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O R I G I N A L P A P E R
Reverse Engineering and restyling of aesthetic productsbased on sketches interpretation
Maura Mengoni Michele Germani
Received: 4 May 2008/ Accepted: 11 August 2008 / Published online: 19 November 2008
Springer-Verlag London Limited 2008
Abstract In the conceptual design stage, outcomes of
industrial designers work are generally represented by set ofsketches where curves, notes, shadows, and colors implic-
itly represent creative ideas. Signs and annotations are used
to synthesize and concretize the design intent that, finally,
will be transformed into the styling product visual appear-
ance. The loss of the original design intent may be due to the
complexity of the design process, and the involvement of
different actors. Our aim is to provide a method and relative
tools in order to interpret signs on sketches for eliciting the
design intent. The analysis result is a set of aesthetic fea-
tures that can be used for driving CAD modeling, in the case
both of Reverse Engineering applications and of product
modeling for restyling purposes. Sketches analysis is based
on a semiotic interpretation driven by the formalization of
the cognitive models used in the conceptual design phase.
The approach showed promising results on different styling
products test cases.
Keywords Styling products 2D sketches
Semiotic analysis Cognitive models
Reverse Engineering
1 Introduction
The word design has at least three important meanings:
as a process, as an object, and a discipline (Lawson 2006).
Product design, in broad sense, is associated with a set of
human activities aimed at developing an artifact; fromproduct shape ideation to product manufacture till main-
tenance and other after-sale services.
Restricting the interest to the phases strictly linked to
styling design, they typically include (but not are limited
to):
analysis of customers taste and needs. It includes the
study of socio-cultural trends in order to identify the
target market;
translation of the customers needs into marketing
specifications;
creation of the design concept (definition of theaesthetic and functional product features);
virtual and physical prototyping of alternatives
solutions;
analysis of technical and manufacturing feasibility
implying the choice of materials, colors, technological
solutions and, simultaneously, the identification of
possible manufacturing processes;
embodiment design and detailed design.
The growing complexity of modern products requires
an increasing degree of specialization to manage the
whole design process. The product design has to be
realized and evaluated involving several viewpoints and
disciplines. Industrial designers generally interact with
marketing departments, product engineers, and manufac-
turing engineers for achieving the final design solution. In
this collaborative process, communication problems
deriving from different technical backgrounds and indi-
viduals experience can emerge. This is particularly
evident when industrial designers and product engineers
interact. The difficult to effectively transmit the designers
creative ideas to other process actors results in a conflict
M. Mengoni M. Germani (&)
Department of Mechanics, Faculty of Engineering,
Polytechnic University of Marche, Via Brecce Bianche,
60131 Ancona, Italy
e-mail: [email protected]
URL: http://www.dipmec.univpm.it
123
Res Eng Design (2009) 20:7996
DOI 10.1007/s00163-008-0054-1
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that generates a high number of design iterations and
aesthetic errors.
In order to overcome the above-mentioned problems, we
state that it is necessary to formalize and, hence, preserve
designers intentions from the conceptual phases to the
following engineering developments.
We observed that communication problems are partic-
ularly critical in two different design situations: when thedesigner realizes a physical prototype and Reverse Engi-
neering (RE) techniques are applied to obtain its digital
representation, and when a product is subjected to restyling
(RS) in order to satisfy new emerging additional require-
ments. In both situations, designers generally conceive the
ideal product shape by realizing sketches or physical
models and CAD (Computer Aided Design) operators
belonging to the engineering department interpret the
designers intentions in order to develop the digital model.
Being forced to save time, they make autonomous 3D
modeling choices taking into account only the easier CAD
modeling strategy, and neglecting which shape featuresmust remain unchanged and must be modified according to
designers constraints. Errors are emphasized if the product
shape is characterized by a complex freeform surface.
The goal of our research is the development of a com-
putational tool for improving communication, avoiding
design intent misrepresentations, and, preserving it during
the whole design process. This goal can be achieved by two
main activities:
1. the definition of a method for the formalization of the
design intent based on the recognition and extraction
of the aesthetic features on the cloud of points (REprocess; the cloud of points is the set of points acquired
by a 3D scanning system) or on the CAD model (RS
process). The method aims at defining the optimal
design intent oriented CAD modeling strategies;
2. the study and development of rules and algorithms that
allow the future implementation of proposed method
within a CAD system.
In this work, we describe the approach and its experi-
mentation. The current process is not automatic as human
steering remains essential to interpret signs on sketches
(signs can be considered as lines, curves, words, etc.,
representing ideas on paper and they are collected into
sketches) and to identify the CAD modeling strategy. The
future method implementation will result into software tool
for automatically obtaining a 3D skeleton from 2D sket-
ches by a limited humans interaction and for automatically
realizing 3D CAD models based on design intent analysis.
We define the design intent as the set of the design
values represented by aesthetic features, and that must
remain unchanged throughout the whole product develop-
ment. Aesthetic features are conceived by the designer in
the first conceptual phase. From an operational point of
view, we define an aesthetic feature as a parametric
description of a shape, containing the styling curves, the set
of parameters and attributes that define them, and the
aesthetic constraints that allow modeling the shape
according to the idea generation process. Styling curves are
the curves that characterize the aesthetic identity of
product.Aesthetic features and their use in surface modeling can
enable users to coherently and easily modify the model in
the following product development stages.
As sketches are the favorite channels of design intent
communication through the design process, we state that it
is important to study the creative process by analyzing
sketches evolution from a cognitive and a semiotic per-
spective in order to identify the coding/decoding rules to
link the design intent with the product shape attributes, to
highlight signs representing the styling curves, to formalize
the design intent and to translate it in the aesthetic features.
