+ All Categories
Home > Documents > Reverse Engi of Asthetic Equipments

Reverse Engi of Asthetic Equipments

Date post: 07-Apr-2018
Category:
Upload: shishir-chandrashekhar
View: 223 times
Download: 0 times
Share this document with a friend

of 18

Transcript
  • 8/4/2019 Reverse Engi of Asthetic Equipments

    1/18

    O R I G I N A L P A P E R

    Reverse Engineering and restyling of aesthetic productsbased on sketches interpretation

    Maura Mengoni Michele Germani

    Received: 4 May 2008/ Accepted: 11 August 2008 / Published online: 19 November 2008

    Springer-Verlag London Limited 2008

    Abstract In the conceptual design stage, outcomes of

    industrial designers work are generally represented by set ofsketches where curves, notes, shadows, and colors implic-

    itly represent creative ideas. Signs and annotations are used

    to synthesize and concretize the design intent that, finally,

    will be transformed into the styling product visual appear-

    ance. The loss of the original design intent may be due to the

    complexity of the design process, and the involvement of

    different actors. Our aim is to provide a method and relative

    tools in order to interpret signs on sketches for eliciting the

    design intent. The analysis result is a set of aesthetic fea-

    tures that can be used for driving CAD modeling, in the case

    both of Reverse Engineering applications and of product

    modeling for restyling purposes. Sketches analysis is based

    on a semiotic interpretation driven by the formalization of

    the cognitive models used in the conceptual design phase.

    The approach showed promising results on different styling

    products test cases.

    Keywords Styling products 2D sketches

    Semiotic analysis Cognitive models

    Reverse Engineering

    1 Introduction

    The word design has at least three important meanings:

    as a process, as an object, and a discipline (Lawson 2006).

    Product design, in broad sense, is associated with a set of

    human activities aimed at developing an artifact; fromproduct shape ideation to product manufacture till main-

    tenance and other after-sale services.

    Restricting the interest to the phases strictly linked to

    styling design, they typically include (but not are limited

    to):

    analysis of customers taste and needs. It includes the

    study of socio-cultural trends in order to identify the

    target market;

    translation of the customers needs into marketing

    specifications;

    creation of the design concept (definition of theaesthetic and functional product features);

    virtual and physical prototyping of alternatives

    solutions;

    analysis of technical and manufacturing feasibility

    implying the choice of materials, colors, technological

    solutions and, simultaneously, the identification of

    possible manufacturing processes;

    embodiment design and detailed design.

    The growing complexity of modern products requires

    an increasing degree of specialization to manage the

    whole design process. The product design has to be

    realized and evaluated involving several viewpoints and

    disciplines. Industrial designers generally interact with

    marketing departments, product engineers, and manufac-

    turing engineers for achieving the final design solution. In

    this collaborative process, communication problems

    deriving from different technical backgrounds and indi-

    viduals experience can emerge. This is particularly

    evident when industrial designers and product engineers

    interact. The difficult to effectively transmit the designers

    creative ideas to other process actors results in a conflict

    M. Mengoni M. Germani (&)

    Department of Mechanics, Faculty of Engineering,

    Polytechnic University of Marche, Via Brecce Bianche,

    60131 Ancona, Italy

    e-mail: [email protected]

    URL: http://www.dipmec.univpm.it

    123

    Res Eng Design (2009) 20:7996

    DOI 10.1007/s00163-008-0054-1

  • 8/4/2019 Reverse Engi of Asthetic Equipments

    2/18

    that generates a high number of design iterations and

    aesthetic errors.

    In order to overcome the above-mentioned problems, we

    state that it is necessary to formalize and, hence, preserve

    designers intentions from the conceptual phases to the

    following engineering developments.

    We observed that communication problems are partic-

    ularly critical in two different design situations: when thedesigner realizes a physical prototype and Reverse Engi-

    neering (RE) techniques are applied to obtain its digital

    representation, and when a product is subjected to restyling

    (RS) in order to satisfy new emerging additional require-

    ments. In both situations, designers generally conceive the

    ideal product shape by realizing sketches or physical

    models and CAD (Computer Aided Design) operators

    belonging to the engineering department interpret the

    designers intentions in order to develop the digital model.

    Being forced to save time, they make autonomous 3D

    modeling choices taking into account only the easier CAD

    modeling strategy, and neglecting which shape featuresmust remain unchanged and must be modified according to

    designers constraints. Errors are emphasized if the product

    shape is characterized by a complex freeform surface.

    The goal of our research is the development of a com-

    putational tool for improving communication, avoiding

    design intent misrepresentations, and, preserving it during

    the whole design process. This goal can be achieved by two

    main activities:

    1. the definition of a method for the formalization of the

    design intent based on the recognition and extraction

    of the aesthetic features on the cloud of points (REprocess; the cloud of points is the set of points acquired

    by a 3D scanning system) or on the CAD model (RS

    process). The method aims at defining the optimal

    design intent oriented CAD modeling strategies;

    2. the study and development of rules and algorithms that

    allow the future implementation of proposed method

    within a CAD system.

    In this work, we describe the approach and its experi-

    mentation. The current process is not automatic as human

    steering remains essential to interpret signs on sketches

    (signs can be considered as lines, curves, words, etc.,

    representing ideas on paper and they are collected into

    sketches) and to identify the CAD modeling strategy. The

    future method implementation will result into software tool

    for automatically obtaining a 3D skeleton from 2D sket-

    ches by a limited humans interaction and for automatically

    realizing 3D CAD models based on design intent analysis.

    We define the design intent as the set of the design

    values represented by aesthetic features, and that must

    remain unchanged throughout the whole product develop-

    ment. Aesthetic features are conceived by the designer in

    the first conceptual phase. From an operational point of

    view, we define an aesthetic feature as a parametric

    description of a shape, containing the styling curves, the set

    of parameters and attributes that define them, and the

    aesthetic constraints that allow modeling the shape

    according to the idea generation process. Styling curves are

    the curves that characterize the aesthetic identity of

    product.Aesthetic features and their use in surface modeling can

    enable users to coherently and easily modify the model in

    the following product development stages.

    As sketches are the favorite channels of design intent

    communication through the design process, we state that it

    is important to study the creative process by analyzing

    sketches evolution from a cognitive and a semiotic per-

    spective in order to identify the coding/decoding rules to

    link the design intent with the product shape attributes, to

    highlight signs representing the styling curves, to formalize

    the design intent and to translate it in the aesthetic features.

    The proposed approach is illustrated by the restyling ofthe Intervista chair designed by Lella and Massimo

    Vignelli and produced by Poltrona Frau. This particular

    case study is chosen, because it requires first the applica-

    tion of RE technique to obtain a digital model of the

    existing product, and then the RS in order to answer to new

    market requirements.

    The paper is structured as follows: first, we analyze the

    RE and the RS processes to identify the common problems

    running into the validation phase, and how the proposed

    method can overcome them. The definition of aesthetic

    features and how CAD systems can manage them are

    provided in the following section. Then, in order to track

    the styling design process, we study the cognitive models

    of design and the interrelation between the act of creative

    designing and sketching. In Sect. 6, we describe the gen-

    eral approach and the related method to support aesthetic

    features recognition on the product digital model, CAD

    model surfaces reconstruction and the definition of the

    geometrical constraints to manage shape modifications.

