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Revit Architecture 2014 Tutorial By: Mark Lastova
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Page 1: Revit Architecture 2014 Tutorial - FCPS Lastova Linganore High School Section 1 Starting Revit and The Revit Display To start, launch Revit, wait and then you should see the start

Revit Architecture 2014 Tutorial By: Mark Lastova

Page 2: Revit Architecture 2014 Tutorial - FCPS Lastova Linganore High School Section 1 Starting Revit and The Revit Display To start, launch Revit, wait and then you should see the start

Mark Lastova Linganore High School

Table of Contents

Section 1 ................................................................................................................................................ 3 Starting Revit and Display ............................................................................................................. 5

Section 2 ................................................................................................................................................ 6 Floor Level 1..................................................................................................................................... 6

Walls ................................................................................................................................................................................. Stairs.................................................................................................................................................................................. Editing Walls ................................................................................................................................................................... Doors ................................................................................................................................................................................. Floors .................................................................................................................................................................................

Section 3 .................................................................................................................................................. Floor Level 2.......................................................................................................................................

Hiding Objects ................................................................................................................................................................ Editing Floors ................................................................................................................................................................... Windows ...........................................................................................................................................................................

Section 4 .................................................................................................................................................. Ceilings & Roofs ................................................................................................................................

Ceilings ............................................................................................................................................................................. Adding Levels .................................................................................................................................................................. Roofs by Footprint .......................................................................................................................................................... Roofs by Extrusion .......................................................................................................................................................... Attaching Walls ..............................................................................................................................................................

Section 5 .................................................................................................................................................. Foundations & Support Systems .....................................................................................................

Foundation Walls ............................................................................................................................................................ Footers .............................................................................................................................................................................. Editing Wall Height ........................................................................................................................................................ Beams ................................................................................................................................................................................ Columns .............................................................................................................................................................................

Section 6 .................................................................................................................................................. Components ........................................................................................................................................

Loading Components .....................................................................................................................................................

Section 7 .................................................................................................................................................. Rooms & Area ....................................................................................................................................

Rooms ................................................................................................................................................................................ Room Separation ............................................................................................................................................................ Area Plan ......................................................................................................................................................................... Area................................................................................................................................................................................... Area Schedule .................................................................................................................................................................

Section 9 .................................................................................................................................................. Site

Page 3: Revit Architecture 2014 Tutorial - FCPS Lastova Linganore High School Section 1 Starting Revit and The Revit Display To start, launch Revit, wait and then you should see the start

Mark Lastova Linganore High School

Section 1 Starting Revit and The Revit Display

To start, launch Revit, wait and then you should see the start window as shown below. If you get any pop-ups or any others screens before the screen below, just select OK and move on.

Under the heading “Projects”, select New… you should now see the following pop-up:

Make sure you change the template from Construction Template to Architectural Template, keep the option on Project and then select OK.

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This is the main Revit window, it is broken-down into these following areas:

Tabs

Ribbon – “Design Bar”

Options Bar

Properties Browser

Project Browser

Viewing Tool Bar

Drawing area

Viewing Tool Bar

This is the Viewing Tool Bar. From left to right, it allows you to adjust the scale,

adjust level of detail, adjust view type, enable shadows, crop view, show the cropped region, hide objects, and reveal hidden objects.

Ribbon

Options Bar Properties

Browser

Viewing Tool Bar

Drawing Area

Project

Browser

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Options Bar

The Options Bar, located directly under the Ribbon, will activate when a command is selected, and the options presented will vary depending on which tool you pick.

Ribbon – Design Bar The top of the screen (the Ribbon) is the Design Bar. It contains almost every command you will need to model your house. The Basics menu contains basic commands to build a house, but lacks some of the more advanced features. One of the options is the View tab. It contains every command needed to make elevations, sections, 3D views, add new sheets and create walk-throughs.

Properties & Project Browsers To the right are the Properties Browser and the Project Browser.

The top menu option is the Properties, here you change change the scale, Change displays and crop regions. The bottom menu option is the Project Browser. Here, you can go to all of the preset views listed. Such as, floor levels, evlevations, site plans, sheets and more. Note, once you create a 3D view, cameras, or walkthroughs, they will appear in the Project Browser as well.