The proposed approach is illustrated by the restyling ofthe Intervista chair designed by Lella and Massimo
Vignelli and produced by Poltrona Frau. This particular
case study is chosen, because it requires first the applica-
tion of RE technique to obtain a digital model of the
existing product, and then the RS in order to answer to new
market requirements.
The paper is structured as follows: first, we analyze the
RE and the RS processes to identify the common problems
running into the validation phase, and how the proposed
method can overcome them. The definition of aesthetic
features and how CAD systems can manage them are
provided in the following section. Then, in order to track
the styling design process, we study the cognitive models
of design and the interrelation between the act of creative
designing and sketching. In Sect. 6, we describe the gen-
eral approach and the related method to support aesthetic
features recognition on the product digital model, CAD
model surfaces reconstruction and the definition of the
geometrical constraints to manage shape modifications.
Finally, test cases and the experimental results are pre-
sented in order to evaluate and discuss the potential
timesaving and product quality improvement obtained by
the proposed method application.
2 Reverse Engineering and restyling processes
Despite the large diffusion of CAD systems in all pro-
ductive fields, industrial designers still prefer to follow the
practice that the creative idea, conceived during the con-
ceptual design phase, can be represented with the necessary
freedom only by hand-made sketches (Van Dijk and Mayer
1997). The sketched idea, then, is usually converted into a
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physical prototype. Designers prefer to realize full-scale
hand-made physical mock-ups that match the impressions
and emotions indicated by the corresponding sketches on
paper. Depending on the size of object, they sometimes
realize reduced scale prototypes (e.g., automotive or
architectural design).
Prototypes are made to concretize the ideas represented
by drawings, to evaluate the spatial effects of complextopological shapes and to assess the final product shape.
The RE process becomes fundamental to obtain usable
3D digital models for embodiment and detail design.
The RE process can be subdivided in the following
phases: physical prototype acquisition by using a 3D dig-
itizing system, elaboration of the cloud of points in order to
eliminate noisy data and prepare it for the following
operations, surfaces reconstruction to define the exact
geometry of the digital model, product engineering to meet
production and functional requirements, and, finally, vir-
tual product model validation performed by the whole
design team.Surfaces reconstruction errors, mainly aesthetic errors,
are due to the poor quality of initial styling information and
to the large amount of data that have to be managed, often
noisy, sparse or incomplete. The high density of data and/
or the incompleteness can hide aesthetic and functional
features to the CAD operator who is forced to make
autonomous modeling choices, pursuing the less time-
consuming approach. Furthermore, the CAD model is
subsequently modified in order to satisfy technical, func-
tional and manufacturing requirements. This generally
causes several process iterations, in order to preserve the
initial designers intentions, during the validation phase of
product model. Therefore, only if the reconstructed model
is coherent with the design intent, the validation phase can
be successful. We argue that the process iterations can be
avoided if the meaningful aesthetic properties of physical
prototype can be extracted from the cloud of points.
It is worth to notice that in the design development
another critical process is the restyling of existing products.
When a product, which gained success in the market and
represents the company brand, needs to be innovated to
meet new emerging market tastes, it can improved in terms
of additional functions, less expensive manufacturing
processes or innovative materials, of eco-sustainability, of
compliance with new normative standards or with a more
attractive style.
As current research (Norman 2004) has demonstrated,
emotions play a decisive role in the customer decision-
making process. The preservation of the design intent
depends on the maintenance of those aesthetic properties
that have previously appealed to consumers emotions. RS
can be performed by the designer or by the engineering
staff of the company manufacturing the product itself. In
the second case, the company staff makes individual
choices in the RS; the design intent may be lost due to the
difficulty to identify the design intent, and modify the
product shape according to it. As a consequence the suc-
cess of restyled product fails.
Restyling generally starts by the elaboration of a 3D
CAD model. When the company does not have the ori-
ginal CAD model, or when the model lacks thenecessary information to allow aesthetic features recog-
nition (e.g., the model has been stored in neutral formats,
such as IGES, STEP, STL, etc.), the RS process is not a
trivial task. In the first case, RE process is applied to
acquire the original product shape, in the second the
CAD model has to be elaborated in order to extract
styling curves, modeling strategies and design parame-
ters. We argue that the analogy between RE and RS
consists in the common properties of the cloud of points,
and of the CAD model that must be elaborated in RS.
Both of them implicitly contain the aesthetic information
that must be extracted in order to manage design mod-ifications, while the design intent is preserved. As a
consequence, in this paper we do not distinguish between
the first and the second type of virtual models; we
generally speak of 3D data sets.
3 CAD modeling based on aesthetic features
Nowadays, several design activities, from conceptual
design to detail design, are supported by CAD systems that
enable the creation of digital models from 3D datasets by
using strategies based on features.
The research on features can be roughly subdivided into
two main topics: Feature Recognition and Design by
Feature. This distinction can be applied also to the free-
form features (Fontana et al. 2000; Langerak and Vergeest
2006). If this definition is associated to aesthetic products
with complex freeform shapes, they are called aesthetic
features highlighting the stylistic elements they embody
(Germani and Mandorli 2004).
Design by Feature approach can support the creation of
aesthetic shapes by providing designers with features
reflecting the way of product shape generation. Available
computational tools are not yet adequate to model free
form shapes and intuitively control them in the first con-
ceptual phase (Sequin 2005).
Feature Recognition approach is more useful to manage
RE and RS problems, because it allows the extraction of
those features that must be preserved during the whole
design process. In this case, it is possible to use available
CAD modeling rules to recognize the styling curves on the
cloud of points, fit surfaces and set proper design param-
eters (Ke et al. 2006).
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Methods for aesthetic features recognition are a widely
explored topic in the CAS/CAID (Computer Aided Styling/
Computer Aided Industrial Design) research community.