    Finally, test cases and the experimental results are pre-

    sented in order to evaluate and discuss the potential

    timesaving and product quality improvement obtained by

    the proposed method application.

    2 Reverse Engineering and restyling processes

    Despite the large diffusion of CAD systems in all pro-

    ductive fields, industrial designers still prefer to follow the

    practice that the creative idea, conceived during the con-

    ceptual design phase, can be represented with the necessary

    freedom only by hand-made sketches (Van Dijk and Mayer

    1997). The sketched idea, then, is usually converted into a

    80 Res Eng Design (2009) 20:7996

    123

  • 8/4/2019 Reverse Engi of Asthetic Equipments

    3/18

    physical prototype. Designers prefer to realize full-scale

    hand-made physical mock-ups that match the impressions

    and emotions indicated by the corresponding sketches on

    paper. Depending on the size of object, they sometimes

    realize reduced scale prototypes (e.g., automotive or

    architectural design).

    Prototypes are made to concretize the ideas represented

    by drawings, to evaluate the spatial effects of complextopological shapes and to assess the final product shape.

    The RE process becomes fundamental to obtain usable

    3D digital models for embodiment and detail design.

    The RE process can be subdivided in the following

    phases: physical prototype acquisition by using a 3D dig-

    itizing system, elaboration of the cloud of points in order to

    eliminate noisy data and prepare it for the following

    operations, surfaces reconstruction to define the exact

    geometry of the digital model, product engineering to meet

    production and functional requirements, and, finally, vir-

    tual product model validation performed by the whole

    design team.Surfaces reconstruction errors, mainly aesthetic errors,

    are due to the poor quality of initial styling information and

    to the large amount of data that have to be managed, often

    noisy, sparse or incomplete. The high density of data and/

    or the incompleteness can hide aesthetic and functional

    features to the CAD operator who is forced to make

    autonomous modeling choices, pursuing the less time-

    consuming approach. Furthermore, the CAD model is

    subsequently modified in order to satisfy technical, func-

    tional and manufacturing requirements. This generally

    causes several process iterations, in order to preserve the

    initial designers intentions, during the validation phase of

    product model. Therefore, only if the reconstructed model

    is coherent with the design intent, the validation phase can

    be successful. We argue that the process iterations can be

    avoided if the meaningful aesthetic properties of physical

    prototype can be extracted from the cloud of points.

    It is worth to notice that in the design development

    another critical process is the restyling of existing products.

    When a product, which gained success in the market and

    represents the company brand, needs to be innovated to

    meet new emerging market tastes, it can improved in terms

    of additional functions, less expensive manufacturing

    processes or innovative materials, of eco-sustainability, of

    compliance with new normative standards or with a more

    attractive style.

    As current research (Norman 2004) has demonstrated,

    emotions play a decisive role in the customer decision-

    making process. The preservation of the design intent

    depends on the maintenance of those aesthetic properties

    that have previously appealed to consumers emotions. RS

    can be performed by the designer or by the engineering

    staff of the company manufacturing the product itself. In

    the second case, the company staff makes individual

    choices in the RS; the design intent may be lost due to the

    difficulty to identify the design intent, and modify the

    product shape according to it. As a consequence the suc-

    cess of restyled product fails.

    Restyling generally starts by the elaboration of a 3D

    CAD model. When the company does not have the ori-

    ginal CAD model, or when the model lacks thenecessary information to allow aesthetic features recog-

    nition (e.g., the model has been stored in neutral formats,

    such as IGES, STEP, STL, etc.), the RS process is not a

    trivial task. In the first case, RE process is applied to

    acquire the original product shape, in the second the

    CAD model has to be elaborated in order to extract

    styling curves, modeling strategies and design parame-

    ters. We argue that the analogy between RE and RS

    consists in the common properties of the cloud of points,

    and of the CAD model that must be elaborated in RS.

    Both of them implicitly contain the aesthetic information

    that must be extracted in order to manage design mod-ifications, while the design intent is preserved. As a

    consequence, in this paper we do not distinguish between

    the first and the second type of virtual models; we

    generally speak of 3D data sets.

    3 CAD modeling based on aesthetic features

    Nowadays, several design activities, from conceptual

    design to detail design, are supported by CAD systems that

    enable the creation of digital models from 3D datasets by

    using strategies based on features.

    The research on features can be roughly subdivided into

    two main topics: Feature Recognition and Design by

    Feature. This distinction can be applied also to the free-

    form features (Fontana et al. 2000; Langerak and Vergeest

    2006). If this definition is associated to aesthetic products

    with complex freeform shapes, they are called aesthetic

    features highlighting the stylistic elements they embody

    (Germani and Mandorli 2004).

    Design by Feature approach can support the creation of

    aesthetic shapes by providing designers with features

    reflecting the way of product shape generation. Available

    computational tools are not yet adequate to model free

    form shapes and intuitively control them in the first con-

    ceptual phase (Sequin 2005).

    Feature Recognition approach is more useful to manage

    RE and RS problems, because it allows the extraction of

    those features that must be preserved during the whole

    design process. In this case, it is possible to use available

    CAD modeling rules to recognize the styling curves on the

    cloud of points, fit surfaces and set proper design param-

    eters (Ke et al. 2006).

    Res Eng Design (2009) 20:7996 81

    123

  • 8/4/2019 Reverse Engi of Asthetic Equipments

    4/18

    Methods for aesthetic features recognition are a widely

    explored topic in the CAS/CAID (Computer Aided Styling/

    Computer Aided Industrial Design) research community.

    Thompson et al. (1999) proposed and implemented a

    method to recognize features from digitized data, but their

    application was limited to regular features. Recently,

    Langerak and Vergeest (2007) studied an approach for

    recognizing free form features by using two differentmethods: template matching and feature line detection. The

    first method uses shape matching to find regions on the

    digitized data that resemble the shape of a feature shape

    template. They establish a set of independent template

    parameters to progressively search the shape similarity

    between a shape and an instance of template. The second

    approach is based on a slicing strategy to extract 2D pro-

    files by taking as an input a feature library that is assumed

    but not defined. The method automatically performs RE

    activities, but does not specify how the user chooses the

    intersection planes orientation to extract features.

    As mentioned before, Ke et al. (2006) proposed a pos-sible RE approach based on a 2D sketch space and

    traditional surface modeling rules such as extruding,

    revolving and sweeping the 3D profiles. In order to extract

    the layered sectional profiles, their research method applies

    the slicing technique to the unorganized cloud of points,

    then estimates discrete circular curvatures and derivatives

    the points contained in the interested sectional profiles. The

    recognition of the slicing planes orientation, and the clas-

    sification of the aesthetic features are driven only by human

    expertise. Consequently, we argue that if the expertise is

    not formalized, the choice and the identification of the

    aesthetic profiles depend only on the sensibility of CAD

    experts. A further study in this direction is proposed for the

    creation of a framework for design intent management

    based on precedents reuse. The method involves features

    recognition in the freeform domain in order to obtain a

    freeform shape parameterization according to the design

    intent (Vergeest et al. 2006). In a previous research work a

    3D problem is simplified into a 2D sketch approach

    (Germani and Mandorli 2004). The functional definition of

    the product allows identifying planes and 2D curves

    characterizing the aesthetic regions of the model shape.

