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RETAIL DISPLAY
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Store Layout, Design and VisualMerchandising - Principles !pti"i#ation
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Store Design, Layout,
Visual Merchandising
Opportunity for competitive advantage andincreased sales
Store as a “good story” – a beginning, middle, end Entrance sets up the story – creates expectations, contains
promises, entices, hints, teases
Inside the store is the middle of the story
should start slow (uncluttered) to allow consumers to orientthemselves should lead customers on a journey of discovery, using layout,
lighting, visuals, other atmospherics
Checkout area is the store’s climactic ending
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Five Major Store Design
Objectives
Consistent ith retailer!s image, positioning, strategy
"ositive influence on purchase behavior Cost effective – space productivity Sales#per#s$uare#foot (most common, racetrack and boutique layout)
– Sales#per#linear#foot (eg, supermarkets, drug stores, etc with longgondolas in grid layout)
– Sales#per#cubic#foot (eg, wholesale clubs with multiple layers ofmerchandise)
%le&ible
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Positively influencing
purchase behavior
Allo a transition !one
Place high"#argin #erchandise to the right of theentrance
Ma$e #erchandise accessible
%se signs, fi&tures, displays to dra custo#ers
Vary the te#po of #usic to achieve goals
Arrange shelved #erchandise strategically
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'radeoffs in Store Design
$ (ase of locating #erchandise for
planned purchases
$ Aesthetics, space to shop
co#fortably
$ )ela&ed environ#ent$ (&ploration of store,
i#pulse purchases
$ Productivity of space
$ (nergy, e&cite#ent
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*rid Layout
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Free"For# Layout
+ Aesthetically
pleasing, rela&ing,asy##etrical, invites
brosing
" Less efficient, #ore
costly, #ore sales
assistance needed,
#ore theft
Fi&turesFi&tures
$ ul$"of"stoc$ul$"of"stoc$ "straight rac$s,gondolas,rounders -veryfle&ible.
$ FeatureFeature / glasscases, 0"ay, free"standing, custo#"built fi&tures
Feature areasFeature areas
1indos, alls,feature fi&tures,
point"of"sale
Storage, Recei&ing, Mar'ingStorage, Recei&ing, Mar'ing
( e a n s
) a s u
a l * e a r
S t o c ' i n g s
P a n
t s
A c c e s s o r i e s
)hec'out
)learanceIte"s
+eature
T o p s
T o p
s
S ' i r t s a n d D r e s s e
s
, a t s a n d , a n
d - a g s
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pposite of grid layout
%ase of customer movement
– $ust provide enough room between fixtures
'ixtures arranged in interesting formations
– %ncourages browsing
+ree-+lo. Layouts
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+i/tures
ccept, hold, stock and show merchandise
*sed in window displays, on top of
counters, within floor arrangements
+ontribute to store brand image and
ambience
%xpected to last a long time
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)apacity +i/tures
old large quantities
&hows a single style in
depth of selection
*sually the largest
fixtures in the store
*sually placed in back
of store
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+eature +i/tures
*sed to highlight
categories
old fewer items-est used as lead.in
fixtures
lso interspersedthroughout store to
add variety
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Signature +i/tures
ne.of.a./ind units
0ositioned at store or department entrance
1eflects brand image
2esigned specifically for the store to catch
shoppers’ interest
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*ays to Display
3indow 2isplays
4nterior 3indow 2isplays
3all ssortment 2isplays
'ocal 0oint5isle %nd 2isplays
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*indo. Displays
+losed -ack 3indow
pen -ack 3indow
&traight 'ront 3indow
ngled 'ront 3indow
rcade 'ront 3indow+orner 3indow
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*indo.*indo.
E/a"plesE/a"ples
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!ther Display Methods!ther Display Methods
4nterior 3indows..create a scene inside the
store by grouping mannequins, props etc
3all +abinets..create 6windows7 by
showing merchandise on top
%nd of isle..displays assortment of
merchandise together for sale
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Display E/a"ples
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Display Types
ne 4tem 2isplay
!ine of 8oods 2isplay
1elated $erchandise 2isplay
"ariety or ssortment 2isplay
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Display TypesDisplay Types
E/a"plesE/a"ples
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Display Settings
1ealistic
%nvironmental
"ignette5&emi realistic
'antasy
bstract
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Display SettingsDisplay Settings