Thompson et al. (1999) proposed and implemented a
method to recognize features from digitized data, but their
application was limited to regular features. Recently,
Langerak and Vergeest (2007) studied an approach for
recognizing free form features by using two differentmethods: template matching and feature line detection. The
first method uses shape matching to find regions on the
digitized data that resemble the shape of a feature shape
template. They establish a set of independent template
parameters to progressively search the shape similarity
between a shape and an instance of template. The second
approach is based on a slicing strategy to extract 2D pro-
files by taking as an input a feature library that is assumed
but not defined. The method automatically performs RE
activities, but does not specify how the user chooses the
intersection planes orientation to extract features.
As mentioned before, Ke et al. (2006) proposed a pos-sible RE approach based on a 2D sketch space and
traditional surface modeling rules such as extruding,
revolving and sweeping the 3D profiles. In order to extract
the layered sectional profiles, their research method applies
the slicing technique to the unorganized cloud of points,
then estimates discrete circular curvatures and derivatives
the points contained in the interested sectional profiles. The
recognition of the slicing planes orientation, and the clas-
sification of the aesthetic features are driven only by human
expertise. Consequently, we argue that if the expertise is
not formalized, the choice and the identification of the
aesthetic profiles depend only on the sensibility of CAD
experts. A further study in this direction is proposed for the
creation of a framework for design intent management
based on precedents reuse. The method involves features
recognition in the freeform domain in order to obtain a
freeform shape parameterization according to the design
intent (Vergeest et al. 2006). In a previous research work a
3D problem is simplified into a 2D sketch approach
(Germani and Mandorli 2004). The functional definition of
the product allows identifying planes and 2D curves
characterizing the aesthetic regions of the model shape.
The dependency from the user makes the method scarcely
structured to objectify the design intent recognition on 3D
datasets.
On the other side we have observed that not only the
styling curves extraction is useful for the reconstruction
process, but also the identification of the proper modeling
strategy to fit surfaces and the corresponding design
parameters (Mengoni et al. 2006, 2007). It is worth
noticing that in order to preserve the design intent, the
modeling strategy would be reflect the process of idea
generation as it affects the way of free from shape
modification during the following engineering phases
(Cheutet et al. 2004).
4 Cognitive models of design to track sketches
evolutionary process
We have adopted well-known models of design, based onmultimodal perceptual representation and diagrammatic
reasoning, to track the creative design process in order to
correlate design meanings and the geometric attributes of
shapes, and to recognize the descriptive models of idea
generation by which designer conceived the product shape.
Design is a complex mental process that takes place in
the designers mind. It may be represented by a sequence
of distinct and identifiable activities that does not neces-
sarily occur in a logical order; problem and solution often
emerge together.
Many attempts have been made to objectify the design
process. Despite the diversity of nomenclature proposed inliterature (Dorst and Cross 2001; Gero and Kannengiesser
2004), certain major activities begin to crystallize. These
included:
Formulation implies the problem space framing and the
definition of design requirements;
Synthesis refers to the act of moving from the problem
space to the solution space. It is the activity that mainly
characterized the creative design process;
Representation consists of the act of externalizing the
conceived shape. Representation and Synthesis are
strictly interconnected: drawing affects synthesisperformance as it stimulates emergence and reinterpre-
tation. Drawing is not the only mean of design
outcomes representation, but one of the most important
in the first conceptual phase;
Evaluation is the first decision-making process in
which the designer elaborates a judgment by comparing
the achieved solution with design requirements and
formulates possible changes.
This model is less linear that it seems; continuous
interactions between all activities may lead to an accept-
able solution.
Cognitive science provides a novel standpoint to analyze
the design process. It attempts to uncover the mechanisms
through which designers achieve simple tasks for each
mentioned activity by processing a large amount of infor-
mation (previous case studies, internal and external
constraints, artificial and natural word images coming from
different domains, etc.)
Chandrasekaran (1999) proposed a cognitive model of
design, drawing a parallel between thought and perception.
He aimed at understanding the transition from formulation
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to synthesis. He proposed a computational framework
made of two different levels, the perceptual and conceptual
ones, containing logical structures and mental images;
ideas are externalized by designers through free-hand
sketches and textual notes. Multimodal perceptual repre-
sentation and diagrammatic reasoning is a cognitive model
that views a cognitive state as an integrated and inter-
linked collection of images in various modalities: theperceptual and the conceptual ones. Thinking, problem
solving, reasoning, etc., are viewed as sequences of such
states, where there is no an intrinsically preferred mode.
The perceptual level consists of several free-hand sketches
as design elaborations of the external images and previous
case studies. That phase structures the design space
(domain). In the conceptual level, the designers define the
design values drawing relationships between signs and
concepts.
By analyzing the evolutionary process of sketches,
signs, and annotations contained in each sketch, it is pos-
sible to recognize which sketches are realized either in theperceptual or in the conceptual level.
By investigating well-known techniques and procedures
of creative design, we adopt the five main descriptive
models of idea generation proposed by Cross (1997):
combination, mutation, analogy, emergence and first prin-
ciples (Fig. 1).
The identification of which strategies lash-up in the
designers mind, has several implications for CAD mod-
eling. For example, in mutation, Cross underlined the
necessity of recognizing which features of existing design
must be selected for modification or how the product
behavior can affect the deformation process. In analogy,
the difficulty consists in abstracting the appropriate fea-
tures of an existing design or natural shape in order to
model the new product model.
5 Sketches as traditional means of design intent
representation
Sketches analysis provides useful data for design intent
formalization in term of adopted creative strategies and
styling curves.
Sketches, as cited above, are a set of free-hand 2D signs,
and annotations correlated to the creative mental processes
of the designer. They support formal and functional rea-
soning, and they are the preferred media to communicate
ideas (Schutze et al. 2003).
Ferguson (1992) classifies three kinds of sketches: the
thinking sketch, the talking sketch, and the prescriptive
sketch (Fig. 2).
