillar as the Boss tries to attack you. The
"Dodge" button will appear, but it is not necessary. Just continue to walk backwards around the
pillar and attack with whatever you have when it is vulnerable, shooting the soft portion on the
back of its tail. When it dies you can collect the Soul Gem which is worth 10,000 gold when sold.
Defeating Wesker
To quickly and safely defeat Wesker in his first form, run to all the levers around the map to
turn the lights off. You do not need to go up the ladders because there are no levers up there.
Do not worry about attacking him until you have turned off all the lights, otherwise you will not
be able to hit him. After all the lights have been turned off, take the rocket launcher in the
display case after breaking it open. Run to a dark corner far away from him. Wesker will lookaround to try and find you. When this happens, you will have a chance to shoot a rocket at him.
As soon as you shoot it, he will grab it. Run up to him (or shoot the rocket in his hands), stun
him, and initiate a button context. If you need more ammunition, you can send Sheva to get it,
or you can get it by climbing to the area above the ladders. The second form is only a button
context battle, and there is no specific strategy needed. In his final form, start by running to the
high ground. Then when in the circular area, shoot the orange "heart" that alternates from his
chest to his back while dodging his attacks. After he takes enough damage, he will go after
Sheva. At this point, run down the ramp from the circular area you were just in. Take a left to
get to the large boulder. Do not interact with the boulder just yet. Shoot Wesker from afar,
while Sheva hangs in the balance. Once she lifts herself up, start to move the boulder using the
button contexts. Make your way back to the high ground, and repeat the orange heart strategy
until he has been defeated.
Use the following trick to defeating Wesker's final form. Once you have saved Sheva from
Wesker and have pushed the boulder over to allow her to join you, you will once again be
attacked by Wesker when you run to the higher ground where you faced him earlier. Like
before, dodge his attacks as you shoot his heart, which alternates between his chest and back.
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Chapter 2-1
4. It is on the wall above you at the starting room.
5. Cross the bridge, then look at one of the bridge supports just before entering the
tunnel.
6. Enter the town after the tunnels, and go to the water's edge. At the small beach
before you return to the market, look at the large boat and green shack. The emblem is
in the roof on its side.
7. Go to the shop with the green and white canopy and the word "Stores" on it. The
emblem is between one of the arches. It can be best seen from the rooftop, just as you
get helicopter support.
8. Climb up to the top of the building, and get Sheva to jump across to the other building
so she can unlock the door. Then, turn around and look up.
Chapter 2-2
9. Exit the building at the start. Look towards the top of the pylon. You can climb on one
of the carriages for a better view.
10. It is inside the mine as you cross the first bridge; look to your right, high on the rocks.
11. Exit the mine, and go outside. After the cinematic with Irvine, go outside. Move past
the mounted gun, and climb the larger of the two ladders at the end. Turn to the left tosee the emblem on the building in the distance.
Chapter 3-1
12. Use a sniper rifle to aim at the mid-section of the telephone pole to the north of
your starting position.
13. When free roaming with the hovercraft, travel to the northwestern tip of the map.
Get out and look on the roof of the hut.
14. From where you collected the slate map to the west, stand on the edge of thewooden walkway. Use a sniper rifle to zoom into the central island to the east to find
the emblem on the hut wall.
15. Insert all the pieces to open the door. Drop down into the water, and face south to
find the emblem on the wood.
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Chapter 3-2
16. Escape the walkways, and enter the area with Tricell tents. Move behind the tents,
and look between them.
17. Look at the shack on your left as soon as the timer starts on the docks.
Chapter 3-3
18. Exit the boat for the first time, then look east at the entrance you just used. The
emblem is barely visible.
Chapter 4-1
19. Climb up to the first ladder, then turn to the right. Look down below on the rock face
to the right of the waterfall.
20. After the cinematic with the panoramic view of the ruins ends, use a sniper rifle to
zoom in at the base of the reflective object in the distance.
21. Successfully complete QTE from the falling statues, and pull the two switches. Take
the left path when you enter the labyrinth. Follow it until finding a square archway. Look
to your left before passing through the archway. Look above the green statue to find the
emblem near a tree on the wall.