Mouse Controls – 2D

Left mouse button to SELECT

Right mouse button to CANCEL or quick edits

Scroll wheel to ZOOM in and out

Push down on the scroll wheel to PAN

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Section 2 Floor Level 1

The default view when opening Revit is floor level 1 (the current view is bolded) You can check this by viewing the Browser. If it is not, select floor one in the project browser. We will begin by selecting the Wall icon from the Design Bar (the Ribbon). At the top of the screen you will see that the Options Bar has become active. Click on the Wall type selector and pick the Generic 6” wall. Then in the DRAW option on the Ribbon, select the BOX icon. Now in the working area, select a point and then move the mouse and select another point and then select Modify on the Ribbon to end the command. Don’t worry about the dimensions of the box yet. Make the box 27’w by 24’d. To do this, select on of the vertical walls with the arrow. Now you can change the width of the house to 27’. Do this by selecting the dimension and then typing in the dimension you want and then press enter. (Note: Revit defaults in feet)

Next, make two 9’ horizontal walls. One, 5’ from the top wall and the another wall 6’ below the wall you just created. Finally, join the two walls at their ends. It should look like the picture below:

Wall Type Selector

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Mark Lastova Linganore High School

Next, draw a horizontal wall 13’w long 11’d from the top right corner. Then, connect it back to the top wall. It should look like the following:

Time to put in some Stairs! Go to Circulation on the Ribbon and select

the stair icon. You’ll notice that your walls become grayed-out, and that when you move near them, a box appears. Position your box in this location: It should be right up against the horizontal wall, with its midpoint coinciding with the right-hand side of the vertical wall. The dashed lines should appear if you’ve positioned it correctly. If you can’t get it, just place it against the wall and it can be moved later. When you have it positioned, click to start making stairs.

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Mark Lastova Linganore High School

You’ll notice that if you extend the stairs against that horizontal wall, its length will jump. This is because it is creating one step each time. Extend your stairs over 11 risers, or 9’ 2” and select. You should see blue, green, and black lines appear, which correspond to stair path, stair boundary, and risers, respectively. However, DON’T finish the sketch just yet; we haven’t put in enough steps to make it to the second story. If you move your mouse toward the right exterior wall, you’ll see the box reappear. Position it as seen below, up against the right wall, with its intersection in line with the bottom line: When you have it in position, select and continue drawing stairs toward the bottom of the screen until you’ve drawn all that you can. Select again to complete the stairs. Should look like the one below:

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Mark Lastova Linganore High School

Once you have created this, click “Finish Sketch”.

Now…let’s say you’ve already drawn a wall and you want to change its length or move it around in some way. Revit makes Editing Walls very simple. We’ve got some extra space in the top left of our house, so let’s get rid of that. First, select on the left exterior wall, drag the top blue dot down to the first horizontal interior wall. A

Magenta snap box will appear when it finds the endpoint of the wall and an X for

intersection, as show below:

If you release the mouse button when you’ve got that square ‘endpoint’ snap, you’ll see the wall has shortened and attached itself to the wall, just like it’s supposed to. Let’s repeat this process to move the top exterior wall over so that its end is in line with the other vertical wall in the picture above. Finally, extend the interior vertical wall up to meet the top exterior wall. It should look like the following:

Make sure these are

2 separate wall lines

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Mark Lastova Linganore High School

To complete the first floor, we still need a few permanent items, Windows and Doors

Adding Doors Select the door command from the Ribbon and then select the “Load family” icon.

In Revit, each object is part of a family or a set of objects with similar properties. For instance, as we will see in a minute with doors, a family might be one particular style of door and that family will contain a style in different sizes. Families are used to keep track of objects easily. Find a suitable door family for the front door. Double-click the ‘Doors’ folder, then find Single-Decorative 2 and select it. You will now notice in the Properties Browser, the Single-Decorative 2: 36” x 84” has been added. If you open that drop-down menu, you will find many more sizes for the same style door. Use the 36” x 84” one so…lets place it! It should go at the top middle of the house, at the end of the hallway. To actually place the door, hover over the side of the wall you want the door on and click when you have it lined up. This door should be at the center of its wall, and dimensions are provided to help you center it:

See those two blue sets of arrows?