Thinking sketches refer to the designers making use of
the drawing surface in support of their individual thinking
processes. They are essential, abstract, vague, and dia-
grammatic. The industrial designer identifies clues that can
be used to form and inform emerging design concepts. He/
she creates series of rapid sketches to generate images in
his mind, to elaborate case studies and to adapt them to the
specific design problem. Their ambiguity stimulates re-
interpretation. They are characterized by monochrome line
drawing without shading or colors and have a uniformthickness.
Talking sketches refer to designers making use of the
(shared) drawing surface in support of the design team
discussion. Suwa and Tversky (1997) claim that designers
draw to externalize their concepts, and that drawings pro-
vide visual cues for revision and refinement of ideas.
Talking sketches, in some cases, can be generated as
consequent transformation of the first ones. The designer
modifies the thinking sketches by adding, deleting or
varying the initial curves drawn on paper. He/she generally
varies the line thickness of the sketched curves, highlights
the lines that better match his/her ideas, while modifyingthe others. These types of drawings may include brief
annotations such as the main dimensions of the product
parts.
Prescriptive sketches are used by designers to commu-
nicate design decisions to all persons that are outside of the
creative process. They are detailed and measured drawings.
They contain all the necessary dimensions and annotations
that allow the creation of physical prototypes and digital
models of the product design.
A further class, defined by Ullman et al. (1990), is the
storing sketches. They refer to the designers using the
drawing surface to archive design ideas for their own future
reference. Storing sketches have much in common with
prescriptive ones for the amount of annotations and graphic
signs, drawn by the designer to fix the most important
features in his/her mind, but are as essential as the talking
sketches. They both freeze, rather than develop, design
ideas. They are intended for retaining information, whereas
prescriptive sketches for communicating information.
The evolution from thinking sketches to prescriptive
ones is explained by Goel (1995); sketches successively
undergo two different types of transformation, lateral and
vertical transformation. In a lateral transformation, move-
ment is from one idea to a slightly different idea. In a
vertical transformation, movement is from one idea to a
more detailed and exacting version of the same idea. An
obvious change in thinking (divergence) is a lateral trans-
formation, while if the change is instead to a more detailed
version of the same idea then a vertical transformation
(convergence) has occurred. (Rodgers et al. 2000).
Lateral transformation stimulates emergence, while
vertical transformation inspires reinterpretation. Sketches
are thus central to the phenomena of emergence, and
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reinterpretation during early design activity. Emergence
refers to new thoughts and ideas that could not be antici-
pated or planned before sketching. Reinterpretation refers
to the ability to transform, develop and generate new
images in the mind while sketching. There is considerable
evidence to suggest that the production of design ideas
appears to depend heavily on this interaction with sketches(Kavakli and Gero 2001; Tovey et al. 2003).
Thus, also the evolutionary process of sketching has to
be taken into account considering every phase of its path.
By analyzing the design process of several test cases
from both cognitive and semiotic perspectives, we have
observed that thinking and storing sketches are generally
used in the perceptual level as they are essential, abstract
and stimulate lateral transformation while talking and
prescriptive sketches are realized in the conceptual level as
they are more detailed, contain much more information
(annotations, textual notes, graphic symbols) than the first
ones.
In our work, we focus the attention on prescriptive
sketches containing more analyzable information from a
computational point of view. The other classes of sket-
ches are arbitrary, vague, incomplete due to the nature ofthe mechanisms through which designers form their own
ideas (Gross 1994). Prescriptive sketches resume the
concepts, elaborated and externalized in previous sket-
ches, in an organic way. Thus, thinking and talking
sketches can be a very useful support to analyze pre-
scriptive ones in order to track the creative design
process, extract 2D styling curves, recognize the adopted
idea generation strategies and finally, link shape attributes
with design values.
Fig. 1 The five descriptive models of creative design
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6 Sketch-based RE and RS modeling: approach
overview
On the basis of the previous considerations, our approach
adopts two different standpoints: semiotic and cognitive.
(Fig. 3).
The first is used: (1) to interpret the structure of sket-ches, (2) to understand how product ideation can be
conceived as an act of signification, how creative outcomes
are affected by the interpretations of communicating
actors, how concepts are linked to signs on paper, (3) to
identify the generation/synthesis strategies by analyzing
graphic signs and annotations, (4) to recognize the styling
curves on prescriptive sketches and finally, (5) to study the
different channels of ideas transmission.
The result of the semiotic analysis consists in the 2D
interpretative schemata of the prescriptive sketches thatallow highlighting the meaningful styling curves succes-
sively translated into the 3D styling curves useful to create
the digital model of the product shape.
Fig. 2 Example of the three classes of sketches correlated to the increasing level of detail
Fig. 3 Schemata of the
proposed approach for feature
recognition
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On the other side, the cognitive perspective allows the
recognition of the ways of idea generation and of the link
between graphics signs on paper and design attributes. The
structure of the design process into perceptual and con-
ceptual levels provides a tool to achieve these tasks.
Extracted data are then elaborated to identify the proper set
of CAD modeling strategies to fit surfaces from 3D data-
sets and finally, the parameters and constraints that allowmanaging shape modifications while preserving the design
intent.
From an operational point of view, our approach starts
from the definition of aesthetic features as the set of shape
attributes determining style, and of their role in transmit-
ting and understanding the message implicitly contained in
the product shape. The design intent is generated by
applying shape generating strategies, geometrical and
functional relationships between forms, and by repeatedly
using a set of prominent forms. This can translated in the
set of aesthetic features that remain unchanged throughout
the product development process: the styling curves, therelationships between them (aesthetic constraints), and the
strategies to combine them in fitting surfaces.
Free-hand sketches have a central role in the identifi-
cation of the aesthetic information. Both thinking and
prescriptive sketches are sets of implicit and explicit
features.
