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Overview : Empire Earth II
Developed by Mad Doc Software, under Sierra Games
EE2 is a Real Time Strategy game Costs $49.99 (retail)
Gameplay
Story Line– Non-linear– Depends highly on:
Player’s Choices Computer AI setting Resources Map Type
Gameplay
Interface (Perspective)– 3D “God-View” (3/4) type perspective– Can zoom in and zoom out in a parabolic fashion
User Interface– Very user-friendly (takes less than four clicks of
the mouse to choose and place buildings)– Once a building type has been chosen, you
simply click and place buildings of that type elsewhere
Gameplay
Game Types– There are several game types, such as:
Conquest– Take Everything (Destroy all enemies)
King of the Hill– Take the territory at center of map and hold for some time
Capture the Capitol– Capture the enemy’s capitol building and hold for some
time Etc.
– Additionally, there are Single player and Multiplayer options
Building Types
Some Military Structures– Barracks
Ground units
– Stables Mounted units
– Workshops Heavy artillery (catapults, cannons, etc.)
– Airports Air-worthy units
– Seaport Sea-worthy units
Building Types
Some Civilian Structures– Capitol / City Centers
Allows you to take a territory Creates citizens and scouts
– Houses Increase moral of units in range
– Farms Provide food for unit production
Epochs
Timeline– Epoch 1 : Stone Age– Epoch 2 : Copper Age– Epoch 3 : Bronze Age– Epoch 4 : Iron Age– Epoch 5 : Dark Age– Epoch 6 : Middle Age– Epoch 7 : Renaissance
Epochs
– Epoch 8 : Imperial Age– Epoch 9 : Enlightenment– Epoch 10 : Industrial Age– Epoch 11 : Modern Age– Epoch 12 : Atomic Age– Epoch 13 : Digital Age– Epoch 14 : Genetic Age– Epoch 15 : Synthetic Age
Epochs
Technology– Different technologies
become available in different epochs
– For example, you would obviously not have airport or tank factories in the Stone Age
Or would you?
Cultures
Your culture can determine unique technologies available– E.g., Germans can have Barbarians– British can have Druids– Romans have Legionnaire
It can also determine unique powers / characteristics that your units have
Cultures
The Cultures are determined by your Civilization and your Region
Regions:– Western– Middle Eastern– Far Eastern– Meso-American
Cultures
Western has civilizations:– Germans– British– Romans– Americans– Greeks
Middle Eastern has civilizations:– Egyptians– Turks– Babylonians
Culture
Far Eastern has civilizations– Korean– Japanese– Chinese
Meso-American has civilizations:– Incas– Aztecs– Mayans
Culture
The culture variation is extraordinary Each region provides special attributes
– E.g., Middle Eastern civilizations produce more gold, faster
– Western Civilizations have more productive universities
Each civilization has unique units that no other civilization has (as mentioned earlier)
Graphics, Sound, and Music
Artwork/Graphics are excellent– Provide extraordinary immersiveness– Provide some degree of realism
Not necessarily the key to the game However, the artwork is realistic enough to be believable Definitely not ‘gaudy’ or ‘cheesy’
Graphics, Sound, and Music
The ambient sounds definitely add to the realism of the game
The music is specific to the region which your civilization is from– E.g., Meso-American civilizations have very
interesting music with wooden flutes, hand drums, etc.
Compared with Empire Earth
Graphics are substantially better in Empire Earth II, than in Empire Earth
AI pathfinding is substantially better– Empire Earth units had a bad habit of getting
stuck behind trees or inside of walls– This is substantially diminished in EE2
The different music and unique units for various civilizations makes it more realistic
Conclusion
If you like RTS games, I strongly recommend Empire Earth II
It is well worth the $49.99 retail There are so many variations and intricate cultural
attributes / units to explore that you’ll honestly never play the same game twice
Multiplayer (online) gaming allows you to put your skill up against online adversaries
– This adds even more enjoyment for those who get bored of the single player, or just want more variety