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They allow you to switch the orientation of the door, either changing which side of the wall the door is on or changing which side is attached to the wall.

Next, let’s pick another door (you can either load one or use the ‘single-flush’ door) and place them in the drawing as pictured below. Remember to keep the at least a 4” door jamb from the corner of the wall when placing the doors.

Adding Floors

Select the floor icon from the Ribbon and look at the Ribbon Design Bar, noticing how Pick Walls is selected. Well, we’re going to do just that, hovering over the exterior walls. They should create a dashed-blue line when you hover over them, then select the inside of the exterior wall. A magenta line should appear. Do this for all of the exterior walls, then select Finish Sketch - (green check on the Ribbon).

PROBLEM!! (and you know what it is too if you actually read the error message), go ahead and select continue from the error pop-up message. See the two lines up where we moved the walls earlier? They’re not allowed to overlap. So…let’s move them, the same way we moved the walls. Click Modify in the Ribbon, then select & hold on one of the lines and drag it back to the corner intersection. In the end, all of the lines should meet only at their endpoints.

Before After

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When you click finish sketch, you won’t notice that anything’s happened. Time for

Viewing in 3D Look just above the Ribbon, these commands are called the Quick Access icons. Look for a 3D house icon like the one below and select it. This icon can also be found on the Ribbon under the View tab.

You should now see the walls in 3D (isometric view). You rotate your image around by, either selecting the cube in the upper right hand corner or by holding down the shift-key on the keyboard and holding down the scroll wheel or right mouse button. If you ever get lost or frustrated with your view don’t worry, just select the small House Icon next to the cube. This is the HOME button and will always take you back to your orginal 3D view. Practice time.

What’s WRONG with the picture? Revit defaults the walls to be 20’ high. To change this, highlight the walls. Yes, you can hold the Ctrl-key and select each wall or select one wall and then right-click. In the edit options, go to Select All Instances > then Visible in View. All the walls should now be highlighted. If some walls are not highlighted, hold the Ctrl-key and select the rest.

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Now go over to the Properties Browser and locate where it says Unconnected.. 20’, change it to 10’ and it apply. FYI - if you move your mouse at anytime out of the Properties Brower, this is just like selecting Apply.

3D Home view (Highlight Walls)

Viewing in 3D cont. You can view your 3D view with different options. You can view it as a Wire Frame, Shaded or even Realistic. This is done by going to the bottom of your screen and looking for a row of icons. This is called the View Property Settings.

You can find out what each icon means, by hovering your mouse arrow over each icon. A pop-up will identify each icon. The one we will you is the Visual Style icon, it’s the one that looks like a 3D box. Select it and notice you have multiple options to view your house. Examples of some of the options are given below. I use the Shaded option most of the time. Careful with Realistic, it uses a lot of RAM. The default view is Hidden Line.

Wireframe Shaded

To get out of 3D and back to your 2D floor plans, go over to the Project Browser and double-click on one of the Floor plan Levels. * Carefull not to select the ceiling levels.

3D Rear view (10’ walls) 3D Home view (20’ walls)

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Section 3 Floor Level 2

Let’s make another floor. Double-click on the Floor Plans Level 2 from the project

browser bar. You’ll see that the walls are grayed-out because they are 10’ tall and do not go beyond Level 2. Now, let’s draw the floor for level two. Use the same method as before, except this time we have to watch out for the stairs. Use the ‘Pick Walls’ function to draw a nice border around the house. Be careful! You need to fix the intersecting lines again! When you’re done, select the line tool. Trace all around the stairs, using the square ‘endpoint’ snaps for guidance. Yours should look like the following:

When you’ve finished making your lines, click Finish Sketch. You’ll get a pop-up window. You DO NOT want to join the walls to the floor just yet, so click No.