In particular, explicit features are expressed as annota-
tions, generally contained mainly in the prescriptive
sketches. They may specify functional conditions (geo-
metrical and dimensional) and generic product attributes
(color, material, number of interfaces, etc.).
Implicit features are the translation of creative and
functional concepts in graphic signs in the hand made
sketches. These signs contain both the styling curves,
meaningful for the shape definition, and the main specifi-
cations to understand and computationally replicate the
process of form generation.
7 The proposed method: steps and tools
The different steps that lead to styling curves extraction
and to modeling strategy definition are:
extraction of the styling curves from 3D datasets;
creation of a 3D skeleton of styling curves and
grouping them according to the recognized ways of
design idea generation;
translation of the idea generation processes into a
proper set of surface modeling strategies and identifi-
cation of the design parameters and constraints to
manage design modifications coherently with the
design intent.
7.1 Extraction of the styling curves from 3D datasets
We briefly summarize the main steps to be carried out for
the extraction of the styling curves from free-hand
sketches.
It is worth noticing that different types of drawings are
associated with different stages of the design process. As
there is an intimate relationship between the process ofcognition, the act of sketching and the ways of ideas rep-
resentation on paper, the formalization of the creative
process starts with the analysis of free-hand sketches
evolution.
By observing several hand-made sketches realized in
different stages of the design process, we deduce that:
different free hand sketches reproduce the designer
ideas as they evolve in his/her mind;
prescriptive sketches contain all information necessary
for physical and virtual prototyping as they are used to
represent the final design solution. They can beconsidered the outcome of the vertical transformation
of some thinking sketches where the designer has
partially elaborated the design solution or he/she has
achieved some meaningful form curves (styling lines)
that will be strengthened in subsequent drawings. This
cognitive state of transformation corresponds to a
continuous growing of complexity and detail from
thinking sketches to prescriptive ones;
free hand sketches implicitly represent the designers
intentions;
form curves appear in all different types of drawings,
they are modified during the design evolution. Thedesigner generally increases the thickness of styling
curves that better concretize his/her ideas;
freehand sketches contain textual annotations to com-
municate and clarify design contents;
prescriptive sketches differ from thinking and talking
sketches for the increased level of details;
the visual assessment of sketches evolution and their
comparison show that there are some lines that remain
unvaried. They are the styling lines as defined by Tovey
et al. (2003). These invariant lines are all articulated in
the final sketches, while in the early drawings they do
not contemporary appear. They may occur in differentstages of the design process as soon as the design ideas
lash-up in the designers mind;
prescriptive sketches realized on orthographic/cross
sectioning views are the outcomes of the design
reasoning activities. Therefore, they represent the result
of the bedding and joining of meaningful signs drawn
in previous sketches;
As a result of design observation, we assume the styling
lines as the invariant elements in the evolution of the free-
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hand sketches. Design intent formalization starts by
searching these invariant lines, whose articulation gener-
ates the interpretative schemata of 3D datasets.
From these general considerations, styling curves
extraction is performed in accord with the following steps:
1. measurement of similarity between early sketches and
prescriptive ones. Chalechale method (Chalechaleet al. 2005), based on angular partitioning of two
images, is adopted to extract the invariant curves
between the first diagrammatic sketches, and the
detailed ones that are all scaled according to the 3D
dataset dimensions. Articulation of the achieved
invariant curves in the same reference plane generates
the interpretative schemata. The number of interpreta-
tive schemata is the same of the prescriptive drawings.
Textual notes and graphic symbols play a crucial role
in right scaling and positioning free-hand sketches for
similarity measurement. The objective is to extract
invariant curves and interpretative schemata with thesame dimensions of the shape in the 3D CAD
modeling environment. As prescriptive drawings con-
tain annotations about the overall dimensions of the
product and the reference view to which they are
related, they respectively allow sizing all sketches in
accord with the 3D datasets measure, comparing early
and detailed sketches and recognizing the reference
planes in the 3D CAD environment (Fig. 4);
2. replication of the interpretative schemata in the 3D
CAD modeling environment. The extracted interpre-
tative schemata are positioned in the corresponding
plane in the 3D dataset and replicated as B_Splinecurves. Each B_Spline curve is characterized by
parameters such as the position, the curvature and
tangency of the control points.
3. styling curves extraction. Each 2D B_Spline curve is
projected on the 3D dataset along perpendicular
directions to the identified reference planes. In case
of RE application, the projection of the interpretative
schemata detects a set of points that are imposed as the
control vertices of the 3D styling curves. On the other
hand, in case of RS, it detects a curve that is already
the searched styling curve. The result of this step is a
set of styling curves on the 3D dataset.
Styling curves extraction can be also successful in the
case of non-complete definition of form lines on paper. The
method actually provides a tool to support CAD experts in
surface reconstruction from 3D datasets by recognizing
meaningful lines to realize flexible digital models. During
the validation phase, the extracted styling curves can be
varied in order to improve surface quality: constraints and
parameters guarantee the coherence of modifications in
respect with the design values defined in the early stages of
the design process and, only subsequently formalized by
aesthetic features.
7.2 Creation of the 3D skeleton
Characteristic curves and character curves on 3D models
are meaningful geometric elements for aesthetic features
definition. The first are tangible curves, such as boundary
edges, internal edges and fillets edges. The second are only
visually perceived. They are the styling curves meaningful
for conceiving the 3D product model. Furthermore, there is
another type of curve that is important for surface model-
ing, but without a specific aesthetic meaning; they are the
cross-sectioning curves. They can be extracted by sec-
tioning the 3D dataset with perpendicular planes tocharacter curves. They are low-level geometric elements
that are related to the styling curves. They allow the direct
control of the product shape. They are particularly useful
when the projected schemata do not perfectly coincide with
the visually perceived styling curves on the 3D dataset as
Fig. 4 Searching for invariant curves (interpretative schemata) in the
Intervista product. The early sketches are compared with the
detailed ones in order to recognize the styling curves on the 3D
dataset. The interpretative schemata are extracted in the same
reference planes of the prescriptive sketches
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they provide a more detailed scanning of the 3D dataset
surfaces. The lack of the correspondence can be due to
small errors that may occur in the extraction of the inter-
pretative schemata from prescriptive sketches.