Chapter 4-2
22. Make your way down to the second elevator, and enter the room with the statue
near the entrance. The emblem is above the entrance.
Chapter 5-1
23. Move around the raised area counter-clockwise when the mission begins. The path
will be blocked, but the emblem can be seen under the metal bridge.
Chapter 5-2
24. Proceed through the level until after you exit the conveyor belt with the gascanisters. You will find a gun case and two dumpsters on the left wall. Look inside the
open dumpster. Note: It is found before you pull the switch for the conveyor that needs
to be powered.
Chapter 5-3
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25. You will see two large fans after you exit the Boss room. Look behind the fan on the
right.
26. Reach the circular moving platform. Move to the bottom of the steps, then turn east.
Look towards the platform above you in the distance to see the emblem through the
floor with a sniper rifle.
27. Enter the area with the ruins, and go to the small elevator on the left. Walk around it
to where the rifle ammunition is hidden. Look into the elevator shaft to find the emblem.
Chapter 6-1
28. Turn 180 degrees when the mission begins. Look at the very top of the radar's
silhouette with a sniper rifle.
29. Face northwest when Sheva is trapped in the cage, and fire a grenade into the
container.
30. Search the glass cabinet on the left next to the plant's displays.
Treasure locations
Search the indicated location to find the corresponding treasure piece:
Antique Clock
Chapter 1-2: On the balcony of the house that is locked from the inside.
Beetle (Brown)
Chapter 3-1: On the small island where you start. It is also found elsewhere in multiple
locations in Chapter 3-1.
Beetle (Gold)
Chapter 4-2: On the bottom floor of the mirror puzzles, in one of the room that unlocks,
send the beam of light to the statue instead of the final mirror.
Beetle (Jewel)
Chapter 3-2: On top of the oil drums at the Tricell camp.
Blue Enigma
Chapter 3-1: Kill a giant Manjini.
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Ceremonial Mask
Chapter 3-1: In an alcove to the right of the gondola at the end of the chapter.
Chalice (Silver)
Chapter 3-1: On the middle island (the chicken farm). It is also found elsewhere in
multiple locations.
Chalice (Gold)
Chapter 5-3: When in the room with the drawbridge and swarm of Lickers, look in a
locker after you drop down into the locked room.
Dead Bride's Necklace
Chapter 5-2: Lying near the discarded corpses on the conveyor belt.
Chapter 6-1: Dropped by the rocket launcher wielding Majini.
Diamond (Brilliant)
Chapter 2-2: After the scene with Irving, go downstairs and outside. Walk towards the
machine gun turret, and look for a small ladder on your left. The gem is in a chest on
that ledge.
Diamond (Marquis)
Note: You must be playing as Chris if in Solo mode. During the final fight with Wesker at
the volcano, immediately after Wesker appears for the first time, turn around and move
towards the bridge that will collapse. Before stepping on it, shoot down the rock just
past it that is the same color. When you fall through the bridge, turn to your left, and
jump over the rock to collect the gem.
Diamond (Oval)
Chapter 2-2: In the mines just before the crank at the exit, turn left off the cart tracks.
Follow the wall to a chest containing the gem.
Diamond (Pear)
Chapter 2-2: After the scene with Irving, go past the machine gun turret. Aim at the top
of the large ladder to shoot it down.
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Chapter 1-1: Kill the Executioner at the end of the chapter. It is also found elsewhere in
multiple locations.
Heart Of Africa
Chapter 5-3: Between the stairs during the Jill solo fight after you ended the previousfight by damaging Wesker enough to make him retreat.
To get the Heart Of Africa treasure, you must do a set number of damage to Wesker
during the first fight with him and Jill. The best way is to have the Infinite Magnum. You
will also get the "Bad Blood" achievement. After you defeat him and start the Jill fight,
the treasure will be between the two curved staircases. Also, do not forget to get the
gem in the southeast corner of the room you enter in the crate, the two in the
tombstone upstairs, and the one nearby in the little pot.
Idol (Silver)
Chapter 3-1: On top of the left of the two assist jumps on the northeast island.
