SpeechTek 2007 1
Retire the Horse and Buggy:
Opening a New Era for Voice Interaction Design
SpeechTek 2007
SpeechTek 2007 2
Back story
SpeechCycle Building premier design team to design the most complex
speech applications in production
14 years in development and design of apps - 10 years in speech development and voice interaction design - Built 3 design teams
Intervoice, designoutloud, VoicePartners
2004 SpeechTek Persona of the year
Client in 2005 CIO 100 due in part to speech app
Patent for caller goal tracking
SpeechTek 2007 3
Voice Interaction Design
Vitally important to application success
Challenging and controversial Done with widely varying quality.
Requires highly specialized talent.
Few or incorrect standards.
Objective quality is difficult to measure.
SpeechTek 2007 4
Why am I Yapping?
It’s time for something new
New things are made from old
This is a challenge, not a map
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Predictions
“The horse is here to stay, but the automobile is only a novelty - a fad.“
President of the Michigan Savings Bank advising Horace Rackham (Henry Ford's lawyer) not to invest in the Ford Motor Company in 1903
"The automobile has practically reached the limit of its development."
Scientific American, 1909
The Car
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The Car
Outsourcing horsepower
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The Car
Ford and the Model T
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The Car
The 1930’s
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What am I Yapping About?
Horse and Buggy ≠ DTMF apps
Horse and Buggy = Holdovers of Early 90’s Design Methods
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More Parallels?
Model T = VoiceXML-based instant apps
Keeping the spirit of the horse and buggy alive
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Evidence
Menus with 5 or more times
Lengthy intros
Inappropriate personas
Just what is your Father’s Oldsmobile?
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Evidence
Lengthy help tips that every caller hears before they can say a word
Ubiquitous “Main menu”
Terrible concatenation
Just what is your Father’s Oldsmobile?
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Evidence
Gratuitous “help”
Confusing and ambiguous wording
Strange design strategies
Just what is your Father’s Oldsmobile?
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Evidence
Strange design strategies
Overly long menus and queries
Fill-in-the-blank apps
Just what is your Father’s Oldsmobile?
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Evidence
Bumps and bruises and cries of agony
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Whatever Shall We Do?
Appreciation of the situation Voice interaction design requires a design talent for
language
Deep sensitivity to interactive language, not just knowledge of app recipes or top ten lists
Solutions are often non-obvious
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Whatever Shall We Do?
Listen To the real people around us
For commonly used strategies
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Whatever Shall We Do?
Evangelize the customer Spread the good news of good design
Explain voice interaction patiently Boxing
Fight for good design
Use data and examples
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Whatever Shall We Do?
Put the buggy in the museum and the horse out to pasture
Things to never use again
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Whatever Shall We Do?
Admit that help might be needed Internal and external peer reviews
Professional usability testing and heuristic evaluation
Read
Get involved in the larger interaction design community
Classes
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Why Give a…?
We are supposed to be providing a service.
There are those who think that success is beyond us or just want to see this fail
To advance the general field of interaction design and HCI
To fight the forces of evil and chaos
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Five Fingers
Maybe this isn’t so hard
Maybe it’s supposed to be this way
But, I don’t think so. We can do better and should.