The 3D skeleton results from the extraction and elabo-
ration of styling curves, characteristic and cross-sectioning
curves. All curves are smoothed in order to avoid noisy
data and reach the required degree of surfaces quality.For complex free form shapes, all extracted curves are
grouped into smaller sets of curves in order to allow the
easily management of surface modeling. Each group rep-
resents different aesthetic and functional parts of the
product model.
Free-hand sketches are also useful to perform grouping
curves, for example, designers draw arrows to indicate
relationships or movements of product parts, in this way
the main functions and instructions for product use are
defined. It is possible to identify the main functional parts
of the product. Designers usually label design concepts and
parts names in their drawings. Moreover, the use colors insketches allows the identification of parts with different
aesthetic properties.
The extracted curves must also be grouped in accord
with the identified modeling strategies; it is necessary to
point out which curves belong to each strategy, and their
role in it.
As each modeling strategy corresponds to a different
way of idea generation, every group of curves reflect the
aesthetic and functional properties of the product design.
Therefore, the grouping of 3D skeleton curves in accord
with the modeling strategies is coherent with the design
intent (Fig. 5).
7.3 Translation of the shape generation process
into the set of modeling strategies
Our assumption is that the result of the parametric surface
modeling and the coherence of CAD models modifications
in respect with the design intent, strictly depend on the type
of strategy adopted to construct surfaces and on the
hierarchical chain of operations used to the whole surface
model.
In the context of freeform shapes, two prescriptive
models of creative design proposed by Cross (1997), are
representative of organic freeform shapes: mutation and
analogy.
Mutation can be realized by applying different trans-
formation actions:
fusion or melting: when two or more forms are
combined and their edges are strictly interconnected;
it is not possible to distinguish when the first ends and
the second begins. The product form is the result of the
interaction between the original shapes;
global deformation: when a form is modified by
applying forces along different directions and with
different weights;
morphing-like deformation: when a shape is generated
based on weighted average of two other existing
shapes.In all mutation strategies, the problem regards with the
definition of which surface entities are subjected to defor-
mation and of which constraints drive the deformation. The
choice of the firsts influences the second. Catalano et al.
(2004) classified freeform features by defining three dif-
ferent types of deformations and related constraints: point-
driven deformation, curve-driven deformation, surface-dri-
ven deformation. In order to apply deformation operations,
it is important to translate the mutation strategy into CAD
modeling operators and for each operator to identify which
parameters and constraints must be used to fit surfaces.
In creative and conceptual design, designers often look
to books, magazines, and other collection of images to find
forms they can adopt and adapt in designs. They use ref-
erencesimages of natural and artificial world from rocks
and flowers to boats and buildings, internal images that
come from their experience of realityas visual analogies
and metaphors. All images are arranged in different ways
according to the design values they aim at communicating
through the product shape.
Fig. 5 Projection of the
interpretative schemata on the
3D dataset (left) and the 3D
skeleton resulted from the
extraction of the styling curves,
characteristic and cross-
sectioning curves from the 3D
dataset (right)
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Among creative strategies, similarity-based or anal-
ogy-based creativity attracts most research interest
recognizing the key role of the analogical reasoning in
creative design (Goel 1995). It is a key point of the idea
generation as demonstrated by several works of contem-
porary designers where analogical reasoning involves
accessing and transferring elements from familiar catego-
ries to use it in constructing a novel product design. (e.g.,Karim Rashid, Future Systems, Frank OGehry, Michael
Graves, Massimiliano Fuksas, Philippe Starck, etc.).
The understanding of the similarity-based mechanisms
clarifies the importance of associations for creative think-
ing. Creativity intensively makes use of concepts kept in
memory and bound by associative relations. The nature of
these relations is neither logical nor mathematical, but
perceptual and experiential (Hofstadter 2001).
As analogy emerges as a relation of similarity between
two existing shapes, features or entities stored in long-term
memory, or rather between source and target (Goldschmidt
2001), a possible classification of analogical reasoningstrategies starts from the identification of the terms of
similarity:
analogy between forms or features;
analogy between opened or closed sections (entities).
In the first case, analogy can be created by morphing
two forms: the first can be retrieved by a 3D library where
the designer collects interesting forms, case studies and
previous works; the second can be a primitive shape or a
low elaborated shape. The problem deals with the defini-
tion of the relationships between geometrical properties of
the initial and the target forms, key reference points or
curves. This generation process is similar to the morphing-
like deformation process in mutation.
In the second case, when two forms are similar in the
morphology of some section curves, it is important to
identify the process through surfaces have been generated
from these sections:
process of sliding of one section along another, or
process of translation, rotation, extrusion along a
direction;
process of joining and connecting multiple sections.
In the context of freeform shapes, the similarity is set
between natural forms (i.e., organic shapes) or by applying
form generation processes deriving from nature.
Existing feature-based CAD tools difficulty support free-
form features design by providing functionalities able to
apply the above-mentioned generation processes, because
they allow only the transformation of existing surfaces by
arbitrary changing the position of their control points.
It is difficult to identify proper CAD modeling strategies
to fit surfaces reflecting creative processes and the
hierarchical chain of operations for whole product model-
ing, entities and parameters that can be modified and the
constraints that can be used to express the aesthetic prop-
erties of shape. Tables 1 and 2 try to map the ways of idea
generation with available CAD modeling strategies. The
first map identifies creative strategies within available
CAD modeling functions, while the second one provides a
list of geometric entities, parameters and constraints thatcan be set for each CAD modeling strategy encompassing
the corresponding creative technique. The proposed CAD
modeling strategies can be found in different feature-based
CAD systems, and is not limited to the adopted technology
for method validation.