Idol (Gold)
Chapter 4-2: On the bottom floor of the mirror puzzles, in one of the room that unlocks,
send the beam of light to the statue instead of the final mirror.
Ivory Relief
Chapter 1-2: Dropped by the blonde woman you help.
Jewel Bangle
Dropped by a "Big Man" Manjini.
Lion Heart
Kill a group of Lickers until one drops.
Power Stone
Kill a Reaper.
Royal Necklace
Chapter 5-3: Inside the control room being guarded by a group of rocket launcher
wielding Manjini.
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Ruby (Brilliant)
Chapter 5-3: Leave the room with the giant rotating elevator. Look at the ceiling
between the last two lights as you emerge from the tunnel in the next room.
Ruby (Marquis)
Chapter 2-1: During the fight in the market area where you have to shoot a key from a
hanging dead body, toss a grenade into the middle stall with a chest in it. The gem is in
that chest.
Ruby (Oval)
Chapter 4-1: Behind the red statue in the labyrinth.
Ruby (Pear)
Found in multiple locations.
Ruby (Square)
Found in multiple locations.
Ruby (Trilliant)
Chapter 4-1: After you fall down from the trap with the empty sarcophagus, the gem is
in one of the three treasure chests.
Sapphire (Brilliant)
Chapter 5-3: Turn around after Wesker kicks you through the door. Follow the corridor
into a room with the coffins. The gem is in a coffin that needs an assist event to open.
Sapphire (Marquis)
Chapter 5-3: At the beginning of the level, leave the Boss room. Follow the path around,
and take a left at the fork. The gem is in a safe to your left as you enter the room.
Sapphire (Oval)
Chapter 5-3: Turn around after Wesker kicks you through the door. Follow the corridor
into a room with the coffins. The gem is in a small pot on the shelf to the right as you
enter.
Sapphire (Pear)
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Found in multiple locations.
Sapphire (Square)
Found in multiple locations.
Sapphire (Trilliant)
Chapter 4-1: After you fall down from the trap with the empty sarcophagus, the gem is
in one of the three treasure chests.
Soul Gem
Chapter 4-1: Kill the Boss at the end of the level without using the reaction event
(before climbing the stairs to the exit).
Topaz (Brilliant)
Chapter 5-3: In the room with the drawbridge and the swarm of Lickers, the gem is high
on the wall in front of you as you cross the drawbridge.
Topaz (Marquis)
Chapter 1-1: After you jump out of the window, take out all the Majini, and one of them
will drop it.
Topaz (Oval)
Chapter 6-1: On the Normal, Veteran, or Professional difficulty, go up the ladder just
before the assist push. Turn around, and find the person that you will have to fight later.
Shoot him now. Go through the gate scene, and on your way to the crank, turn right
after the stairs.
Topaz (Pear)
Found in multiple locations.
Topaz (Square)
Found in multiple locations.
Topaz (Trilliant)
Chapter 4-1: At the beginning, before you climb up the first ladder, go straight towards
the end. The gem is in the treasure box.
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Venom Fang
Kill a chainsaw Manjini. Note: The first one encountered will not drop one.
Devil May Cry 2 reference
The name for the virus in Resident Evil 5, Uroboros, is also used as a name for the corporation in
Devil MayCry 2, another Capcom game.
Easy "Bad Blood" achievement
You must inflict a set amount of damage towards Wesker before the seven minute deadline
during your first encounter in the Monarch Room. A very easy way to do this is to use an RPG.
Just as the fight begins, run to the blue metal door on the right of the map. Check the door, and
it will say that it is locked. After you are done checking out the door, a cinematic will start,
where Wesker kicks Chris through the door. Immediately after this cinematic, run to the left, up
the stairs, and to the end of the corridor. Go up against the wall, and lean out with your RPG.
Just when Wesker comes up the stairs, shoot a rocket at him. He will catch it, then struggle for
a few seconds. Shoot another rocket as soon as you can when you see this happening. Both will
explode in his face. He will run directly up to you, but not attack. Instead, he will spin and twirl
away. Your battle with Wesker will be over, and you will get the "Bad Blood" achievement. Do
not forget to pick up the Heart Of Africa treasure (worth 10,000 gold) during your fight with Jill
because of this. It is located between two staircases in the main room.