    The dependency from the user makes the method scarcely

    structured to objectify the design intent recognition on 3D

    datasets.

    On the other side we have observed that not only the

    styling curves extraction is useful for the reconstruction

    process, but also the identification of the proper modeling

    strategy to fit surfaces and the corresponding design

    parameters (Mengoni et al. 2006, 2007). It is worth

    noticing that in order to preserve the design intent, the

    modeling strategy would be reflect the process of idea

    generation as it affects the way of free from shape

    modification during the following engineering phases

    (Cheutet et al. 2004).

    4 Cognitive models of design to track sketches

    evolutionary process

    We have adopted well-known models of design, based onmultimodal perceptual representation and diagrammatic

    reasoning, to track the creative design process in order to

    correlate design meanings and the geometric attributes of

    shapes, and to recognize the descriptive models of idea

    generation by which designer conceived the product shape.

    Design is a complex mental process that takes place in

    the designers mind. It may be represented by a sequence

    of distinct and identifiable activities that does not neces-

    sarily occur in a logical order; problem and solution often

    emerge together.

    Many attempts have been made to objectify the design

    process. Despite the diversity of nomenclature proposed inliterature (Dorst and Cross 2001; Gero and Kannengiesser

    2004), certain major activities begin to crystallize. These

    included:

    Formulation implies the problem space framing and the

    definition of design requirements;

    Synthesis refers to the act of moving from the problem

    space to the solution space. It is the activity that mainly

    characterized the creative design process;

    Representation consists of the act of externalizing the

    conceived shape. Representation and Synthesis are

    strictly interconnected: drawing affects synthesisperformance as it stimulates emergence and reinterpre-

    tation. Drawing is not the only mean of design

    outcomes representation, but one of the most important

    in the first conceptual phase;

    Evaluation is the first decision-making process in

    which the designer elaborates a judgment by comparing

    the achieved solution with design requirements and

    formulates possible changes.

    This model is less linear that it seems; continuous

    interactions between all activities may lead to an accept-

    able solution.

    Cognitive science provides a novel standpoint to analyze

    the design process. It attempts to uncover the mechanisms

    through which designers achieve simple tasks for each

    mentioned activity by processing a large amount of infor-

    mation (previous case studies, internal and external

    constraints, artificial and natural word images coming from

    different domains, etc.)

    Chandrasekaran (1999) proposed a cognitive model of

    design, drawing a parallel between thought and perception.

    He aimed at understanding the transition from formulation

    82 Res Eng Design (2009) 20:7996

    123

  • 8/4/2019 Reverse Engi of Asthetic Equipments

    5/18

    to synthesis. He proposed a computational framework

    made of two different levels, the perceptual and conceptual

    ones, containing logical structures and mental images;

    ideas are externalized by designers through free-hand

    sketches and textual notes. Multimodal perceptual repre-

    sentation and diagrammatic reasoning is a cognitive model

    that views a cognitive state as an integrated and inter-

    linked collection of images in various modalities: theperceptual and the conceptual ones. Thinking, problem

    solving, reasoning, etc., are viewed as sequences of such

    states, where there is no an intrinsically preferred mode.

    The perceptual level consists of several free-hand sketches

    as design elaborations of the external images and previous

    case studies. That phase structures the design space

    (domain). In the conceptual level, the designers define the

    design values drawing relationships between signs and

    concepts.

    By analyzing the evolutionary process of sketches,

    signs, and annotations contained in each sketch, it is pos-

    sible to recognize which sketches are realized either in theperceptual or in the conceptual level.

    By investigating well-known techniques and procedures

    of creative design, we adopt the five main descriptive

    models of idea generation proposed by Cross (1997):

    combination, mutation, analogy, emergence and first prin-

    ciples (Fig. 1).

    The identification of which strategies lash-up in the

    designers mind, has several implications for CAD mod-

    eling. For example, in mutation, Cross underlined the

    necessity of recognizing which features of existing design

    must be selected for modification or how the product

    behavior can affect the deformation process. In analogy,

    the difficulty consists in abstracting the appropriate fea-

    tures of an existing design or natural shape in order to

    model the new product model.

    5 Sketches as traditional means of design intent

    representation

    Sketches analysis provides useful data for design intent

    formalization in term of adopted creative strategies and

    styling curves.

    Sketches, as cited above, are a set of free-hand 2D signs,

    and annotations correlated to the creative mental processes

    of the designer. They support formal and functional rea-

    soning, and they are the preferred media to communicate

    ideas (Schutze et al. 2003).

    Ferguson (1992) classifies three kinds of sketches: the

    thinking sketch, the talking sketch, and the prescriptive

    sketch (Fig. 2).

    Thinking sketches refer to the designers making use of

    the drawing surface in support of their individual thinking

    processes. They are essential, abstract, vague, and dia-

    grammatic. The industrial designer identifies clues that can

    be used to form and inform emerging design concepts. He/

    she creates series of rapid sketches to generate images in

    his mind, to elaborate case studies and to adapt them to the

    specific design problem. Their ambiguity stimulates re-

    interpretation. They are characterized by monochrome line

    drawing without shading or colors and have a uniformthickness.

    Talking sketches refer to designers making use of the

    (shared) drawing surface in support of the design team

    discussion. Suwa and Tversky (1997) claim that designers

    draw to externalize their concepts, and that drawings pro-

    vide visual cues for revision and refinement of ideas.

    Talking sketches, in some cases, can be generated as

    consequent transformation of the first ones. The designer

    modifies the thinking sketches by adding, deleting or

    varying the initial curves drawn on paper. He/she generally

    varies the line thickness of the sketched curves, highlights

    the lines that better match his/her ideas, while modifyingthe others. These types of drawings may include brief

    annotations such as the main dimensions of the product

    parts.

    Prescriptive sketches are used by designers to commu-

    nicate design decisions to all persons that are outside of the

    creative process. They are detailed and measured drawings.

    They contain all the necessary dimensions and annotations

    that allow the creation of physical prototypes and digital

    models of the product design.

    A further class, defined by Ullman et al. (1990), is the

    storing sketches. They refer to the designers using the

    drawing surface to archive design ideas for their own future

    reference. Storing sketches have much in common with

    prescriptive ones for the amount of annotations and graphic

    signs, drawn by the designer to fix the most important

    features in his/her mind, but are as essential as the talking

    sketches. They both freeze, rather than develop, design

    ideas. They are intended for retaining information, whereas

    prescriptive sketches for communicating information.

    The evolution from thinking sketches to prescriptive

    ones is explained by Goel (1995); sketches successively

    undergo two different types of transformation, lateral and

    vertical transformation. In a lateral transformation, move-

    ment is from one idea to a slightly different idea. In a

    vertical transformation, movement is from one idea to a

    more detailed and exacting version of the same idea. An

    obvious change in thinking (divergence) is a lateral trans-

    formation, while if the change is instead to a more detailed

    version of the same idea then a vertical transformation

    (convergence) has occurred. (Rodgers et al. 2000).