Free-hand sketches evolution analyses may be useful to
understand designers intentions and the ways of free-form
shapes generation. For example, designers draw arrows and
lines to indicate the main directions of the orthographic and
sectional views, the main movements or relationships
between product parts. They also draw lines characterized
by conventional styles to indicate symmetry axes, parallelplanes, perpendicular lines, etc., but also trajectories of
sliding, of translation, etc. They use to underline key ref-
erence points or curves. Designers, who prefer aesthetic
proportions and balance, usually sketch lines to form grids
that may constitute geometrical constraints for the fol-
lowing engineering developments. The use of big arrows
generally means the weight of forces applied for shape
deformation. Designers usually write words, stick images,
make collages, in order to recall precedents and meaningful
reference images that can be useful for similarity entities
recovery. Finally, designers write numbers to prescribe the
overall dimensions and to identify product parts interfaces;
this data is necessary not only for scaling sketches
according to the 3D datasets dimensions in order to extract
the interpretative schemata, but also to identify parameters
and constraints for coherent shape modifications, such as
position parameters, dimensions, angles of revolution, etc.
Once the styling curves have been extracted and
grouped, modeling strategies choice starts from the anal-
ysis of sketches evolution in order to search for which
geometric entities should be engaged in fitting surfaces. For
example, if a revolution axis and a styling curve nearby is
identified in the free-hand sketches, the revolution sweep
strategy should be adopted, or if the product shape results
from the deformation of a grid of curves, the grid strategy
should be applied. Possible parameters and constraints
have been defined for managing modifications (Table 2),
so the whole parametric model is achieved by identifying
the proper chain of CAD operators (Fig. 6).
While the extraction of styling, characteristic, and cross-
sectioning curves is quite automatic, the identification of
the CAD modeling strategies from sketches evolution is
still manual. The proposed method provides a framework
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to support CAD experts to analyze the design intent in
order to identify the proper chain of operations to fit sur-
faces and manage the following engineering modifications
on digital prototypes. Tables 1 and 2 allow mapping
strategies with available modeling techniques.
8 Experimental validation
In RE context, the validation of the proposed method has
been preliminarily carried out using two test cases: a mouse
prototype for left-hand users and a telephone design. Each
product is characterized by free-form shapes.
Small groups of engineering students (groups of 45
members) have been chosen to design each prototype.
Students have a practice of RE methods akin to that of
designers. This particular experimental condition has been
chosen, because it allows the analysis of the whole ideation
process in a fully monitored context where the adopted
cognitive models of design, the classified strategies of
creative design have been tested. During the conceptual
design phase, students explored ideas by free-hand
sketching on paper searching for a meaningful shape that is
able to represent their personal product concept. After
continuous design reviews, the product shape seemed to
reflect the design values expressed by students both in a
verbal manner and in the annotations and graphic signs
drawn on paper. Physical models have been realized by
sculpturing malleable clay both to actualize design ideas in
concrete terms, and to evaluate the spatial effects of the
conceived products shape. In order to obtain digital mod-
els, students used commercial technologies for digitizing
both the mouse and the telephone physical mock-ups
acquisitions were done by a contact system (Modela MDX-
15 by Roland). A 3D CAD system (CATIA v.5.14 by
Dassault Systemes) has been chosen to perform the fol-
lowing main steps of the proposed method. The system has
been chosen, because it supports simultaneously the fea-
ture-based modeling and the parametric surface modeling
and it provides tools both for points cloud data elaboration
(post-processing data points), for surface modeling and for
structural, ergonomic and manufacturing simulations. This
CAD system allows furthermore managing attributes to
link the semantic contents with the graphical entities.
Similarities measure between preliminary sketches and
prescriptive ones has been performed. The result is a set of
Table 1 Classification of the creative process of free form generation. Mapping with 3D CAD modeling strategies
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interpretative schemata of sketches that consists of 2D
styling curves on the same reference planes of the pre-
scriptive sketches.
In order to extract the necessary curves for 3D skeleton
creation, students followed the following steps:
1. analysis of textual notes contained in the prescriptive
sketches to gather the position of reference planes;
2. identification of the corresponding planes in the
digitized data CAD environment in order to position
the interpretative schemata and replicated them as
B_Spline curves;
3. projection of B_Spline curves on the clouds of points
along perpendicular directions to the reference planes.
The result is the set of the styling curves;
Table 2 CAD modeling strategies using commercial CAD/CAID systems. Definition of the parameters and constraints to control shape
modifications for each strategy
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4. extraction of cross-sectioning curves and characteristic
curves to obtain a 3D skeleton of each product model
to fit surfaces.
The analysis of free-hand sketches evolution and the
structuring of the whole design process according to the
perceptual and conceptual levels proposed by the adopted
cognitive standpoint showed that:
1. in the case of the mouse design, analogy strategy has
been adopted, creating a relation between different
natural forms. Analogical reasoning leads to theidentification of some meaningful curves on natural
shapes, such as flowers and leaves, that are replicated
on the particular design context: in nature, visible
curves correspond to the structure of the natural
element.
2. in the case of the telephone design, mutation has been
adopted to conceive the shape. A primitive form (oval
shape) was progressively hollowed according to the
specified ergonomic requirements: students attempted
to facilitate the phones hold. In the product brief was
specifically explained that key numbers need to be
clear visible: the reasoning relationship between theadjective visible and the image of an eye appear in
the first sketches. The hollow followed the shape of a
big eye.
