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Eling D. de Bruin REWIRE: Exergames based platform for autonomous rehabilitation „Whoever wants to understand much must play much“ Gottfried Benn.
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Eling D. de Bruin

REWIRE: Exergames based platform for autonomous rehabilitation

„Whoever wants to understand much must play much“

Gottfried Benn.

Juni 2007 Vorname / Nachname / Institut

Juni 2007 Vorname / Nachname / Institut

Themes

� [1] Theoretical background

� [2] General Overview

� Technologies

� Study Populations

� [3] Example REWIRE

� [4] Practical Application

Juni 2007 Vorname / Nachname / Institut

Requirements for walking?

� Processes include

� mechanoreceptor stimulation,

� neural transmission,

� integration of the signals by the

central nervous system (CNS),

� transmission of an efferent

signal,

� muscle activation,

� and force production .

Juni 2007 Vorname / Nachname / Institut

Adapted from Hausdorff et al. J Appl Physiol. 90: 2117-2129, 2001

Juni 2007 Vorname / Nachname / Institut

Juni 2007 Vorname / Nachname / Institut

The age-related loss of muscle strength is weakly associated with the loss of muscle mass.

Brian C. Clark , Todd M. Manini. What is dynapenia? Nutrition Volume 28, Issue 5 2012 495 – 503.

Juni 2007 Vorname / Nachname / Institut

Proposed biologic mechanisms contributing to dynapenia (the age-associated loss of strength). It shows the influence of multiple factors that may lead to muscle weakness in the elderly. Adapted from J Gerontol A Biol Sci Med Sci 2008. 63: 829-34

Juni 2007 Vorname / Nachname / Institut

Conceptual model of how nervous and muscle system impairments lead to dynapenia

Brian C. Clark , Todd M. Manini. What is dynapenia? Nutrition Volume 28, Issue 5 2012 495 – 503.

Juni 2007 Vorname / Nachname / Institut

Scott. Nature Reviews Neuroscience 5, 532-546; 2004

Neurophysiologicmechanisms (dynapenia):

• Cortex• Aging ►▼motor cortex

excitability/cortical plasticity ► muscleperformance▼

• Spinal Cord• Aging ►▼ General excitability spinal

reflexes ►∆motor unit discharge ►▼

muscle functional properties

• Muscle• ▼ Maximal motor unit firing rates

Clark & Manini. Nutrition 28(5), 2012: 495 – 503

Juni 2007 Vorname / Nachname / Institut

Microstructural Changes: Different For Different Motor Training Regimes

Nonskilled training : Overlearned,

automatic, or endurance based

tasks

� ↑ number of capillaries in

cerebellum and motor cx

� No change in motor cx

topography, synapse number or

glial cells

Black et al. ’90, Kleim et al. ’02

Juni 2007 Vorname / Nachname / Institut

Microstructural Changes: Different For Different Motor Training Regimes

Skilled training : Tasks that require

a high amount of attentional

guidance

� ↑ synapses/neuron in cerebellum

& motor Cx

� ↑ glial cells/neuron in cerebellar

Cx

� Expansion of cortical motor maps

Black et al. ’90, Kleim et al. ’02

Anderson et al. ’94

Kleim et al. ’02

Juni 2007 Vorname / Nachname / Institut

Motor Learning: Video Game Play

� There is evidence to suggest that certain types of video games positively affect physical functioning� postural control� walking abilities and� general functions of the upper

and lower extremities(Pichierri et al. BMC Geriatrics 2011, 11:29)

Juni 2007 Vorname / Nachname / Institut

Juni 2007 Vorname / Nachname / Institut

Juni 2007 Vorname / Nachname / Institut

Cortical control of movement

Juni 2007 Vorname / Nachname / Institut

Adapted from Hausdorff et al. J Appl Physiol. 90: 2117-2129, 2001

PHYSICAL ACTIVITY

American Geriatrics Society (2001) JAGS 49:664-672.

«……two possible mechanisms that could operate to improve motor function in this [Neurorehabilitation] setting:

volition and motor imagery» Lotze & Cohen, Cog Behav Neurol 2006;19:135–140

Juni 2007 Vorname / Nachname / Institut

Technologies

Five categories according to the physical exercise component

of the intervention:

[1] Step training

[2] Balance board training

[3] Balance board plus aerobic training

[4] Programs using inertial sensors and/or motion capture devices

[5] Aerobic programs - locomotive training using VR displays

Juni 2007 Vorname / Nachname / Institut

Pre-to-post intervention changes in maximal leg extension strength (maximal voluntary contraction [MVC]; left panel) and postural balance (center of pressure velocity moment [CoP-VM], right panel)

adjusted for gender, age, and baseline level in the Nintendo Wii group (dark grey bars) and the control group (light grey bars).