    Lateral transformation stimulates emergence, while

    vertical transformation inspires reinterpretation. Sketches

    are thus central to the phenomena of emergence, and

    Res Eng Design (2009) 20:7996 83

    123

  • 8/4/2019 Reverse Engi of Asthetic Equipments

    6/18

    reinterpretation during early design activity. Emergence

    refers to new thoughts and ideas that could not be antici-

    pated or planned before sketching. Reinterpretation refers

    to the ability to transform, develop and generate new

    images in the mind while sketching. There is considerable

    evidence to suggest that the production of design ideas

    appears to depend heavily on this interaction with sketches(Kavakli and Gero 2001; Tovey et al. 2003).

    Thus, also the evolutionary process of sketching has to

    be taken into account considering every phase of its path.

    By analyzing the design process of several test cases

    from both cognitive and semiotic perspectives, we have

    observed that thinking and storing sketches are generally

    used in the perceptual level as they are essential, abstract

    and stimulate lateral transformation while talking and

    prescriptive sketches are realized in the conceptual level as

    they are more detailed, contain much more information

    (annotations, textual notes, graphic symbols) than the first

    ones.

    In our work, we focus the attention on prescriptive

    sketches containing more analyzable information from a

    computational point of view. The other classes of sket-

    ches are arbitrary, vague, incomplete due to the nature ofthe mechanisms through which designers form their own

    ideas (Gross 1994). Prescriptive sketches resume the

    concepts, elaborated and externalized in previous sket-

    ches, in an organic way. Thus, thinking and talking

    sketches can be a very useful support to analyze pre-

    scriptive ones in order to track the creative design

    process, extract 2D styling curves, recognize the adopted

    idea generation strategies and finally, link shape attributes

    with design values.

    Fig. 1 The five descriptive models of creative design

    84 Res Eng Design (2009) 20:7996

    123

  • 8/4/2019 Reverse Engi of Asthetic Equipments

    7/18

    6 Sketch-based RE and RS modeling: approach

    overview

    On the basis of the previous considerations, our approach

    adopts two different standpoints: semiotic and cognitive.

    (Fig. 3).

    The first is used: (1) to interpret the structure of sket-ches, (2) to understand how product ideation can be

    conceived as an act of signification, how creative outcomes

    are affected by the interpretations of communicating

    actors, how concepts are linked to signs on paper, (3) to

    identify the generation/synthesis strategies by analyzing

    graphic signs and annotations, (4) to recognize the styling

    curves on prescriptive sketches and finally, (5) to study the

    different channels of ideas transmission.

    The result of the semiotic analysis consists in the 2D

    interpretative schemata of the prescriptive sketches thatallow highlighting the meaningful styling curves succes-

    sively translated into the 3D styling curves useful to create

    the digital model of the product shape.

    Fig. 2 Example of the three classes of sketches correlated to the increasing level of detail

    Fig. 3 Schemata of the

    proposed approach for feature

    recognition

    Res Eng Design (2009) 20:7996 85

    123

  • 8/4/2019 Reverse Engi of Asthetic Equipments

    8/18

    On the other side, the cognitive perspective allows the

    recognition of the ways of idea generation and of the link

    between graphics signs on paper and design attributes. The

    structure of the design process into perceptual and con-

    ceptual levels provides a tool to achieve these tasks.

    Extracted data are then elaborated to identify the proper set

    of CAD modeling strategies to fit surfaces from 3D data-

    sets and finally, the parameters and constraints that allowmanaging shape modifications while preserving the design

    intent.

    From an operational point of view, our approach starts

    from the definition of aesthetic features as the set of shape

    attributes determining style, and of their role in transmit-

    ting and understanding the message implicitly contained in

    the product shape. The design intent is generated by

    applying shape generating strategies, geometrical and

    functional relationships between forms, and by repeatedly

    using a set of prominent forms. This can translated in the

    set of aesthetic features that remain unchanged throughout

    the product development process: the styling curves, therelationships between them (aesthetic constraints), and the

    strategies to combine them in fitting surfaces.

    Free-hand sketches have a central role in the identifi-

    cation of the aesthetic information. Both thinking and

    prescriptive sketches are sets of implicit and explicit

    features.

    In particular, explicit features are expressed as annota-

    tions, generally contained mainly in the prescriptive

    sketches. They may specify functional conditions (geo-

    metrical and dimensional) and generic product attributes

    (color, material, number of interfaces, etc.).

    Implicit features are the translation of creative and

    functional concepts in graphic signs in the hand made

    sketches. These signs contain both the styling curves,

    meaningful for the shape definition, and the main specifi-

    cations to understand and computationally replicate the

    process of form generation.

    7 The proposed method: steps and tools

    The different steps that lead to styling curves extraction

    and to modeling strategy definition are:

    extraction of the styling curves from 3D datasets;

    creation of a 3D skeleton of styling curves and

    grouping them according to the recognized ways of

    design idea generation;

    translation of the idea generation processes into a

    proper set of surface modeling strategies and identifi-

    cation of the design parameters and constraints to

    manage design modifications coherently with the

    design intent.

    7.1 Extraction of the styling curves from 3D datasets

    We briefly summarize the main steps to be carried out for

    the extraction of the styling curves from free-hand

    sketches.

    It is worth noticing that different types of drawings are

    associated with different stages of the design process. As

    there is an intimate relationship between the process ofcognition, the act of sketching and the ways of ideas rep-

    resentation on paper, the formalization of the creative

    process starts with the analysis of free-hand sketches

    evolution.

    By observing several hand-made sketches realized in

    different stages of the design process, we deduce that:

    different free hand sketches reproduce the designer

    ideas as they evolve in his/her mind;

    prescriptive sketches contain all information necessary

    for physical and virtual prototyping as they are used to

    represent the final design solution. They can beconsidered the outcome of the vertical transformation

    of some thinking sketches where the designer has

    partially elaborated the design solution or he/she has

    achieved some meaningful form curves (styling lines)

    that will be strengthened in subsequent drawings. This

    cognitive state of transformation corresponds to a

    continuous growing of complexity and detail from

    thinking sketches to prescriptive ones;

    free hand sketches implicitly represent the designers

    intentions;

    form curves appear in all different types of drawings,

    they are modified during the design evolution. Thedesigner generally increases the thickness of styling

    curves that better concretize his/her ideas;

    freehand sketches contain textual annotations to com-

    municate and clarify design contents;

    prescriptive sketches differ from thinking and talking

    sketches for the increased level of details;

    the visual assessment of sketches evolution and their

    comparison show that there are some lines that remain

    unvaried. They are the styling lines as defined by Tovey

    et al. (2003). These invariant lines are all articulated in

    the final sketches, while in the early drawings they do

    not contemporary appear. They may occur in differentstages of the design process as soon as the design ideas

    lash-up in the designers mind;

    prescriptive sketches realized on orthographic/cross

    sectioning views are the outcomes of the design

    reasoning activities. Therefore, they represent the result

    of the bedding and joining of meaningful signs drawn

    in previous sketches;

    As a result of design observation, we assume the styling

    lines as the invariant elements in the evolution of the free-

    86 Res Eng Design (2009) 20:7996

    123

  • 8/4/2019 Reverse Engi of Asthetic Equipments

    9/18

    hand sketches. Design intent formalization starts by

    searching these invariant lines, whose articulation gener-

    ates the interpretative schemata of 3D datasets.