By mapping the idea generation techniques with the
CAD modeling strategies (Tables 1, 2), surface recon-
struction has been performed and aesthetic constraints have
been imposed (Figs. 7, 8).
On the other side, method validation has been performed
on real industrial design cases. The restyling of two
existing products (Intervista chair by Lella e Massimo
Vignelli and BIBI seat for Distillerie Nardini theatre by
Massimiliano Fuksas) have been developed in collabora-
tion with Poltrona Frau, a worldwide leader in the field of
furniture design and manufacture. Its products are charac-
terized by high aesthetic values.
The first test case is well explained across the paper in
order to illustrate the proposed method.
The BIBI restyling started from the companys needs to
redesign an office chair that would preserve the original
BIBI design intent; some aesthetic features must remainunchanged while new additional functions appear. The
company had the CAD model of the BIBI but in a neutral
format (e.g. IGES). The RS was carried out by CATIA v
5.14 that is used by Poltrona Frau technical staff for
everyday works.
In order to recognize aesthetic features, sketches and
preliminary prototypes have been analyzed. The way of
idea generation resulted in the combination of three dif-
ferent techniques: analogy with the drop shape, mutation as
the melting of the drop shape when it comes in contact with
the seating, and first principles in terms of the structure that
determines shape. Some meaningful curves have beensimultaneously extracted by similarity measurement.
The translation of interpretative schema into 3D styling
curves over the BIBI digital model and the application of
the identified CAD modeling strategies mapped by using
Tables 1 and 2, allowed the creation of a parameterized 3D
model that was modified according to new emerging ideas
for the office chair (Fig. 9).
In order to qualify the styling design process improve-
ments by means of the proposed method application,
Fig. 6 Grouping the extracted curves in accord both with the
modeling strategies and with the aesthetical and functional properties
of the product parts. The parameterization of Intervista surface
model. As balance among the product part represent one of the
designers intentions, shape deformation is constrained to a grid that
was drawn on the early sketches. The restyling process is due to the
need for an improvement of the ergonomic characteristics: enlarge-
ment of the dimensions of the seat, lowering of the backrest
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Fig. 7 The application of the method for the RE of the mouse prototype
Fig. 8 The application of the
method for the RE of thetelephone prototype
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performance measurement is essential. A list of process
metrics has been established to evaluate the method effi-
ciency in terms of:
1. time needed for surfaces reconstruction and product
validation as we have observed that design iterations
and aesthetic errors are mainly due to the difficulty of
design intent transmission from the designers to CAD
experts;
2. number of hours needed for prototyping new physical
mock-ups when validation fails and for re-engineering
the product model. The design process generally needs
both raw prototypes to define the product aesthetic
shape and well-finished prototypes (with real colors,materials, additional functions, etc.) for final decision-
making activities. If validation fails, the number of
physical prototypes increases. The number of hours for
prototyping demonstrates the time to market increase
or decrease;
3. hours for CAD model modifications after product
engineering. During the engineering development, the
product digital model is generally modified according
to structural, technical, manufacturing requirements.
Modifications are carried out by CAD experts with the
support of the whole technical staff. If shape variations
are not coherent with the design intent, product
validation fails. This metric measures how coherent
is the final product shape with the initial designers
intentions;
In order to measure the adopted metrics, the RE and RS
are performed both with the traditional and the proposed
method (Table 3).
By analyzing the first validation results we can infer the
following considerations:
CAD modeling time increases due to the addition of
more steps such as the recovery of the sketches, the
extraction of the interpretative schemata and the styling
curves and the analysis of the creative design process,
method application eliminates the need to construct
additional physical prototypes when validation is not
successful
design iterations are reduced.
Globally the new process allowed saving nearby 30% of
time for restyling, and 40% for RS.
Fig. 9 The BIBI restyling: from the interpretation of sketches and physical prototypes of the existing product to the generation of new design
concepts, to the extraction of the aesthetic features and the redesign of the new office chair
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9 Conclusions
The proposed method uses sketches analysis from a cog-
nitive and a semiotic standpoint for interpreting the
creative design process and the outcomes of the synthesis
activity in order to extract aesthetic features from 3Ddatasets. The method improves the performance of two
different critical design situations: the transformation of the
product physical mock-up into a CAD model by applying
RE techniques and the RS of existing products when new
additional requirements emerge.
The main research objective is to guarantee the preser-
vation of the design intent from the first conceptual design
phases to the following engineering developments. The
design intent is formalized in terms of styling curves and
CAD modeling strategies. The hand-made sketches evo-
lution represents the starting point for aesthetic features
identification. A detailed analysis of design models and of
sketches role in developing the product design concept is
carried out in order to theoretically establish solid basis for
the proposed method.
Different application examples in the industrial design
field have been described. They have been used to dem-
onstrate the approach applicability in case of free-form
shape products. The preliminary validation has shown
positive results in terms of increased timesaving,
improvements of models surfaces quality, and of the
accuracy and flexibility of the obtained CAD models,
coherently with the design intent.
On the other hand, the approach needs of further
methodological and technical improvements. From the
methodological point of view, further research work will be
concentrated on: a better and robust link between somedescriptive models and aesthetic features, between 3D
skeleton attributes and CAD modeling strategies, the study
of further methods for semi-automatically identifying aes-
thetic features from sketches analysis, rationalizing the
rules to develop algorithms useful for the software imple-
mentation into a commercial design system, and, finally,
making an extended protocol analysis to validate, and
eventually improve the CAD modeling strategies deduced
by sketches analysis.
From the technical side it is necessary to study and
develop the integration of the procedure within a CAD
system in order to support CAD operators with a tool for
automatic sketch analysis, for aesthetic features recognition
and, finally, for automating the right modeling strategies.
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Table 3 The results of the validation phase
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Time for surface
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Validation
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1.25 3 32.25
RE/RS performed by the
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Mouse prototype
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