© The Author 2012. Published by Oxford University Press on behalf of The Gerontological Society of America. All rights reserved. For permissions, please e-mail: [email protected].

Martin G. Jorgensen et al. J Gerontol A Biol Sci Me d Sci 2013;68:845-852

Juni 2007 Vorname / Nachname / Institut

Molecular Psychiatry (2014) 19, 265-271;

doi:10.1038/mp.2013.120

Juni 2007 Vorname / Nachname / Institut

Seline Wüest

Nunzio Alberto Borghese

Michele Pirovano

Renato Mainetti

Eling D. de Bruin

Juni 2007 Vorname / Nachname / Institut

Juni 2007 Vorname / Nachname / Institut

Pre Pilot Project: Elderly Users

� Do elderly people accept and use the new exergame-based technology developed within the

REWIRE project?

� Do the study participants adhere well to the virtual reality-based REWIRE games

intervention?

� Do the study participants accept the virtual reality-based REWIRE games training method?

� Is the virtual reality-based balance training intervention with the REWIRE games able to

improve the balance of elderly?

� Is the REWIRE games-based training able to improve aspects of gait of elderly?

Juni 2007 Vorname / Nachname / Institut

Background Methods Results & Discussion Conclusion

�Intervention

• Exergame-based balance training

• 3 times / week

• 1 training session: 20 minutes

• In total: 36 training sessions

Juni 2007 Vorname / Nachname / Institut

Background Methods Results & Discussion Conclusion

�Secondary outcomes – BBS, TUG, SPPB

Baseline

(mean ± SD)

Post-

intervention

(mean ± SD)

Pwithin

r

BBS (points) 51.7 ± 3.3 54.8 ± 1.4 0.007 0.51

7-Meter TUG

(seconds)19.8 ± 2.8 17.5 ± 2.4 0.002 0.56

SPPB (points) 9.9 ± 1.0 11.2 ± 0.8 0.013 0.48

Juni 2007 Vorname / Nachname / Institut

Points of discussion

� To what degree and how end-users have been engaged

� What are the unpublished and possibly unpublishable lessons from your work

� What are the challenges and opportunities for the future

Juni 2007 Vorname / Nachname / Institut

“Man does not cease to play because he grows old. Man grows old because he ceases to play”

George Bernard Shaw

Juni 2007 Vorname / Nachname / Institut

Thank youfor your attention!

The research leading to these results has received funding from the European Union's Seventh Framework Programme (FP7/2007-2013) under grant agreement N. 287713, project REWIRE, of the European Union (EU).

Juni 2007 Vorname / Nachname / Institut

� Good balance skills: an important determinant of walking performance

� Impaired balance ability assumed to be related to decreased locomotor function [Clin Rehabil 20 (11):960-969; Expert review of neurotherapeutics 7 (10):1417-1436]

� Task-related activities lead to greater improvements in post-stroke walking competency vs. non-task-related practices [Annu Rev Med 60:55-68; Clin Rehabil 18 (5):509-519; Arch Phys Med Rehab 81 (4):409-417]

� Variable practice leads to better transfer and retention of motor skills [e.g., Curr Opin Neurol 19 (1):84-90]

� Progression : rehabilitation programs benefit from a continuous adaptation of task difficulty to increasing skill level [Journal of Neurological Physical Therapy 28 (1):35]

Juni 2007 Vorname / Nachname / Institut

Gentile’s Taxonomy of Motor Skills

� Two dimensions:

− Environmental Context

− subdivided into: (1a) regulatory conditions and (1b) intertrial variability

− Action Function

− Involves: (2a) body orientation and (2b) object manipulation

Magill RA. Motor learning and control: Concepts and applications.

McGraw-Hill Boston, MA; 2007

Juni 2007 Vorname / Nachname / Institut

Gentile’s two-dimensions Taxonomy of Motor Skills

Juni 2007 Vorname / Nachname / Institut

Juni 2007 Vorname / Nachname / Institut

• 16 skill categories

• 3 different levels of difficulty per box

− Level 1: No restrictions

− Level 2: Time limit

− Level 3: Time limit + adequate accuracy

• Balance & Strength: each 16 skill categories & 3 levels of

difficulty (for each category) � 96 training exercises

Juni 2007 Vorname / Nachname / Institut

Progression: 7 levels of difficulty


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