    From these general considerations, styling curves

    extraction is performed in accord with the following steps:

    1. measurement of similarity between early sketches and

    prescriptive ones. Chalechale method (Chalechaleet al. 2005), based on angular partitioning of two

    images, is adopted to extract the invariant curves

    between the first diagrammatic sketches, and the

    detailed ones that are all scaled according to the 3D

    dataset dimensions. Articulation of the achieved

    invariant curves in the same reference plane generates

    the interpretative schemata. The number of interpreta-

    tive schemata is the same of the prescriptive drawings.

    Textual notes and graphic symbols play a crucial role

    in right scaling and positioning free-hand sketches for

    similarity measurement. The objective is to extract

    invariant curves and interpretative schemata with thesame dimensions of the shape in the 3D CAD

    modeling environment. As prescriptive drawings con-

    tain annotations about the overall dimensions of the

    product and the reference view to which they are

    related, they respectively allow sizing all sketches in

    accord with the 3D datasets measure, comparing early

    and detailed sketches and recognizing the reference

    planes in the 3D CAD environment (Fig. 4);

    2. replication of the interpretative schemata in the 3D

    CAD modeling environment. The extracted interpre-

    tative schemata are positioned in the corresponding

    plane in the 3D dataset and replicated as B_Splinecurves. Each B_Spline curve is characterized by

    parameters such as the position, the curvature and

    tangency of the control points.

    3. styling curves extraction. Each 2D B_Spline curve is

    projected on the 3D dataset along perpendicular

    directions to the identified reference planes. In case

    of RE application, the projection of the interpretative

    schemata detects a set of points that are imposed as the

    control vertices of the 3D styling curves. On the other

    hand, in case of RS, it detects a curve that is already

    the searched styling curve. The result of this step is a

    set of styling curves on the 3D dataset.

    Styling curves extraction can be also successful in the

    case of non-complete definition of form lines on paper. The

    method actually provides a tool to support CAD experts in

    surface reconstruction from 3D datasets by recognizing

    meaningful lines to realize flexible digital models. During

    the validation phase, the extracted styling curves can be

    varied in order to improve surface quality: constraints and

    parameters guarantee the coherence of modifications in

    respect with the design values defined in the early stages of

    the design process and, only subsequently formalized by

    aesthetic features.

    7.2 Creation of the 3D skeleton

    Characteristic curves and character curves on 3D models

    are meaningful geometric elements for aesthetic features

    definition. The first are tangible curves, such as boundary

    edges, internal edges and fillets edges. The second are only

    visually perceived. They are the styling curves meaningful

    for conceiving the 3D product model. Furthermore, there is

    another type of curve that is important for surface model-

    ing, but without a specific aesthetic meaning; they are the

    cross-sectioning curves. They can be extracted by sec-

    tioning the 3D dataset with perpendicular planes tocharacter curves. They are low-level geometric elements

    that are related to the styling curves. They allow the direct

    control of the product shape. They are particularly useful

    when the projected schemata do not perfectly coincide with

    the visually perceived styling curves on the 3D dataset as

    Fig. 4 Searching for invariant curves (interpretative schemata) in the

    Intervista product. The early sketches are compared with the

    detailed ones in order to recognize the styling curves on the 3D

    dataset. The interpretative schemata are extracted in the same

    reference planes of the prescriptive sketches

    Res Eng Design (2009) 20:7996 87

    123

  • 8/4/2019 Reverse Engi of Asthetic Equipments

    10/18

    they provide a more detailed scanning of the 3D dataset

    surfaces. The lack of the correspondence can be due to

    small errors that may occur in the extraction of the inter-

    pretative schemata from prescriptive sketches.

    The 3D skeleton results from the extraction and elabo-

    ration of styling curves, characteristic and cross-sectioning

    curves. All curves are smoothed in order to avoid noisy

    data and reach the required degree of surfaces quality.For complex free form shapes, all extracted curves are

    grouped into smaller sets of curves in order to allow the

    easily management of surface modeling. Each group rep-

    resents different aesthetic and functional parts of the

    product model.

    Free-hand sketches are also useful to perform grouping

    curves, for example, designers draw arrows to indicate

    relationships or movements of product parts, in this way

    the main functions and instructions for product use are

    defined. It is possible to identify the main functional parts

    of the product. Designers usually label design concepts and

    parts names in their drawings. Moreover, the use colors insketches allows the identification of parts with different

    aesthetic properties.

    The extracted curves must also be grouped in accord

    with the identified modeling strategies; it is necessary to

    point out which curves belong to each strategy, and their

    role in it.

    As each modeling strategy corresponds to a different

    way of idea generation, every group of curves reflect the

    aesthetic and functional properties of the product design.

    Therefore, the grouping of 3D skeleton curves in accord

    with the modeling strategies is coherent with the design

    intent (Fig. 5).

    7.3 Translation of the shape generation process

    into the set of modeling strategies

    Our assumption is that the result of the parametric surface

    modeling and the coherence of CAD models modifications

    in respect with the design intent, strictly depend on the type

    of strategy adopted to construct surfaces and on the

    hierarchical chain of operations used to the whole surface

    model.

    In the context of freeform shapes, two prescriptive

    models of creative design proposed by Cross (1997), are

    representative of organic freeform shapes: mutation and

    analogy.

    Mutation can be realized by applying different trans-

    formation actions:

    fusion or melting: when two or more forms are

    combined and their edges are strictly interconnected;

    it is not possible to distinguish when the first ends and

    the second begins. The product form is the result of the

    interaction between the original shapes;

    global deformation: when a form is modified by

    applying forces along different directions and with

    different weights;

    morphing-like deformation: when a shape is generated

    based on weighted average of two other existing

    shapes.In all mutation strategies, the problem regards with the

    definition of which surface entities are subjected to defor-

    mation and of which constraints drive the deformation. The

    choice of the firsts influences the second. Catalano et al.

    (2004) classified freeform features by defining three dif-

    ferent types of deformations and related constraints: point-

    driven deformation, curve-driven deformation, surface-dri-

    ven deformation. In order to apply deformation operations,

    it is important to translate the mutation strategy into CAD

    modeling operators and for each operator to identify which

    parameters and constraints must be used to fit surfaces.

    In creative and conceptual design, designers often look

    to books, magazines, and other collection of images to find

    forms they can adopt and adapt in designs. They use ref-

    erencesimages of natural and artificial world from rocks

    and flowers to boats and buildings, internal images that

    come from their experience of realityas visual analogies

    and metaphors. All images are arranged in different ways

    according to the design values they aim at communicating

    through the product shape.

    Fig. 5 Projection of the

    interpretative schemata on the

    3D dataset (left) and the 3D

    skeleton resulted from the

    extraction of the styling curves,

    characteristic and cross-

    sectioning curves from the 3D

    dataset (right)

    88 Res Eng Design (2009) 20:7996

    123

  • 8/4/2019 Reverse Engi of Asthetic Equipments

    11/18

    Among creative strategies, similarity-based or anal-

    ogy-based creativity attracts most research interest

    recognizing the key role of the analogical reasoning in

    creative design (Goel 1995). It is a key point of the idea

    generation as demonstrated by several works of contem-

    porary designers where analogical reasoning involves

    accessing and transferring elements from familiar catego-

    ries to use it in constructing a novel product design. (e.g.,Karim Rashid, Future Systems, Frank OGehry, Michael

    Graves, Massimiliano Fuksas, Philippe Starck, etc.).