Go back to your 3D view to view your new addition. You notice that your interior walls are extend through the floor. To correct this, select all of the interior walls only (Again, hold the Ctrl key down). Now go to the Ribbon and look for the icon Attach Top/Base. Select it, then select the Level 2 floor you just made. The walls just got shorter! Even better, if you decide to change the thickness of the floor, the walls will still be attached!

Now that you have added a 2nd floor, you will notice that you can NOT see the 1st

floor in 3D. Well, Revit can Hide any object. Select the 2nd Floor from the working screen, it is a little easier selecting from the staircase opening. Now go to the View Property Settings (bottom of the screen) and select the eye glasses icon.

Notice the floor is now hidden from view and you can see the 1st floor. This works

with single items or an entire category. When you are done and want to unhide the floor, go back to the eyeglasses and select the option Reset Temporary Hide/Isolate, the 2nd floor will appear.

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Next, let’s return to Level 2 in the Project Browser and make more walls.

Again, hide the 2nd floor. Select your wall tool, and then change the 20’ in the Options Bar to 10’. Using 6”

walls, trace over your floor 1 walls, snapping to the endpoints. Draw a wall straight across just above the stairs, use the “box” drawing option. It should look like the first picture below:

Let’s add a balcony. First, unhide the 2nd floor and then edit the 2nd floor plan.

You might need to change your view to 3D in order to select the floor plan, then go back to the floor plan view.

Select the floor plan and then on the Ribbon select the icon called Edit Boundary.

You will need to remove a portion of the 2nd floor.

Delete the floor plan lines above the 2nd floor walls and add lines until the floor plan looks like figure 3 given below.

Figure 1 Figure 2

Click finish sketch. You will probably get an error about detached walls, to which

you should click “OK.”

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Figure 3

Go to your 3D view to see the updated house. You should notice that we should follow some building codes and place railings around the stairs.

Go to your Floor Level 2 view and select the Railing tool from the Ribbon. To place a railing around the opening, just use the line tool to trace around the opening. You need to create different railings if all the lines don’t connect (I had to create three).

Windows

After you’ve completed the railings, we should finish up by placing in the Windows. This should be done just like you did when placing in the doors. Again, look

for the window icon on the Ribbon, select it then go to the Load Family option > then Window folder. I will be using the double-hung windows.

Again, check to make sure the windows are opening correctly. When selecting a window from the floor plan, the small blue arrows should be on the exterior side.

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Section 4 Ceilings & Roofs

First, let’s start with placing the Ceilings. Go to the Project Browser and double-click on Ceiling Plans Level 1. Then, go to the Ribbon and select the Ceiling tool. The default is already set for automatic, the only thing you need to decide on is if you want a drop ceiling or a drywall ceiling. I used Drywall.

The default ceiling type is “Compound Ceiling – 2’ x 4’ACT System (Drop ceiling)

You will need to change this, by selecting the little black down arrow, and then select Basic Ceiling Generic (Drywall).

Now move your pointer to the middle of the ceiling plan, it should highlight the outline as shown above in red. Select it and then select Modify on the Ribbon.

Do the same for the 2nd floor ceiling.

Watch it though, you’ve got stairs there, and you can’t put a ceiling over them. You will need to edit the ceiling just like you did with the floors. It should look similar to the one below:

You can go to your 3D view to see how it looks.

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Roof

Before we create a roof, we will need to add a level to the house plan. To add levels, first go to one of the Elevation views from the Project Browser, look for Elevations and then double-click on East. Go to the Ribbon, under the Architectural tab and select Level.

Now move the mouse to the top left corner of the house, when you get the square snap box (DO NOT SELECT) move the mouse to the left until you see two blue dashed lines appear. When they intersect, select that point as shown below. Then move the mouse across the house to the right until it lines up with the other levels, select and then select Modify from the Ribbon to end the command.

This will be the base of the roof. If we were to draw the roof on level two, it would go though the house.

Go to your newly created floor Level 3 in the Project Browser and select on the

small black arrow next to the Roof command in the Ribbon. In the drop down window select “Roof by Footprint”.