Easy "Bad Blood", "Heart Stopper", and "Masters Of Removing" achievements
Easy "Bull's-Eye" and "Crowd Control" achievements
After unlocking and purchasing Chris' chain-gun (fully upgrade the VZ61) and Sheva's bow (fully
upgrade the S75), play the first level, and get past your first encounter with the Majini. After
jumping out the window, you will come to a back alley where you are ambushed by a group of
Majini. Kill all the Majini, and not only will you get whichever achievement you are attempting
to unlock, but at the end of the horde you can pick up the Topaz (Marquise) worth 3,000 gold.
Easy "Egg Hunt" achievement
If you have a friend who has all four eggs, they can give them to you at the inventory screen.
Just remove them from your active inventory, and you will get the "Egg Hunt" achievement.
Find three of the four eggs in Chapter 4-1 in the middle island with all the chickens. The Rotten
Egg is randomly dropped by Majini in Chapters 6-1 through 6-3.
Easy "Egg On Your Face" achievement
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Once you acquired a Rotten Egg, go to either Chapter 1-1 or 1-2, and play on the Amateur
difficulty to ensure a one hit kill. Equip the egg, and hit any Majini in the head with it to get the
"Egg On Your Face" achievement. Whether or not you hit it or miss, quit the game, but do not
save. By doing this, you will still have the egg.
Easy "Go Into The Light" achievement
Go to Chapter 4-1: "Caves", and pick up the flash grenade from the pots at the start of the level.
Run forward until you trigger the Bui Kichwa (spider enemies). Use the flash grenade against
the first swarm. It should kill them all in one hit, and you will get the "Go Into The Light"
achievement.
Easy "Masters Of Removing" achievement
This trick requires a human partner and lots of flash grenades. The RPG is also recommended
because Jill moves around a lot. When the fight begins, Jill will jump down from the balcony.
Just as she lands, hit the ground near her with a flash grenade. Try to avoid hitting Jill directly
because a flash grenade can kill her. She will be temporarily blinded, allowing your teammate
to restrain her from behind. Run up to Jill, and shoot the control device, but do not attempt to
pull it off just yet. Depending on the difficulty, do this four to six times, then attempt to pull the
device off. Use a high powered single shot gun when shooting the control device like the PSG-1
or any Magnum, because it will help speed up the process.
Easy "The Works" achievement
Note: You must go into this prepared. If playing in Single Player mode, ensure that Sheva has no
weapons. By doing this, she will not shoot when you do not want her to. You will also need aflash grenade. If you do not have one, go to Chapter 4-1: "Caves", and get it at the start. Quit
the level, and save your equipment. Go to Chapter 6-1: "Ship Deck". Kill all the enemies that are
triggered when you drop down. Continue past the tower, and drop down near the containers.
Go to the stairs to the right, which will trigger a few Adjule (dogs). Kill them quickly, because
there are two Majini with melee batons coming down the stairs. Once those enemies are dead,
continue forward until you hear a Big Man Majini yell at you. Immediately pull back so you do
not trigger any other enemies. Lure the Big Man Majini to where you just fought the Adjule. Use
your flash grenade to stun him, then run up to him, and use the contextual action to do a melee
attack, Sheva will do another attack which you will follow up immediately with another
contextual action attack. This will kill the Big Man Majini, and you will get "The Works"
achievement.
Easy "Who Do You Trust?" achievement
After you unlock the RPG with infinite ammo, go to any level. Run up to any wall, and shoot it at
close range with the RPG. This should bring you into "dying status", and Sheva will try to revive
you. Tap B when she revives you, and Chris will say something similar to "Thanks" or "Thanks
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for the help". Continue to do this to thank Sheva, and you will get the "Who Do You Trust?"
achievement in approximately five minutes as opposed to having to do this throughout the
game.
Achievements
Accomplish the indicated achievement to get the corresponding number of Gamerscore points:
Completed Chapter 1 - 1 (15 points): Complete Chapter 1 - 1 on any difficulty setting.