    The understanding of the similarity-based mechanisms

    clarifies the importance of associations for creative think-

    ing. Creativity intensively makes use of concepts kept in

    memory and bound by associative relations. The nature of

    these relations is neither logical nor mathematical, but

    perceptual and experiential (Hofstadter 2001).

    As analogy emerges as a relation of similarity between

    two existing shapes, features or entities stored in long-term

    memory, or rather between source and target (Goldschmidt

    2001), a possible classification of analogical reasoningstrategies starts from the identification of the terms of

    similarity:

    analogy between forms or features;

    analogy between opened or closed sections (entities).

    In the first case, analogy can be created by morphing

    two forms: the first can be retrieved by a 3D library where

    the designer collects interesting forms, case studies and

    previous works; the second can be a primitive shape or a

    low elaborated shape. The problem deals with the defini-

    tion of the relationships between geometrical properties of

    the initial and the target forms, key reference points or

    curves. This generation process is similar to the morphing-

    like deformation process in mutation.

    In the second case, when two forms are similar in the

    morphology of some section curves, it is important to

    identify the process through surfaces have been generated

    from these sections:

    process of sliding of one section along another, or

    process of translation, rotation, extrusion along a

    direction;

    process of joining and connecting multiple sections.

    In the context of freeform shapes, the similarity is set

    between natural forms (i.e., organic shapes) or by applying

    form generation processes deriving from nature.

    Existing feature-based CAD tools difficulty support free-

    form features design by providing functionalities able to

    apply the above-mentioned generation processes, because

    they allow only the transformation of existing surfaces by

    arbitrary changing the position of their control points.

    It is difficult to identify proper CAD modeling strategies

    to fit surfaces reflecting creative processes and the

    hierarchical chain of operations for whole product model-

    ing, entities and parameters that can be modified and the

    constraints that can be used to express the aesthetic prop-

    erties of shape. Tables 1 and 2 try to map the ways of idea

    generation with available CAD modeling strategies. The

    first map identifies creative strategies within available

    CAD modeling functions, while the second one provides a

    list of geometric entities, parameters and constraints thatcan be set for each CAD modeling strategy encompassing

    the corresponding creative technique. The proposed CAD

    modeling strategies can be found in different feature-based

    CAD systems, and is not limited to the adopted technology

    for method validation.

    Free-hand sketches evolution analyses may be useful to

    understand designers intentions and the ways of free-form

    shapes generation. For example, designers draw arrows and

    lines to indicate the main directions of the orthographic and

    sectional views, the main movements or relationships

    between product parts. They also draw lines characterized

    by conventional styles to indicate symmetry axes, parallelplanes, perpendicular lines, etc., but also trajectories of

    sliding, of translation, etc. They use to underline key ref-

    erence points or curves. Designers, who prefer aesthetic

    proportions and balance, usually sketch lines to form grids

    that may constitute geometrical constraints for the fol-

    lowing engineering developments. The use of big arrows

    generally means the weight of forces applied for shape

    deformation. Designers usually write words, stick images,

    make collages, in order to recall precedents and meaningful

    reference images that can be useful for similarity entities

    recovery. Finally, designers write numbers to prescribe the

    overall dimensions and to identify product parts interfaces;

    this data is necessary not only for scaling sketches

    according to the 3D datasets dimensions in order to extract

    the interpretative schemata, but also to identify parameters

    and constraints for coherent shape modifications, such as

    position parameters, dimensions, angles of revolution, etc.

    Once the styling curves have been extracted and

    grouped, modeling strategies choice starts from the anal-

    ysis of sketches evolution in order to search for which

    geometric entities should be engaged in fitting surfaces. For

    example, if a revolution axis and a styling curve nearby is

    identified in the free-hand sketches, the revolution sweep

    strategy should be adopted, or if the product shape results

    from the deformation of a grid of curves, the grid strategy

    should be applied. Possible parameters and constraints

    have been defined for managing modifications (Table 2),

    so the whole parametric model is achieved by identifying

    the proper chain of CAD operators (Fig. 6).

    While the extraction of styling, characteristic, and cross-

    sectioning curves is quite automatic, the identification of

    the CAD modeling strategies from sketches evolution is

    still manual. The proposed method provides a framework

    Res Eng Design (2009) 20:7996 89

    123

  • 8/4/2019 Reverse Engi of Asthetic Equipments

    12/18

    to support CAD experts to analyze the design intent in

    order to identify the proper chain of operations to fit sur-

    faces and manage the following engineering modifications

    on digital prototypes. Tables 1 and 2 allow mapping

    strategies with available modeling techniques.

    8 Experimental validation

    In RE context, the validation of the proposed method has

    been preliminarily carried out using two test cases: a mouse

    prototype for left-hand users and a telephone design. Each

    product is characterized by free-form shapes.

    Small groups of engineering students (groups of 45

    members) have been chosen to design each prototype.

    Students have a practice of RE methods akin to that of

    designers. This particular experimental condition has been

    chosen, because it allows the analysis of the whole ideation

    process in a fully monitored context where the adopted

    cognitive models of design, the classified strategies of

    creative design have been tested. During the conceptual

    design phase, students explored ideas by free-hand

    sketching on paper searching for a meaningful shape that is

    able to represent their personal product concept. After

    continuous design reviews, the product shape seemed to

    reflect the design values expressed by students both in a

    verbal manner and in the annotations and graphic signs

    drawn on paper. Physical models have been realized by

    sculpturing malleable clay both to actualize design ideas in

    concrete terms, and to evaluate the spatial effects of the

    conceived products shape. In order to obtain digital mod-

    els, students used commercial technologies for digitizing

    both the mouse and the telephone physical mock-ups

    acquisitions were done by a contact system (Modela MDX-

    15 by Roland). A 3D CAD system (CATIA v.5.14 by

    Dassault Systemes) has been chosen to perform the fol-

    lowing main steps of the proposed method. The system has

    been chosen, because it supports simultaneously the fea-

    ture-based modeling and the parametric surface modeling

    and it provides tools both for points cloud data elaboration

    (post-processing data points), for surface modeling and for

    structural, ergonomic and manufacturing simulations. This

    CAD system allows furthermore managing attributes to

    link the semantic contents with the graphical entities.

    Similarities measure between preliminary sketches and

    prescriptive ones has been performed. The result is a set of

    Table 1 Classification of the creative process of free form generation. Mapping with 3D CAD modeling strategies

    90 Res Eng Design (2009) 20:7996

    123

  • 8/4/2019 Reverse Engi of Asthetic Equipments

    13/18

    interpretative schemata of sketches that consists of 2D

    styling curves on the same reference planes of the pre-

    scriptive sketches.

    In order to extract the necessary curves for 3D skeleton

    creation, students followed the following steps:

    1. analysis of textual notes contained in the prescriptive

    sketches to gather the position of reference planes;

    2. identification of the corresponding planes in the

    digitized data CAD environment in order to position

    the interpretative schemata and replicated them as

    B_Spline curves;

    3. projection of B_Spline curves on the clouds of points

    along perpendicular directions to the reference planes.