Before you select the walls, let’s add an overhang. Directly under the Ribbon is

the Options Bar. Where it says Overhang, change that to 1’-0”. Now, select the outside lines of your Level 2 walls only, then click Finish Roof. If it asks to attach the walls to the roof, select NO.

Check out the roof in 3D. Time to attach the exterior walls only to the roof. Select

all the exterior walls and then select Attach from the Ribbon, like you did before.

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Now all we have left is the roof over the one-story tall section. To create this roof, select 3D icon from the Ribbon, then choose “Roof by Extrusion” from the Roof icon.

You should have a popup window appear asking you in which plane you want to draw the roof.

Make sure the “Pick a plane” option is selected and select “Ok.” Your mouse has

now turned into crosshairs. Since we want to draw this using a vertical plane as our work plane, move your mouse until a wall is highlighted. Make sure you get one of the exterior walls!

Another popup window will appear, select Level 2 from the dropdown box, as we

want to draw our roof on Level 2 this time. Select Ok.

Next, draw a line (using the draw tool on the Ribbon), and draw somewhere on the second floor’s right edge to the top right corner of our first floor. It should look something like the picture below:

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Mark Lastova Linganore High School

Once you have this done, select finish sketch. You’ll see that your new roof has

been completed! Go to your 3D view. We’re not done yet though. See that line cutting through the roof? That’s actually

the top of our first floor wall! There is also a large gap where the wall doesn’t quite go up to the roof. As you did before, select on the wall that should extend up to the roof, click Attach on the Ribbon, then click on the roof. The wall will automatically extended to meet the roof! You can rotate your house to look from underneath to make sure you’ve attached them all.

There are a few more neat things we can do with our roofs before we finish with this section. Select the shed roof that you just created. See those blue arrows?

They can be used to change the height or length of the roof. Change your view, by using the 3D cube, and select Back. Now, select the blue arrows and extend the roof out until it matches with the existing roof overhang. You will see blue dashed lines.

You can even change the slope of the roof (Roof Pitch).

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Section 5 Foundations & Support Systems

Now that the house has been laid out, It is time to create footings to hold the house

up. For this, we need to lay down a foundation.

First, create a new level, 3 feet below the first floor (-3’). Right-click on “Level 4” on the Project Browser to change the name of the floor to “Foundation.” Once you do this, it will ask if you wish to rename corresponding views, so click “Yes.”

Double-click on Floor Level 1 and then select the wall icon. Select the 12” Foundation Wall. Notice in the options bar that it lists a “Base constraint”. Change this from Unconnected to Basement. You want to use the first floor walls instead of the centerline, so that the outside of the walls line up. To do this, select Finish Face Exterior from the “Loc Line” menu and trace around the exterior lines of your first floor.

When you finish this, click on your 3D view. You should see that the walls are attached to the 1st floor walls all the way around. Now to place the footers.

On the Ribbon under the Structural tab, go to the catagory Foundation and select the

Wall icon. Notice in the Properties Browser, that the Footing is 36” x 12”, we need to change the size of the footing to 24” x 12”. To so this follow the steps below:

Go to the Properties Browser and select the “Edit Type button”. You should now see a pop-up, and the Width to 2’. Select OK to return to the main screen. Go around the bottom of each of your foundation walls and select them.

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It should look like the picture below:

Adding a Beam: We need a beam to help support the house, otherwise the house is too large for

regular joists to support alone. Go back to your Floor Level 1 plan view, then select the Structure tab from the Ribbon and then the icon called Beam. Draw a beam across the middle wall. It will warn you that the beam is not visible, so go to your 3D view and hide one of the Foundation walls.

Beam Location

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The beam right now is running through the floor; you need for it to be holding up

the floor. Go to the Properties Browser and change both the Start and End level offsets to -1’. Now the beam is supporting the floor.

But what supports the beam? For this, we need to add a Lolli Column. Go to the

level Foundation plan and change the view (from the Viewing Tool Bar) to Wireframe. You should see a dark black line representing the beam. It doesn’t look like it

goes the whole way across, don’t worry it does. Select the Column icon from the Ribbon, then the icon Load Family. Go into the

folder called Structural Columns, then the Steel folder and pick the HSS-Round Hollow Structural Section column. Then, place it at the midpoint of the beam (you should see a triangle snap appear).