Completed Chapter 1 - 2 (15 points): Complete Chapter 1 - 2 on any difficulty setting.
Completed Chapter 2 - 1 (15 points): Complete Chapter 2 - 1 on any difficulty setting.
Completed Chapter 2 - 2 (15 points): Complete Chapter 2 - 2 on any difficulty setting.
Completed Chapter 2 - 3 (15 points): Complete Chapter 2 - 3 on any difficulty setting.
Completed Chapter 3 - 1 (15 points): Complete Chapter 3 - 1 on any difficulty setting.
Completed Chapter 3 - 2 (15 points): Complete Chapter 3 - 2 on any difficulty setting.
Completed Chapter 3 - 3 (15 points): Complete Chapter 3 - 3 on any difficulty setting.
Completed Chapter 4 - 1 (15 points): Complete Chapter 4 - 1 on any difficulty setting.
Completed Chapter 4 - 2 (15 points): Complete Chapter 4 - 2 on any difficulty setting.
Completed Chapter 5 - 1 (15 points): Complete Chapter 5 - 1 on any difficulty setting.
Completed Chapter 5 - 2 (15 points): Complete Chapter 5 - 2 on any difficulty setting.
Completed Chapter 5 - 3 (15 points): Complete Chapter 5 - 3 on any difficulty setting.
Completed Chapter 6 - 1 (15 points): Complete Chapter 6 - 1 on any difficulty setting.
Completed Chapter 6 - 2 (15 points): Complete Chapter 6 - 2 on any difficulty setting.
Completed Chapter 6 - 3 (15 points): Complete Chapter 6 - 3 on any difficulty setting.
Recruit (15 points): Complete all chapters on Amateur.
Soldier (15 points): Complete all chapters on Normal.
Veteran (30 points): Complete all chapters on Veteran.War Hero (70 points): Complete all chapters on the most difficult setting.
Egg Hunt (15 points): Find all 4 types of eggs.
All Dressed Up (30 points): Purchase all available alternative costumes in Bonus Features.
Stockpile (30 points): Obtain all available weapons.
Take It to the Max (30 points): Completely upgrade all weapons.
They Belong in a Museum (30 points): Obtain all treasures in the game.
Badge of Honor (30 points): Find all the BSAA emblems.
They're ACTION Figures! (30 points): Collect all the figurines.
A Friend in Need (15 points): Save partner 10 times when HELP is displayed.
Lifeguard (15 points): Save partner 10 times when DYING is displayed.
Exploding Heads (15 points): Pull off 20 headshots.
A Cut Above (15 points): Defeat 5 enemies with the Knife.
Cattle Prod (15 points): Defeat 30 enemies with the Stun rod.
Crowd Control (15 points): Defeat 30 enemies with the Gatling gun.
Bull's-eye (15 points): Defeat 30 enemies with the Longbow.
Get Physical (15 points): Defeat 20 enemies with physical attacks.
The Works (15 points): Chain the maximum number of combos together in one go.
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Lead Aspirin (30 points): Defeat a Majini with a headshot while it's jumping.
Fireworks (15 points): Shoot an enemy Molotov cocktail, dynamite stick, or hand
grenade.
Be the Knife (60 points): Deflect a bow gun arrow with your knife.
Meat Shower (15 points): Defeat 3 Majini with one grenade or proximity bomb.
Go into the Light (15 points): Defeat 2 enemies with one flash grenade.Ride the Lightning (15 points): Defeat a Majini using the electric current from a
transformer.
Stop, Drop, & Roll (15 points): Defeat 3 Majini at once by setting oil canisters on fire.
Baptism by Fire (15 points): Defeat 3 Majini at once with a drum or gas tank explosion.
Masters of Removing (15 points): Work together to save someone special.
Bad Blood (15 points): During the first fight with Wesker, damage him a set number of
times.
Drive By (30 points): Stop an armored truck by taking out the driver.
Egg on Your Face (15 points): Defeat a Majini with a rotten egg.
Heart Stopper (15 points): Defeat a Licker by stabbing it in the heart.
Who Do You Trust? (30 points): Build up a certain level of trust with your partner.