    The result is the set of the styling curves;

    Table 2 CAD modeling strategies using commercial CAD/CAID systems. Definition of the parameters and constraints to control shape

    modifications for each strategy

    Res Eng Design (2009) 20:7996 91

    123

  • 8/4/2019 Reverse Engi of Asthetic Equipments

    14/18

    4. extraction of cross-sectioning curves and characteristic

    curves to obtain a 3D skeleton of each product model

    to fit surfaces.

    The analysis of free-hand sketches evolution and the

    structuring of the whole design process according to the

    perceptual and conceptual levels proposed by the adopted

    cognitive standpoint showed that:

    1. in the case of the mouse design, analogy strategy has

    been adopted, creating a relation between different

    natural forms. Analogical reasoning leads to theidentification of some meaningful curves on natural

    shapes, such as flowers and leaves, that are replicated

    on the particular design context: in nature, visible

    curves correspond to the structure of the natural

    element.

    2. in the case of the telephone design, mutation has been

    adopted to conceive the shape. A primitive form (oval

    shape) was progressively hollowed according to the

    specified ergonomic requirements: students attempted

    to facilitate the phones hold. In the product brief was

    specifically explained that key numbers need to be

    clear visible: the reasoning relationship between theadjective visible and the image of an eye appear in

    the first sketches. The hollow followed the shape of a

    big eye.

    By mapping the idea generation techniques with the

    CAD modeling strategies (Tables 1, 2), surface recon-

    struction has been performed and aesthetic constraints have

    been imposed (Figs. 7, 8).

    On the other side, method validation has been performed

    on real industrial design cases. The restyling of two

    existing products (Intervista chair by Lella e Massimo

    Vignelli and BIBI seat for Distillerie Nardini theatre by

    Massimiliano Fuksas) have been developed in collabora-

    tion with Poltrona Frau, a worldwide leader in the field of

    furniture design and manufacture. Its products are charac-

    terized by high aesthetic values.

    The first test case is well explained across the paper in

    order to illustrate the proposed method.

    The BIBI restyling started from the companys needs to

    redesign an office chair that would preserve the original

    BIBI design intent; some aesthetic features must remainunchanged while new additional functions appear. The

    company had the CAD model of the BIBI but in a neutral

    format (e.g. IGES). The RS was carried out by CATIA v

    5.14 that is used by Poltrona Frau technical staff for

    everyday works.

    In order to recognize aesthetic features, sketches and

    preliminary prototypes have been analyzed. The way of

    idea generation resulted in the combination of three dif-

    ferent techniques: analogy with the drop shape, mutation as

    the melting of the drop shape when it comes in contact with

    the seating, and first principles in terms of the structure that

    determines shape. Some meaningful curves have beensimultaneously extracted by similarity measurement.

    The translation of interpretative schema into 3D styling

    curves over the BIBI digital model and the application of

    the identified CAD modeling strategies mapped by using

    Tables 1 and 2, allowed the creation of a parameterized 3D

    model that was modified according to new emerging ideas

    for the office chair (Fig. 9).

    In order to qualify the styling design process improve-

    ments by means of the proposed method application,

    Fig. 6 Grouping the extracted curves in accord both with the

    modeling strategies and with the aesthetical and functional properties

    of the product parts. The parameterization of Intervista surface

    model. As balance among the product part represent one of the

    designers intentions, shape deformation is constrained to a grid that

    was drawn on the early sketches. The restyling process is due to the

    need for an improvement of the ergonomic characteristics: enlarge-

    ment of the dimensions of the seat, lowering of the backrest

    92 Res Eng Design (2009) 20:7996

    123

  • 8/4/2019 Reverse Engi of Asthetic Equipments

    15/18

    Fig. 7 The application of the method for the RE of the mouse prototype

    Fig. 8 The application of the

    method for the RE of thetelephone prototype

    Res Eng Design (2009) 20:7996 93

    123

  • 8/4/2019 Reverse Engi of Asthetic Equipments

    16/18

    performance measurement is essential. A list of process

    metrics has been established to evaluate the method effi-

    ciency in terms of:

    1. time needed for surfaces reconstruction and product

    validation as we have observed that design iterations

    and aesthetic errors are mainly due to the difficulty of

    design intent transmission from the designers to CAD

    experts;

    2. number of hours needed for prototyping new physical

    mock-ups when validation fails and for re-engineering

    the product model. The design process generally needs

    both raw prototypes to define the product aesthetic

    shape and well-finished prototypes (with real colors,materials, additional functions, etc.) for final decision-

    making activities. If validation fails, the number of

    physical prototypes increases. The number of hours for

    prototyping demonstrates the time to market increase

    or decrease;

    3. hours for CAD model modifications after product

    engineering. During the engineering development, the

    product digital model is generally modified according

    to structural, technical, manufacturing requirements.

    Modifications are carried out by CAD experts with the

    support of the whole technical staff. If shape variations

    are not coherent with the design intent, product

    validation fails. This metric measures how coherent

    is the final product shape with the initial designers

    intentions;

    In order to measure the adopted metrics, the RE and RS

    are performed both with the traditional and the proposed

    method (Table 3).

    By analyzing the first validation results we can infer the

    following considerations:

    CAD modeling time increases due to the addition of

    more steps such as the recovery of the sketches, the

    extraction of the interpretative schemata and the styling

    curves and the analysis of the creative design process,

    method application eliminates the need to construct

    additional physical prototypes when validation is not

    successful

    design iterations are reduced.

    Globally the new process allowed saving nearby 30% of

    time for restyling, and 40% for RS.

    Fig. 9 The BIBI restyling: from the interpretation of sketches and physical prototypes of the existing product to the generation of new design

    concepts, to the extraction of the aesthetic features and the redesign of the new office chair

    94 Res Eng Design (2009) 20:7996

    123

  • 8/4/2019 Reverse Engi of Asthetic Equipments

    17/18

    9 Conclusions

    The proposed method uses sketches analysis from a cog-

    nitive and a semiotic standpoint for interpreting the

    creative design process and the outcomes of the synthesis

    activity in order to extract aesthetic features from 3Ddatasets. The method improves the performance of two

    different critical design situations: the transformation of the

    product physical mock-up into a CAD model by applying

    RE techniques and the RS of existing products when new

    additional requirements emerge.

    The main research objective is to guarantee the preser-

    vation of the design intent from the first conceptual design

    phases to the following engineering developments. The

    design intent is formalized in terms of styling curves and

    CAD modeling strategies. The hand-made sketches evo-

    lution represents the starting point for aesthetic features

    identification. A detailed analysis of design models and of

    sketches role in developing the product design concept is

    carried out in order to theoretically establish solid basis for

    the proposed method.

    Different application examples in the industrial design

    field have been described. They have been used to dem-

    onstrate the approach applicability in case of free-form

    shape products. The preliminary validation has shown

    positive results in terms of increased timesaving,

    improvements of models surfaces quality, and of the

    accuracy and flexibility of the obtained CAD models,

    coherently with the design intent.