An error message will probably appear in the bottom left corner, just continue.

We will adjust the column in the 3D view.

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In the 3D view, notice that the column is 9’ long (default). To change this, go to the

Properties Browser and find the option Base Offset and change it to 1’. The last thing we need to do is add a footer to the column. From the Structural

tab, select the icon called Isolated. You will need to load the footing, a pop-up should have asked > select OK. Select the folder Structural Foundations, then select the option Footing Rectangular. Now place the footer on the bottom of the column. You might have to go back to the Foundation Level to do this.

Now we need to square the footer. Back in the 3D view, select the footer you just

placed. In the Properties Browser, select the button near the top that says Edit Type. Select the Duplicate button and enter 2’ x 2’ x 1’ as the new name. Then change the length and width both to 2’ and the thickness to 1’. Don’t forget to unhide your walls.

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Section 6 Components

Now that you have a basic house built, time to so some interior decorating. Again,

from the Ribbon under the Architecture tab, select on the icon called Component. Just select the icon and not the word or black arrow pointing down. The arrow always means there are more options, as you get better with Revit – you will be able to create your own components.

Note, this is the same procedure used to get more door and window styles.

You can Load more options & configurations in general for most commands; including windows, doors, components, beams, columns, etc. Suffice to say that there are different options for pretty much everything in Revit. However, to speed up the program, not all of these options are loaded when Revit starts; therefore, we need to tell Revit to load them. You can find the Load button in any number of places.

Inserting a component is as easy as locating it in the rather extensive Revit Library.

Most of the locations are pretty obvious, but here are a few to keep in mind: Items: Folders

Kitchen & Bathroom Cabinets

Sinks, Water Closets, Tubs

\Casework

\Plumbing\Architectural\Fixtures

Kitchen & Laundry Appliances (Fire & Ladders) \Specialty Equipment\Domestic

Columns \Structural\Columns

Foundations \Structural\Foundations

HVAC Equipment \Mechanical Equipment

*Always use the 3D components, NOT 2D.

* You will also need to rotate some of the components. Select the component, then go to the Ribbon and look for this icon.

You can also get “Extras” from the website www.RevitCity.com , though downloads are available to members only - (free membership, I have been a member since 2006).

I have placed some furniture in my house, the first floor having a bathroom as the

smallest room, the bedroom as the top right room, and a den and kitchen at the bottom of the house. The second floor is setup as an office. Placing furniture works best using the Floor Levels. Look at the next page to see my layout.

Careful not to select the Ceiling levels by mistake or you will have a sink in the ceiling. Keep checking your plan in the 3D view.

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Section 7 Rooms & Area

How does Revit define rooms? What about for large, open plans? Just how big is

your house? These questions and more will be answered in this section. First, go to your Level 1 floor plan, then on the Ribbon go to Room and Area

options and select the Room icon. Now move your mouse over your floor plan “without selecting”. See how you’ve

got three very distinct rooms at the moment? Revit will automatically separate rooms by using walls. You can click anywhere inside a room to label the room, do so for the bathroom and bedroom. Next we have to split up our kitchen, foyer, and den.

Select the Room Separation icon. Draw the following two red lines, then try your

room tool again without clicking. See how there are now three rooms instead of one? Good job. You should use the Room tool to label those as well.

Next, double click on each room name and rename it to what it should be. Now

that we have all of our rooms defined, we can calculate area. This is an essential piece of information for everyone from builders to real estate agents. Still working with the Room and Area tab, click Area Plan. Make sure that you have selected Gross Building in the dropdown box at the top and select Floor 1.

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Mark Lastova Linganore High School

Select yes when it prompts you to automatically outline your house. We’re not done yet though. Select the Area Boundary icon from the Ribbon and select all of your interior walls and the room separation lines. It should look like the following when you’re done.

Next, click the Area button and use the same procedure you used to mark the room names to mark the room areas.

Finally, to finish our calculation of area, we need to make an Area Schedule to list

our areas add them all up. To do this, select the View tab from the Ribbon, then select Schedules/Quantities. Now select Area (Gross Building) from the left list and click OK.