    On the other hand, the approach needs of further

    methodological and technical improvements. From the

    methodological point of view, further research work will be

    concentrated on: a better and robust link between somedescriptive models and aesthetic features, between 3D

    skeleton attributes and CAD modeling strategies, the study

    of further methods for semi-automatically identifying aes-

    thetic features from sketches analysis, rationalizing the

    rules to develop algorithms useful for the software imple-

    mentation into a commercial design system, and, finally,

    making an extended protocol analysis to validate, and

    eventually improve the CAD modeling strategies deduced

    by sketches analysis.

    From the technical side it is necessary to study and

    develop the integration of the procedure within a CAD

    system in order to support CAD operators with a tool for

    automatic sketch analysis, for aesthetic features recognition

    and, finally, for automating the right modeling strategies.

    References

    Catalano CE, Falcidieno B, Giannini F (2004) Introduce sweep

    features in modeling with subdivision surfaces. J WSCG

    12(1):8188

    Table 3 The results of the validation phase

    Surfaces

    reconstruction

    or CAD

    modeling time

    Time for physical

    prototyping for the

    final approval (number

    of physical mock-ups)

    Time for surface

    reconstruction of

    the new mock-ups

    Validation

    time (h)

    Number of modeling

    hours for CAD model

    modifications

    Total hours

    for product

    design

    Armchair Intervista

    Traditional RE/RS process 6 10 (2) 12 (6 h for each

    prototype)

    1.25 3 32.25

    RE/RS performed by the

    proposed method

    9 5 (1) 0 0.5 1 15.5

    Mouse prototype

    Traditional RE process 6 4 (2) 12 (6 h for each

    prototype)

    1 5 28

    RE performed by the

    proposed method

    12 0 0 0.6 2 14.6

    Telephone prototype

    Traditional RE process 6 2 (1) 4 (2 h for each

    prototype)

    0.3 1 13.3

    RE performed by the

    proposed method

    8 0 0 0.15 0.5 8.65

    BIBI chair

    Traditional RS process 24 12 (2) 12 (6 h for each

    prototype)

    2 5 57

    RS performed by the proposed

    method

    20 6 (1) 6 1 2 35

    Res Eng Design (2009) 20:7996 95

    123

  • 8/4/2019 Reverse Engi of Asthetic Equipments

    18/18

    Chalechale A, Naghdy G, Mertins A (2005) Sketches-based image

    matching using angular partitioning. IEEE Transactions on

    Systems, Man and cybernetics: part a: systems and humans

    35(1):5766

    Chandrasekaran B (1999) Multimodal perceptual representation and

    design problem solving. In: Proceeding of visual and spatial

    reasoning in design: computational and cognitive approaches,

    Cambridge, MA

    Cheutet V, Catalano CE, Pernot JP, Falcidieno B, Giannini F, Leon

    JC (2004) 3D Sketching with fully free form deformation

    features (d-F4) for aesthetic design. In: Hughes JF, Jorge JA

    (eds) Proceedings of EUROGRAPHICS workshop on sketch-

    based interfaces and modelling, Grenoble, France, pp 918

    Cross N (1997) Descriptive models of creative design: application to

    an example. Des Stud 18:427455

    Dorst K, Cross N (2001) Creativity in the design process: co-

    evolution of problem-solution. Des Stud 22(5):425437

    Ferguson ES (1992) Engineering and the minds eye. MIT Press,

    Cambridge

    Fontana M, Giannini F, Meirana M (2000) Free form features for

    aesthetic design. Int J Shape Model 6(2):273302

    Germani M, Mandorli F (2004) Aesthetic design: a methodology to

    preserve the stylist intent using digitised models. In: Horvath I,

    Xirouchakis P (eds) Proceedings of international symposium on

    tools and methods of competitive engineering, Lausanne,

    Switzerland, pp 131141

    Gero JS, Kannengiesser U (2004) The situated function-behaviour

    structure framework. Des Stud 25:372391

    Goel V (1995) Sketches of thought. MIT Press, Cambridge

    Goldschmidt G (2001) Visual analogy: a strategy for design reasoning

    and learning. In: Eastman CM, McCracken WM, Newstetter WC

    (eds) Design knowing and learning: cognition in design educa-

    tion. Elsevier, Amsterdam, pp 199220

    Gross MD (1994) Recognizing and interpreting diagrams in design.

    In: Proceedings of advanced visual interfaces, Bari, Italy, pp 88

    94

    Hofstadter DR (2001) Analogy as the core of cognition. In: Gentner

    D, Holyoak K, Kokinov B (eds) The analogical mind: perspec-

    tives from cognitive science. The MIT Press/Bradford Book,

    Cambridge, pp 499538

    Kavakli M, Gero J (2001) Sketching as mental imagery processing.

    Des Stud 22(4):347364

    Ke Y, Fan S, Zhu W, Li A, Liu F, Xiquan S (2006) Feature-based

    reverse modeling strategies. Comput Aided Des 38:485506

    Langerak TR, Vergeest JSM (2006) A new framework for the

    definition and recognition of free form features. In: Horvath I,

    Rusak Z (Eds) Proceedings of the International Symposium on

    Tools and Methods of Competitive Engineering, Ljubljana,

    Slovenia pp 359370

    Langerak TR, Vergeest JSM (2007) Feature recognition of user-

    defined freeform features. Comput Aided Des Appl 4(14):529

    538

    Lawson B (2006) How designers think. Architectural Press, Oxford

    Mengoni M, Mandorli F, Germani M (2006) Surface reconstruction

    method for reverse engineering based on aesthetic knowledge.

    In: Horvath I, Rusak Z (Eds) Proceedings of the international

    symposium on tools and methods of competitive engineering,

    Ljubljana, Slovenia, pp 251262

    Mengoni M, Germani M, Mandorli F (2007) Reverse engineering of

    aesthetic products: use of hand-made sketches for the design

    intent formalization. J Eng Des 18(5):413435

    Norman DA (2004) Emotional design: why we love (or hate)

    everyday thing. Basic Books, New York

    Rodgers PA, Green G, McGown A (2000) Using concept sketches to

    track design process. Des Stud 21:451464

    Schutze M, Sachse P, Romer A (2003) Support value of sketching in

    the design process. Res Eng Des 14(2):8997

    Sequin CH (2005) CAD tools for aesthetic engineering. Comput

    Aided Des 37:737750

    Suwa M, Tversky B (1997) What architects and students perceive in

    their sketches: a protocol analysis. Des Stud 18:385403

    Thompson WB, Owen JC, De St.Germain HJ, Stark SR, Henderson

    TC (1999) Feature-based reverse engineering of mechanical

    parts. IEEE Trans Rob Autom 15(1):5766

    Tovey M, Porter S, Newman R (2003) Sketching, concept develop-

    ment and automotive design. Des Stud 24(2):135153

    Ullman DG, Wood S, Craig D (1990) The importance of drawing in

    the mechanical design process. Comput Graph 14(2):263274

    Van Dijk CGC, Mayer AAC (1997) Sketch input for conceptual

    design. Comp Ind 34:125137

    Vergeest JSM, Song Y, Langerak TR (2006) Design intent manage-

    ment for design reuse. In: Rohatynski R, Poslednik P (Eds.)

    Proceedings of the Design Methods for Practice. Zielona Gora,

    Polonia pp 163170

    96 Res Eng Design (2009) 20:7996

    13


Recommended