Next, add the fields you want by highlighting them, then selecting “Add…”

Before you select OK, select the Formatting tab, make sure “Area” is highlighted, and select the “Calculate Totals” checkbox. Finally, select the Sorting/Grouping tab, select the “Grand Totals” box. Select OK, and you’re done with areas.

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Mark Lastova Linganore High School

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Mark Lastova Linganore High School

Section 9 Site

Architects must also consider how their buildings will integrate with the surrounding

environment. This is what the Massing & Site tab on the Ribbon is for. The first step is to create a plot of land. To do this, go to your Floor Plans Site

Level in the Project Browser and the click Toposurface icon from the Ribbon. You’ll notice that that default setting here is on “Points,” which are exactly what

we’re going to create. BE CAREFUL though, don’t click inside of your house, or you will not enjoy finding and deleting those points. When you’re done, you should have something that looks like the figure below:

Next, select a point and then go to the Options Bar and find the box labeled “Elevation.”

Change this to 5’. Nice, right? Go into your 3D view (don’t finish the sketch just yet),

and have a look at what you just did. Click on more points and edit elevations for those too. Remember, near your house the land should be at or below the first floor. Click finish surface when you’re done.

Unfortunately, the surface we just created slices right through our house! To fix this, you will need to create a Building Pad. Follow the steps below:

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Mark Lastova Linganore High School

First, make sure your Floor Level is on Site and then Hide all of the Roofs.

Then go to the Ribbon, still in the Massing & Site tab, and select the icon Building Pad.

Now outline the boundry of the house, as shown below.

Finish the sketch and view in 3D.

Changing the Site to green grass

Select the edge of the site, this works well when in 3D.

Go to the Properties Browser and select the option <By Category> next to Material. Now select it again, but select the little grey button to the right with three dots.

When you see the pop-up, make sure it looks like the one below.

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Mark Lastova Linganore High School

If not, select the Panel icon to display all panels

Now type Grass in the search bar at the top. You should now see grass listed below.

Double-click the Grass option. Now on the top right of the pop-up, change the tab to Graphics and then place a check where is list “Use Render Appearance”.

Then select OK, go to the 3D view and turn on the shade option.

Time to add Landscaping Components Under the Massing & Site tab on the Ribbon, select the icon Site Component. There are multiple trees listed in the Properties Browser and you can always load more.

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Mark Lastova Linganore High School

Section 10

Views Now that we have the house completed and represented from a drafting perspective, we need to show it off artistically called Renders. This is a very important part of being an architect, and the presentation is just as crucial as the design. We need to make any project look as good as possible. The first step is to set up some 3D viewing locations. Make sure your view is on Floor Level 1 and then go to the same location for viewing in 3D above the Ribbon. Select the small down arrow to the right of the small house, find the command Camera and select it.

You will now be able to place the camera wherever you want. Think of the

camera as being a person holding a camera. It is set by default to 5’6” from your reference level (in this case Level 1), but you can change it in the Options Bar. Place the camera in the bedroom by the door. Pick a spot and select to place the camera. If you move your mouse, you’ll notice you get three blue lines.

These define the View Range of your camera. It will be able to see only as far as

where you click your second point. If I click too close to the camera, I won’t see anything. You should pick a second point past the walls of the room so that everything can be seen. You will then be presented with your new view. You can drag the blue dots to resize your view to your liking.

But what if you made a mistake? Say you want to redefine that view. If you go

back to Level 1 to find your camera, you’ll notice you can no longer see it. Look for 3D View 1 in your Project Browser and right click, then select Show Camera. You can then use the blue crosshair with the magenta dot to redirect the camera and the blue circle to change the view range. You can even move the camera by clicking and dragging it.

Don’t forget to shade your views when in 3D

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Advanced Section

Walk-Throughs

Rendering

Color Coding rooms

Window & Door Schedules

Sectional Views

Electrical Plans

Dimensioning

Changing Materials – Building up walls, Colors & Textures

Creating Different Roof styles

Sheet drawings


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